CObjectClassesHandler.cpp 16 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "CRewardableConstructor.h"
  22. #include "CommonConstructors.h"
  23. #include "MapObjects.h"
  24. // FIXME: move into inheritNode?
  25. static void inheritNodeWithMeta(JsonNode & descendant, const JsonNode & base)
  26. {
  27. std::string oldMeta = descendant.meta;
  28. JsonUtils::inherit(descendant, base);
  29. descendant.setMeta(oldMeta);
  30. }
  31. CObjectClassesHandler::CObjectClassesHandler()
  32. {
  33. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  34. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  35. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  36. //Note: should be in sync with registerTypesMapObjectTypes function
  37. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  38. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  39. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  40. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  41. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  42. SET_HANDLER_CLASS("static", CObstacleConstructor);
  43. SET_HANDLER_CLASS("", CObstacleConstructor);
  44. SET_HANDLER("randomArtifact", CGArtifact);
  45. SET_HANDLER("randomHero", CGHeroInstance);
  46. SET_HANDLER("randomResource", CGResource);
  47. SET_HANDLER("randomTown", CGTownInstance);
  48. SET_HANDLER("randomMonster", CGCreature);
  49. SET_HANDLER("randomDwelling", CGDwelling);
  50. SET_HANDLER("generic", CGObjectInstance);
  51. SET_HANDLER("market", CGMarket);
  52. SET_HANDLER("cartographer", CCartographer);
  53. SET_HANDLER("artifact", CGArtifact);
  54. SET_HANDLER("blackMarket", CGBlackMarket);
  55. SET_HANDLER("boat", CGBoat);
  56. SET_HANDLER("bonusingObject", CGBonusingObject);
  57. SET_HANDLER("borderGate", CGBorderGate);
  58. SET_HANDLER("borderGuard", CGBorderGuard);
  59. SET_HANDLER("monster", CGCreature);
  60. SET_HANDLER("denOfThieves", CGDenOfthieves);
  61. SET_HANDLER("event", CGEvent);
  62. SET_HANDLER("garrison", CGGarrison);
  63. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  64. SET_HANDLER("keymaster", CGKeymasterTent);
  65. SET_HANDLER("lighthouse", CGLighthouse);
  66. SET_HANDLER("magi", CGMagi);
  67. SET_HANDLER("magicSpring", CGMagicSpring);
  68. SET_HANDLER("magicWell", CGMagicWell);
  69. SET_HANDLER("market", CGMarket);
  70. SET_HANDLER("mine", CGMine);
  71. SET_HANDLER("obelisk", CGObelisk);
  72. SET_HANDLER("observatory", CGObservatory);
  73. SET_HANDLER("onceVisitable", CGOnceVisitable);
  74. SET_HANDLER("pandora", CGPandoraBox);
  75. SET_HANDLER("pickable", CGPickable);
  76. SET_HANDLER("prison", CGHeroInstance);
  77. SET_HANDLER("questGuard", CGQuestGuard);
  78. SET_HANDLER("resource", CGResource);
  79. SET_HANDLER("scholar", CGScholar);
  80. SET_HANDLER("seerHut", CGSeerHut);
  81. SET_HANDLER("shipyard", CGShipyard);
  82. SET_HANDLER("shrine", CGShrine);
  83. SET_HANDLER("sign", CGSignBottle);
  84. SET_HANDLER("siren", CGSirens);
  85. SET_HANDLER("monolith", CGMonolith);
  86. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  87. SET_HANDLER("whirlpool", CGWhirlpool);
  88. SET_HANDLER("university", CGUniversity);
  89. SET_HANDLER("oncePerHero", CGVisitableOPH);
  90. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  91. SET_HANDLER("witch", CGWitchHut);
  92. #undef SET_HANDLER_CLASS
  93. #undef SET_HANDLER
  94. }
  95. CObjectClassesHandler::~CObjectClassesHandler()
  96. {
  97. for(auto p : objects)
  98. delete p.second;
  99. }
  100. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  101. {
  102. CLegacyConfigParser parser("Data/Objects.txt");
  103. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  104. parser.endLine();
  105. for (size_t i=0; i<totalNumber; i++)
  106. {
  107. ObjectTemplate templ;
  108. templ.readTxt(parser);
  109. parser.endLine();
  110. std::pair<si32, si32> key(templ.id.num, templ.subid);
  111. legacyTemplates.insert(std::make_pair(key, templ));
  112. }
  113. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  114. assert(dataSize == 256);
  115. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  116. for (size_t i=0; i<256; i++)
  117. {
  118. ret[i]["name"].String() = namesParser.readString();
  119. namesParser.endLine();
  120. }
  121. CLegacyConfigParser cregen1Parser("data/crgen1");
  122. do
  123. customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
  124. while(cregen1Parser.endLine());
  125. CLegacyConfigParser cregen4Parser("data/crgen4");
  126. do
  127. customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
  128. while(cregen4Parser.endLine());
  129. return ret;
  130. }
  131. /// selects preferred ID (or subID) for new object
  132. template<typename Map>
  133. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  134. {
  135. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  136. return fixedID.Float(); // H3M object with fixed ID
  137. if (map.empty())
  138. return defaultID; // no objects loaded, keep gap for H3M objects
  139. if (map.rbegin()->first >= defaultID)
  140. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  141. return defaultID; // some H3M objects loaded, first modded found
  142. }
  143. void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj)
  144. {
  145. if (!handlerConstructors.count(obj->handlerName))
  146. {
  147. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  148. return;
  149. }
  150. std::string convertedId = VLC->modh->normalizeIdentifier(entry.meta, "core", identifier);
  151. si32 id = selectNextID(entry["index"], obj->subObjects, 1000);
  152. auto handler = handlerConstructors.at(obj->handlerName)();
  153. handler->setType(obj->id, id);
  154. handler->setTypeName(obj->identifier, convertedId);
  155. if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
  156. handler->init(entry, customNames.at(obj->id).at(id));
  157. else
  158. handler->init(entry);
  159. if (handler->getTemplates().empty())
  160. {
  161. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  162. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  163. {
  164. handler->addTemplate(templ.second);
  165. }
  166. legacyTemplates.erase(range.first, range.second);
  167. }
  168. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->identifier, obj->id, convertedId, id);
  169. assert(!obj->subObjects.count(id)); // DO NOT override
  170. obj->subObjects[id] = handler;
  171. obj->subIds[convertedId] = id;
  172. }
  173. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json, const std::string & name)
  174. {
  175. auto obj = new ObjectContainter();
  176. obj->identifier = name;
  177. obj->name = json["name"].String();
  178. obj->handlerName = json["handler"].String();
  179. obj->base = json["base"];
  180. obj->id = selectNextID(json["index"], objects, 256);
  181. for (auto entry : json["types"].Struct())
  182. {
  183. loadObjectEntry(entry.first, entry.second, obj);
  184. }
  185. return obj;
  186. }
  187. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  188. {
  189. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  190. objects[object->id] = object;
  191. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  192. }
  193. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  194. {
  195. auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
  196. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  197. objects[index] = object;
  198. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  199. }
  200. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
  201. {
  202. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  203. assert(objects.count(ID));
  204. if (subID)
  205. {
  206. assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
  207. assert(config["index"].isNull());
  208. config["index"].Float() = subID.get();
  209. }
  210. inheritNodeWithMeta(config, objects.at(ID)->base);
  211. loadObjectEntry(identifier, config, objects[ID]);
  212. }
  213. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  214. {
  215. assert(objects.count(ID));
  216. assert(objects.at(ID)->subObjects.count(subID));
  217. objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
  218. }
  219. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  220. {
  221. return std::vector<bool>(); //TODO?
  222. }
  223. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  224. {
  225. if (objects.count(type))
  226. {
  227. if (objects.at(type)->subObjects.count(subtype))
  228. return objects.at(type)->subObjects.at(subtype);
  229. }
  230. logGlobal->error("Failed to find object of type %d:%d", type, subtype);
  231. throw std::runtime_error("Object type handler not found");
  232. }
  233. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string type, std::string subtype) const
  234. {
  235. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("core", "object", type, false);
  236. if(id)
  237. {
  238. auto object = objects.at(id.get());
  239. if(object->subIds.count(subtype))
  240. {
  241. si32 subId = object->subIds.at(subtype);
  242. return object->subObjects.at(subId);
  243. }
  244. }
  245. logGlobal->error("Failed to find object of type %s::%s", type, subtype);
  246. throw std::runtime_error("Object type handler not found");
  247. }
  248. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(AiMapObjectID compoundIdentifier) const
  249. {
  250. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  251. }
  252. std::set<si32> CObjectClassesHandler::knownObjects() const
  253. {
  254. std::set<si32> ret;
  255. for (auto entry : objects)
  256. ret.insert(entry.first);
  257. return ret;
  258. }
  259. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  260. {
  261. std::set<si32> ret;
  262. if (objects.count(primaryID))
  263. {
  264. for (auto entry : objects.at(primaryID)->subObjects)
  265. ret.insert(entry.first);
  266. }
  267. return ret;
  268. }
  269. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  270. {
  271. for (auto & entry : object["types"].Struct())
  272. {
  273. inheritNodeWithMeta(entry.second, object["base"]);
  274. for (auto & templ : entry.second["templates"].Struct())
  275. {
  276. inheritNodeWithMeta(templ.second, entry.second["base"]);
  277. }
  278. }
  279. }
  280. void CObjectClassesHandler::afterLoadFinalization()
  281. {
  282. for(auto entry : objects)
  283. {
  284. for(auto obj : entry.second->subObjects)
  285. {
  286. obj.second->afterLoadFinalization();
  287. if(obj.second->getTemplates().empty())
  288. logGlobal->warn("No templates found for %d:%d", entry.first, obj.first);
  289. }
  290. }
  291. //duplicate existing two-way portals to make reserve for RMG
  292. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->subObjects;
  293. size_t portalCount = portalVec.size();
  294. size_t currentIndex = portalCount;
  295. while(portalVec.size() < 100)
  296. {
  297. portalVec[currentIndex] = portalVec[currentIndex % portalCount];
  298. currentIndex++;
  299. }
  300. }
  301. std::string CObjectClassesHandler::getObjectName(si32 type) const
  302. {
  303. if (objects.count(type))
  304. return objects.at(type)->name;
  305. logGlobal->error("Access to non existing object of type %d", type);
  306. return "";
  307. }
  308. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  309. {
  310. if (knownSubObjects(type).count(subtype))
  311. {
  312. auto name = getHandlerFor(type, subtype)->getCustomName();
  313. if (name)
  314. return name.get();
  315. }
  316. return getObjectName(type);
  317. }
  318. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
  319. {
  320. if(objects.count(type))
  321. return objects.at(type)->sounds;
  322. logGlobal->error("Access to non existing object of type %d", type);
  323. return SObjectSounds();
  324. }
  325. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  326. {
  327. if(knownSubObjects(type).count(subtype))
  328. return getHandlerFor(type, subtype)->getSounds();
  329. else
  330. return getObjectSounds(type);
  331. }
  332. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  333. {
  334. return objects.at(type)->handlerName;
  335. }
  336. AObjectTypeHandler::AObjectTypeHandler():
  337. type(-1), subtype(-1)
  338. {
  339. }
  340. AObjectTypeHandler::~AObjectTypeHandler()
  341. {
  342. }
  343. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  344. {
  345. this->type = type;
  346. this->subtype = subtype;
  347. }
  348. void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
  349. {
  350. this->typeName = type;
  351. this->subTypeName = subtype;
  352. }
  353. static ui32 loadJsonOrMax(const JsonNode & input)
  354. {
  355. if (input.isNull())
  356. return std::numeric_limits<ui32>::max();
  357. else
  358. return input.Float();
  359. }
  360. void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
  361. {
  362. base = input["base"];
  363. if (!input["rmg"].isNull())
  364. {
  365. rmgInfo.value = input["rmg"]["value"].Float();
  366. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  367. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  368. rmgInfo.rarity = input["rmg"]["rarity"].Float();
  369. } // else block is not needed - set in constructor
  370. for (auto entry : input["templates"].Struct())
  371. {
  372. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  373. JsonUtils::inherit(entry.second, base);
  374. ObjectTemplate tmpl;
  375. tmpl.id = Obj(type);
  376. tmpl.subid = subtype;
  377. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  378. tmpl.readJson(entry.second);
  379. templates.push_back(tmpl);
  380. }
  381. if (input["name"].isNull())
  382. objectName = name;
  383. else
  384. objectName.reset(input["name"].String());
  385. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  386. sounds.ambient.push_back(node.String());
  387. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  388. sounds.visit.push_back(node.String());
  389. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  390. sounds.removal.push_back(node.String());
  391. initTypeData(input);
  392. }
  393. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  394. {
  395. return false; // by default there are no overrides
  396. }
  397. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  398. {
  399. obj->ID = Obj(type);
  400. obj->subID = subtype;
  401. obj->typeName = typeName;
  402. obj->subTypeName = subTypeName;
  403. }
  404. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  405. {
  406. // empty implementation for overrides
  407. }
  408. boost::optional<std::string> AObjectTypeHandler::getCustomName() const
  409. {
  410. return objectName;
  411. }
  412. SObjectSounds AObjectTypeHandler::getSounds() const
  413. {
  414. return sounds;
  415. }
  416. void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
  417. {
  418. templates.push_back(templ);
  419. templates.back().id = Obj(type);
  420. templates.back().subid = subtype;
  421. }
  422. void AObjectTypeHandler::addTemplate(JsonNode config)
  423. {
  424. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  425. JsonUtils::inherit(config, base);
  426. ObjectTemplate tmpl;
  427. tmpl.id = Obj(type);
  428. tmpl.subid = subtype;
  429. tmpl.stringID = ""; // TODO?
  430. tmpl.readJson(config);
  431. templates.push_back(tmpl);
  432. }
  433. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  434. {
  435. return templates;
  436. }
  437. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  438. {
  439. std::vector<ObjectTemplate> templates = getTemplates();
  440. std::vector<ObjectTemplate> filtered;
  441. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  442. {
  443. return obj.canBePlacedAt(ETerrainType(terrainType));
  444. });
  445. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  446. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  447. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  448. return templates;
  449. else
  450. return filtered;
  451. }
  452. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  453. {
  454. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  455. for (auto & tmpl : ret)
  456. {
  457. if (objectFilter(object, tmpl))
  458. return tmpl;
  459. }
  460. return boost::optional<ObjectTemplate>();
  461. }
  462. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  463. {
  464. return rmgInfo;
  465. }
  466. bool AObjectTypeHandler::isStaticObject()
  467. {
  468. return false; // most of classes are not static
  469. }
  470. void AObjectTypeHandler::afterLoadFinalization()
  471. {
  472. }