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- /*
- * RegisterTypesLobbyPacks.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../networkPacks/PacksForLobby.h"
- #include "../gameState/CGameState.h"
- #include "../campaign/CampaignState.h"
- #include "../mapping/CMapInfo.h"
- #include "../rmg/CMapGenOptions.h"
- #include "../gameState/TavernHeroesPool.h"
- #include "../gameState/CGameStateCampaign.h"
- #include "../mapping/CMap.h"
- #include "../TerrainHandler.h"
- #include "../RiverHandler.h"
- #include "../RoadHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- template<typename Serializer>
- void registerTypesLobbyPacks(Serializer &s)
- {
- s.template registerType<CPack, CPackForLobby>();
- s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
- s.template registerType<CPackForLobby, CLobbyPackToServer>();
- // Any client can sent
- s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
- s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
- s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
- // Only host client send
- s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
- s.template registerType<CLobbyPackToPropagate, LobbyLoadProgress>();
- s.template registerType<CLobbyPackToPropagate, LobbyRestartGame>();
- s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
- s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
- // Only server send
- s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
- s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
- // For client with permissions
- s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
- // Only for host client
- s.template registerType<CLobbyPackToServer, LobbySetMap>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
- s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
- s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
- s.template registerType<CLobbyPackToServer, LobbySetPlayerName>();
- s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
- s.template registerType<CLobbyPackToServer, LobbySetSimturns>();
- s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
- s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
- s.template registerType<CLobbyPackToServer, LobbySetExtraOptions>();
- }
- VCMI_LIB_NAMESPACE_END
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