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							- #include "../stdafx.h"
 
- #include "mapHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include <cstdlib>
 
- #include "../lib/CLodHandler.h"
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #include <algorithm>
 
- #include "../lib/CGameState.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "Graphics.h"
 
- #include <iomanip>
 
- #include <sstream>
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/map.h"
 
- #include "CDefHandler.h"
 
- #include "CConfigHandler.h"
 
- #include <boost/assign/list_of.hpp>
 
- #include "../lib/CGeneralTextHandler.h"
 
- /*
 
-  * mapHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- #define ADVOPT (conf.go()->ac)
 
- std::string nameFromType (int typ)
 
- {
 
- 	switch(static_cast<TerrainTile::EterrainType>(typ))
 
- 	{
 
- 		case TerrainTile::dirt:
 
- 			return std::string("DIRTTL.DEF");
 
- 		case TerrainTile::sand:
 
- 			return std::string("SANDTL.DEF");
 
- 		case TerrainTile::grass:
 
- 			return std::string("GRASTL.DEF");
 
- 		case TerrainTile::snow:
 
- 			return std::string("SNOWTL.DEF");
 
- 		case TerrainTile::swamp:
 
- 			return std::string("SWMPTL.DEF");
 
- 		case TerrainTile::rough:
 
- 			return std::string("ROUGTL.DEF");
 
- 		case TerrainTile::subterranean:
 
- 			return std::string("SUBBTL.DEF");
 
- 		case TerrainTile::lava:
 
- 			return std::string("LAVATL.DEF");
 
- 		case TerrainTile::water:
 
- 			return std::string("WATRTL.DEF");
 
- 		case TerrainTile::rock:
 
- 			return std::string("ROCKTL.DEF");
 
- 		case TerrainTile::border:
 
- 		//TODO use me
 
- 		break;
 
- 		default:
 
- 		//TODO do something here
 
- 		break;
 
- 	}
 
- 	return std::string();
 
- }
 
- struct OCM_HLP
 
- {
 
- 	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo ;
 
- // void alphaTransformDef(CGDefInfo * defInfo)
 
- // {	
 
- // 	for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
 
- // 	{
 
- // 		CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
 
- // 	}
 
- // }
 
- void CMapHandler::prepareFOWDefs()
 
- {
 
- 	graphics->FoWfullHide = CDefHandler::giveDef("TSHRC.DEF");
 
- 	graphics->FoWpartialHide = CDefHandler::giveDef("TSHRE.DEF");
 
- 	//adding necessary rotations
 
- 	static const int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
 
- 	Cimage nw;
 
- 	for(int g=0; g<ARRAY_COUNT(missRot); ++g)
 
- 	{
 
- 		nw = graphics->FoWpartialHide->ourImages[missRot[g]];
 
- 		nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 		graphics->FoWpartialHide->ourImages.push_back(nw);
 
- 	}
 
- 	//necessaary rotations added
 
- 	//alpha - transformation
 
- 	for(size_t i=0; i<graphics->FoWpartialHide->ourImages.size(); ++i)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(graphics->FoWpartialHide->ourImages[i].bitmap);
 
- 	}
 
- 	//initialization of type of full-hide image
 
- 	hideBitmap.resize(sizes.x);
 
- 	for (size_t i=0;i<hideBitmap.size();i++)
 
- 	{
 
- 		hideBitmap[i].resize(sizes.y);
 
- 	}
 
- 	for (size_t i=0; i<hideBitmap.size(); ++i)
 
- 	{
 
- 		for (int j=0; j < sizes.y; ++j)
 
- 		{
 
- 			hideBitmap[i][j].resize(sizes.z);
 
- 			for(int k=0; k<sizes.z; ++k)
 
- 			{
 
- 				hideBitmap[i][j][k] = rand()%graphics->FoWfullHide->ourImages.size();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::roadsRiverTerrainInit()
 
- {
 
- 	//initializing road's and river's DefHandlers
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
 
- 	for(size_t g=0; g<staticRiverDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	for(size_t g=0; g<roadDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	// Create enough room for the whole map and its frame
 
- 	ttiles.resize(sizes.x, frameW, frameW);
 
- 	for (int i=0-frameW;i<ttiles.size()-frameW;i++)
 
- 	{
 
- 		ttiles[i].resize(sizes.y, frameH, frameH);
 
- 	}
 
- 	for (int i=0-frameW;i<ttiles.size()-frameW;i++)
 
- 	{
 
- 		for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
 
- 			ttiles[i][j].resize(sizes.z, 0, 0);
 
- 	}
 
- 	// prepare the map
 
- 	for (int i=0; i<sizes.x; i++) //by width
 
- 	{
 
- 		for (int j=0; j<sizes.y;j++) //by height
 
- 		{
 
- 			for (int k=0; k<sizes.z; ++k) //by levels
 
- 			{
 
- 				TerrainTile2 &pom(ttiles[i][j][k]);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::borderAndTerrainBitmapInit()
 
- {
 
- 	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
 
- 	bord->notFreeImgs =  true;
 
- 	terrainGraphics.resize(10);
 
- 	for (int i = 0; i < 10 ; i++)
 
- 	{
 
- 		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
 
- 		terrainGraphics[i].resize(hlp->ourImages.size());
 
- 		hlp->notFreeImgs = true;
 
- 		for(size_t j=0; j < hlp->ourImages.size(); ++j)
 
- 			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
 
- 		delete hlp;
 
- 	}
 
- 	for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
 
- 	{
 
- 		for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
 
- 		{
 
- 			for(int k=0; k<sizes.z; ++k) //by levles
 
- 			{
 
- 				if(i < 0 || i > (sizes.x-1) || j < 0  || j > (sizes.y-1))
 
- 				{
 
- 					int terBitmapNum = -1;
 
- 					if(i==-1 && j==-1)
 
- 						terBitmapNum = 16;
 
- 					else if(i==-1 && j==(sizes.y))
 
- 						terBitmapNum = 19;
 
- 					else if(i==(sizes.x) && j==-1)
 
- 						terBitmapNum = 17;
 
- 					else if(i==(sizes.x) && j==(sizes.y))
 
- 						terBitmapNum = 18;
 
- 					else if(j == -1 && i > -1 && i < sizes.y)
 
- 						terBitmapNum = 22+rand()%2;
 
- 					else if(i == -1 && j > -1 && j < sizes.y)
 
- 						terBitmapNum = 33+rand()%2;
 
- 					else if(j == sizes.y && i >-1 && i < sizes.x)
 
- 						terBitmapNum = 29+rand()%2;
 
- 					else if(i == sizes.x && j > -1 && j < sizes.y)
 
- 						terBitmapNum = 25+rand()%2;
 
- 					else
 
- 						terBitmapNum = rand()%16;
 
- 					if(terBitmapNum != -1)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
 
- 						continue;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	delete bord;
 
- }
 
- void CMapHandler::initObjectRects()
 
- {
 
- 	//initializing objects / rects
 
- 	for(size_t f=0; f < map->objects.size(); ++f)
 
- 	{
 
- 		const CGObjectInstance *obj = map->objects[f];
 
- 		if(	!obj
 
- 			|| (obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
 
- 			|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat with hero (hero graphics is used)
 
- 			|| !obj->defInfo
 
- 			|| !graphics->getDef(obj)) //no graphic...
 
- 		{
 
- 			continue;
 
- 		}
 
- 		const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
 
- 		for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
 
- 		{
 
- 			for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
 
- 			{
 
- 				SDL_Rect cr;
 
- 				cr.w = 32;
 
- 				cr.h = 32;
 
- 				cr.x = fx<<5; //fx*32
 
- 				cr.y = fy<<5; //fy*32
 
- 				std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
 
- 				
 
- 				if(    (obj->pos.x + fx - bitmap->w/32+1)  >=  0 
 
- 					&& (obj->pos.x + fx - bitmap->w/32+1)  <  ttiles.size() - frameW 
 
- 					&& (obj->pos.y + fy - bitmap->h/32+1)  >=  0 
 
- 					&& (obj->pos.y + fy - bitmap->h/32+1)  <  ttiles[0].size() - frameH
 
- 				  )
 
- 				{
 
- 					//TerrainTile2 & curt =
 
- 					//	ttiles
 
- 					//	[obj->pos.x + fx - bitmap->w/32]
 
- 					//[obj->pos.y + fy - bitmap->h/32]
 
- 					//[obj->pos.z];
 
- 					ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
 
- 				}
 
- 			} // for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 		} //for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	} // for(int f=0; f<map->objects.size(); ++f)
 
- 	for(int ix=0; ix<ttiles.size()-frameW; ++ix)
 
- 	{
 
- 		for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
 
- 		{
 
- 			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 
- 			{
 
- 				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- static void processDef (const CGDefInfo* def)
 
- {
 
- 	if(def->id == EVENTI_TYPE)
 
- 	{
 
-         graphics->advmapobjGraphics[def->id][def->subid][def->name] = NULL;
 
- 		return;
 
- 	}
 
-     CDefEssential * ourDef = graphics->getDef(def);
 
- 	if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten 
 
- 	{
 
- 		if(def->name.size())
 
- 		{
 
- 			if(vstd::contains(graphics->mapObjectDefs, def->name))
 
- 			{
 
-                 graphics->advmapobjGraphics[def->id][def->subid][def->name] = graphics->mapObjectDefs[def->name];
 
- 			}
 
- 			else
 
- 			{
 
-                 graphics->mapObjectDefs[def->name] = graphics->advmapobjGraphics[def->id][def->subid][def->name] = CDefHandler::giveDefEss(def->name);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog2 << "No def name for " << def->id << "  " << def->subid << std::endl;
 
- 			return;
 
- 		}
 
-         ourDef = graphics->getDef(def);
 
-         
 
- 	}
 
- 	//alpha transformation
 
- 	for(size_t yy=0; yy < ourDef->ourImages.size(); ++yy)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(ourDef->ourImages[yy].bitmap);
 
- 	}
 
- }
 
- void CMapHandler::initHeroDef(const CGHeroInstance * h)
 
- {
 
-     graphics->advmapobjGraphics[h->defInfo->id][h->defInfo->subid][h->defInfo->name] = graphics->flags1[0];
 
- }
 
- void CMapHandler::init()
 
- {
 
- 	timeHandler th;
 
- 	th.getDif();
 
-     graphics->advmapobjGraphics[8][0]["AB01_.DEF"] = graphics->boatAnims[0];
 
-     graphics->advmapobjGraphics[8][1]["AB02_.DEF"] = graphics->boatAnims[1];
 
-     graphics->advmapobjGraphics[8][2]["AB03_.DEF"] = graphics->boatAnims[2];
 
- 	// Size of visible terrain.
 
- 	int mapW = conf.go()->ac.advmapW;
 
- 	int mapH = conf.go()->ac.advmapH;
 
- 	//sizes of terrain
 
- 	sizes.x = map->width;
 
- 	sizes.y = map->height;
 
- 	sizes.z = map->twoLevel+1;
 
- 	// Total number of visible tiles. Subtract the center tile, then
 
- 	// compute the number of tiles on each side, and reassemble.
 
- 	int t1, t2;
 
- 	t1 = (mapW-32)/2;
 
- 	t2 = mapW - 32 - t1;
 
- 	tilesW = 1 + (t1+31)/32 + (t2+31)/32;
 
- 	t1 = (mapH-32)/2;
 
- 	t2 = mapH - 32 - t1;
 
- 	tilesH = 1 + (t1+31)/32 + (t2+31)/32;
 
- 	// Size of the frame around the map. In extremes positions, the
 
- 	// frame must not be on the center of the map, but right on the
 
- 	// edge of the center tile.
 
- 	frameW = (mapW+31) /32 / 2;
 
- 	frameH = (mapH+31) /32 / 2;
 
- 	offsetX = (mapW - (2*frameW+1)*32)/2;
 
- 	offsetY = (mapH - (2*frameH+1)*32)/2;
 
- 	for(int i=0;i<map->heroes.size();i++)
 
- 	{
 
- 		if( !graphics->getDef(map->heroes[i]) )
 
- 		{
 
- 			initHeroDef(map->heroes[i]);
 
- 		}
 
- 	}
 
- 	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 
- 	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 
- 	//it seems to be completely unnecessary and useless
 
- // 	for(int i=0;i<PLAYER_LIMIT;i++)
 
- // 	{
 
- // 		for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
 
- // 		{
 
- // 			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 
- // 		}
 
- // 	}
 
- // 	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 
- 	prepareFOWDefs();
 
- 	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 
- 	borderAndTerrainBitmapInit();
 
- 	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 
- 	initObjectRects();
 
- 	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 
- }
 
- // Update map window screen
 
- // top_tile top left tile to draw. Not necessarily visible.
 
- // extRect, extRect = map window on screen
 
- // moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
 
- void CMapHandler::terrainRect( int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel ) const
 
- {
 
- 	// Width and height of the portion of the map to process. Units in tiles.
 
- 	unsigned int dx = tilesW;
 
- 	unsigned int dy = tilesH;
 
- 	// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
 
- 	SDL_Rect rtile = { 0, 0, 32, 32 };
 
- 									
 
- 	// Absolute coords of the first pixel in the top left corner
 
- 	int srx_init = offsetX + extRect->x;
 
- 	int sry_init = offsetY + extRect->y;
 
- 	int srx, sry;	// absolute screen coordinates in pixels
 
- 	// If moving, we need to add an extra column/line
 
- 	if (moveX != 0) 
 
- 	{
 
- 		dx++;
 
- 		srx_init += moveX;
 
- 		if (moveX > 0) 
 
- 		{
 
- 			// Moving right. We still need to draw the old tile on the
 
- 			// left, so adjust our referential
 
- 			top_tile.x --;
 
- 			srx_init -= 32;
 
- 		}
 
- 	}
 
- 	if (moveY != 0) 
 
- 	{
 
- 		dy++;
 
- 		sry_init += moveY;
 
- 		if (moveY > 0) 
 
- 		{
 
- 			// Moving down. We still need to draw the tile on the top,
 
- 			// so adjust our referential.
 
- 			top_tile.y --;
 
- 			sry_init -= 32;
 
- 		}
 
- 	}
 
- 	// Reduce sizes if we go out of the full map.
 
- 	if (top_tile.x < -frameW)
 
- 		top_tile.x = -frameW;
 
- 	if (top_tile.y < -frameH)
 
- 		top_tile.y = -frameH;
 
- 	if (top_tile.x + dx > sizes.x + frameW)
 
- 		dx = sizes.x + frameW - top_tile.x;
 
- 	if (top_tile.y + dy > sizes.y + frameH)
 
- 		dy = sizes.y + frameH - top_tile.y;
 
- 	
 
- 	if(!otherHeroAnim)
 
- 		heroAnim = anim; //the same, as it should be
 
- 	SDL_Rect prevClip;
 
- 	SDL_GetClipRect(extSurf, &prevClip);
 
- 	SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
 
- 	const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
 
- 	const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
 
- 	//const BlitterWithRotationAndAlphaVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
 
- 	// printing terrain
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		// Skip column if not in map
 
- 		if (top_tile.x+bx < 0 || top_tile.x+bx >= sizes.x)
 
- 			continue;
 
- 		sry = sry_init;
 
- 		for (int by=0; by < dy; by++, sry+=32)
 
- 		{
 
- 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
- 			// Skip tile if not in map
 
- 			if (pos.y < 0 || pos.y >= sizes.y)
 
- 				continue;
 
- 			const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
 
- 			const TerrainTile &tinfo = map->terrain[pos.x][pos.y][pos.z];
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			//blit terrain with river/road
 
- 			if(tile.terbitmap) { //if custom terrain graphic - use it
 
- 				SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
 
- 				CSDL_Ext::blitSurface(tile.terbitmap, &temp_rect, extSurf, &sr);
 
- 			} else //use default terrain graphic
 
- 				blitterWithRotation(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
 
- 			if(tinfo.nuine) //print river if present
 
- 				blitterWithRotationAndAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
 
- 			if(tinfo.malle) //print road if present
 
- 				blitterWithRotationAndAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>4)%4);
 
- 			//blit objects
 
- 			const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
 
- 			for(int h=0; h < objects.size(); ++h)
 
- 			{
 
- 				const CGObjectInstance *obj = objects[h].first;
 
-                 if (!graphics->getDef(obj))
 
-                     processDef(obj->defInfo);
 
- 				ui8 color = obj->tempOwner;
 
- 				//checking if object has non-empty graphic on this tile
 
- 				if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
 
- 					continue;
 
- 				static const int notBlittedInPuzzleMode[] = {124};
 
- 				//don't print flaggable objects in puzzle mode
 
- 				if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
 
- 					continue;
 
-  				SDL_Rect sr2(sr); 
 
- 				SDL_Rect pp = objects[h].second;
 
- 				pp.h = sr.h;
 
- 				pp.w = sr.w;
 
- 				const CGHeroInstance * themp = (obj->ID != HEROI_TYPE  
 
- 					? NULL  
 
- 					: static_cast<const CGHeroInstance*>(obj));
 
- 				//print hero / boat and flag
 
- 				if((themp && themp->moveDir && themp->type) || (obj->ID == 8)) //it's hero or boat
 
- 				{
 
- 					const int IMGVAL = 8; //frames per group of movement animation
 
- 					ui8 dir;
 
- 					std::vector<Cimage> * iv = NULL;
 
- 					std::vector<CDefEssential *> Graphics::*flg = NULL;
 
- 					SDL_Surface * tb; //surface to blitted
 
- 					if(themp) //hero
 
- 					{
 
- 						dir = themp->moveDir;
 
- 						//pick graphics of hero (or boat if hero is sailing)
 
- 						iv = (themp->boat) 
 
- 							? &graphics->boatAnims[themp->boat->subID]->ourImages
 
- 							: &graphics->heroAnims[themp->type->heroType]->ourImages;
 
- 						//pick appropriate flag set
 
- 						if(themp->boat)
 
- 						{
 
- 							switch (themp->boat->subID)
 
- 							{
 
- 							case 0: flg = &Graphics::flags1; break;
 
- 							case 1: flg = &Graphics::flags2; break;
 
- 							case 2: flg = &Graphics::flags3; break;
 
- 							default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
 
- 							}
 
- 						}
 
- 						else
 
- 						{
 
- 							flg = &Graphics::flags4;
 
- 						}
 
- 					}
 
- 					else //boat
 
- 					{
 
- 						const CGBoat *boat = static_cast<const CGBoat*>(obj);
 
- 						dir = boat->direction;
 
- 						iv = &graphics->boatAnims[boat->subID]->ourImages;
 
- 					}
 
- 					if(themp && !themp->isStanding) //hero is moving
 
- 					{
 
- 						size_t gg;
 
- 						for(gg=0; gg<iv->size(); ++gg)
 
- 						{
 
- 							if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
 
- 							{
 
- 								tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
 
- 								break;
 
- 							}
 
- 						}
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
 
- 						//printing flag
 
- 						pp.y+=IMGVAL*2-32;
 
- 						sr2.y-=16;
 
- 						CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
 
- 					}
 
- 					else //hero / boat stands still
 
- 					{
 
- 						size_t gg;
 
- 						for(gg=0; gg < iv->size(); ++gg)
 
- 						{
 
- 							if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
 
- 							{
 
- 								tb = (*iv)[gg].bitmap;
 
- 								break;
 
- 							}
 
- 						}
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
 
- 						//printing flag
 
- 						if(flg  
 
- 							&&  obj->pos.x == top_tile.x + bx  
 
- 							&&  obj->pos.y == top_tile.y + by)
 
- 						{
 
- 							SDL_Rect bufr = sr2;
 
- 							bufr.x-=2*32;
 
- 							bufr.y-=1*32;
 
- 							bufr.h = 64;
 
- 							bufr.w = 96;
 
- 							if(bufr.x-extRect->x>-64)
 
- 								CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
 
- 						}
 
- 					}
 
- 				}
 
- 				else //blit normal object
 
- 				{
 
- 					const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
 
- 					SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
 
- 					//setting appropriate flag color
 
- 					if(color < 8 || color==255)
 
- 						CSDL_Ext::setPlayerColor(bitmap, color);
 
- 					if( obj->hasShadowAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5) )
 
- 						CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
 
- 					else
 
- 						CSDL_Ext::blitSurface(bitmap,&pp,extSurf,&sr2);
 
- 				}
 
- 			}
 
- 			//objects blitted
 
- 			//X sign
 
- 			if(puzzleMode)
 
- 			{
 
- 				if(bx == grailPosRel.x && by == grailPosRel.y)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, NULL, extSurf, &sr);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	// terrain printed
 
- 	// printing borders
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		sry = sry_init;
 
- 		for (int by = 0; by<dy; by++, sry+=32)
 
- 		{
 
- 			int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			if (pos.x < 0 || pos.x >= sizes.x ||
 
- 				pos.y < 0 || pos.y >= sizes.y)
 
- 			{
 
- 				SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
 
- 				CSDL_Ext::blitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
 
- 								&temp_rect,extSurf,&sr);
 
- 			}
 
- 			else 
 
- 			{
 
- 				//blitting Fog of War
 
- 				if (!puzzleMode)
 
- 				{
 
- 					if (pos.x >= 0 &&
 
- 						pos.y >= 0 &&
 
- 						pos.x < sizes.x &&
 
- 						pos.y < sizes.y &&
 
- 						!(*visibilityMap)[pos.x][pos.y][top_tile.z])
 
- 					{
 
- 						std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
 
- 						if(hide.second)
 
- 							CSDL_Ext::blit8bppAlphaTo24bpp(hide.first, &rtile, extSurf, &sr);
 
- 						else
 
- 							CSDL_Ext::blitSurface(hide.first, &rtile, extSurf, &sr);
 
- 					}
 
- 				}
 
- 				
 
- 				//FoW blitted
 
- 				// TODO: these should be activable by the console
 
- #ifdef MARK_BLOCKED_POSITIONS
 
- 				if(map->terrain[pos.x][pos.y][top_tile.z].blocked) //temporary hiding blocked positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.x=srx;
 
- 					sr.y=sry;
 
- 					sr.h=sr.w=32;
 
- 					memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
 
- 					CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
 
- 				}
 
- #endif
 
- #ifdef MARK_VISITABLE_POSITIONS
 
- 				if(map->terrain[pos.x][pos.y][top_tile.z].visitable) //temporary hiding visitable positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.x=srx;
 
- 					sr.y=sry;
 
- 					sr.h=sr.w=32;
 
- 					memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
 
- 					CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
 
- 				}
 
- #endif
 
- 			}
 
- 		}
 
- 	}
 
- 	// borders printed
 
- #ifdef MARK_GRID_POSITIONS
 
- 	// print grid
 
- 	// TODO: This option should be activated by the console.
 
- 	srx = srx_init;
 
- 	for (int bx = 0; bx < dx; bx++, srx+=32)
 
- 	{
 
- 		sry = sry_init;
 
- 		for (int by = 0; by<dy; by++, sry+=32)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.x=srx;
 
- 			sr.y=sry;
 
- 			sr.h=sr.w=32;
 
- 			const int3 color(0x555555, 0x555555, 0x555555);
 
- 			if (sr.y >= extRect->y &&
 
- 				sr.y < extRect->y+extRect->h)
 
- 				for(int i=0;i<sr.w;i++)
 
- 					if (sr.x+i >= extRect->x &&
 
- 						sr.x+i < extRect->x+extRect->w)
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
 
- 			if (sr.x >= extRect->x &&
 
- 				sr.x < extRect->x+extRect->w)
 
- 				for(int i=0; i<sr.h;i++)
 
- 					if (sr.y+i >= extRect->y &&
 
- 						sr.y+i < extRect->y+extRect->h)
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
 
- 		}
 
- 	}
 
- 	// grid	
 
- #endif
 
- 	//applying sepia / gray effect
 
- 	if(puzzleMode)
 
- 	{
 
- 		CSDL_Ext::applyEffect(extSurf, extRect, static_cast<int>(!ADVOPT.puzzleSepia));
 
- 	}
 
- 	//sepia / gray effect applied
 
- 	SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
 
- }
 
- std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap ) const
 
- {
 
- 	static const int visBitmaps[256] = {-1, 34, -1, 4, 22, 22, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, 3, 25, 12, 12, 3, 25, 12, 12,
 
- 		9, 9, 6, 6, 9, 9, 6, 6, 35, 34, 4, 4, 22, 22, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, 26, 49, 28, 28, 26, 49, 28,
 
- 		28, 9, 9, 6, 6, 9, 9, 6, 6, -3, 0, -3, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13, 27, 44,
 
- 		44, 8,8, 10, 10, 8, 8, 10, 10, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13, 27, 44,
 
- 		44, 8, 8, 10, 10, 8, 8, 10, 10, 15, 15, 4, 4, 22, 22, 4, 4, 46, 46, 51, 51, 32, 32, 51, 51, 2, 25, 12, 12, 2,
 
- 		25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, 15, 15, 4, 4, 22, 22, 4, 4, 46, 46, 51, 51, 32, 32, 51, 51, 26, 49, 28, 28,
 
- 		26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13,
 
- 		27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13,
 
- 		27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10};
 
- 							//is tile visible. arrangement: (like num keyboard)
 
- 	bool d7 = (pos.x>0 && pos.y>0) ? visibilityMap[pos.x-1][pos.y-1][pos.z] : 0,		//789
 
- 		d8 = (pos.y>0) ? visibilityMap[pos.x][pos.y-1][pos.z] : 0,					//456
 
- 		d9 = (pos.y>0 && pos.x<sizes.x-1) ? visibilityMap[pos.x+1][pos.y-1][pos.z] : 0,	//123
 
- 		d4 = (pos.x>0) ? visibilityMap[pos.x-1][pos.y][pos.z] : 0,
 
- 		//d5 = visibilityMap[pos.x][y][pos.z], //TODO use me - OMFG
 
- 		d6 = (pos.x<sizes.x-1) ? visibilityMap[pos.x+1][pos.y][pos.z] : 0,
 
- 		d1 = (pos.x>0 && pos.y<sizes.y-1) ? visibilityMap[pos.x-1][pos.y+1][pos.z] : 0,
 
- 		d2 = (pos.y<sizes.y-1) ? visibilityMap[pos.x][pos.y+1][pos.z] : 0,
 
- 		d3 = (pos.x<sizes.x-1 && pos.y<sizes.y-1) ? visibilityMap[pos.x+1][pos.y+1][pos.z] : 0;
 
- 	int retBitmapID = visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
 
- 	if (retBitmapID < 0)
 
- 	{
 
- 		retBitmapID = - hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
 
- 	}
 
- 	
 
- 	if (retBitmapID >= 0)
 
- 	{
 
- 		return std::make_pair(graphics->FoWpartialHide->ourImages[retBitmapID].bitmap, true);
 
- 	}
 
- 	else
 
- 	{
 
- 		return std::make_pair(graphics->FoWfullHide->ourImages[-retBitmapID - 1].bitmap, false);
 
- 	}
 
- }
 
- bool CMapHandler::printObject(const CGObjectInstance *obj)
 
- {
 
-     if (!graphics->getDef(obj))
 
- 		processDef(obj->defInfo);
 
- 	const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap; 
 
- 	const int tilesW = bitmap->w/32;
 
- 	const int tilesH = bitmap->h/32;
 
- 	for(int fx=0; fx<tilesW; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<tilesH; ++fy)
 
- 		{
 
- 			SDL_Rect cr;
 
- 			cr.w = 32;
 
- 			cr.h = 32;
 
- 			cr.x = fx*32;
 
- 			cr.y = fy*32;
 
- 			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
 
- 			if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
 
- 			{
 
- 				TerrainTile2 & curt = ttiles[obj->pos.x + fx - tilesW+1][obj->pos.y + fy - tilesH+1][obj->pos.z];
 
- 				std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
 
- 				for(; i != curt.objects.end(); i++)
 
- 				{
 
- 					OCM_HLP cmp;
 
- 					if(cmp(toAdd, *i))
 
- 					{
 
- 						curt.objects.insert(i, toAdd);
 
- 						i = curt.objects.begin(); //to validate and avoid adding it second time
 
- 						break;
 
- 					}
 
- 				}
 
- 				if(i == curt.objects.end())
 
- 					curt.objects.insert(i, toAdd);
 
- 			}
 
- 		} // for(int fy=0; fy<tilesH; ++fy)
 
- 	} //for(int fx=0; fx<tilesW; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::hideObject(const CGObjectInstance *obj)
 
- {
 
- 	CDefEssential * curd = graphics->getDef(obj);
 
- 	if(!curd) return false;
 
- 	const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
 
- 	for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 		{
 
- 			if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
 
- 			{
 
- 				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
 
- 				for(size_t dd=0; dd < ctile.size(); ++dd)
 
- 				{
 
- 					if(ctile[dd].first->id==obj->id)
 
- 						ctile.erase(ctile.begin() + dd);
 
- 				}
 
- 			}
 
- 		} // for(int fy=0; fy<bitmap->h/32; ++fy)
 
- 	} //for(int fx=0; fx<bitmap->w/32; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::removeObject(CGObjectInstance *obj)
 
- {
 
- 	hideObject(obj);
 
- 	return true;
 
- }
 
- unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
 
- {
 
- 	if(isMoving)
 
- 	{
 
- 		static const unsigned char frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
 
- 		return frame[dir];
 
- 	}
 
- 	else //if(isMoving)
 
- 	{
 
- 		static const unsigned char frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
 
- 		return frame[dir];
 
- 	}
 
- }
 
- void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
 
- {
 
- 	if(ext)
 
- 	{
 
- 		if(val->x<0)
 
- 		{
 
- 			val->w += val->x;
 
- 			val->x = ext->x;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->x += ext->x;
 
- 		}
 
- 		if(val->y<0)
 
- 		{
 
- 			val->h += val->y;
 
- 			val->y = ext->y;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->y += ext->y;
 
- 		}
 
- 		if(val->x+val->w > ext->x+ext->w)
 
- 		{
 
- 			val->w = ext->x+ext->w-val->x;
 
- 		}
 
- 		if(val->y+val->h > ext->y+ext->h)
 
- 		{
 
- 			val->h = ext->y+ext->h-val->y;
 
- 		}
 
- 		//for sign problems
 
- 		if(val->h > 20000 || val->w > 20000)
 
- 		{
 
- 			val->h = val->w = 0;
 
- 		}
 
- 	}
 
- }
 
- unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
 
- {
 
- 	if(a.z!=b.z)
 
- 		return -1; //error!
 
- 	if(a.x==b.x+1 && a.y==b.y+1) //lt
 
- 		return 0;
 
- 	else if(a.x==b.x && a.y==b.y+1) //t
 
- 		return 1;
 
- 	else if(a.x==b.x-1 && a.y==b.y+1) //rt
 
- 		return 2;
 
- 	else if(a.x==b.x-1 && a.y==b.y) //r
 
- 		return 3;
 
- 	else if(a.x==b.x-1 && a.y==b.y-1) //rb
 
- 		return 4;
 
- 	else if(a.x==b.x && a.y==b.y-1) //b
 
- 		return 5;
 
- 	else if(a.x==b.x+1 && a.y==b.y-1) //lb
 
- 		return 6;
 
- 	else if(a.x==b.x+1 && a.y==b.y) //l
 
- 		return 7;
 
- 	return -2; //shouldn't happen
 
- }
 
- void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
 
- {
 
- 	//works with at most 16 colors, if needed more -> increase values
 
- 	assert(howMany < 16);
 
- 	SDL_Color palette[16];
 
- 	for(int i=0; i<howMany; ++i)
 
- 	{
 
- 		palette[(i+1)%howMany] =img->format->palette->colors[from + i];
 
- 	}
 
- 	SDL_SetColors(img,palette,from,howMany);
 
- }
 
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
 
- {
 
- 	for(size_t j=0; j < terrainGraphics[7].size(); ++j)
 
- 	{
 
- 		shiftColors(terrainGraphics[7][j],246, 9); 
 
- 	}
 
- 	for(size_t j=0; j < terrainGraphics[8].size(); ++j)
 
- 	{
 
- 		shiftColors(terrainGraphics[8][j],229, 12); 
 
- 		shiftColors(terrainGraphics[8][j],242, 14); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12); 
 
- 		shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12); 
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6); 
 
- 		shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6); 
 
- 	}
 
- 	for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
 
- 	{
 
- 		shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9); 
 
- 	}
 
- }
 
- CMapHandler::~CMapHandler()
 
- {
 
- 	delete graphics->FoWfullHide;
 
- 	delete graphics->FoWpartialHide;
 
- 	for(int i=0; i < roadDefs.size(); i++)
 
- 		delete roadDefs[i];
 
- 	for(int i=0; i < staticRiverDefs.size(); i++)
 
- 		delete staticRiverDefs[i];
 
- 	for(int i=0; i < terrainGraphics.size(); ++i)
 
- 	{
 
- 		for(int j=0; j < terrainGraphics[i].size(); ++j)
 
- 			SDL_FreeSurface(terrainGraphics[i][j]);
 
- 	}
 
- 	terrainGraphics.clear();
 
- }
 
- CMapHandler::CMapHandler()
 
- {
 
- 	frameW = frameH = 0;
 
- 	graphics->FoWfullHide = NULL;
 
- 	graphics->FoWpartialHide = NULL;
 
- }
 
- void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
 
- {
 
- 	out.clear();
 
- 	TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
 
- 	const TerrainTile &t = map->terrain[pos.x][pos.y][pos.z];
 
- 	for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = tt.objects.begin(); i != tt.objects.end(); i++)
 
- 	{
 
- 		if(i->first->ID == 124) //Hole
 
- 		{
 
- 			out = i->first->hoverName;
 
- 			return;
 
- 		}
 
- 	}
 
- 	if(t.hasFavourableWinds())
 
- 		out = CGI->generaltexth->names[225]; //Favourable Winds
 
- 	else if(terName)
 
- 		out = CGI->generaltexth->terrainNames[t.tertype];
 
- }
 
- TerrainTile2::TerrainTile2()
 
-  :terbitmap(0)
 
- {}
 
 
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