CObjectWithReward.cpp 29 KB

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  1. /*
  2. * CObjectWithReward.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectWithReward.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if (dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. for (auto & reqStack : creatures)
  24. {
  25. size_t count = 0;
  26. for (auto slot : hero->Slots())
  27. {
  28. const CStackInstance * heroStack = slot.second;
  29. if (heroStack->type == reqStack.type)
  30. count += heroStack->count;
  31. }
  32. if (count < reqStack.count) //not enough creatures of this kind
  33. return false;
  34. }
  35. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  36. return false;
  37. if (minLevel > hero->level)
  38. return false;
  39. for (size_t i=0; i<primary.size(); i++)
  40. {
  41. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  42. return false;
  43. }
  44. for (auto & skill : secondary)
  45. {
  46. if (skill.second > hero->getSecSkillLevel(skill.first))
  47. return false;
  48. }
  49. for (auto & art : artifacts)
  50. {
  51. if (!hero->hasArt(art))
  52. return false;
  53. }
  54. return true;
  55. }
  56. std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance * hero) const
  57. {
  58. std::vector<ui32> ret;
  59. for (size_t i=0; i<info.size(); i++)
  60. {
  61. const CVisitInfo & visit = info[i];
  62. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  63. {
  64. ret.push_back(i);
  65. }
  66. }
  67. return ret;
  68. }
  69. void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
  70. {
  71. auto grantRewardWithMessage = [&](int index) -> void
  72. {
  73. grantReward(index, h);
  74. // show message only if it is not empty
  75. if (!info[index].message.toString().empty())
  76. {
  77. InfoWindow iw;
  78. iw.player = h->tempOwner;
  79. iw.soundID = soundID;
  80. iw.text = info[index].message;
  81. info[index].reward.loadComponents(iw.components);
  82. cb->showInfoDialog(&iw);
  83. }
  84. };
  85. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  86. {
  87. BlockingDialog sd(canRefuse, rewards.size() > 1);
  88. sd.player = h->tempOwner;
  89. sd.soundID = soundID;
  90. sd.text = onSelect;
  91. for (auto index : rewards)
  92. sd.components.push_back(info[index].reward.getDisplayedComponent());
  93. cb->showBlockingDialog(&sd);
  94. };
  95. if (!wasVisited(h))
  96. {
  97. auto rewards = getAvailableRewards(h);
  98. switch (rewards.size())
  99. {
  100. case 0: // no available rewards, e.g. empty flotsam
  101. {
  102. InfoWindow iw;
  103. iw.player = h->tempOwner;
  104. iw.soundID = soundID;
  105. if (!onEmpty.toString().empty())
  106. iw.text = onEmpty;
  107. else
  108. iw.text = onVisited;
  109. cb->showInfoDialog(&iw);
  110. onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
  111. break;
  112. }
  113. case 1: // one reward. Just give it with message
  114. {
  115. if (canRefuse)
  116. selectRewardsMessage(rewards);
  117. else
  118. grantRewardWithMessage(rewards[0]);
  119. break;
  120. }
  121. default: // multiple rewards. Act according to select mode
  122. {
  123. switch (selectMode) {
  124. case SELECT_PLAYER: // player must select
  125. selectRewardsMessage(rewards);
  126. break;
  127. case SELECT_FIRST: // give first available
  128. grantRewardWithMessage(rewards[0]);
  129. break;
  130. case SELECT_RANDOM: // select one randomly
  131. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  132. break;
  133. }
  134. return;
  135. }
  136. }
  137. }
  138. else
  139. {
  140. InfoWindow iw;
  141. iw.player = h->tempOwner;
  142. iw.soundID = soundID;
  143. if (!onVisited.toString().empty())
  144. iw.text = onVisited;
  145. else
  146. iw.text = onEmpty;
  147. cb->showInfoDialog(&iw);
  148. }
  149. }
  150. void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
  151. {
  152. grantRewardAfterLevelup(info[selectedReward], hero);
  153. }
  154. void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  155. {
  156. if (answer == 0)
  157. return; // player refused
  158. if (answer > 0 && answer-1 < info.size())
  159. {
  160. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  161. auto list = getAvailableRewards(hero);
  162. grantReward(list[answer - 1], hero);
  163. }
  164. else
  165. {
  166. throw std::runtime_error("Unhandled choice");
  167. }
  168. }
  169. void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
  170. {
  171. // no implementation, virtual function for overrides
  172. }
  173. void CObjectWithReward::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  174. {
  175. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  176. cb->sendAndApply(&cov);
  177. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  178. grantRewardBeforeLevelup(info[rewardID], hero);
  179. }
  180. void CObjectWithReward::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  181. {
  182. assert(hero);
  183. assert(hero->tempOwner.isValidPlayer());
  184. assert(stacks.empty());
  185. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  186. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  187. cb->giveResources(hero->tempOwner, info.reward.resources);
  188. for (auto & entry : info.reward.secondary)
  189. {
  190. int current = hero->getSecSkillLevel(entry.first);
  191. if( (current != 0 && current < entry.second) ||
  192. (hero->canLearnSkill() ))
  193. {
  194. cb->changeSecSkill(hero, entry.first, entry.second);
  195. }
  196. }
  197. for(int i=0; i< info.reward.primary.size(); i++)
  198. if(info.reward.primary[i] > 0)
  199. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  200. si64 expToGive = 0;
  201. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  202. expToGive += hero->calculateXp(info.reward.gainedExp);
  203. if (expToGive)
  204. {
  205. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  206. }
  207. else
  208. {
  209. grantRewardAfterLevelup(info, hero);
  210. }
  211. }
  212. void CObjectWithReward::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  213. {
  214. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  215. {
  216. si32 mana = hero->mana;
  217. if (info.reward.manaPercentage >= 0)
  218. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  219. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  220. }
  221. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  222. {
  223. SetMovePoints smp;
  224. smp.hid = hero->id;
  225. smp.val = hero->movement;
  226. if (info.reward.movePercentage >= 0) // percent from max
  227. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  228. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  229. cb->setMovePoints(&smp);
  230. }
  231. for (const Bonus & bonus : info.reward.bonuses)
  232. {
  233. GiveBonus gb;
  234. gb.bonus = bonus;
  235. gb.id = hero->id.getNum();
  236. cb->giveHeroBonus(&gb);
  237. }
  238. for (ArtifactID art : info.reward.artifacts)
  239. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  240. if (!info.reward.spells.empty())
  241. {
  242. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  243. cb->changeSpells(hero, true, spellsToGive);
  244. }
  245. if (!info.reward.creatures.empty())
  246. {
  247. CCreatureSet creatures;
  248. for (auto & crea : info.reward.creatures)
  249. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  250. cb->giveCreatures(this, hero, creatures, false);
  251. }
  252. onRewardGiven(hero);
  253. }
  254. bool CObjectWithReward::wasVisited (PlayerColor player) const
  255. {
  256. switch (visitMode)
  257. {
  258. case VISIT_UNLIMITED:
  259. return false;
  260. case VISIT_ONCE:
  261. for (auto & visit : info)
  262. {
  263. if (visit.numOfGrants != 0)
  264. return true;
  265. }
  266. case VISIT_HERO:
  267. return false;
  268. case VISIT_PLAYER:
  269. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  270. default:
  271. return false;
  272. }
  273. }
  274. bool CObjectWithReward::wasVisited (const CGHeroInstance * h) const
  275. {
  276. switch (visitMode)
  277. {
  278. case VISIT_HERO:
  279. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID));
  280. default:
  281. return wasVisited(h->tempOwner);
  282. }
  283. }
  284. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  285. {
  286. for (auto comp : extraComponents)
  287. comps.push_back(comp);
  288. for (size_t i=0; i<resources.size(); i++)
  289. {
  290. if (resources[i] !=0)
  291. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  292. }
  293. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  294. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  295. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  296. for (size_t i=0; i<primary.size(); i++)
  297. {
  298. if (primary[i] !=0)
  299. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  300. }
  301. for (auto & entry : secondary)
  302. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  303. for (auto & entry : artifacts)
  304. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  305. for (auto & entry : spells)
  306. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  307. for (auto & entry : creatures)
  308. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  309. }
  310. Component CRewardInfo::getDisplayedComponent() const
  311. {
  312. std::vector<Component> comps;
  313. loadComponents(comps);
  314. assert(!comps.empty());
  315. return comps.front();
  316. }
  317. // FIXME: copy-pasted from CObjectHandler
  318. static std::string & visitedTxt(const bool visited)
  319. {
  320. int id = visited ? 352 : 353;
  321. return VLC->generaltexth->allTexts[id];
  322. }
  323. const std::string & CObjectWithReward::getHoverText() const
  324. {
  325. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  326. hoverName = VLC->generaltexth->names[ID];
  327. if(visitMode != VISIT_UNLIMITED)
  328. {
  329. bool visited = wasVisited(cb->getCurrentPlayer());
  330. if (h)
  331. visited |= wasVisited(h) || h->hasBonusFrom(Bonus::OBJECT,ID);
  332. hoverName += " " + visitedTxt(visited);
  333. }
  334. return hoverName;
  335. }
  336. void CObjectWithReward::setPropertyDer(ui8 what, ui32 val)
  337. {
  338. switch (what)
  339. {
  340. case ObjProperty::REWARD_RESET:
  341. for (auto & visit : info)
  342. visit.numOfGrants = 0;
  343. break;
  344. case ObjProperty::REWARD_SELECT:
  345. selectedReward = val;
  346. info[val].numOfGrants++;
  347. break;
  348. }
  349. }
  350. void CObjectWithReward::newTurn() const
  351. {
  352. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  353. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  354. }
  355. CObjectWithReward::CObjectWithReward():
  356. soundID(soundBase::invalid),
  357. selectMode(0),
  358. selectedReward(0),
  359. resetDuration(0),
  360. canRefuse(false)
  361. {}
  362. ///////////////////////////////////////////////////////////////////////////////////////////////////
  363. /// END OF CODE FOR COBJECTWITHREWARD AND RELATED CLASSES ///
  364. ///////////////////////////////////////////////////////////////////////////////////////////////////
  365. /// Helper, selects random art class based on weights
  366. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  367. {
  368. int total = treasure + minor + major + relic;
  369. assert(total != 0);
  370. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  371. if(hlp < treasure)
  372. return CArtifact::ART_TREASURE;
  373. if(hlp < treasure + minor)
  374. return CArtifact::ART_MINOR;
  375. if(hlp < treasure + minor + major)
  376. return CArtifact::ART_MAJOR;
  377. return CArtifact::ART_RELIC;
  378. }
  379. /// Helper, adds random artifact to reward selecting class based on weights
  380. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  381. {
  382. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  383. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  384. info.reward.artifacts.push_back(artID);
  385. }
  386. CGPickable::CGPickable()
  387. {
  388. visitMode = VISIT_ONCE;
  389. selectMode = SELECT_PLAYER;
  390. }
  391. void CGPickable::initObj()
  392. {
  393. blockVisit = true;
  394. switch(ID)
  395. {
  396. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  397. {
  398. soundID = soundBase::experience;
  399. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  400. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  401. info.resize(1);
  402. info[0].reward.resources[givenRes] = givenAmm;
  403. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  404. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  405. break;
  406. }
  407. case Obj::FLOTSAM:
  408. {
  409. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  410. soundID = soundBase::GENIE;
  411. switch(type)
  412. {
  413. case 0:
  414. onEmpty.addTxt(MetaString::ADVOB_TXT, 51);
  415. case 1:
  416. {
  417. info.resize(1);
  418. info[0].reward.resources[Res::WOOD] = 5;
  419. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  420. break;
  421. }
  422. case 2:
  423. {
  424. info.resize(1);
  425. info[0].reward.resources[Res::WOOD] = 5;
  426. info[0].reward.resources[Res::GOLD] = 200;
  427. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  428. break;
  429. }
  430. case 3:
  431. {
  432. info.resize(1);
  433. info[0].reward.resources[Res::WOOD] = 10;
  434. info[0].reward.resources[Res::GOLD] = 500;
  435. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  436. break;
  437. }
  438. }
  439. break;
  440. }
  441. case Obj::SEA_CHEST:
  442. {
  443. soundID = soundBase::chest;
  444. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  445. if(hlp < 20)
  446. {
  447. onEmpty.addTxt(MetaString::ADVOB_TXT, 116);
  448. }
  449. else if(hlp < 90)
  450. {
  451. info.resize(1);
  452. info[0].reward.resources[Res::GOLD] = 1500;
  453. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  454. }
  455. else
  456. {
  457. info.resize(1);
  458. loadRandomArtifact(info[0], 100, 0, 0, 0);
  459. info[0].reward.resources[Res::GOLD] = 1000;
  460. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  461. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  462. }
  463. }
  464. break;
  465. case Obj::SHIPWRECK_SURVIVOR:
  466. {
  467. soundID = soundBase::experience;
  468. info.resize(1);
  469. loadRandomArtifact(info[0], 55, 20, 20, 5);
  470. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  471. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  472. }
  473. break;
  474. case Obj::TREASURE_CHEST:
  475. {
  476. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  477. if(hlp >= 95)
  478. {
  479. soundID = soundBase::treasure;
  480. info.resize(1);
  481. loadRandomArtifact(info[0], 100, 0, 0, 0);
  482. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  483. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  484. return;
  485. }
  486. else if (hlp >= 65)
  487. {
  488. soundID = soundBase::chest;
  489. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  490. info.resize(2);
  491. info[0].reward.resources[Res::GOLD] = 2000;
  492. info[1].reward.gainedExp = 1500;
  493. }
  494. else if(hlp >= 33)
  495. {
  496. soundID = soundBase::chest;
  497. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  498. info.resize(2);
  499. info[0].reward.resources[Res::GOLD] = 1500;
  500. info[1].reward.gainedExp = 1000;
  501. }
  502. else
  503. {
  504. soundID = soundBase::chest;
  505. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  506. info.resize(2);
  507. info[0].reward.resources[Res::GOLD] = 1000;
  508. info[1].reward.gainedExp = 500;
  509. }
  510. }
  511. break;
  512. }
  513. }
  514. void CGPickable::onRewardGiven(const CGHeroInstance * hero) const
  515. {
  516. cb->removeObject(this);
  517. }
  518. ///////////////////////////////////////////////////////////////////////////////////////////////////
  519. CGBonusingObject::CGBonusingObject()
  520. {
  521. visitMode = VISIT_UNLIMITED;
  522. selectMode = SELECT_FIRST;
  523. }
  524. void CGBonusingObject::initObj()
  525. {
  526. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  527. {
  528. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  529. visit.reward.bonuses.push_back(b);
  530. if (type == Bonus::MORALE)
  531. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  532. if (type == Bonus::LUCK)
  533. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  534. };
  535. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  536. {
  537. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  538. };
  539. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  540. {
  541. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  542. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  543. soundID = sound;
  544. };
  545. info.resize(1);
  546. CVisitInfo & visit = info[0];
  547. switch(ID)
  548. {
  549. case Obj::BUOY:
  550. blockVisit = true;
  551. configureMessage(visit, 21, 22, soundBase::MORALE);
  552. configureBonus(visit, Bonus::MORALE, +1, 94);
  553. break;
  554. case Obj::SWAN_POND:
  555. configureMessage(visit, 29, 30, soundBase::LUCK);
  556. configureBonus(visit, Bonus::LUCK, 2, 67);
  557. visit.reward.movePercentage = 0;
  558. break;
  559. case Obj::FAERIE_RING:
  560. configureMessage(visit, 49, 50, soundBase::LUCK);
  561. configureBonus(visit, Bonus::LUCK, 2, 71);
  562. break;
  563. case Obj::FOUNTAIN_OF_FORTUNE:
  564. selectMode = SELECT_RANDOM;
  565. info.resize(5);
  566. for (int i=0; i<5; i++)
  567. {
  568. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  569. configureMessage(info[i], 55, 56, soundBase::LUCK);
  570. }
  571. break;
  572. case Obj::IDOL_OF_FORTUNE:
  573. info.resize(7);
  574. for (int i=0; i<6; i++)
  575. {
  576. info[i].limiter.dayOfWeek = i+1;
  577. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  578. configureMessage(info[i], 62, 63, soundBase::experience);
  579. }
  580. info.back().limiter.dayOfWeek = 7;
  581. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  582. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  583. configureMessage(info.back(), 62, 63, soundBase::experience);
  584. break;
  585. case Obj::MERMAID:
  586. blockVisit = true;
  587. configureMessage(visit, 83, 82, soundBase::LUCK);
  588. configureBonus(visit, Bonus::LUCK, 1, 72);
  589. break;
  590. case Obj::RALLY_FLAG:
  591. configureMessage(visit, 111, 110, soundBase::MORALE);
  592. configureBonus(visit, Bonus::MORALE, 1, 102);
  593. configureBonus(visit, Bonus::LUCK, 1, 102);
  594. visit.reward.movePoints = 400;
  595. break;
  596. case Obj::OASIS:
  597. configureMessage(visit, 95, 94, soundBase::MORALE);
  598. configureBonus(visit, Bonus::MORALE, 1, 95);
  599. visit.reward.movePoints = 800;
  600. break;
  601. case Obj::TEMPLE:
  602. info[0].limiter.dayOfWeek = 7;
  603. info.resize(2);
  604. configureBonus(info[0], Bonus::MORALE, 2, 96);
  605. configureBonus(info[1], Bonus::MORALE, 1, 97);
  606. configureMessage(visit, 140, 141, soundBase::temple);
  607. configureMessage(info[1], 140, 141, soundBase::temple);
  608. break;
  609. case Obj::WATERING_HOLE:
  610. configureMessage(visit, 166, 167, soundBase::MORALE);
  611. configureBonus(visit, Bonus::MORALE, 1, 100);
  612. visit.reward.movePoints = 400;
  613. break;
  614. case Obj::FOUNTAIN_OF_YOUTH:
  615. configureMessage(visit, 57, 58, soundBase::MORALE);
  616. configureBonus(visit, Bonus::MORALE, 1, 103);
  617. visit.reward.movePoints = 400;
  618. break;
  619. case Obj::STABLES:
  620. configureMessage(visit, 137, 136, soundBase::STORE);
  621. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  622. visit.reward.movePoints = 600;
  623. //TODO: upgrade champions to cavaliers
  624. /*
  625. bool someUpgradeDone = false;
  626. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  627. {
  628. if(i->second->type->idNumber == CreatureID::CAVALIER)
  629. {
  630. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  631. someUpgradeDone = true;
  632. }
  633. }
  634. if (someUpgradeDone)
  635. {
  636. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  637. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  638. }*/
  639. break;
  640. }
  641. }
  642. ///////////////////////////////////////////////////////////////////////////////////////////////////
  643. CGOnceVisitable::CGOnceVisitable()
  644. {
  645. visitMode = VISIT_ONCE;
  646. selectMode = SELECT_FIRST;
  647. }
  648. void CGOnceVisitable::initObj()
  649. {
  650. switch(ID)
  651. {
  652. case Obj::CORPSE:
  653. {
  654. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  655. soundID = soundBase::MYSTERY;
  656. blockVisit = true;
  657. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  658. {
  659. info.resize(1);
  660. loadRandomArtifact(info[0], 10, 10, 10, 0);
  661. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  662. }
  663. }
  664. break;
  665. case Obj::LEAN_TO:
  666. {
  667. soundID = soundBase::GENIE;
  668. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  669. info.resize(1);
  670. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  671. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  672. info[0].reward.resources[type] = value;
  673. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  674. }
  675. break;
  676. case Obj::WARRIORS_TOMB:
  677. {
  678. soundID = soundBase::GRAVEYARD;
  679. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  680. info.resize(2);
  681. loadRandomArtifact(info[0], 30, 50, 25, 5);
  682. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  683. info[0].reward.bonuses.push_back(bonus);
  684. info[1].reward.bonuses.push_back(bonus);
  685. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  686. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  687. }
  688. break;
  689. case Obj::WAGON:
  690. {
  691. soundID = soundBase::GENIE;
  692. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  693. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  694. if(hlp < 40) //minor or treasure art
  695. {
  696. info.resize(1);
  697. loadRandomArtifact(info[0], 10, 10, 0, 0);
  698. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  699. }
  700. else if(hlp < 90) //2 - 5 of non-gold resource
  701. {
  702. info.resize(1);
  703. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  704. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  705. info[0].reward.resources[type] = value;
  706. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  707. }
  708. // or nothing
  709. }
  710. break;
  711. }
  712. }
  713. ///////////////////////////////////////////////////////////////////////////////////////////////////
  714. CGVisitableOPH::CGVisitableOPH()
  715. {
  716. visitMode = VISIT_HERO;
  717. selectMode = SELECT_PLAYER;
  718. }
  719. void CGVisitableOPH::initObj()
  720. {
  721. switch(ID)
  722. {
  723. case Obj::ARENA:
  724. soundID = soundBase::NOMAD;
  725. info.resize(2);
  726. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  727. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  728. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  729. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  730. canRefuse = true;
  731. break;
  732. case Obj::MERCENARY_CAMP:
  733. info.resize(1);
  734. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  735. soundID = soundBase::NOMAD;
  736. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  737. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  738. break;
  739. case Obj::MARLETTO_TOWER:
  740. info.resize(1);
  741. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  742. soundID = soundBase::NOMAD;
  743. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  744. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  745. break;
  746. case Obj::STAR_AXIS:
  747. info.resize(1);
  748. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  749. soundID = soundBase::gazebo;
  750. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  751. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  752. break;
  753. case Obj::GARDEN_OF_REVELATION:
  754. info.resize(1);
  755. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  756. soundID = soundBase::GETPROTECTION;
  757. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  758. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  759. break;
  760. case Obj::LEARNING_STONE:
  761. info.resize(1);
  762. info[0].reward.gainedExp = 1000;
  763. soundID = soundBase::gazebo;
  764. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  765. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  766. break;
  767. case Obj::TREE_OF_KNOWLEDGE:
  768. soundID = soundBase::gazebo;
  769. info.resize(1);
  770. canRefuse = true;
  771. info[0].reward.gainedLevels = 1;
  772. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  773. info.resize(1);
  774. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  775. {
  776. case 0: // free
  777. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  778. break;
  779. case 1:
  780. info[0].limiter.resources[Res::GOLD] = 2000;
  781. info[0].reward.resources[Res::GOLD] = -2000;
  782. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  783. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  784. break;
  785. case 2:
  786. info[0].limiter.resources[Res::GEMS] = 10;
  787. info[0].reward.resources[Res::GEMS] = -10;
  788. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  789. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  790. break;
  791. }
  792. break;
  793. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  794. {
  795. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  796. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  797. // Don't like this one but don't see any easier approach
  798. CVisitInfo visit;
  799. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  800. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  801. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  802. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  803. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  804. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  805. {
  806. visit.limiter.minLevel = 10 - i * 2;
  807. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  808. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  809. info.push_back(visit);
  810. }
  811. soundID = soundBase::gazebo;
  812. break;
  813. }
  814. case Obj::SCHOOL_OF_MAGIC:
  815. info.resize(2);
  816. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  817. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  818. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  819. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  820. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  821. soundID = soundBase::faerie;
  822. canRefuse = true;
  823. break;
  824. case Obj::SCHOOL_OF_WAR:
  825. info.resize(2);
  826. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  827. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  828. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  829. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  830. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  831. soundID = soundBase::MILITARY;
  832. canRefuse = true;
  833. break;
  834. }
  835. }
  836. /*
  837. const std::string & CGVisitableOPH::getHoverText() const
  838. {
  839. int pom = -1;
  840. switch(ID)
  841. {
  842. case Obj::ARENA:
  843. pom = -1;
  844. break;
  845. case Obj::MERCENARY_CAMP:
  846. pom = 8;
  847. break;
  848. case Obj::MARLETTO_TOWER:
  849. pom = 7;
  850. break;
  851. case Obj::STAR_AXIS:
  852. pom = 11;
  853. break;
  854. case Obj::GARDEN_OF_REVELATION:
  855. pom = 4;
  856. break;
  857. case Obj::LEARNING_STONE:
  858. pom = 5;
  859. break;
  860. case Obj::TREE_OF_KNOWLEDGE:
  861. pom = 18;
  862. break;
  863. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  864. break;
  865. case Obj::SCHOOL_OF_MAGIC:
  866. pom = 9;
  867. break;
  868. case Obj::SCHOOL_OF_WAR:
  869. pom = 10;
  870. break;
  871. default:
  872. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  873. }
  874. hoverName = VLC->generaltexth->names[ID];
  875. if(pom >= 0)
  876. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  877. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  878. if(h)
  879. {
  880. hoverName += "\n\n";
  881. bool visited = vstd::contains (visitors, h->id);
  882. hoverName += visitedTxt (visited);
  883. }
  884. return hoverName;
  885. }
  886. */
  887. ///////////////////////////////////////////////////////////////////////////////////////////////////
  888. CGVisitableOPW::CGVisitableOPW()
  889. {
  890. visitMode = VISIT_ONCE;
  891. selectMode = SELECT_RANDOM;
  892. resetDuration = 7;
  893. }
  894. void CGVisitableOPW::initObj()
  895. {
  896. switch (ID)
  897. {
  898. case Obj::MYSTICAL_GARDEN:
  899. soundID = soundBase::experience;
  900. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  901. info.resize(2);
  902. info[0].reward.resources[Res::GEMS] = 5;
  903. info[1].reward.resources[Res::GOLD] = 500;
  904. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  905. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  906. break;
  907. case Obj::WINDMILL:
  908. soundID = soundBase::GENIE;
  909. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  910. // 3-6 of any resource but wood and gold
  911. // this is UGLY. TODO: find better way to describe this
  912. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  913. {
  914. for (int val = 3; val <=6; val++)
  915. {
  916. CVisitInfo visit;
  917. visit.reward.resources[resID] = val;
  918. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  919. info.push_back(visit);
  920. }
  921. }
  922. break;
  923. case Obj::WATER_WHEEL:
  924. soundID = soundBase::GENIE;
  925. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  926. info.resize(2);
  927. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  928. info[0].reward.resources[Res::GOLD] = 1000;
  929. info[1].reward.resources[Res::GOLD] = 500;
  930. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  931. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  932. break;
  933. }
  934. }
  935. ///////////////////////////////////////////////////////////////////////////////////////////////////
  936. void CGMagicSpring::initObj()
  937. {
  938. CVisitInfo visit; // TODO: "player above max mana" limiter
  939. visit.reward.manaPercentage = 200;
  940. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  941. info.push_back(visit); // two rewards, one for each entrance
  942. info.push_back(visit);
  943. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  944. soundID = soundBase::GENIE;
  945. }
  946. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  947. {
  948. std::vector <int3> visitableTiles;
  949. for(int y = 0; y < 6; y++)
  950. for (int x = 0; x < 8; x++) //starting from left
  951. if (appearance.isVisitableAt(x, y))
  952. visitableTiles.push_back (int3(x, y , 0));
  953. return visitableTiles;
  954. }
  955. int3 CGMagicSpring::getVisitableOffset() const
  956. {
  957. auto visitableTiles = getVisitableOffsets();
  958. if (visitableTiles.size() != info.size())
  959. {
  960. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  961. return int3(-1,-1,-1);
  962. }
  963. for (size_t i=0; i<visitableTiles.size(); i++)
  964. {
  965. if (info[i].numOfGrants == 0)
  966. return visitableTiles[i];
  967. }
  968. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  969. }
  970. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  971. {
  972. auto tiles = getVisitableOffsets();
  973. for (size_t i=0; i<tiles.size(); i++)
  974. {
  975. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  976. {
  977. return std::vector<ui32>(1, i);
  978. }
  979. }
  980. // hero is either not on visitable tile (should not happen) or tile is already used
  981. return std::vector<ui32>();
  982. }