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							- /*
 
-  * CBonusSelection.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBonusSelection.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "CSelectionBase.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CVideoHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../mainmenu/CPrologEpilogVideo.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../render/IImage.h"
 
- #include "../render/CAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CBuildingHandler.h"
 
- #include "../../lib/CSkillHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/mapping/CCampaignHandler.h"
 
- #include "../../lib/mapping/CMapService.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
 
- {
 
- 	return CSH->si->campState;
 
- }
 
- CBonusSelection::CBonusSelection()
 
- 	: CWindowObject(BORDERED)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	std::string bgName = getCampaign()->camp->header.campaignRegions.campPrefix + "_BG.BMP";
 
- 	setBackground(bgName);
 
- 	panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
 
- 	buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
 
- 	buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
 
- 	buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
 
- 	campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
 
- 	iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
 
- 	labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
 
- 	campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
 
- 	mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
 
- 	labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
 
- 	mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
 
- 	labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
 
- 	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
 
- 	flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
 
- 	std::vector<std::string> difficulty;
 
- 	std::string difficultyString = CGI->generaltexth->allTexts[492];
 
- 	boost::split(difficulty, difficultyString, boost::is_any_of(" "));
 
- 	labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
 
- 	for(size_t b = 0; b < difficultyIcons.size(); ++b)
 
- 	{
 
- 		difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
 
- 	}
 
- 	if(getCampaign()->camp->header.difficultyChoosenByPlayer)
 
- 	{
 
- 		buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
 
- 		buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
 
- 	}
 
- 	for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
 
- 	{
 
- 		if(getCampaign()->camp->conquerable(g))
 
- 			regions.push_back(std::make_shared<CRegion>(g, true, true, getCampaign()->camp->header.campaignRegions));
 
- 		else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
 
- 			regions.push_back(std::make_shared<CRegion>(g, false, false, getCampaign()->camp->header.campaignRegions));
 
- 	}
 
- }
 
- void CBonusSelection::createBonusesIcons()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
 
- 	const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
 
- 	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
 
- 	static const char * bonusPics[] =
 
- 	{
 
- 		"SPELLBON.DEF",	// Spell
 
- 		"TWCRPORT.DEF", // Monster
 
- 		"", // Building - BO*.BMP
 
- 		"ARTIFBON.DEF", // Artifact
 
- 		"SPELLBON.DEF", // Spell scroll
 
- 		"PSKILBON.DEF", // Primary skill
 
- 		"SSKILBON.DEF", // Secondary skill
 
- 		"BORES.DEF", // Resource
 
- 		"PORTRAITSLARGE", // Hero HPL*.BMP
 
- 		"PORTRAITSLARGE"
 
- 		// Player - CREST58.DEF
 
- 	};
 
- 	for(int i = 0; i < bonDescs.size(); i++)
 
- 	{
 
- 		std::string picName = bonusPics[bonDescs[i].type];
 
- 		size_t picNumber = bonDescs[i].info2;
 
- 		std::string desc;
 
- 		switch(bonDescs[i].type)
 
- 		{
 
- 		case CScenarioTravel::STravelBonus::SPELL:
 
- 			desc = CGI->generaltexth->allTexts[715];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::MONSTER:
 
- 			picNumber = bonDescs[i].info2 + 2;
 
- 			desc = CGI->generaltexth->allTexts[717];
 
- 			boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::BUILDING:
 
- 		{
 
- 			int faction = -1;
 
- 			for(auto & elem : CSH->si->playerInfos)
 
- 			{
 
- 				if(elem.second.isControlledByHuman())
 
- 				{
 
- 					faction = elem.second.castle;
 
- 					break;
 
- 				}
 
- 			}
 
- 			assert(faction != -1);
 
- 			BuildingID buildID;
 
- 			if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
 
- 				buildID = BuildingID(bonDescs[i].info1);
 
- 			else
 
- 				buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
 
- 			picName = graphics->ERMUtoPicture[faction][buildID];
 
- 			picNumber = -1;
 
- 			if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
 
- 				desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
 
- 			break;
 
- 		}
 
- 		case CScenarioTravel::STravelBonus::ARTIFACT:
 
- 			desc = CGI->generaltexth->allTexts[715];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::SPELL_SCROLL:
 
- 			desc = CGI->generaltexth->allTexts[716];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
 
- 		{
 
- 			int leadingSkill = -1;
 
- 			std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
 
- 			const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
 
- 			for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
 
- 			{
 
- 				if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
 
- 				{
 
- 					leadingSkill = g;
 
- 				}
 
- 				if(ptr[g] != 0)
 
- 				{
 
- 					toPrint.push_back(std::make_pair(g, ptr[g]));
 
- 				}
 
- 			}
 
- 			picNumber = leadingSkill;
 
- 			desc = CGI->generaltexth->allTexts[715];
 
- 			std::string substitute; //text to be printed instead of %s
 
- 			for(int v = 0; v < toPrint.size(); ++v)
 
- 			{
 
- 				substitute += std::to_string(toPrint[v].second);
 
- 				substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
 
- 				if(v != toPrint.size() - 1)
 
- 				{
 
- 					substitute += ", ";
 
- 				}
 
- 			}
 
- 			boost::algorithm::replace_first(desc, "%s", substitute);
 
- 			break;
 
- 		}
 
- 		case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
 
- 			desc = CGI->generaltexth->allTexts[718];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
 
- 			picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::RESOURCE:
 
- 		{
 
- 			int serialResID = 0;
 
- 			switch(bonDescs[i].info1)
 
- 			{
 
- 			case 0:
 
- 			case 1:
 
- 			case 2:
 
- 			case 3:
 
- 			case 4:
 
- 			case 5:
 
- 			case 6:
 
- 				serialResID = bonDescs[i].info1;
 
- 				break;
 
- 			case 0xFD: //wood + ore
 
- 				serialResID = 7;
 
- 				break;
 
- 			case 0xFE: //rare resources
 
- 				serialResID = 8;
 
- 				break;
 
- 			}
 
- 			picNumber = serialResID;
 
- 			desc = CGI->generaltexth->allTexts[717];
 
- 			boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
 
- 			std::string replacement;
 
- 			if(serialResID <= 6)
 
- 			{
 
- 				replacement = CGI->generaltexth->restypes[serialResID];
 
- 			}
 
- 			else
 
- 			{
 
- 				replacement = CGI->generaltexth->allTexts[714 + serialResID];
 
- 			}
 
- 			boost::algorithm::replace_first(desc, "%s", replacement);
 
- 			break;
 
- 		}
 
- 		case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
 
- 		{
 
- 			auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
 
- 			if(!superhero)
 
- 				logGlobal->warn("No superhero! How could it be transferred?");
 
- 			picNumber = superhero ? superhero->portrait : 0;
 
- 			desc = CGI->generaltexth->allTexts[719];
 
- 			boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
 
- 			break;
 
- 		}
 
- 		case CScenarioTravel::STravelBonus::HERO:
 
- 			desc = CGI->generaltexth->allTexts[718];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
 
- 			if(bonDescs[i].info2 == 0xFFFF)
 
- 			{
 
- 				boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
 
- 				picNumber = -1;
 
- 				picName = "CBONN1A3.BMP";
 
- 			}
 
- 			else
 
- 			{
 
- 				boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
 
- 			}
 
- 			break;
 
- 		}
 
- 		std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
 
- 		if(picNumber != -1)
 
- 			picName += ":" + std::to_string(picNumber);
 
- 		auto anim = std::make_shared<CAnimation>();
 
- 		anim->setCustom(picName, 0);
 
- 		bonusButton->setImage(anim);
 
- 		if(CSH->campaignBonus == i)
 
- 			bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
 
- 		groupBonuses->addToggle(i, bonusButton);
 
- 	}
 
- 	if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
 
- 	{
 
- 		groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
 
- 	}
 
- }
 
- void CBonusSelection::updateAfterStateChange()
 
- {
 
- 	if(CSH->state != EClientState::GAMEPLAY)
 
- 	{
 
- 		buttonRestart->disable();
 
- 		buttonStart->enable();
 
- 		if(!getCampaign()->mapsConquered.empty())
 
- 			buttonBack->block(true);
 
- 		else
 
- 			buttonBack->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		buttonStart->disable();
 
- 		buttonRestart->enable();
 
- 		buttonBack->block(false);
 
- 		if(buttonDifficultyLeft)
 
- 			buttonDifficultyLeft->disable();
 
- 		if(buttonDifficultyRight)
 
- 			buttonDifficultyRight->disable();
 
- 	}
 
- 	if(CSH->campaignBonus == -1)
 
- 	{
 
- 		buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
 
- 	}
 
- 	else if(buttonStart->isBlocked())
 
- 	{
 
- 		buttonStart->block(false);
 
- 	}
 
- 	for(auto region : regions)
 
- 		region->updateState();
 
- 	if(!CSH->mi)
 
- 		return;
 
- 	iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
 
- 	mapDescription->setText(CSH->mi->getDescription());
 
- 	for(size_t i = 0; i < difficultyIcons.size(); i++)
 
- 	{
 
- 		if(i == CSH->si->difficulty)
 
- 			difficultyIcons[i]->enable();
 
- 		else
 
- 			difficultyIcons[i]->disable();
 
- 	}
 
- 	flagbox->recreate();
 
- 	createBonusesIcons();
 
- }
 
- void CBonusSelection::goBack()
 
- {
 
- 	if(CSH->state != EClientState::GAMEPLAY)
 
- 	{
 
- 		GH.windows().popWindows(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		close();
 
- 	}
 
- 	// TODO: we can actually only pop bonus selection interface for custom campaigns
 
- 	// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
 
- /*
 
- 	else
 
- 	{
 
- 		close();
 
- 		CSH->state = EClientState::LOBBY;
 
- 	}
 
- */
 
- }
 
- void CBonusSelection::startMap()
 
- {
 
- 	auto showPrologVideo = [=]()
 
- 	{
 
- 		auto exitCb = [=]()
 
- 		{
 
- 			logGlobal->info("Starting scenario %d", CSH->campaignMap);
 
- 			CSH->sendStartGame();
 
- 		};
 
- 		const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
 
- 		if(scenario.prolog.hasPrologEpilog)
 
- 		{
 
- 			GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
 
- 		}
 
- 		else
 
- 		{
 
- 			exitCb();
 
- 		}
 
- 	};
 
- 	
 
- 	//block buttons immediately
 
- 	buttonStart->block(true);
 
- 	buttonRestart->block(true);
 
- 	buttonBack->block(true);
 
- 	if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
 
- 	{
 
- 		close();
 
- 		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
 
- 		{
 
- 			showPrologVideo();
 
- 		}, 0);
 
- 	}
 
- 	else
 
- 	{
 
- 		showPrologVideo();
 
- 	}
 
- }
 
- void CBonusSelection::restartMap()
 
- {
 
- 	close();
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
 
- 	{
 
- 		GH.pushUserEvent(EUserEvent::RESTART_GAME);
 
- 	}, 0);
 
- }
 
- void CBonusSelection::increaseDifficulty()
 
- {
 
- 	CSH->setDifficulty(CSH->si->difficulty + 1);
 
- }
 
- void CBonusSelection::decreaseDifficulty()
 
- {
 
- 	// avoid negative overflow (0 - 1 = 255)
 
- 	if (CSH->si->difficulty > 0)
 
- 		CSH->setDifficulty(CSH->si->difficulty - 1);
 
- }
 
- CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc)
 
- 	: CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	static const std::string colors[2][8] =
 
- 	{
 
- 		{"R", "B", "N", "G", "O", "V", "T", "P"},
 
- 		{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
 
- 	};
 
- 	const CampaignRegions::RegionDescription & desc = campDsc.regions[idOfMapAndRegion];
 
- 	pos.x += desc.xpos;
 
- 	pos.y += desc.ypos;
 
- 	std::string prefix = campDsc.campPrefix + desc.infix + "_";
 
- 	std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
 
- 	graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
 
- 	graphicsNotSelected->disable();
 
- 	graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
 
- 	graphicsSelected->disable();
 
- 	graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
 
- 	graphicsStriped->disable();
 
- 	pos.w = graphicsNotSelected->pos.w;
 
- 	pos.h = graphicsNotSelected->pos.h;
 
- }
 
- void CBonusSelection::CRegion::updateState()
 
- {
 
- 	if(!accessible)
 
- 	{
 
- 		graphicsNotSelected->disable();
 
- 		graphicsSelected->disable();
 
- 		graphicsStriped->enable();
 
- 	}
 
- 	else if(CSH->campaignMap == idOfMapAndRegion)
 
- 	{
 
- 		graphicsNotSelected->disable();
 
- 		graphicsSelected->enable();
 
- 		graphicsStriped->disable();
 
- 	}
 
- 	else
 
- 	{
 
- 		graphicsNotSelected->enable();
 
- 		graphicsSelected->disable();
 
- 		graphicsStriped->disable();
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//select if selectable & clicked inside our graphic
 
- 	if(indeterminate(down))
 
- 		return;
 
- 	if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
 
- 	{
 
- 		CSH->setCampaignMap(idOfMapAndRegion);
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::clickRight(tribool down, bool previousState)
 
- {
 
- 	// FIXME: For some reason "down" is only ever contain indeterminate_value
 
- 	auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
 
- 	if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
 
- 	{
 
- 		CRClickPopup::createAndPush(text);
 
- 	}
 
- }
 
 
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