Graphics.cpp 18 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. using namespace boost::assign;
  18. using namespace CSDL_Ext;
  19. #ifdef min
  20. #undef min
  21. #endif
  22. #ifdef max
  23. #undef max
  24. #endif
  25. /*
  26. * Graphics.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. Graphics * graphics = NULL;
  35. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  36. {
  37. char buf[10];
  38. for (int i=from;i<to;i++)
  39. {
  40. SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
  41. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  42. }
  43. return ret;
  44. }
  45. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  46. {
  47. char buf[10];
  48. blueToPlayersAdv(hInfo,curh->tempOwner);
  49. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  50. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  51. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  52. drawPrimarySkill(curh, ret);
  53. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  54. {
  55. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  56. SDL_itoa((*i).second.second,buf,10);
  57. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  58. }
  59. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  60. SDL_itoa(curh->mana,buf,10);
  61. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  62. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  63. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  64. return ret;
  65. }
  66. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  67. {
  68. char buf[10];
  69. blueToPlayersAdv(tInfo,curh->tempOwner);
  70. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  71. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  72. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  73. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  74. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  75. if((pom=curh->hallLevel())>=0)
  76. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  77. SDL_itoa(curh->dailyIncome(),buf,10);
  78. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  79. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  80. {
  81. if(!i->second.second)
  82. continue;
  83. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  84. SDL_itoa((*i).second.second,buf,10);
  85. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  86. }
  87. //blit town icon
  88. pom = curh->subID*2;
  89. if (!curh->hasFort())
  90. pom += F_NUMBER*2;
  91. if(curh->builded >= MAX_BUILDING_PER_TURN)
  92. pom++;
  93. if(curh->garrisonHero)
  94. blitAt(graphics->heroInGarrison,158,87,ret);
  95. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  96. return ret;
  97. }
  98. void Graphics::loadPaletteAndColors()
  99. {
  100. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  101. playerColorPalette = new SDL_Color[256];
  102. neutralColor = new SDL_Color;
  103. playerColors = new SDL_Color[PLAYER_LIMIT];
  104. int startPoint = 24; //beginning byte; used to read
  105. for(int i=0; i<256; ++i)
  106. {
  107. SDL_Color col;
  108. col.r = pals[startPoint++];
  109. col.g = pals[startPoint++];
  110. col.b = pals[startPoint++];
  111. col.unused = pals[startPoint++];
  112. playerColorPalette[i] = col;
  113. }
  114. neutralColorPalette = new SDL_Color[32];
  115. std::ifstream ncp;
  116. ncp.open("config/NEUTRAL.PAL", std::ios::binary);
  117. for(int i=0; i<32; ++i)
  118. {
  119. ncp.read((char*)&neutralColorPalette[i].r,1);
  120. ncp.read((char*)&neutralColorPalette[i].g,1);
  121. ncp.read((char*)&neutralColorPalette[i].b,1);
  122. ncp.read((char*)&neutralColorPalette[i].unused,1);
  123. }
  124. //colors initialization
  125. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  126. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  127. for(int i=0;i<8;i++)
  128. {
  129. playerColors[i].r = kolory[i].x;
  130. playerColors[i].g = kolory[i].y;
  131. playerColors[i].b = kolory[i].z;
  132. playerColors[i].unused = 0;
  133. }
  134. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  135. std::ifstream bback("config/mageBg.txt");
  136. while(!bback.eof())
  137. {
  138. bback >> pals;
  139. guildBgs.push_back(pals);
  140. }
  141. bback.close();
  142. }
  143. void Graphics::initializeBattleGraphics()
  144. {
  145. std::ifstream bback("config/battleBack.txt");
  146. battleBacks.resize(26);
  147. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  148. {
  149. int am;
  150. bback>>am;
  151. battleBacks[i].resize(am);
  152. for(int f=0; f<am; ++f)
  153. {
  154. bback>>battleBacks[i][f];
  155. }
  156. }
  157. //initializing battle hero animation
  158. std::ifstream bher("config/battleHeroes.txt");
  159. int numberofh;
  160. bher>>numberofh;
  161. battleHeroes.resize(numberofh);
  162. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  163. {
  164. bher>>battleHeroes[i];
  165. }
  166. //initialization of AC->def name mapping
  167. std::ifstream acd;
  168. acd.open("config/AC_desc.txt", std::ios::binary);
  169. if(!acd.is_open())
  170. {
  171. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  172. }
  173. else
  174. {
  175. std::string buf;
  176. acd>>buf;
  177. int ACid, numberOfDefs;
  178. while(true)
  179. {
  180. std::vector< std::string > toAdd;
  181. acd>>ACid;
  182. if(ACid == -1)
  183. break;
  184. acd>>numberOfDefs;
  185. for(int g=0; g<numberOfDefs; ++g)
  186. {
  187. acd>>buf;
  188. toAdd.push_back(buf);
  189. }
  190. battleACToDef[ACid] = toAdd;
  191. }
  192. }
  193. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  194. }
  195. Graphics::Graphics()
  196. {
  197. slotsPos.push_back(std::pair<int,int>(44,82));
  198. slotsPos.push_back(std::pair<int,int>(80,82));
  199. slotsPos.push_back(std::pair<int,int>(116,82));
  200. slotsPos.push_back(std::pair<int,int>(26,131));
  201. slotsPos.push_back(std::pair<int,int>(62,131));
  202. slotsPos.push_back(std::pair<int,int>(98,131));
  203. slotsPos.push_back(std::pair<int,int>(134,131));
  204. CDefHandler *smi, *smi2;
  205. std::vector<Task> tasks; //preparing list of graphics to load
  206. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  207. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  208. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  209. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  210. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  211. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  212. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  213. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  214. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  215. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  216. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  217. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  218. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  219. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  220. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  221. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  222. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  223. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  224. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  225. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  226. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  227. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  228. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  229. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  230. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  231. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  232. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  233. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  234. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  235. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  236. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  237. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  238. std::ifstream ifs("config/cr_bgs.txt");
  239. int id;
  240. std::string name;
  241. while(!ifs.eof())
  242. {
  243. ifs >> id >> name;
  244. tasks += GET_SURFACE(backgrounds[id],name);
  245. name.replace(0,5,"TPCAS");
  246. tasks += GET_SURFACE(backgroundsm[id],name);
  247. }
  248. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  249. th.run();
  250. //handling 32x32px imgs
  251. smi->notFreeImgs = true;
  252. for (size_t i=0; i<smi->ourImages.size(); ++i)
  253. {
  254. smallImgs[i-2] = smi->ourImages[i].bitmap;
  255. }
  256. delete smi;
  257. smi2->notFreeImgs = true;
  258. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  259. {
  260. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  261. }
  262. delete smi2;
  263. }
  264. void Graphics::loadHeroPortraits()
  265. {
  266. std::ifstream of("config/portrety.txt");
  267. int numberOfPortraits;
  268. of>>numberOfPortraits;
  269. for (int j=0; j<numberOfPortraits; j++)
  270. {
  271. int ID;
  272. of>>ID;
  273. std::string path;
  274. of>>path;
  275. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  276. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  277. {
  278. if(path[ff]=='S')
  279. {
  280. path[ff]='L';
  281. break;
  282. }
  283. }
  284. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  285. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  286. }
  287. of.close();
  288. }
  289. void Graphics::loadHeroAnims()
  290. {
  291. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  292. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  293. std::make_pair(2,14), std::make_pair(3,15);
  294. for(size_t i=0; i<F_NUMBER * 2; ++i)
  295. {
  296. std::ostringstream nm;
  297. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  298. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  299. std::string name = nm.str();
  300. }
  301. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  302. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  303. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  304. }
  305. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  306. {
  307. CDefEssential *anim = CDefHandler::giveDefEss(name);
  308. (this->*dst).push_back(anim);
  309. int pom = 0; //how many groups has been rotated
  310. for(int o=7; pom<6; ++o)
  311. {
  312. for(int p=0;p<6;p++)
  313. {
  314. if(anim->ourImages[o].groupNumber == rotations[p].first)
  315. {
  316. for(int e=0; e<8; ++e)
  317. {
  318. Cimage nci;
  319. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  320. nci.groupNumber = rotations[p].second;
  321. nci.imName = std::string();
  322. anim->ourImages.push_back(nci);
  323. if(pom>2) //we need only one frame for groups 13/14/15
  324. break;
  325. }
  326. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  327. o+=8;
  328. else //there is only one frame of 1/2/3
  329. o+=1;
  330. ++pom;
  331. if(p==2 && pom<4) //group1 starts at index 1
  332. o = 1;
  333. }
  334. }
  335. }
  336. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  337. {
  338. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  339. }
  340. }
  341. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  342. {
  343. for(int i=0;i<8;i++)
  344. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  345. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  346. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  347. for(int q=0; q<8; ++q)
  348. {
  349. for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  350. {
  351. for(size_t p=0;p<rotations.size();p++)
  352. {
  353. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  354. {
  355. for(int e=0; e<8; ++e)
  356. {
  357. Cimage nci;
  358. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  359. nci.groupNumber = rotations[p].second;
  360. nci.imName = std::string();
  361. (this->*pr.first)[q]->ourImages.push_back(nci);
  362. }
  363. o+=8;
  364. }
  365. }
  366. }
  367. if (mode)
  368. {
  369. for(size_t o=0; o<flags4[q]->ourImages.size(); ++o)
  370. {
  371. if(flags4[q]->ourImages[o].groupNumber==1)
  372. {
  373. for(int e=0; e<8; ++e)
  374. {
  375. Cimage nci;
  376. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  377. nci.groupNumber = 13;
  378. nci.imName = std::string();
  379. flags4[q]->ourImages.push_back(nci);
  380. }
  381. o+=8;
  382. }
  383. if(flags4[q]->ourImages[o].groupNumber==2)
  384. {
  385. for(int e=0; e<8; ++e)
  386. {
  387. Cimage nci;
  388. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  389. nci.groupNumber = 14;
  390. nci.imName = std::string();
  391. flags4[q]->ourImages.push_back(nci);
  392. }
  393. o+=8;
  394. }
  395. if(flags4[q]->ourImages[o].groupNumber==3)
  396. {
  397. for(int e=0; e<8; ++e)
  398. {
  399. Cimage nci;
  400. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  401. nci.groupNumber = 15;
  402. nci.imName = std::string();
  403. flags4[q]->ourImages.push_back(nci);
  404. }
  405. o+=8;
  406. }
  407. }
  408. }
  409. for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  410. {
  411. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  412. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  413. );
  414. }
  415. }
  416. }
  417. void Graphics::loadHeroFlags()
  418. {
  419. using namespace boost::assign;
  420. timeHandler th;
  421. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  422. pr[0].first = &Graphics::flags1;
  423. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  424. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  425. pr[1].first = &Graphics::flags2;
  426. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  427. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  428. pr[2].first = &Graphics::flags3;
  429. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  430. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  431. pr[3].first = &Graphics::flags4;
  432. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  433. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  434. boost::thread_group grupa;
  435. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  436. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  437. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  438. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  439. grupa.join_all();
  440. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  441. }
  442. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  443. {
  444. if (ID==-1)
  445. return smallIcons->ourImages[0].bitmap;
  446. else if (ID==-2)
  447. return smallIcons->ourImages[1].bitmap;
  448. else if (ID==-3)
  449. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  450. else if (ID>F_NUMBER || ID<-3)
  451. #ifndef __GNUC__
  452. throw new std::exception("Invalid ID");
  453. #else
  454. throw new std::exception();
  455. #endif
  456. else
  457. {
  458. int pom = 3;
  459. if(!fort)
  460. pom+=F_NUMBER*2;
  461. pom += ID*2;
  462. if (!builded)
  463. pom--;
  464. return smallIcons->ourImages[pom].bitmap;
  465. }
  466. }
  467. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  468. {
  469. if(player==1) //it is actually blue...
  470. return;
  471. if(sur->format->BitsPerPixel == 8)
  472. {
  473. SDL_Color *palette = NULL;
  474. if(player < PLAYER_LIMIT)
  475. {
  476. palette = playerColorPalette + 32*player;
  477. }
  478. else if(player == 255)
  479. {
  480. palette = neutralColorPalette;
  481. }
  482. else
  483. {
  484. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  485. return;
  486. }
  487. for(int i=0; i<32; ++i)
  488. {
  489. sur->format->palette->colors[224+i] = palette[i];
  490. }
  491. }
  492. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  493. {
  494. for(int y=0; y<sur->h; ++y)
  495. {
  496. for(int x=0; x<sur->w; ++x)
  497. {
  498. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  499. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  500. {
  501. if(cp[2]>cp[1] && cp[2]>cp[0])
  502. {
  503. std::vector<long long int> sort1;
  504. sort1.push_back(cp[0]);
  505. sort1.push_back(cp[1]);
  506. sort1.push_back(cp[2]);
  507. std::vector< std::pair<long long int, Uint8*> > sort2;
  508. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  509. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  510. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  511. std::sort(sort1.begin(), sort1.end());
  512. if(sort2[0].first>sort2[1].first)
  513. std::swap(sort2[0], sort2[1]);
  514. if(sort2[1].first>sort2[2].first)
  515. std::swap(sort2[1], sort2[2]);
  516. if(sort2[0].first>sort2[1].first)
  517. std::swap(sort2[0], sort2[1]);
  518. for(int hh=0; hh<3; ++hh)
  519. {
  520. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  521. }
  522. }
  523. }
  524. else
  525. {
  526. if(
  527. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  528. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  529. )
  530. {
  531. std::vector<long long int> sort1;
  532. sort1.push_back(cp[2]);
  533. sort1.push_back(cp[1]);
  534. sort1.push_back(cp[0]);
  535. std::vector< std::pair<long long int, Uint8*> > sort2;
  536. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  537. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  538. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  539. std::sort(sort1.begin(), sort1.end());
  540. if(sort2[0].first>sort2[1].first)
  541. std::swap(sort2[0], sort2[1]);
  542. if(sort2[1].first>sort2[2].first)
  543. std::swap(sort2[1], sort2[2]);
  544. if(sort2[0].first>sort2[1].first)
  545. std::swap(sort2[0], sort2[1]);
  546. for(int hh=0; hh<3; ++hh)
  547. {
  548. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  549. }
  550. }
  551. }
  552. }
  553. }
  554. }
  555. }