SelectionTab.cpp 18 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/GUIClasses.h"
  25. #include "../windows/InfoWindows.h"
  26. #include "../render/CAnimation.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/NetPacksLobby.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/CConfigHandler.h"
  31. #include "../../lib/CModHandler.h"
  32. #include "../../lib/GameSettings.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/mapping/CMapInfo.h"
  35. #include "../../lib/mapping/CMap.h"
  36. #include "../../lib/mapping/CCampaignHandler.h"
  37. #include "../../lib/serializer/Connection.h"
  38. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  39. {
  40. auto a = aaa->mapHeader.get();
  41. auto b = bbb->mapHeader.get();
  42. if(a && b) //if we are sorting scenarios
  43. {
  44. switch(sortBy)
  45. {
  46. case _format: //by map format (RoE, WoG, etc)
  47. return (a->version < b->version);
  48. break;
  49. case _loscon: //by loss conditions
  50. return (a->defeatMessage < b->defeatMessage);
  51. break;
  52. case _playerAm: //by player amount
  53. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  54. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  55. for(int i = 0; i < 8; i++)
  56. {
  57. if(a->players[i].canHumanPlay)
  58. {
  59. playerAmntA++;
  60. humenPlayersA++;
  61. }
  62. else if(a->players[i].canComputerPlay)
  63. {
  64. playerAmntA++;
  65. }
  66. if(b->players[i].canHumanPlay)
  67. {
  68. playerAmntB++;
  69. humenPlayersB++;
  70. }
  71. else if(b->players[i].canComputerPlay)
  72. {
  73. playerAmntB++;
  74. }
  75. }
  76. if(playerAmntB != playerAmntA)
  77. return (playerAmntA < playerAmntB);
  78. else
  79. return (humenPlayersA < humenPlayersB);
  80. break;
  81. case _size: //by size of map
  82. return (a->width < b->width);
  83. break;
  84. case _viccon: //by victory conditions
  85. return (a->victoryMessage < b->victoryMessage);
  86. break;
  87. case _name: //by name
  88. return boost::ilexicographical_compare(a->name, b->name);
  89. case _fileName: //by filename
  90. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  91. default:
  92. return boost::ilexicographical_compare(a->name, b->name);
  93. }
  94. }
  95. else //if we are sorting campaigns
  96. {
  97. switch(sortBy)
  98. {
  99. case _numOfMaps: //by number of maps in campaign
  100. return aaa->campaignHeader->numberOfScenarios <
  101. bbb->campaignHeader->numberOfScenarios;
  102. break;
  103. case _name: //by name
  104. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  105. default:
  106. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  107. }
  108. }
  109. }
  110. // pick sorting order based on selection
  111. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  112. {
  113. switch(Type)
  114. {
  115. case ESelectionScreen::newGame:
  116. return ESortBy::_name;
  117. case ESelectionScreen::loadGame:
  118. case ESelectionScreen::saveGame:
  119. return ESortBy::_fileName;
  120. case ESelectionScreen::campaignList:
  121. return ESortBy::_name;
  122. }
  123. // Should not reach here. But let's not crash the game.
  124. return ESortBy::_name;
  125. }
  126. SelectionTab::SelectionTab(ESelectionScreen Type)
  127. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  128. {
  129. OBJ_CONSTRUCTION;
  130. generalSortingBy = getSortBySelectionScreen(tabType);
  131. if(tabType != ESelectionScreen::campaignList)
  132. {
  133. sortingBy = _format;
  134. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  135. pos = background->pos;
  136. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  137. inputName->filters += CTextInput::filenameFilter;
  138. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  139. int sizes[] = {36, 72, 108, 144, 0};
  140. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  141. for(int i = 0; i < 5; i++)
  142. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  143. int xpos[] = {23, 55, 88, 121, 306, 339};
  144. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  145. for(int i = 0; i < 6; i++)
  146. {
  147. ESortBy criteria = (ESortBy)i;
  148. if(criteria == _name)
  149. criteria = generalSortingBy;
  150. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  151. }
  152. }
  153. int positionsToShow = 18;
  154. std::string tabTitle;
  155. switch(tabType)
  156. {
  157. case ESelectionScreen::newGame:
  158. tabTitle = CGI->generaltexth->arraytxt[229];
  159. break;
  160. case ESelectionScreen::loadGame:
  161. tabTitle = CGI->generaltexth->arraytxt[230];
  162. break;
  163. case ESelectionScreen::saveGame:
  164. positionsToShow = 16;
  165. tabTitle = CGI->generaltexth->arraytxt[231];
  166. break;
  167. case ESelectionScreen::campaignList:
  168. tabTitle = CGI->generaltexth->allTexts[726];
  169. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  170. pos.w = parent->pos.w;
  171. pos.h = parent->pos.h;
  172. pos.x += 3;
  173. pos.y += 6;
  174. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  175. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  176. break;
  177. default:
  178. assert(0);
  179. break;
  180. }
  181. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  182. iconsMapFormats->preload();
  183. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  184. iconsVictoryCondition->preload();
  185. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  186. iconsLossCondition->preload();
  187. for(int i = 0; i < positionsToShow; i++)
  188. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  189. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  190. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  191. filter(0);
  192. }
  193. void SelectionTab::toggleMode()
  194. {
  195. if(CSH->isGuest())
  196. {
  197. allItems.clear();
  198. curItems.clear();
  199. if(slider)
  200. slider->block(true);
  201. }
  202. else
  203. {
  204. switch(tabType)
  205. {
  206. case ESelectionScreen::newGame:
  207. inputName->disable();
  208. parseMaps(getFiles("Maps/", EResType::MAP));
  209. break;
  210. case ESelectionScreen::loadGame:
  211. inputName->disable();
  212. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  213. break;
  214. case ESelectionScreen::saveGame:
  215. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  216. inputName->enable();
  217. restoreLastSelection();
  218. break;
  219. case ESelectionScreen::campaignList:
  220. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  221. break;
  222. default:
  223. assert(0);
  224. break;
  225. }
  226. if(slider)
  227. {
  228. slider->block(false);
  229. filter(0);
  230. }
  231. if(CSH->campaignStateToSend)
  232. {
  233. CSH->setCampaignState(CSH->campaignStateToSend);
  234. CSH->campaignStateToSend.reset();
  235. }
  236. else
  237. {
  238. restoreLastSelection();
  239. }
  240. }
  241. slider->setAmount((int)curItems.size());
  242. updateListItems();
  243. redraw();
  244. }
  245. void SelectionTab::clickLeft(tribool down, bool previousState)
  246. {
  247. if(down)
  248. {
  249. int line = getLine();
  250. if(line != -1)
  251. {
  252. select(line);
  253. }
  254. #ifdef VCMI_IOS
  255. // focus input field if clicked inside it
  256. else if(inputName && inputName->isActive() && inputNameRect.isInside(GH.getCursorPosition()))
  257. inputName->giveFocus();
  258. #endif
  259. }
  260. }
  261. void SelectionTab::keyPressed(EShortcut key)
  262. {
  263. int moveBy = 0;
  264. switch(key)
  265. {
  266. case EShortcut::MOVE_UP:
  267. moveBy = -1;
  268. break;
  269. case EShortcut::MOVE_DOWN:
  270. moveBy = +1;
  271. break;
  272. case EShortcut::MOVE_PAGE_UP:
  273. moveBy = -(int)listItems.size() + 1;
  274. break;
  275. case EShortcut::MOVE_PAGE_DOWN:
  276. moveBy = +(int)listItems.size() - 1;
  277. break;
  278. case EShortcut::MOVE_FIRST:
  279. select(-slider->getValue());
  280. return;
  281. case EShortcut::MOVE_LAST:
  282. select((int)curItems.size() - slider->getValue());
  283. return;
  284. default:
  285. return;
  286. }
  287. select((int)selectionPos - slider->getValue() + moveBy);
  288. }
  289. void SelectionTab::onDoubleClick()
  290. {
  291. if(getLine() != -1) //double clicked scenarios list
  292. {
  293. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  294. }
  295. }
  296. // A new size filter (Small, Medium, ...) has been selected. Populate
  297. // selMaps with the relevant data.
  298. void SelectionTab::filter(int size, bool selectFirst)
  299. {
  300. curItems.clear();
  301. if(tabType == ESelectionScreen::campaignList)
  302. {
  303. for(auto elem : allItems)
  304. curItems.push_back(elem);
  305. }
  306. else
  307. {
  308. for(auto elem : allItems)
  309. {
  310. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  311. curItems.push_back(elem);
  312. }
  313. }
  314. if(curItems.size())
  315. {
  316. slider->block(false);
  317. slider->setAmount((int)curItems.size());
  318. sort();
  319. if(selectFirst)
  320. {
  321. slider->moveTo(0);
  322. callOnSelect(curItems[0]);
  323. selectAbs(0);
  324. }
  325. }
  326. else
  327. {
  328. slider->block(true);
  329. if(callOnSelect)
  330. callOnSelect(nullptr);
  331. }
  332. }
  333. void SelectionTab::sortBy(int criteria)
  334. {
  335. if(criteria == sortingBy)
  336. {
  337. sortModeAscending = !sortModeAscending;
  338. }
  339. else
  340. {
  341. sortingBy = (ESortBy)criteria;
  342. sortModeAscending = true;
  343. }
  344. sort();
  345. selectAbs(0);
  346. }
  347. void SelectionTab::sort()
  348. {
  349. if(sortingBy != generalSortingBy)
  350. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  351. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  352. if(!sortModeAscending)
  353. std::reverse(curItems.begin(), curItems.end());
  354. updateListItems();
  355. redraw();
  356. }
  357. void SelectionTab::select(int position)
  358. {
  359. if(!curItems.size())
  360. return;
  361. // New selection. py is the index in curItems.
  362. int py = position + slider->getValue();
  363. vstd::amax(py, 0);
  364. vstd::amin(py, curItems.size() - 1);
  365. selectionPos = py;
  366. if(position < 0)
  367. slider->moveBy(position);
  368. else if(position >= listItems.size())
  369. slider->moveBy(position - (int)listItems.size() + 1);
  370. rememberCurrentSelection();
  371. if(inputName && inputName->isActive())
  372. {
  373. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  374. inputName->setText(filename.stem().string());
  375. }
  376. updateListItems();
  377. if(callOnSelect)
  378. callOnSelect(curItems[py]);
  379. }
  380. void SelectionTab::selectAbs(int position)
  381. {
  382. select(position - slider->getValue());
  383. }
  384. void SelectionTab::sliderMove(int slidPos)
  385. {
  386. if(!slider)
  387. return; // ignore spurious call when slider is being created
  388. updateListItems();
  389. redraw();
  390. }
  391. void SelectionTab::updateListItems()
  392. {
  393. // elemIdx is the index of the maps or saved game to display on line 0
  394. // slider->capacity contains the number of available screen lines
  395. // slider->positionsAmnt is the number of elements after filtering
  396. int elemIdx = slider->getValue();
  397. for(auto item : listItems)
  398. {
  399. if(elemIdx < curItems.size())
  400. {
  401. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  402. elemIdx++;
  403. }
  404. else
  405. {
  406. item->updateItem();
  407. }
  408. }
  409. }
  410. int SelectionTab::getLine()
  411. {
  412. int line = -1;
  413. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  414. // Ignore clicks on save name area
  415. int maxPosY;
  416. if(tabType == ESelectionScreen::saveGame)
  417. maxPosY = 516;
  418. else
  419. maxPosY = 564;
  420. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  421. {
  422. line = (clickPos.y - 115) / 25; //which line
  423. }
  424. return line;
  425. }
  426. void SelectionTab::selectFileName(std::string fname)
  427. {
  428. boost::to_upper(fname);
  429. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  430. {
  431. if(curItems[i]->fileURI == fname)
  432. {
  433. slider->moveTo(i);
  434. selectAbs(i);
  435. return;
  436. }
  437. }
  438. selectAbs(0);
  439. }
  440. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  441. {
  442. return curItems.empty() ? nullptr : curItems[selectionPos];
  443. }
  444. void SelectionTab::rememberCurrentSelection()
  445. {
  446. // TODO: this can be more elegant
  447. if(tabType == ESelectionScreen::newGame)
  448. {
  449. Settings lastMap = settings.write["general"]["lastMap"];
  450. lastMap->String() = getSelectedMapInfo()->fileURI;
  451. }
  452. else if(tabType == ESelectionScreen::loadGame)
  453. {
  454. Settings lastSave = settings.write["general"]["lastSave"];
  455. lastSave->String() = getSelectedMapInfo()->fileURI;
  456. }
  457. else if(tabType == ESelectionScreen::campaignList)
  458. {
  459. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  460. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  461. }
  462. }
  463. void SelectionTab::restoreLastSelection()
  464. {
  465. switch(tabType)
  466. {
  467. case ESelectionScreen::newGame:
  468. selectFileName(settings["general"]["lastMap"].String());
  469. break;
  470. case ESelectionScreen::campaignList:
  471. selectFileName(settings["general"]["lastCampaign"].String());
  472. break;
  473. case ESelectionScreen::loadGame:
  474. case ESelectionScreen::saveGame:
  475. selectFileName(settings["general"]["lastSave"].String());
  476. }
  477. }
  478. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  479. {
  480. logGlobal->debug("Parsing %d maps", files.size());
  481. allItems.clear();
  482. for(auto & file : files)
  483. {
  484. try
  485. {
  486. auto mapInfo = std::make_shared<CMapInfo>();
  487. mapInfo->mapInit(file.getName());
  488. EMapFormat maxSupported = static_cast<EMapFormat>(CGI->settings()->getInteger(EGameSettings::TEXTS_MAP_VERSION));
  489. if(mapInfo->mapHeader->version == EMapFormat::VCMI || mapInfo->mapHeader->version <= maxSupported)
  490. allItems.push_back(mapInfo);
  491. }
  492. catch(std::exception & e)
  493. {
  494. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  495. }
  496. }
  497. }
  498. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  499. {
  500. for(auto & file : files)
  501. {
  502. try
  503. {
  504. auto mapInfo = std::make_shared<CMapInfo>();
  505. mapInfo->saveInit(file);
  506. // Filter out other game modes
  507. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  508. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  509. switch(CSH->getLoadMode())
  510. {
  511. case ELoadMode::SINGLE:
  512. if(isMultiplayer || isCampaign)
  513. mapInfo->mapHeader.reset();
  514. break;
  515. case ELoadMode::CAMPAIGN:
  516. if(!isCampaign)
  517. mapInfo->mapHeader.reset();
  518. break;
  519. default:
  520. if(!isMultiplayer)
  521. mapInfo->mapHeader.reset();
  522. break;
  523. }
  524. allItems.push_back(mapInfo);
  525. }
  526. catch(const std::exception & e)
  527. {
  528. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  529. }
  530. }
  531. }
  532. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  533. {
  534. allItems.reserve(files.size());
  535. for(auto & file : files)
  536. {
  537. auto info = std::make_shared<CMapInfo>();
  538. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  539. info->fileURI = file.getName();
  540. info->campaignInit();
  541. if(info->campaignHeader)
  542. allItems.push_back(info);
  543. }
  544. }
  545. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  546. {
  547. boost::to_upper(dirURI);
  548. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  549. {
  550. return boost::algorithm::starts_with(mount, dirURI);
  551. });
  552. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  553. {
  554. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  555. });
  556. return ret;
  557. }
  558. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  559. : CIntObject(LCLICK, position)
  560. {
  561. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  562. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  563. labelName->setAutoRedraw(false);
  564. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  565. labelAmountOfPlayers->setAutoRedraw(false);
  566. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  567. labelNumberOfCampaignMaps->setAutoRedraw(false);
  568. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  569. labelMapSizeLetter->setAutoRedraw(false);
  570. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  571. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  572. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  573. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  574. }
  575. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  576. {
  577. if(!info)
  578. {
  579. labelAmountOfPlayers->disable();
  580. labelMapSizeLetter->disable();
  581. iconFormat->disable();
  582. iconVictoryCondition->disable();
  583. iconLossCondition->disable();
  584. labelNumberOfCampaignMaps->disable();
  585. labelName->disable();
  586. return;
  587. }
  588. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  589. if(info->campaignHeader)
  590. {
  591. labelAmountOfPlayers->disable();
  592. labelMapSizeLetter->disable();
  593. iconFormat->disable();
  594. iconVictoryCondition->disable();
  595. iconLossCondition->disable();
  596. labelNumberOfCampaignMaps->enable();
  597. std::ostringstream ostr(std::ostringstream::out);
  598. ostr << info->campaignHeader->numberOfScenarios;
  599. labelNumberOfCampaignMaps->setText(ostr.str());
  600. labelNumberOfCampaignMaps->setColor(color);
  601. }
  602. else
  603. {
  604. labelNumberOfCampaignMaps->disable();
  605. std::ostringstream ostr(std::ostringstream::out);
  606. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  607. labelAmountOfPlayers->enable();
  608. labelAmountOfPlayers->setText(ostr.str());
  609. labelAmountOfPlayers->setColor(color);
  610. labelMapSizeLetter->enable();
  611. labelMapSizeLetter->setText(info->getMapSizeName());
  612. labelMapSizeLetter->setColor(color);
  613. iconFormat->enable();
  614. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  615. iconVictoryCondition->enable();
  616. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  617. iconLossCondition->enable();
  618. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  619. }
  620. labelName->enable();
  621. labelName->setText(info->getNameForList());
  622. labelName->setColor(color);
  623. }