CDefObjInfoHandler.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CDefObjInfoHandler.h"
  3. #include "filesystem/Filesystem.h"
  4. #include "filesystem/CBinaryReader.h"
  5. //#include "../client/CGameInfo.h"
  6. #include "../lib/VCMI_Lib.h"
  7. #include "GameConstants.h"
  8. #include "StringConstants.h"
  9. #include "CGeneralTextHandler.h"
  10. #include "CModHandler.h"
  11. #include "JsonNode.h"
  12. /*
  13. * CDefObjInfoHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. static bool isVisitableFromTop(int identifier, int type)
  22. {
  23. if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
  24. return true;
  25. static const Obj visitableFromTop[] =
  26. {Obj::FLOTSAM,
  27. Obj::SEA_CHEST,
  28. Obj::SHIPWRECK_SURVIVOR,
  29. Obj::BUOY,
  30. Obj::OCEAN_BOTTLE,
  31. Obj::BOAT,
  32. Obj::WHIRLPOOL,
  33. Obj::GARRISON,
  34. Obj::SCHOLAR,
  35. Obj::CAMPFIRE,
  36. Obj::BORDERGUARD,
  37. Obj::BORDER_GATE,
  38. Obj::QUEST_GUARD,
  39. Obj::CORPSE
  40. };
  41. if (vstd::find_pos(visitableFromTop, identifier) != -1)
  42. return true;
  43. return false;
  44. }
  45. ObjectTemplate::ObjectTemplate():
  46. visitDir(8|16|32|64|128), // all but top
  47. id(Obj::NO_OBJ),
  48. subid(0),
  49. printPriority(0)
  50. {
  51. }
  52. void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
  53. {
  54. std::string data = parser.readString();
  55. std::vector<std::string> strings;
  56. boost::split(strings, data, boost::is_any_of(" "));
  57. assert(strings.size() == 9);
  58. animationFile = strings[0];
  59. std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
  60. std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
  61. assert(blockStr.size() == 6*8);
  62. assert(visitStr.size() == 6*8);
  63. setSize(8, 6);
  64. for (size_t i=0; i<6; i++) // 6 rows
  65. {
  66. for (size_t j=0; j<8; j++) // 8 columns
  67. {
  68. auto & tile = usedTiles[i][j];
  69. tile |= VISIBLE; // assume that all tiles are visible
  70. if (blockStr[i*8 + j] == '0')
  71. tile |= BLOCKED;
  72. if (visitStr[i*8 + j] == '1')
  73. tile |= VISITABLE;
  74. }
  75. }
  76. // strings[3] most likely - terrains on which this object can be placed in editor.
  77. // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
  78. // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
  79. std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
  80. assert(terrStr.size() == 9); // all terrains but rock
  81. for (size_t i=0; i<9; i++)
  82. {
  83. if (terrStr[8-i] == '1')
  84. allowedTerrains.insert(ETerrainType(i));
  85. }
  86. id = Obj(boost::lexical_cast<int>(strings[5]));
  87. subid = boost::lexical_cast<int>(strings[6]);
  88. int type = boost::lexical_cast<int>(strings[7]);
  89. printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
  90. if (isVisitableFromTop(id, type))
  91. visitDir = 0xff;
  92. else
  93. visitDir = (8|16|32|64|128);
  94. readMsk();
  95. }
  96. void ObjectTemplate::readMsk()
  97. {
  98. ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
  99. if (CResourceHandler::get()->existsResource(resID))
  100. {
  101. auto msk = CResourceHandler::get()->load(resID)->readAll();
  102. setSize(msk.first.get()[0], msk.first.get()[1]);
  103. }
  104. else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
  105. {
  106. setSize(8, 6);
  107. }
  108. }
  109. void ObjectTemplate::readMap(CBinaryReader & reader)
  110. {
  111. animationFile = reader.readString();
  112. setSize(8, 6);
  113. ui8 blockMask[6];
  114. ui8 visitMask[6];
  115. for(auto & byte : blockMask)
  116. byte = reader.readUInt8();
  117. for(auto & byte : visitMask)
  118. byte = reader.readUInt8();
  119. for (size_t i=0; i<6; i++) // 6 rows
  120. {
  121. for (size_t j=0; j<8; j++) // 8 columns
  122. {
  123. auto & tile = usedTiles[5 - i][7 - j];
  124. tile |= VISIBLE; // assume that all tiles are visible
  125. if (((blockMask[i] >> j) & 1 ) == 0)
  126. tile |= BLOCKED;
  127. if (((visitMask[i] >> j) & 1 ) != 0)
  128. tile |= VISITABLE;
  129. }
  130. }
  131. reader.readUInt16();
  132. ui16 terrMask = reader.readUInt16();
  133. for (size_t i=0; i<9; i++)
  134. {
  135. if (((terrMask >> i) & 1 ) != 0)
  136. allowedTerrains.insert(ETerrainType(i));
  137. }
  138. id = Obj(reader.readUInt32());
  139. subid = reader.readUInt32();
  140. int type = reader.readUInt8();
  141. printPriority = reader.readUInt8() * 100; // to have some space in future
  142. if (isVisitableFromTop(id, type))
  143. visitDir = 0xff;
  144. else
  145. visitDir = (8|16|32|64|128);
  146. reader.skip(16);
  147. readMsk();
  148. if (id == Obj::EVENT)
  149. {
  150. setSize(1,1);
  151. usedTiles[0][0] = VISITABLE;
  152. }
  153. }
  154. void ObjectTemplate::readJson(const JsonNode &node)
  155. {
  156. id = Obj(node["basebase"].Float()); // temporary, should be replaced
  157. subid = node["base"].Float();
  158. animationFile = node["animation"].String();
  159. const JsonVector & visitDirs = node["visitableFrom"].Vector();
  160. if (!visitDirs.empty())
  161. {
  162. if (visitDirs[0].String()[0] == '+') visitDir |= 1;
  163. if (visitDirs[0].String()[1] == '+') visitDir |= 2;
  164. if (visitDirs[0].String()[2] == '+') visitDir |= 4;
  165. if (visitDirs[1].String()[2] == '+') visitDir |= 8;
  166. if (visitDirs[2].String()[2] == '+') visitDir |= 16;
  167. if (visitDirs[2].String()[1] == '+') visitDir |= 32;
  168. if (visitDirs[2].String()[0] == '+') visitDir |= 64;
  169. if (visitDirs[1].String()[0] == '+') visitDir |= 128;
  170. }
  171. else
  172. visitDir = 0xff;
  173. for (auto & entry : node["allowedTerrains"].Vector())
  174. allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
  175. auto charToTile = [&](const char & ch) -> ui8
  176. {
  177. switch (ch)
  178. {
  179. case '0' : return 0;
  180. case 'V' : return VISIBLE;
  181. case 'B' : return VISIBLE | BLOCKED;
  182. case 'H' : return BLOCKED;
  183. case 'A' : return VISIBLE | BLOCKED | VISITABLE;
  184. case 'T' : return VISIBLE | VISITABLE;
  185. default:
  186. logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
  187. return 0;
  188. }
  189. };
  190. size_t maxHeight = 0, maxWidth = 0;
  191. size_t width = node["mask"].Vector()[0].String().size();
  192. size_t height = node["mask"].Vector().size();
  193. setSize(width, height);
  194. for (size_t i=0; i<height; i++)
  195. {
  196. const std::string & line = node["mask"].Vector()[i].String();
  197. assert(line.size() == width);
  198. for (size_t j=0; j < width; j++)
  199. {
  200. ui8 tile = charToTile(line[j]);
  201. if (tile != 0)
  202. {
  203. vstd::amax(maxHeight, i);
  204. vstd::amax(maxWidth, j);
  205. usedTiles[i][j] = tile;
  206. }
  207. }
  208. }
  209. setSize(maxWidth, maxHeight);
  210. printPriority = node["zIndex"].Float();
  211. }
  212. ui32 ObjectTemplate::getWidth() const
  213. {
  214. return usedTiles.empty() ? 0 : usedTiles.front().size();
  215. }
  216. ui32 ObjectTemplate::getHeight() const
  217. {
  218. return usedTiles.size();
  219. }
  220. void ObjectTemplate::setSize(ui32 width, ui32 height)
  221. {
  222. usedTiles.resize(height);
  223. for (auto & line : usedTiles)
  224. line.resize(width);
  225. }
  226. bool ObjectTemplate::isVisitable() const
  227. {
  228. for (auto & line : usedTiles)
  229. for (auto & tile : line)
  230. if (tile & VISITABLE)
  231. return true;
  232. return false;
  233. }
  234. bool ObjectTemplate::isWithin(si32 X, si32 Y) const
  235. {
  236. if (X < 0 || Y < 0)
  237. return false;
  238. if (X >= getWidth() || Y >= getHeight())
  239. return false;
  240. return true;
  241. }
  242. bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
  243. {
  244. if (isWithin(X, Y))
  245. return usedTiles[Y][X] & VISITABLE;
  246. return false;
  247. }
  248. bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
  249. {
  250. if (isWithin(X, Y))
  251. return usedTiles[Y][X] & VISIBLE;
  252. return false;
  253. }
  254. bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
  255. {
  256. if (isWithin(X, Y))
  257. return usedTiles[Y][X] & BLOCKED;
  258. return false;
  259. }
  260. bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
  261. {
  262. // visitDir uses format
  263. // 1 2 3
  264. // 8 4
  265. // 7 6 5
  266. int dirMap[3][3] =
  267. {
  268. { visitDir & 1, visitDir & 2, visitDir & 4 },
  269. { visitDir & 128, 1 , visitDir & 8 },
  270. { visitDir & 64, visitDir & 32, visitDir & 16 }
  271. };
  272. // map input values to range 0..2
  273. int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
  274. int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
  275. return dirMap[dy][dx] != 0;
  276. }
  277. bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
  278. {
  279. return allowedTerrains.count(terrain) != 0;
  280. }
  281. void CDefObjInfoHandler::readTextFile(std::string path)
  282. {
  283. CLegacyConfigParser parser(path);
  284. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  285. parser.endLine();
  286. for (size_t i=0; i<totalNumber; i++)
  287. {
  288. ObjectTemplate templ;
  289. templ.readTxt(parser);
  290. parser.endLine();
  291. objects.push_back(templ);
  292. }
  293. }
  294. CDefObjInfoHandler::CDefObjInfoHandler()
  295. {
  296. readTextFile("Data/Objects.txt");
  297. readTextFile("Data/Heroes.txt");
  298. /*
  299. const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
  300. std::vector<ObjectTemplate> newTemplates;
  301. newTemplates.reserve(node.Struct().size());
  302. // load all new templates
  303. for (auto & entry : node.Struct())
  304. {
  305. ObjectTemplate templ;
  306. templ.readJson(entry.second);
  307. newTemplates.push_back(templ);
  308. }
  309. // erase old ones to avoid conflicts
  310. for (auto & entry : newTemplates)
  311. eraseAll(entry.id, entry.subid);
  312. // merge new templates into storage
  313. objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
  314. */
  315. }
  316. void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
  317. {
  318. auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
  319. {
  320. return obj.id == type && obj.subid == subtype;
  321. });
  322. objects.erase(it, objects.end());
  323. }
  324. void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
  325. {
  326. objects.push_back(obj);
  327. }
  328. std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
  329. {
  330. std::vector<ObjectTemplate> ret;
  331. std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
  332. {
  333. return obj.id == type && obj.subid == subtype;
  334. });
  335. if (ret.empty())
  336. logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
  337. assert(!ret.empty()); // Can't create object of this type/subtype
  338. return ret;
  339. }
  340. std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
  341. {
  342. std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
  343. std::vector<ObjectTemplate> filtered;
  344. std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  345. {
  346. return obj.canBePlacedAt(terrain);
  347. });
  348. // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
  349. return filtered.empty() ? ret : filtered;
  350. }