CModHandler.cpp 38 KB

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  1. /*
  2. * CModHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CModHandler.h"
  12. #include "mapObjects/CObjectClassesHandler.h"
  13. #include "filesystem/FileStream.h"
  14. #include "filesystem/AdapterLoaders.h"
  15. #include "filesystem/CFilesystemLoader.h"
  16. #include "CCreatureHandler.h"
  17. #include "CArtHandler.h"
  18. #include "CTownHandler.h"
  19. #include "CHeroHandler.h"
  20. #include "mapObjects/CObjectHandler.h"
  21. #include "StringConstants.h"
  22. #include "CStopWatch.h"
  23. #include "IHandlerBase.h"
  24. #include "spells/CSpellHandler.h"
  25. #include "CSkillHandler.h"
  26. #include "ScriptHandler.h"
  27. #include "BattleFieldHandler.h"
  28. #include "ObstacleHandler.h"
  29. #include <vstd/StringUtils.h>
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. CIdentifierStorage::CIdentifierStorage():
  32. state(LOADING)
  33. {
  34. }
  35. CIdentifierStorage::~CIdentifierStorage()
  36. {
  37. }
  38. void CIdentifierStorage::checkIdentifier(std::string & ID)
  39. {
  40. if (boost::algorithm::ends_with(ID, "."))
  41. logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
  42. else
  43. {
  44. size_t pos = 0;
  45. do
  46. {
  47. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  48. {
  49. logMod->warn("Warning: identifier %s is not in camelCase!", ID);
  50. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  51. }
  52. pos = ID.find('.', pos);
  53. }
  54. while(pos++ != std::string::npos);
  55. }
  56. }
  57. CIdentifierStorage::ObjectCallback::ObjectCallback(
  58. std::string localScope, std::string remoteScope, std::string type,
  59. std::string name, const std::function<void(si32)> & callback,
  60. bool optional):
  61. localScope(localScope),
  62. remoteScope(remoteScope),
  63. type(type),
  64. name(name),
  65. callback(callback),
  66. optional(optional)
  67. {}
  68. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  69. {
  70. checkIdentifier(callback.type);
  71. checkIdentifier(callback.name);
  72. assert(!callback.localScope.empty());
  73. if (state != FINISHED) // enqueue request if loading is still in progress
  74. scheduledRequests.push_back(callback);
  75. else // execute immediately for "late" requests
  76. resolveIdentifier(callback);
  77. }
  78. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  79. {
  80. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  81. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
  82. }
  83. void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
  84. {
  85. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  86. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  87. requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
  88. }
  89. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  90. {
  91. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  92. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
  93. }
  94. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  95. {
  96. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  97. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  98. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
  99. }
  100. void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  101. {
  102. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  103. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
  104. }
  105. void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  106. {
  107. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  108. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
  109. }
  110. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
  111. {
  112. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  113. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  114. if (idList.size() == 1)
  115. return idList.front().id;
  116. if (!silent)
  117. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
  118. return boost::optional<si32>();
  119. }
  120. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
  121. {
  122. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  123. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  124. if (idList.size() == 1)
  125. return idList.front().id;
  126. if (!silent)
  127. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
  128. return boost::optional<si32>();
  129. }
  130. boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
  131. {
  132. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  133. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  134. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  135. if (idList.size() == 1)
  136. return idList.front().id;
  137. if (!silent)
  138. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
  139. return boost::optional<si32>();
  140. }
  141. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string fullName, bool silent)
  142. {
  143. auto pair = vstd::splitStringToPair(fullName, ':'); // remoteScope:<type.name>
  144. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  145. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  146. if (idList.size() == 1)
  147. return idList.front().id;
  148. if (!silent)
  149. logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
  150. return boost::optional<si32>();
  151. }
  152. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  153. {
  154. ObjectData data;
  155. data.scope = scope;
  156. data.id = identifier;
  157. std::string fullID = type + '.' + name;
  158. checkIdentifier(fullID);
  159. std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
  160. if(!vstd::containsMapping(registeredObjects, mapping))
  161. {
  162. logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
  163. registeredObjects.insert(mapping);
  164. }
  165. }
  166. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
  167. {
  168. std::set<std::string> allowedScopes;
  169. bool isValidScope = true;
  170. // called have not specified destination mod explicitly
  171. if (request.remoteScope.empty())
  172. {
  173. // special scope that should have access to all in-game objects
  174. if (request.localScope == CModHandler::scopeGame())
  175. {
  176. for (auto const & modName : VLC->modh->getActiveMods())
  177. allowedScopes.insert(modName);
  178. }
  179. // normally ID's from all required mods, own mod and virtual built-in mod are allowed
  180. else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
  181. {
  182. allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
  183. if(!isValidScope)
  184. return std::vector<ObjectData>();
  185. allowedScopes.insert(request.localScope);
  186. }
  187. // all mods can access built-in mod
  188. allowedScopes.insert(CModHandler::scopeBuiltin());
  189. }
  190. else
  191. {
  192. //if destination mod was specified explicitly, restrict lookup to this mod
  193. if(request.remoteScope == CModHandler::scopeBuiltin() )
  194. {
  195. //built-in mod is an implicit dependency for all mods, allow access into it
  196. allowedScopes.insert(request.remoteScope);
  197. }
  198. else if ( request.localScope == CModHandler::scopeGame() )
  199. {
  200. // allow access, this is special scope that should have access to all in-game objects
  201. allowedScopes.insert(request.remoteScope);
  202. }
  203. else if(request.remoteScope == request.localScope )
  204. {
  205. // allow self-access
  206. allowedScopes.insert(request.remoteScope);
  207. }
  208. else
  209. {
  210. // allow access only if mod is in our dependencies
  211. auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
  212. if(!isValidScope)
  213. return std::vector<ObjectData>();
  214. if(myDeps.count(request.remoteScope))
  215. allowedScopes.insert(request.remoteScope);
  216. }
  217. }
  218. std::string fullID = request.type + '.' + request.name;
  219. auto entries = registeredObjects.equal_range(fullID);
  220. if (entries.first != entries.second)
  221. {
  222. std::vector<ObjectData> locatedIDs;
  223. for (auto it = entries.first; it != entries.second; it++)
  224. {
  225. if (vstd::contains(allowedScopes, it->second.scope))
  226. {
  227. locatedIDs.push_back(it->second);
  228. }
  229. }
  230. return locatedIDs;
  231. }
  232. return std::vector<ObjectData>();
  233. }
  234. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  235. {
  236. auto identifiers = getPossibleIdentifiers(request);
  237. if (identifiers.size() == 1) // normally resolved ID
  238. {
  239. request.callback(identifiers.front().id);
  240. return true;
  241. }
  242. if (request.optional && identifiers.empty()) // failed to resolve optinal ID
  243. {
  244. return true;
  245. }
  246. // error found. Try to generate some debug info
  247. if (identifiers.size() == 0)
  248. logMod->error("Unknown identifier!");
  249. else
  250. logMod->error("Ambiguous identifier request!");
  251. logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
  252. for (auto id : identifiers)
  253. {
  254. logMod->error("\tID is available in mod %s", id.scope);
  255. }
  256. return false;
  257. }
  258. void CIdentifierStorage::finalize()
  259. {
  260. state = FINALIZING;
  261. bool errorsFound = false;
  262. while ( !scheduledRequests.empty() )
  263. {
  264. // Use local copy since new requests may appear during resolving, invalidating any iterators
  265. auto request = scheduledRequests.back();
  266. scheduledRequests.pop_back();
  267. if (!resolveIdentifier(request))
  268. errorsFound = true;
  269. }
  270. if (errorsFound)
  271. {
  272. for(auto object : registeredObjects)
  273. {
  274. logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
  275. }
  276. logMod->error("All known identifiers were dumped into log file");
  277. }
  278. assert(errorsFound == false);
  279. state = FINISHED;
  280. }
  281. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  282. handler(handler),
  283. objectName(objectName),
  284. originalData(handler->loadLegacyData((size_t)VLC->modh->settings.data["textData"][objectName].Float()))
  285. {
  286. for(auto & node : originalData)
  287. {
  288. node.setMeta(CModHandler::scopeBuiltin());
  289. }
  290. }
  291. bool ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
  292. {
  293. bool result;
  294. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  295. data.setMeta(modName);
  296. ModInfo & modInfo = modData[modName];
  297. for(auto entry : data.Struct())
  298. {
  299. size_t colon = entry.first.find(':');
  300. if (colon == std::string::npos)
  301. {
  302. // normal object, local to this mod
  303. modInfo.modData[entry.first].swap(entry.second);
  304. }
  305. else
  306. {
  307. std::string remoteName = entry.first.substr(0, colon);
  308. std::string objectName = entry.first.substr(colon + 1);
  309. // patching this mod? Send warning and continue - this situation can be handled normally
  310. if (remoteName == modName)
  311. logMod->warn("Redundant namespace definition for %s", objectName);
  312. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  313. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  314. JsonUtils::merge(remoteConf, entry.second);
  315. }
  316. }
  317. return result;
  318. }
  319. bool ContentTypeHandler::loadMod(std::string modName, bool validate)
  320. {
  321. ModInfo & modInfo = modData[modName];
  322. bool result = true;
  323. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  324. handler->beforeValidate(data);
  325. if (validate)
  326. result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
  327. };
  328. // apply patches
  329. if (!modInfo.patches.isNull())
  330. JsonUtils::merge(modInfo.modData, modInfo.patches);
  331. for(auto & entry : modInfo.modData.Struct())
  332. {
  333. const std::string & name = entry.first;
  334. JsonNode & data = entry.second;
  335. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  336. {
  337. // try to add H3 object data
  338. size_t index = static_cast<size_t>(data["index"].Float());
  339. if(originalData.size() > index)
  340. {
  341. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  342. JsonUtils::merge(originalData[index], data);
  343. std::swap(originalData[index], data);
  344. originalData[index].clear(); // do not use same data twice (same ID)
  345. }
  346. else
  347. {
  348. logMod->warn("no original data in loadMod(%s) at index %d", name, index);
  349. }
  350. performValidate(data, name);
  351. handler->loadObject(modName, name, data, index);
  352. }
  353. else
  354. {
  355. // normal new object
  356. logMod->trace("no index in loadMod(%s)", name);
  357. performValidate(data,name);
  358. handler->loadObject(modName, name, data);
  359. }
  360. }
  361. return result;
  362. }
  363. void ContentTypeHandler::loadCustom()
  364. {
  365. handler->loadCustom();
  366. }
  367. void ContentTypeHandler::afterLoadFinalization()
  368. {
  369. handler->afterLoadFinalization();
  370. }
  371. CContentHandler::CContentHandler()
  372. {
  373. }
  374. void CContentHandler::init()
  375. {
  376. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  377. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  378. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  379. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  380. handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
  381. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  382. handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
  383. handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
  384. handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
  385. #if SCRIPTING_ENABLED
  386. handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
  387. #endif
  388. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
  389. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
  390. //TODO: any other types of moddables?
  391. }
  392. bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
  393. {
  394. bool result = true;
  395. for(auto & handler : handlers)
  396. {
  397. result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
  398. }
  399. return result;
  400. }
  401. bool CContentHandler::loadMod(std::string modName, bool validate)
  402. {
  403. bool result = true;
  404. for(auto & handler : handlers)
  405. {
  406. result &= handler.second.loadMod(modName, validate);
  407. }
  408. return result;
  409. }
  410. void CContentHandler::loadCustom()
  411. {
  412. for(auto & handler : handlers)
  413. {
  414. handler.second.loadCustom();
  415. }
  416. }
  417. void CContentHandler::afterLoadFinalization()
  418. {
  419. for(auto & handler : handlers)
  420. {
  421. handler.second.afterLoadFinalization();
  422. }
  423. }
  424. void CContentHandler::preloadData(CModInfo & mod)
  425. {
  426. bool validate = (mod.validation != CModInfo::PASSED);
  427. // print message in format [<8-symbols checksum>] <modname>
  428. logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
  429. if (validate && mod.identifier != CModHandler::scopeBuiltin())
  430. {
  431. if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
  432. mod.validation = CModInfo::FAILED;
  433. }
  434. if (!preloadModData(mod.identifier, mod.config, validate))
  435. mod.validation = CModInfo::FAILED;
  436. }
  437. void CContentHandler::load(CModInfo & mod)
  438. {
  439. bool validate = (mod.validation != CModInfo::PASSED);
  440. if (!loadMod(mod.identifier, validate))
  441. mod.validation = CModInfo::FAILED;
  442. if (validate)
  443. {
  444. if (mod.validation != CModInfo::FAILED)
  445. logMod->info("\t\t[DONE] %s", mod.name);
  446. else
  447. logMod->error("\t\t[FAIL] %s", mod.name);
  448. }
  449. else
  450. logMod->info("\t\t[SKIP] %s", mod.name);
  451. }
  452. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  453. {
  454. return handlers.at(name);
  455. }
  456. static JsonNode loadModSettings(std::string path)
  457. {
  458. if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
  459. {
  460. return JsonNode(ResourceID(path, EResType::TEXT));
  461. }
  462. // Probably new install. Create initial configuration
  463. CResourceHandler::get("local")->createResource(path);
  464. return JsonNode();
  465. }
  466. JsonNode addMeta(JsonNode config, std::string meta)
  467. {
  468. config.setMeta(meta);
  469. return config;
  470. }
  471. CModInfo::Version CModInfo::Version::GameVersion()
  472. {
  473. return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
  474. }
  475. CModInfo::Version CModInfo::Version::fromString(std::string from)
  476. {
  477. int major = 0, minor = 0, patch = 0;
  478. try
  479. {
  480. auto pointPos = from.find('.');
  481. major = std::stoi(from.substr(0, pointPos));
  482. if(pointPos != std::string::npos)
  483. {
  484. from = from.substr(pointPos + 1);
  485. pointPos = from.find('.');
  486. minor = std::stoi(from.substr(0, pointPos));
  487. if(pointPos != std::string::npos)
  488. patch = std::stoi(from.substr(pointPos + 1));
  489. }
  490. }
  491. catch(const std::invalid_argument & e)
  492. {
  493. return Version();
  494. }
  495. return Version(major, minor, patch);
  496. }
  497. std::string CModInfo::Version::toString() const
  498. {
  499. return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
  500. }
  501. bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
  502. {
  503. return (major == other.major &&
  504. (!checkMinor || minor >= other.minor) &&
  505. (!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
  506. }
  507. bool CModInfo::Version::isNull() const
  508. {
  509. return major == 0 && minor == 0 && patch == 0;
  510. }
  511. CModInfo::CModInfo():
  512. checksum(0),
  513. enabled(false),
  514. validation(PENDING)
  515. {
  516. }
  517. CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
  518. identifier(identifier),
  519. name(config["name"].String()),
  520. description(config["description"].String()),
  521. dependencies(config["depends"].convertTo<std::set<std::string> >()),
  522. conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
  523. checksum(0),
  524. enabled(false),
  525. validation(PENDING),
  526. config(addMeta(config, identifier))
  527. {
  528. version = Version::fromString(config["version"].String());
  529. if(!config["compatibility"].isNull())
  530. {
  531. vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
  532. vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
  533. }
  534. loadLocalData(local);
  535. }
  536. JsonNode CModInfo::saveLocalData() const
  537. {
  538. std::ostringstream stream;
  539. stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
  540. JsonNode conf;
  541. conf["active"].Bool() = enabled;
  542. conf["validated"].Bool() = validation != FAILED;
  543. conf["checksum"].String() = stream.str();
  544. return conf;
  545. }
  546. std::string CModInfo::getModDir(std::string name)
  547. {
  548. return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
  549. }
  550. std::string CModInfo::getModFile(std::string name)
  551. {
  552. return getModDir(name) + "/mod.json";
  553. }
  554. void CModInfo::updateChecksum(ui32 newChecksum)
  555. {
  556. // comment-out next line to force validation of all mods ignoring checksum
  557. if (newChecksum != checksum)
  558. {
  559. checksum = newChecksum;
  560. validation = PENDING;
  561. }
  562. }
  563. void CModInfo::loadLocalData(const JsonNode & data)
  564. {
  565. bool validated = false;
  566. enabled = true;
  567. checksum = 0;
  568. if (data.getType() == JsonNode::JsonType::DATA_BOOL)
  569. {
  570. enabled = data.Bool();
  571. }
  572. if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
  573. {
  574. enabled = data["active"].Bool();
  575. validated = data["validated"].Bool();
  576. checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
  577. }
  578. //check compatibility
  579. bool wasEnabled = enabled;
  580. enabled = enabled && (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
  581. enabled = enabled && (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
  582. if(wasEnabled && !enabled)
  583. logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
  584. if (enabled)
  585. validation = validated ? PASSED : PENDING;
  586. else
  587. validation = validated ? PASSED : FAILED;
  588. }
  589. CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
  590. {
  591. modules.COMMANDERS = false;
  592. modules.STACK_ARTIFACT = false;
  593. modules.STACK_EXP = false;
  594. modules.MITHRIL = false;
  595. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  596. {
  597. identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
  598. }
  599. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  600. {
  601. identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
  602. identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
  603. }
  604. }
  605. CModHandler::~CModHandler()
  606. {
  607. }
  608. void CModHandler::loadConfigFromFile (std::string name)
  609. {
  610. std::string paths;
  611. for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
  612. {
  613. paths += p.string() + ", ";
  614. }
  615. paths = paths.substr(0, paths.size() - 2);
  616. logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
  617. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  618. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  619. settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer());
  620. logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
  621. settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer());
  622. logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
  623. settings.CREEP_SIZE = static_cast<int>(hardcodedFeatures["CREEP_SIZE"].Integer());
  624. logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
  625. settings.WEEKLY_GROWTH = static_cast<int>(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer());
  626. logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
  627. settings.NEUTRAL_STACK_EXP = static_cast<int>(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer());
  628. logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
  629. settings.MAX_BUILDING_PER_TURN = static_cast<int>(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer());
  630. logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
  631. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  632. logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
  633. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  634. logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
  635. settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
  636. logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
  637. settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
  638. logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
  639. settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
  640. logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
  641. const JsonNode & gameModules = settings.data["modules"];
  642. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  643. logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
  644. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  645. logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
  646. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  647. logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
  648. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  649. logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
  650. }
  651. // currentList is passed by value to get current list of depending mods
  652. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  653. {
  654. const CModInfo & mod = allMods.at(modID);
  655. // Mod already present? We found a loop
  656. if (vstd::contains(currentList, modID))
  657. {
  658. logMod->error("Error: Circular dependency detected! Printing dependency list:");
  659. logMod->error("\t%s -> ", mod.name);
  660. return true;
  661. }
  662. currentList.insert(modID);
  663. // recursively check every dependency of this mod
  664. for(const TModID & dependency : mod.dependencies)
  665. {
  666. if (hasCircularDependency(dependency, currentList))
  667. {
  668. logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
  669. return true;
  670. }
  671. }
  672. return false;
  673. }
  674. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  675. {
  676. for(const TModID & id : input)
  677. {
  678. const CModInfo & mod = allMods.at(id);
  679. for(const TModID & dep : mod.dependencies)
  680. {
  681. if(!vstd::contains(input, dep))
  682. {
  683. logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
  684. return false;
  685. }
  686. }
  687. for(const TModID & conflicting : mod.conflicts)
  688. {
  689. if(vstd::contains(input, conflicting))
  690. {
  691. logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
  692. return false;
  693. }
  694. }
  695. if(hasCircularDependency(id))
  696. return false;
  697. }
  698. return true;
  699. }
  700. // Returned vector affects the resource loaders call order (see CFilesystemList::load).
  701. // The loaders call order matters when dependent mod overrides resources in its dependencies.
  702. std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
  703. {
  704. // Topological sort algorithm.
  705. // TODO: Investigate possible ways to improve performance.
  706. boost::range::sort(modsToResolve); // Sort mods per name
  707. std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
  708. sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
  709. std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
  710. // Mod is resolved if it has not dependencies or all its dependencies are already resolved
  711. auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
  712. {
  713. if(mod.dependencies.size() > resolvedModIDs.size())
  714. return CModInfo::PENDING;
  715. for(const TModID & dependency : mod.dependencies)
  716. {
  717. if(!vstd::contains(resolvedModIDs, dependency))
  718. return CModInfo::PENDING;
  719. }
  720. return CModInfo::PASSED;
  721. };
  722. while(true)
  723. {
  724. std::set <TModID> resolvedOnCurrentTreeLevel;
  725. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  726. {
  727. if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
  728. {
  729. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
  730. sortedValidMods.push_back(*it);
  731. it = modsToResolve.erase(it);
  732. continue;
  733. }
  734. it++;
  735. }
  736. if(resolvedOnCurrentTreeLevel.size())
  737. {
  738. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  739. continue;
  740. }
  741. // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
  742. break;
  743. }
  744. // Left mods have unresolved dependencies, output all to log.
  745. for(const auto & brokenModID : modsToResolve)
  746. {
  747. const CModInfo & brokenMod = allMods.at(brokenModID);
  748. for(const TModID & dependency : brokenMod.dependencies)
  749. {
  750. if(!vstd::contains(resolvedModIDs, dependency))
  751. logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
  752. }
  753. }
  754. return sortedValidMods;
  755. }
  756. std::vector<std::string> CModHandler::getModList(std::string path)
  757. {
  758. std::string modDir = boost::to_upper_copy(path + "MODS/");
  759. size_t depth = boost::range::count(modDir, '/');
  760. auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
  761. {
  762. if (id.getType() != EResType::DIRECTORY)
  763. return false;
  764. if (!boost::algorithm::starts_with(id.getName(), modDir))
  765. return false;
  766. if (boost::range::count(id.getName(), '/') != depth )
  767. return false;
  768. return true;
  769. });
  770. //storage for found mods
  771. std::vector<std::string> foundMods;
  772. for (auto & entry : list)
  773. {
  774. std::string name = entry.getName();
  775. name.erase(0, modDir.size()); //Remove path prefix
  776. if (!name.empty())
  777. foundMods.push_back(name);
  778. }
  779. return foundMods;
  780. }
  781. bool CModHandler::isScopeReserved(const TModID & scope)
  782. {
  783. static const std::array<TModID, 3> reservedScopes = {
  784. "core", "map", "game"
  785. };
  786. return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
  787. }
  788. const TModID & CModHandler::scopeBuiltin()
  789. {
  790. static const TModID scope = "core";
  791. return scope;
  792. }
  793. const TModID & CModHandler::scopeGame()
  794. {
  795. static const TModID scope = "game";
  796. return scope;
  797. }
  798. const TModID & CModHandler::scopeMap()
  799. {
  800. //TODO: implement accessing map dependencies for both H3 and VCMI maps
  801. // for now, allow access to any identifiers
  802. static const TModID scope = "game";
  803. return scope;
  804. }
  805. void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods)
  806. {
  807. for(std::string modName : getModList(path))
  808. loadOneMod(modName, parent, modSettings, enableMods);
  809. }
  810. void CModHandler::loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods)
  811. {
  812. boost::to_lower(modName);
  813. std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
  814. if ( isScopeReserved(modFullName))
  815. {
  816. logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
  817. return;
  818. }
  819. if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
  820. {
  821. CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
  822. if (!parent.empty()) // this is submod, add parent to dependencies
  823. mod.dependencies.insert(parent);
  824. allMods[modFullName] = mod;
  825. if (mod.enabled && enableMods)
  826. activeMods.push_back(modFullName);
  827. loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled);
  828. }
  829. }
  830. void CModHandler::loadMods(bool onlyEssential)
  831. {
  832. JsonNode modConfig;
  833. if(onlyEssential)
  834. {
  835. loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
  836. }
  837. else
  838. {
  839. modConfig = loadModSettings("config/modSettings.json");
  840. loadMods("", "", modConfig["activeMods"], true);
  841. }
  842. coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
  843. coreMod.name = "Original game files";
  844. }
  845. std::vector<std::string> CModHandler::getAllMods()
  846. {
  847. std::vector<std::string> modlist;
  848. for (auto & entry : allMods)
  849. modlist.push_back(entry.first);
  850. return modlist;
  851. }
  852. std::vector<std::string> CModHandler::getActiveMods()
  853. {
  854. return activeMods;
  855. }
  856. static JsonNode genDefaultFS()
  857. {
  858. // default FS config for mods: directory "Content" that acts as H3 root directory
  859. JsonNode defaultFS;
  860. defaultFS[""].Vector().resize(2);
  861. defaultFS[""].Vector()[0]["type"].String() = "zip";
  862. defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
  863. defaultFS[""].Vector()[1]["type"].String() = "dir";
  864. defaultFS[""].Vector()[1]["path"].String() = "/Content";
  865. return defaultFS;
  866. }
  867. static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
  868. {
  869. static const JsonNode defaultFS = genDefaultFS();
  870. if (!conf["filesystem"].isNull())
  871. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
  872. else
  873. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
  874. }
  875. static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
  876. {
  877. boost::crc_32_type modChecksum;
  878. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  879. modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  880. // second - add mod.json into checksum because filesystem does not contains this file
  881. // FIXME: remove workaround for core mod
  882. if (modName != CModHandler::scopeBuiltin())
  883. {
  884. ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
  885. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  886. modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
  887. }
  888. // third - add all detected text files from this mod into checksum
  889. auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
  890. {
  891. return resID.getType() == EResType::TEXT &&
  892. ( boost::starts_with(resID.getName(), "DATA") ||
  893. boost::starts_with(resID.getName(), "CONFIG"));
  894. });
  895. for (const ResourceID & file : files)
  896. {
  897. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  898. modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  899. }
  900. return modChecksum.checksum();
  901. }
  902. void CModHandler::loadModFilesystems()
  903. {
  904. activeMods = validateAndSortDependencies(activeMods);
  905. coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
  906. for(std::string & modName : activeMods)
  907. {
  908. CModInfo & mod = allMods[modName];
  909. CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
  910. }
  911. }
  912. std::set<TModID> CModHandler::getModDependencies(TModID modId, bool & isModFound)
  913. {
  914. auto it = allMods.find(modId);
  915. isModFound = (it != allMods.end());
  916. if(isModFound)
  917. return it->second.dependencies;
  918. logMod->error("Mod not found: '%s'", modId);
  919. return std::set<TModID>();
  920. }
  921. void CModHandler::initializeConfig()
  922. {
  923. loadConfigFromFile("defaultMods.json");
  924. }
  925. void CModHandler::load()
  926. {
  927. CStopWatch totalTime, timer;
  928. logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
  929. content->init();
  930. for(const TModID & modName : activeMods)
  931. {
  932. logMod->trace("Generating checksum for %s", modName);
  933. allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
  934. }
  935. // first - load virtual builtin mod that contains all data
  936. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  937. content->preloadData(coreMod);
  938. for(const TModID & modName : activeMods)
  939. content->preloadData(allMods[modName]);
  940. logMod->info("\tParsing mod data: %d ms", timer.getDiff());
  941. content->load(coreMod);
  942. for(const TModID & modName : activeMods)
  943. content->load(allMods[modName]);
  944. #if SCRIPTING_ENABLED
  945. VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
  946. #endif
  947. content->loadCustom();
  948. logMod->info("\tLoading mod data: %d ms", timer.getDiff());
  949. VLC->creh->loadCrExpBon();
  950. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  951. identifiers.finalize();
  952. logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
  953. content->afterLoadFinalization();
  954. logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
  955. logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
  956. }
  957. void CModHandler::afterLoad(bool onlyEssential)
  958. {
  959. JsonNode modSettings;
  960. for (auto & modEntry : allMods)
  961. {
  962. std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
  963. modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
  964. }
  965. modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
  966. if(!onlyEssential)
  967. {
  968. FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
  969. file << modSettings.toJson();
  970. }
  971. }
  972. std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
  973. {
  974. auto p = vstd::splitStringToPair(identifier, ':');
  975. if(p.first.empty())
  976. p.first = scope;
  977. if(p.first == remoteScope)
  978. p.first.clear();
  979. return p.first.empty() ? p.second : p.first + ":" + p.second;
  980. }
  981. void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
  982. {
  983. auto p = vstd::splitStringToPair(fullIdentifier, ':');
  984. scope = p.first;
  985. auto p2 = vstd::splitStringToPair(p.second, '.');
  986. if(p2.first != "")
  987. {
  988. type = p2.first;
  989. identifier = p2.second;
  990. }
  991. else
  992. {
  993. type = p.second;
  994. identifier.clear();
  995. }
  996. }
  997. std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
  998. {
  999. if(type.empty())
  1000. logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
  1001. std::string actualScope = scope;
  1002. std::string actualName = identifier;
  1003. //ignore scope if identifier is scoped
  1004. auto scopeAndName = vstd::splitStringToPair(identifier, ':');
  1005. if(scopeAndName.first != "")
  1006. {
  1007. actualScope = scopeAndName.first;
  1008. actualName = scopeAndName.second;
  1009. }
  1010. if(actualScope.empty())
  1011. {
  1012. return actualName.empty() ? type : type + "." + actualName;
  1013. }
  1014. else
  1015. {
  1016. return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
  1017. }
  1018. }
  1019. VCMI_LIB_NAMESPACE_END