Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 year ago
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ArtifactLocation.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
BattleChanges.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
Component.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
EntityChanges.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
NetPackVisitor.h 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 year ago
NetPacksBase.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
NetPacksLib.cpp 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 year ago
ObjProperty.h c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code 1 year ago
PacksForClient.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
PacksForClientBattle.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
PacksForLobby.h 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 year ago
PacksForServer.h 4d0c0f10a9 Merge pull request #3530 from Laserlicht/tavern 1 year ago
SetStackEffect.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
StackLocation.h 0c07384293 Refactoring of serialization versioning handling 1 year ago
TradeItem.h 6b81012f31 Use variant identifier in netpacks where applicable 2 years ago