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CObjectClassesHandler.cpp 19 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "CRewardableConstructor.h"
  22. #include "CommonConstructors.h"
  23. #include "MapObjects.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. CObjectClassesHandler::CObjectClassesHandler()
  26. {
  27. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  28. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  29. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  30. //Note: should be in sync with registerTypesMapObjectTypes function
  31. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  32. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  33. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  34. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  35. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  36. SET_HANDLER_CLASS("static", CObstacleConstructor);
  37. SET_HANDLER_CLASS("", CObstacleConstructor);
  38. SET_HANDLER("randomArtifact", CGArtifact);
  39. SET_HANDLER("randomHero", CGHeroInstance);
  40. SET_HANDLER("randomResource", CGResource);
  41. SET_HANDLER("randomTown", CGTownInstance);
  42. SET_HANDLER("randomMonster", CGCreature);
  43. SET_HANDLER("randomDwelling", CGDwelling);
  44. SET_HANDLER("generic", CGObjectInstance);
  45. SET_HANDLER("cartographer", CCartographer);
  46. SET_HANDLER("artifact", CGArtifact);
  47. SET_HANDLER("blackMarket", CGBlackMarket);
  48. SET_HANDLER("boat", CGBoat);
  49. SET_HANDLER("bonusingObject", CGBonusingObject);
  50. SET_HANDLER("borderGate", CGBorderGate);
  51. SET_HANDLER("borderGuard", CGBorderGuard);
  52. SET_HANDLER("monster", CGCreature);
  53. SET_HANDLER("denOfThieves", CGDenOfthieves);
  54. SET_HANDLER("event", CGEvent);
  55. SET_HANDLER("garrison", CGGarrison);
  56. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  57. SET_HANDLER("keymaster", CGKeymasterTent);
  58. SET_HANDLER("lighthouse", CGLighthouse);
  59. SET_HANDLER("magi", CGMagi);
  60. SET_HANDLER("magicSpring", CGMagicSpring);
  61. SET_HANDLER("magicWell", CGMagicWell);
  62. SET_HANDLER("market", CGMarket);
  63. SET_HANDLER("mine", CGMine);
  64. SET_HANDLER("obelisk", CGObelisk);
  65. SET_HANDLER("observatory", CGObservatory);
  66. SET_HANDLER("onceVisitable", CGOnceVisitable);
  67. SET_HANDLER("pandora", CGPandoraBox);
  68. SET_HANDLER("pickable", CGPickable);
  69. SET_HANDLER("prison", CGHeroInstance);
  70. SET_HANDLER("questGuard", CGQuestGuard);
  71. SET_HANDLER("resource", CGResource);
  72. SET_HANDLER("scholar", CGScholar);
  73. SET_HANDLER("seerHut", CGSeerHut);
  74. SET_HANDLER("shipyard", CGShipyard);
  75. SET_HANDLER("shrine", CGShrine);
  76. SET_HANDLER("sign", CGSignBottle);
  77. SET_HANDLER("siren", CGSirens);
  78. SET_HANDLER("monolith", CGMonolith);
  79. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  80. SET_HANDLER("whirlpool", CGWhirlpool);
  81. SET_HANDLER("university", CGUniversity);
  82. SET_HANDLER("oncePerHero", CGVisitableOPH);
  83. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  84. SET_HANDLER("witch", CGWitchHut);
  85. SET_HANDLER("terrain", CGTerrainPatch);
  86. #undef SET_HANDLER_CLASS
  87. #undef SET_HANDLER
  88. }
  89. CObjectClassesHandler::~CObjectClassesHandler()
  90. {
  91. for(auto p : objects)
  92. delete p.second;
  93. }
  94. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  95. {
  96. CLegacyConfigParser parser("Data/Objects.txt");
  97. size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  98. parser.endLine();
  99. for (size_t i = 0; i < totalNumber; i++)
  100. {
  101. auto tmpl = new ObjectTemplate;
  102. tmpl->readTxt(parser);
  103. parser.endLine();
  104. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  105. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  106. }
  107. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  108. assert(dataSize == 256);
  109. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  110. for (size_t i=0; i<256; i++)
  111. {
  112. ret[i]["name"].String() = namesParser.readString();
  113. namesParser.endLine();
  114. }
  115. CLegacyConfigParser cregen1Parser("data/crgen1");
  116. do
  117. customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
  118. while(cregen1Parser.endLine());
  119. CLegacyConfigParser cregen4Parser("data/crgen4");
  120. do
  121. customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
  122. while(cregen4Parser.endLine());
  123. return ret;
  124. }
  125. /// selects preferred ID (or subID) for new object
  126. template<typename Map>
  127. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 fixedObjectsBound)
  128. {
  129. assert(fixedObjectsBound > 0);
  130. if(fixedID.isNull())
  131. {
  132. auto lastID = map.empty() ? 0 : map.rbegin()->first;
  133. return lastID < fixedObjectsBound ? fixedObjectsBound : lastID + 1;
  134. }
  135. auto id = static_cast<si32>(fixedID.Float());
  136. if(id >= fixedObjectsBound)
  137. logGlobal->error("Getting next ID overflowed: %d >= %d", id, fixedObjectsBound);
  138. return id;
  139. }
  140. void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject)
  141. {
  142. static const si32 fixedObjectsBound = 1000; // legacy value for backward compatibilitty
  143. static const si32 fixedSubobjectsBound = 10000000; // large enough arbitrary value to avoid ID-collisions
  144. si32 usedBound = fixedObjectsBound;
  145. if(!handlerConstructors.count(obj->handlerName))
  146. {
  147. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  148. return;
  149. }
  150. const auto convertedId = VLC->modh->normalizeIdentifier(entry.meta, CModHandler::scopeBuiltin(), identifier);
  151. const auto & entryIndex = entry["index"];
  152. bool useSelectNextID = !isSubobject || entryIndex.isNull();
  153. if(useSelectNextID && isSubobject)
  154. {
  155. usedBound = fixedSubobjectsBound;
  156. logGlobal->error("Subobject index is Null. convertedId = '%s' obj->id = %d", convertedId, obj->id);
  157. }
  158. si32 id = useSelectNextID ? selectNextID(entryIndex, obj->subObjects, usedBound)
  159. : (si32)entryIndex.Float();
  160. auto handler = handlerConstructors.at(obj->handlerName)();
  161. handler->setType(obj->id, id);
  162. handler->setTypeName(obj->identifier, convertedId);
  163. if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
  164. handler->init(entry, customNames.at(obj->id).at(id));
  165. else
  166. handler->init(entry);
  167. //if (handler->getTemplates().empty())
  168. {
  169. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  170. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  171. {
  172. handler->addTemplate(templ.second);
  173. }
  174. legacyTemplates.erase(range.first, range.second);
  175. }
  176. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->identifier, obj->id, convertedId, id);
  177. //some mods redefine content handlers in the decoration.json in such way:
  178. //"core:sign" : { "types" : { "forgeSign" : { ...
  179. static const std::vector<std::string> breakersRMG
  180. {
  181. "hota.hota decorations:hotaPandoraBox"
  182. , "hota.hota decorations:hotaSubterreanGate"
  183. };
  184. const bool isExistingKey = obj->subObjects.count(id) > 0;
  185. const bool isBreaker = std::any_of(breakersRMG.begin(), breakersRMG.end(),
  186. [&handler](const std::string & str)
  187. {
  188. return str.compare(handler->subTypeName) == 0;
  189. });
  190. const bool passedHandler = !isExistingKey && !isBreaker;
  191. if(passedHandler)
  192. {
  193. obj->subObjects[id] = handler;
  194. obj->subIds[convertedId] = id;
  195. }
  196. else if(isExistingKey) //It's supposed that fan mods handlers are not overridden by default handlers
  197. {
  198. logGlobal->trace("Handler '%s' has not been overridden with handler '%s' in object %s(%d)::%s(%d)",
  199. obj->subObjects[id]->subTypeName, obj->handlerName, obj->identifier, obj->id, convertedId, id);
  200. }
  201. else
  202. {
  203. logGlobal->warn("Handler '%s' for object %s(%d)::%s(%d) has not been activated as RMG breaker",
  204. obj->handlerName, obj->identifier, obj->id, convertedId, id);
  205. }
  206. }
  207. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name)
  208. {
  209. auto obj = new ObjectContainter();
  210. static const si32 fixedObjectsBound = 256; //Legacy value for backward compatibility
  211. obj->identifier = name;
  212. obj->name = json["name"].String();
  213. obj->handlerName = json["handler"].String();
  214. obj->base = json["base"];
  215. obj->id = selectNextID(json["index"], objects, fixedObjectsBound);
  216. if(json["defaultAiValue"].isNull())
  217. obj->groupDefaultAiValue = boost::none;
  218. else
  219. obj->groupDefaultAiValue = static_cast<boost::optional<si32>>(json["defaultAiValue"].Integer());
  220. for (auto entry : json["types"].Struct())
  221. loadObjectEntry(entry.first, entry.second, obj);
  222. return obj;
  223. }
  224. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  225. {
  226. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
  227. objects[object->id] = object;
  228. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  229. }
  230. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  231. {
  232. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
  233. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  234. objects[(si32)index] = object;
  235. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  236. }
  237. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
  238. {
  239. static const bool isSubObject = true;
  240. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  241. assert(objects.count(ID));
  242. if (subID)
  243. {
  244. assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
  245. assert(config["index"].isNull());
  246. config["index"].Float() = subID.get();
  247. config["index"].setMeta(config.meta);
  248. }
  249. JsonUtils::inherit(config, objects.at(ID)->base);
  250. loadObjectEntry(identifier, config, objects[ID], isSubObject);
  251. }
  252. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  253. {
  254. assert(objects.count(ID));
  255. assert(objects.at(ID)->subObjects.count(subID));
  256. objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
  257. }
  258. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  259. {
  260. return std::vector<bool>(); //TODO?
  261. }
  262. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  263. {
  264. if (objects.count(type))
  265. {
  266. if (objects.at(type)->subObjects.count(subtype))
  267. return objects.at(type)->subObjects.at(subtype);
  268. }
  269. std::string errorString = "Failed to find object of type " + std::to_string(type) + "::" + std::to_string(subtype);
  270. logGlobal->error(errorString);
  271. throw std::runtime_error(errorString);
  272. }
  273. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string scope, std::string type, std::string subtype) const
  274. {
  275. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type, false);
  276. if(id)
  277. {
  278. auto object = objects.at(id.get());
  279. if(object->subIds.count(subtype))
  280. {
  281. si32 subId = object->subIds.at(subtype);
  282. return object->subObjects.at(subId);
  283. }
  284. }
  285. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  286. logGlobal->error(errorString);
  287. throw std::runtime_error(errorString);
  288. }
  289. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  290. {
  291. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  292. }
  293. std::set<si32> CObjectClassesHandler::knownObjects() const
  294. {
  295. std::set<si32> ret;
  296. for (auto entry : objects)
  297. ret.insert(entry.first);
  298. return ret;
  299. }
  300. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  301. {
  302. std::set<si32> ret;
  303. if (objects.count(primaryID))
  304. {
  305. for (auto entry : objects.at(primaryID)->subObjects)
  306. ret.insert(entry.first);
  307. }
  308. return ret;
  309. }
  310. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  311. {
  312. for (auto & entry : object["types"].Struct())
  313. {
  314. JsonUtils::inherit(entry.second, object["base"]);
  315. for (auto & templ : entry.second["templates"].Struct())
  316. JsonUtils::inherit(templ.second, entry.second["base"]);
  317. }
  318. }
  319. void CObjectClassesHandler::afterLoadFinalization()
  320. {
  321. for(auto entry : objects)
  322. {
  323. for(auto obj : entry.second->subObjects)
  324. {
  325. obj.second->afterLoadFinalization();
  326. if(obj.second->getTemplates().empty())
  327. logGlobal->warn("No templates found for %d:%d", entry.first, obj.first);
  328. }
  329. }
  330. //duplicate existing two-way portals to make reserve for RMG
  331. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->subObjects;
  332. size_t portalCount = portalVec.size();
  333. size_t currentIndex = portalCount;
  334. while(portalVec.size() < 100)
  335. {
  336. portalVec[(si32)currentIndex] = portalVec[static_cast<si32>(currentIndex % portalCount)];
  337. currentIndex++;
  338. }
  339. }
  340. std::string CObjectClassesHandler::getObjectName(si32 type) const
  341. {
  342. if (objects.count(type))
  343. return objects.at(type)->name;
  344. logGlobal->error("Access to non existing object of type %d", type);
  345. return "";
  346. }
  347. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  348. {
  349. if (knownSubObjects(type).count(subtype))
  350. {
  351. auto name = getHandlerFor(type, subtype)->getCustomName();
  352. if (name)
  353. return name.get();
  354. }
  355. return getObjectName(type);
  356. }
  357. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
  358. {
  359. if(objects.count(type))
  360. return objects.at(type)->sounds;
  361. logGlobal->error("Access to non existing object of type %d", type);
  362. return SObjectSounds();
  363. }
  364. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  365. {
  366. if(knownSubObjects(type).count(subtype))
  367. return getHandlerFor(type, subtype)->getSounds();
  368. else
  369. return getObjectSounds(type);
  370. }
  371. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  372. {
  373. return objects.at(type)->handlerName;
  374. }
  375. boost::optional<si32> CObjectClassesHandler::getObjGroupAiValue(si32 primaryID) const
  376. {
  377. return objects.at(primaryID)->groupDefaultAiValue;
  378. }
  379. AObjectTypeHandler::AObjectTypeHandler():
  380. type(-1), subtype(-1)
  381. {
  382. }
  383. AObjectTypeHandler::~AObjectTypeHandler()
  384. {
  385. }
  386. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  387. {
  388. this->type = type;
  389. this->subtype = subtype;
  390. }
  391. void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
  392. {
  393. this->typeName = type;
  394. this->subTypeName = subtype;
  395. }
  396. static ui32 loadJsonOrMax(const JsonNode & input)
  397. {
  398. if (input.isNull())
  399. return std::numeric_limits<ui32>::max();
  400. else
  401. return static_cast<ui32>(input.Float());
  402. }
  403. void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
  404. {
  405. base = input["base"];
  406. if (!input["rmg"].isNull())
  407. {
  408. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  409. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  410. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  411. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  412. } // else block is not needed - set in constructor
  413. for (auto entry : input["templates"].Struct())
  414. {
  415. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  416. JsonUtils::inherit(entry.second, base);
  417. auto tmpl = new ObjectTemplate;
  418. tmpl->id = Obj(type);
  419. tmpl->subid = subtype;
  420. tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  421. try
  422. {
  423. tmpl->readJson(entry.second);
  424. templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
  425. }
  426. catch (const std::exception & e)
  427. {
  428. logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
  429. }
  430. }
  431. if (input["name"].isNull())
  432. objectName = name;
  433. else
  434. objectName.reset(input["name"].String());
  435. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  436. sounds.ambient.push_back(node.String());
  437. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  438. sounds.visit.push_back(node.String());
  439. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  440. sounds.removal.push_back(node.String());
  441. if(input["aiValue"].isNull())
  442. aiValue = boost::none;
  443. else
  444. aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
  445. if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
  446. battlefield = input["battleground"].String();
  447. else
  448. battlefield = boost::none;
  449. initTypeData(input);
  450. }
  451. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const
  452. {
  453. return false; // by default there are no overrides
  454. }
  455. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  456. {
  457. obj->ID = Obj(type);
  458. obj->subID = subtype;
  459. obj->typeName = typeName;
  460. obj->subTypeName = subTypeName;
  461. }
  462. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  463. {
  464. // empty implementation for overrides
  465. }
  466. boost::optional<std::string> AObjectTypeHandler::getCustomName() const
  467. {
  468. return objectName;
  469. }
  470. SObjectSounds AObjectTypeHandler::getSounds() const
  471. {
  472. return sounds;
  473. }
  474. void AObjectTypeHandler::addTemplate(std::shared_ptr<const ObjectTemplate> templ)
  475. {
  476. templates.push_back(templ);
  477. }
  478. void AObjectTypeHandler::addTemplate(JsonNode config)
  479. {
  480. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  481. JsonUtils::inherit(config, base);
  482. auto tmpl = new ObjectTemplate;
  483. tmpl->id = Obj(type);
  484. tmpl->subid = subtype;
  485. tmpl->stringID.clear(); // TODO?
  486. tmpl->readJson(config);
  487. templates.emplace_back(tmpl);
  488. }
  489. std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
  490. {
  491. return templates;
  492. }
  493. BattleField AObjectTypeHandler::getBattlefield() const
  494. {
  495. return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
  496. }
  497. std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
  498. {
  499. std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
  500. std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
  501. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](std::shared_ptr<const ObjectTemplate> obj)
  502. {
  503. return obj->canBePlacedAt(terrainType);
  504. });
  505. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  506. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  507. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  508. return templates;
  509. else
  510. return filtered;
  511. }
  512. std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
  513. {
  514. std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
  515. for (const auto & tmpl: ret)
  516. {
  517. if (objectFilter(object, tmpl))
  518. return tmpl;
  519. }
  520. return std::shared_ptr<const ObjectTemplate>(); //empty
  521. }
  522. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  523. {
  524. return rmgInfo;
  525. }
  526. boost::optional<si32> AObjectTypeHandler::getAiValue() const
  527. {
  528. return aiValue;
  529. }
  530. bool AObjectTypeHandler::isStaticObject()
  531. {
  532. return false; // most of classes are not static
  533. }
  534. void AObjectTypeHandler::afterLoadFinalization()
  535. {
  536. }
  537. VCMI_LIB_NAMESPACE_END