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CSerializer.cpp 1.3 KB

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  1. /*
  2. * CSerializer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSerializer.h"
  12. #include "../entities/hero/CHero.h"
  13. #include "../gameState/CGameState.h"
  14. #include "../mapping/CMap.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CQuest.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. //must be instantiated in .cpp file for access to complete types of all member fields
  19. CSerializer::~CSerializer() = default;
  20. void CSerializer::addStdVecItems(CGameState *gs, GameLibrary *lib)
  21. {
  22. registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->getMap().objects,
  23. [](const CGObjectInstance &obj){ return obj.id; });
  24. registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->getMap().allHeroes,
  25. [](const CGHeroInstance &h){ return h.getHeroType()->getId(); });
  26. // registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->getMap().artInstances,
  27. // [](const CArtifactInstance &artInst){ return artInst.getId(); });
  28. // TODO
  29. // registerVectoredType<CQuest, si32>(&gs->getMap().quests,
  30. // [](const CQuest &q){ return q.qid; });
  31. smartVectorMembersSerialization = true;
  32. }
  33. VCMI_LIB_NAMESPACE_END