| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- #pragma once
- #include "gui/Fonts.h"
- #include "../lib/GameConstants.h"
- #include "gui/Geometries.h"
- /*
- * Graphics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefEssential;
- struct SDL_Surface;
- class CGHeroInstance;
- class CGTownInstance;
- class CDefHandler;
- class CHeroClass;
- struct SDL_Color;
- struct InfoAboutHero;
- struct InfoAboutTown;
- class CGObjectInstance;
- class ObjectTemplate;
- enum EFonts
- {
- FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
- };
- /// Handles fonts, hero images, town images, various graphics
- class Graphics
- {
- void addImageListEntry(size_t index, std::string listName, std::string imageName);
- public:
- //Fonts
- static const int FONTS_NUMBER = 9;
- IFont * fonts[FONTS_NUMBER];
- \
- //various graphics
- SDL_Color * playerColors; //array [8]
- SDL_Color * neutralColor;
- SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
- SDL_Color * neutralColorPalette;
- std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
- CDefEssential * resources32; //resources 32x32
- CDefEssential * heroMoveArrows;
- std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- CDefHandler * FoWfullHide; //for Fog of War
- CDefHandler * FoWpartialHide; //for For of War
- std::map<std::string, JsonNode> imageLists;
- std::map<std::string, CDefEssential *> advmapobjGraphics;
- CDefEssential * getDef(const CGObjectInstance * obj);
- CDefEssential * getDef(const ObjectTemplate & info);
- //towns
- std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
- //for battles
- std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
- std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
- CDefEssential * spellEffectsPics; //bitmaps representing spells affecting a stack in battle
- //spells
- CDefEssential *spellscr; //spell on the scroll 83x61
- //functions
- Graphics();
- void initializeBattleGraphics();
- void loadPaletteAndColors();
- void loadHeroFlags();
- void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
- void loadHeroAnims();
- CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
- void loadErmuToPicture();
- void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
- void loadFonts();
- void initializeImageLists();
- };
- extern Graphics * graphics;
|