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- /*
- * InputSourceMouse.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceMouse.h"
- #include "../../lib/Point.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/MouseButton.h"
- #include <SDL_events.h>
- void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
- {
- GH.events().dispatchMouseMoved(Point(motion.x, motion.y));
- }
- void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
- {
- Point position(button.x, button.y);
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- if(button.clicks > 1)
- GH.events().dispatchMouseDoubleClick(position);
- else
- GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, position);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, position);
- break;
- case SDL_BUTTON_MIDDLE:
- GH.events().dispatchMouseButtonPressed(MouseButton::MIDDLE, position);
- break;
- }
- }
- void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
- {
- // SDL doesn't have the proper values for mouse positions on SDL_MOUSEWHEEL, refetch them
- int x = 0, y = 0;
- SDL_GetMouseState(&x, &y);
- GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), Point(x, y));
- }
- void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
- {
- Point position(button.x, button.y);
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, position);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, position);
- break;
- case SDL_BUTTON_MIDDLE:
- GH.events().dispatchMouseButtonReleased(MouseButton::MIDDLE, position);
- break;
- }
- }
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