123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407 |
- #include "StdInc.h"
- #include "CDefObjInfoHandler.h"
- #include "filesystem/Filesystem.h"
- #include "filesystem/CBinaryReader.h"
- //#include "../client/CGameInfo.h"
- #include "../lib/VCMI_Lib.h"
- #include "GameConstants.h"
- #include "StringConstants.h"
- #include "CGeneralTextHandler.h"
- #include "CModHandler.h"
- #include "JsonNode.h"
- /*
- * CDefObjInfoHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static bool isVisitableFromTop(int identifier, int type)
- {
- if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
- return true;
- static const Obj visitableFromTop[] =
- {Obj::FLOTSAM,
- Obj::SEA_CHEST,
- Obj::SHIPWRECK_SURVIVOR,
- Obj::BUOY,
- Obj::OCEAN_BOTTLE,
- Obj::BOAT,
- Obj::WHIRLPOOL,
- Obj::GARRISON,
- Obj::SCHOLAR,
- Obj::CAMPFIRE,
- Obj::BORDERGUARD,
- Obj::BORDER_GATE,
- Obj::QUEST_GUARD,
- Obj::CORPSE
- };
- if (vstd::find_pos(visitableFromTop, identifier) != -1)
- return true;
- return false;
- }
- ObjectTemplate::ObjectTemplate():
- visitDir(8|16|32|64|128), // all but top
- id(Obj::NO_OBJ),
- subid(0),
- printPriority(0)
- {
- }
- void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
- {
- std::string data = parser.readString();
- std::vector<std::string> strings;
- boost::split(strings, data, boost::is_any_of(" "));
- assert(strings.size() == 9);
- animationFile = strings[0];
- std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
- std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
- assert(blockStr.size() == 6*8);
- assert(visitStr.size() == 6*8);
- setSize(8, 6);
- for (size_t i=0; i<6; i++) // 6 rows
- {
- for (size_t j=0; j<8; j++) // 8 columns
- {
- auto & tile = usedTiles[i][j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (blockStr[i*8 + j] == '0')
- tile |= BLOCKED;
- if (visitStr[i*8 + j] == '1')
- tile |= VISITABLE;
- }
- }
- // strings[3] most likely - terrains on which this object can be placed in editor.
- // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
- // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
- std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
- assert(terrStr.size() == 9); // all terrains but rock
- for (size_t i=0; i<9; i++)
- {
- if (terrStr[8-i] == '1')
- allowedTerrains.insert(ETerrainType(i));
- }
- id = Obj(boost::lexical_cast<int>(strings[5]));
- subid = boost::lexical_cast<int>(strings[6]);
- int type = boost::lexical_cast<int>(strings[7]);
- printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
- if (isVisitableFromTop(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- readMsk();
- }
- void ObjectTemplate::readMsk()
- {
- ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
- if (CResourceHandler::get()->existsResource(resID))
- {
- auto msk = CResourceHandler::get()->load(resID)->readAll();
- setSize(msk.first.get()[0], msk.first.get()[1]);
- }
- else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
- {
- setSize(8, 6);
- }
- }
- void ObjectTemplate::readMap(CBinaryReader & reader)
- {
- animationFile = reader.readString();
- setSize(8, 6);
- ui8 blockMask[6];
- ui8 visitMask[6];
- for(auto & byte : blockMask)
- byte = reader.readUInt8();
- for(auto & byte : visitMask)
- byte = reader.readUInt8();
- for (size_t i=0; i<6; i++) // 6 rows
- {
- for (size_t j=0; j<8; j++) // 8 columns
- {
- auto & tile = usedTiles[5 - i][7 - j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (((blockMask[i] >> j) & 1 ) == 0)
- tile |= BLOCKED;
- if (((visitMask[i] >> j) & 1 ) != 0)
- tile |= VISITABLE;
- }
- }
- reader.readUInt16();
- ui16 terrMask = reader.readUInt16();
- for (size_t i=0; i<9; i++)
- {
- if (((terrMask >> i) & 1 ) != 0)
- allowedTerrains.insert(ETerrainType(i));
- }
- id = Obj(reader.readUInt32());
- subid = reader.readUInt32();
- int type = reader.readUInt8();
- printPriority = reader.readUInt8() * 100; // to have some space in future
- if (isVisitableFromTop(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- reader.skip(16);
- readMsk();
- if (id == Obj::EVENT)
- {
- setSize(1,1);
- usedTiles[0][0] = VISITABLE;
- }
- }
- void ObjectTemplate::readJson(const JsonNode &node)
- {
- id = Obj(node["basebase"].Float()); // temporary, should be replaced
- subid = node["base"].Float();
- animationFile = node["animation"].String();
- const JsonVector & visitDirs = node["visitableFrom"].Vector();
- if (!visitDirs.empty())
- {
- if (visitDirs[0].String()[0] == '+') visitDir |= 1;
- if (visitDirs[0].String()[1] == '+') visitDir |= 2;
- if (visitDirs[0].String()[2] == '+') visitDir |= 4;
- if (visitDirs[1].String()[2] == '+') visitDir |= 8;
- if (visitDirs[2].String()[2] == '+') visitDir |= 16;
- if (visitDirs[2].String()[1] == '+') visitDir |= 32;
- if (visitDirs[2].String()[0] == '+') visitDir |= 64;
- if (visitDirs[1].String()[0] == '+') visitDir |= 128;
- }
- else
- visitDir = 0xff;
- for (auto & entry : node["allowedTerrains"].Vector())
- allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
- auto charToTile = [&](const char & ch) -> ui8
- {
- switch (ch)
- {
- case '0' : return 0;
- case 'V' : return VISIBLE;
- case 'B' : return VISIBLE | BLOCKED;
- case 'H' : return BLOCKED;
- case 'A' : return VISIBLE | BLOCKED | VISITABLE;
- case 'T' : return VISIBLE | VISITABLE;
- default:
- logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
- return 0;
- }
- };
- size_t maxHeight = 0, maxWidth = 0;
- size_t width = node["mask"].Vector()[0].String().size();
- size_t height = node["mask"].Vector().size();
- setSize(width, height);
- for (size_t i=0; i<height; i++)
- {
- const std::string & line = node["mask"].Vector()[i].String();
- assert(line.size() == width);
- for (size_t j=0; j < width; j++)
- {
- ui8 tile = charToTile(line[j]);
- if (tile != 0)
- {
- vstd::amax(maxHeight, i);
- vstd::amax(maxWidth, j);
- usedTiles[i][j] = tile;
- }
- }
- }
- setSize(maxWidth, maxHeight);
- printPriority = node["zIndex"].Float();
- }
- ui32 ObjectTemplate::getWidth() const
- {
- return usedTiles.empty() ? 0 : usedTiles.front().size();
- }
- ui32 ObjectTemplate::getHeight() const
- {
- return usedTiles.size();
- }
- void ObjectTemplate::setSize(ui32 width, ui32 height)
- {
- usedTiles.resize(height);
- for (auto & line : usedTiles)
- line.resize(width);
- }
- bool ObjectTemplate::isVisitable() const
- {
- for (auto & line : usedTiles)
- for (auto & tile : line)
- if (tile & VISITABLE)
- return true;
- return false;
- }
- bool ObjectTemplate::isWithin(si32 X, si32 Y) const
- {
- if (X < 0 || Y < 0)
- return false;
- if (X >= getWidth() || Y >= getHeight())
- return false;
- return true;
- }
- bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & VISITABLE;
- return false;
- }
- bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & VISIBLE;
- return false;
- }
- bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & BLOCKED;
- return false;
- }
- bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
- {
- // visitDir uses format
- // 1 2 3
- // 8 4
- // 7 6 5
- int dirMap[3][3] =
- {
- { visitDir & 1, visitDir & 2, visitDir & 4 },
- { visitDir & 128, 1 , visitDir & 8 },
- { visitDir & 64, visitDir & 32, visitDir & 16 }
- };
- // map input values to range 0..2
- int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
- int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
- return dirMap[dy][dx] != 0;
- }
- bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
- {
- return allowedTerrains.count(terrain) != 0;
- }
- void CDefObjInfoHandler::readTextFile(std::string path)
- {
- CLegacyConfigParser parser(path);
- size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
- parser.endLine();
- for (size_t i=0; i<totalNumber; i++)
- {
- ObjectTemplate templ;
- templ.readTxt(parser);
- parser.endLine();
- objects.push_back(templ);
- }
- }
- CDefObjInfoHandler::CDefObjInfoHandler()
- {
- readTextFile("Data/Objects.txt");
- readTextFile("Data/Heroes.txt");
- /*
- const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
- std::vector<ObjectTemplate> newTemplates;
- newTemplates.reserve(node.Struct().size());
- // load all new templates
- for (auto & entry : node.Struct())
- {
- ObjectTemplate templ;
- templ.readJson(entry.second);
- newTemplates.push_back(templ);
- }
- // erase old ones to avoid conflicts
- for (auto & entry : newTemplates)
- eraseAll(entry.id, entry.subid);
- // merge new templates into storage
- objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
- */
- }
- void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
- {
- auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
- {
- return obj.id == type && obj.subid == subtype;
- });
- objects.erase(it, objects.end());
- }
- void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
- {
- objects.push_back(obj);
- }
- std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
- {
- std::vector<ObjectTemplate> ret;
- std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
- {
- return obj.id == type && obj.subid == subtype;
- });
- if (ret.empty())
- logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
- assert(!ret.empty()); // Can't create object of this type/subtype
- return ret;
- }
- std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
- {
- std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
- std::vector<ObjectTemplate> filtered;
- std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
- {
- return obj.canBePlacedAt(terrain);
- });
- // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
- return filtered.empty() ? ret : filtered;
- }
|