ScriptHandler.cpp 6.6 KB

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  1. /*
  2. * ScriptHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ScriptHandler.h"
  12. #if SCRIPTING_ENABLED
  13. #include <vcmi/Services.h>
  14. #include <vcmi/Environment.h>
  15. #include "CGameInterface.h"
  16. #include "CScriptingModule.h"
  17. #include "VCMIDirs.h"
  18. #include "serializer/JsonDeserializer.h"
  19. #include "serializer/JsonSerializer.h"
  20. #include "filesystem/Filesystem.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. static const std::vector<std::string> IMPLEMENTS_MAP =
  23. {
  24. "ANYTHING",
  25. "BATTLE_EFFECT"
  26. };
  27. namespace scripting
  28. {
  29. ScriptImpl::ScriptImpl(const ScriptHandler * owner_)
  30. :owner(owner_),
  31. host(),
  32. implements(Implements::ANYTHING)
  33. {
  34. }
  35. ScriptImpl::~ScriptImpl() = default;
  36. void ScriptImpl::compile(vstd::CLoggerBase * logger)
  37. {
  38. code = host->compile(sourcePath, sourceText, logger);
  39. if(host == owner->erm)
  40. {
  41. host = owner->lua;
  42. sourceText = code;
  43. code = host->compile(getName(), getSource(), logger);
  44. }
  45. }
  46. std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
  47. {
  48. return host->createContextFor(this, env);
  49. }
  50. const std::string & ScriptImpl::getName() const
  51. {
  52. return identifier;
  53. }
  54. const std::string & ScriptImpl::getSource() const
  55. {
  56. return sourceText;
  57. }
  58. void ScriptImpl::performRegistration(Services * services) const
  59. {
  60. switch(implements)
  61. {
  62. case Implements::ANYTHING:
  63. break;
  64. case Implements::BATTLE_EFFECT:
  65. host->registerSpellEffect(services->spellEffects(), this);
  66. break;
  67. }
  68. }
  69. void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
  70. {
  71. handler.serializeString("source", sourcePath);
  72. handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
  73. if(!handler.saving)
  74. {
  75. resolveHost();
  76. ResourceID sourcePathId("SCRIPTS/" + sourcePath);
  77. auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
  78. sourceText = std::string((char *)rawData.first.get(), rawData.second);
  79. compile(logger);
  80. }
  81. }
  82. void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
  83. {
  84. handler.serializeString("sourcePath", sourcePath);
  85. handler.serializeString("sourceText", sourceText);
  86. handler.serializeString("code", code);
  87. handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
  88. if(!handler.saving)
  89. {
  90. host = owner->lua;
  91. }
  92. }
  93. void ScriptImpl::resolveHost()
  94. {
  95. ResourceID sourcePathId(sourcePath);
  96. if(sourcePathId.getType() == EResType::ERM)
  97. host = owner->erm;
  98. else if(sourcePathId.getType() == EResType::LUA)
  99. host = owner->lua;
  100. else
  101. throw std::runtime_error("Unknown script language in:" + sourcePath);
  102. }
  103. PoolImpl::PoolImpl(const Environment * ENV)
  104. : env(ENV),
  105. srv(nullptr)
  106. {
  107. }
  108. PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
  109. : env(ENV),
  110. srv(SRV)
  111. {
  112. }
  113. std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
  114. {
  115. auto iter = cache.find(script);
  116. if(iter == cache.end())
  117. {
  118. auto context = script->createContext(env);
  119. cache[script] = context;
  120. auto & key = script->getName();
  121. const JsonNode & scriptState = state[key];
  122. if(srv)
  123. context->run(srv, scriptState);
  124. else
  125. context->run(scriptState);
  126. return context;
  127. }
  128. else
  129. {
  130. return iter->second;
  131. }
  132. }
  133. void PoolImpl::serializeState(const bool saving, JsonNode & data)
  134. {
  135. if(saving)
  136. {
  137. for(auto & scriptAndContext : cache)
  138. {
  139. auto script = scriptAndContext.first;
  140. auto context = scriptAndContext.second;
  141. state[script->getName()] = context->saveState();
  142. data = state;
  143. }
  144. }
  145. else
  146. {
  147. state = data;
  148. }
  149. }
  150. ScriptHandler::ScriptHandler()
  151. :erm(nullptr), lua(nullptr)
  152. {
  153. boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
  154. if (boost::filesystem::exists(filePath))
  155. {
  156. erm = CDynLibHandler::getNewScriptingModule(filePath);
  157. }
  158. filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
  159. if (boost::filesystem::exists(filePath))
  160. {
  161. lua = CDynLibHandler::getNewScriptingModule(filePath);
  162. }
  163. }
  164. ScriptHandler::~ScriptHandler() = default;
  165. const Script * ScriptHandler::resolveScript(const std::string & name) const
  166. {
  167. auto iter = objects.find(name);
  168. if(iter == objects.end())
  169. {
  170. logMod->error("Unknown script id '%s'", name);
  171. return nullptr;
  172. }
  173. else
  174. {
  175. return iter->second.get();
  176. }
  177. }
  178. std::vector<bool> ScriptHandler::getDefaultAllowed() const
  179. {
  180. return std::vector<bool>();
  181. }
  182. std::vector<JsonNode> ScriptHandler::loadLegacyData(size_t dataSize)
  183. {
  184. return std::vector<JsonNode>();
  185. }
  186. ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
  187. const JsonNode & json, const std::string & identifier) const
  188. {
  189. ScriptPtr ret = std::make_shared<ScriptImpl>(this);
  190. JsonDeserializer handler(nullptr, json);
  191. ret->identifier = identifier;
  192. ret->serializeJson(logger, handler);
  193. return ret;
  194. }
  195. void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  196. {
  197. auto object = loadFromJson(logMod, scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
  198. objects[object->identifier] = object;
  199. }
  200. void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  201. {
  202. throw std::runtime_error("No legacy data load allowed for scripts");
  203. }
  204. void ScriptHandler::performRegistration(Services * services) const
  205. {
  206. for(auto & keyValue : objects)
  207. {
  208. auto script = keyValue.second;
  209. script->performRegistration(services);
  210. }
  211. }
  212. void ScriptHandler::run(std::shared_ptr<Pool> pool) const
  213. {
  214. for(auto & keyValue : objects)
  215. {
  216. auto script = keyValue.second;
  217. if(script->implements == ScriptImpl::Implements::ANYTHING)
  218. {
  219. auto context = pool->getContext(script.get());
  220. //todo: consider explicit run for generic scripts
  221. }
  222. }
  223. }
  224. void ScriptHandler::loadState(const JsonNode & state)
  225. {
  226. objects.clear();
  227. const JsonNode & scriptsData = state["scripts"];
  228. for(auto & keyValue : scriptsData.Struct())
  229. {
  230. std::string name = keyValue.first;
  231. const JsonNode & scriptData = keyValue.second;
  232. ScriptPtr script = std::make_shared<ScriptImpl>(this);
  233. JsonDeserializer handler(nullptr, scriptData);
  234. script->serializeJsonState(handler);
  235. objects[name] = script;
  236. }
  237. }
  238. void ScriptHandler::saveState(JsonNode & state)
  239. {
  240. JsonNode & scriptsData = state["scripts"];
  241. for(auto & keyValue : objects)
  242. {
  243. std::string name = keyValue.first;
  244. ScriptPtr script = keyValue.second;
  245. JsonNode scriptData;
  246. JsonSerializer handler(nullptr, scriptData);
  247. script->serializeJsonState(handler);
  248. scriptsData[name] = std::move(scriptData);
  249. }
  250. }
  251. }
  252. VCMI_LIB_NAMESPACE_END
  253. #endif