RegisterTypes.h 17 KB

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  1. /*
  2. * RegisterTypes.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../networkPacks/PacksForClient.h"
  12. #include "../networkPacks/PacksForClientBattle.h"
  13. #include "../networkPacks/PacksForServer.h"
  14. #include "../networkPacks/PacksForLobby.h"
  15. #include "../networkPacks/SetStackEffect.h"
  16. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  17. #include "../mapObjects/MapObjects.h"
  18. #include "../mapObjects/CGCreature.h"
  19. #include "../mapObjects/CGTownBuilding.h"
  20. #include "../mapObjects/ObjectTemplate.h"
  21. #include "../battle/CObstacleInstance.h"
  22. #include "../bonuses/Limiters.h"
  23. #include "../bonuses/Updaters.h"
  24. #include "../bonuses/Propagators.h"
  25. #include "../CPlayerState.h"
  26. #include "../CStack.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. class BinarySerializer;
  29. class BinaryDeserializer;
  30. class CTypeList;
  31. template<typename Serializer>
  32. void registerTypesMapObjects1(Serializer &s)
  33. {
  34. //////////////////////////////////////////////////////////////////////////
  35. // Adventure map objects
  36. //////////////////////////////////////////////////////////////////////////
  37. s.template registerType<IObjectInterface, CGObjectInstance>();
  38. // Non-armed objects
  39. s.template registerType<CGObjectInstance, CGTeleport>();
  40. s.template registerType<CGTeleport, CGMonolith>();
  41. s.template registerType<CGMonolith, CGSubterraneanGate>();
  42. s.template registerType<CGMonolith, CGWhirlpool>();
  43. s.template registerType<CGObjectInstance, CGSignBottle>();
  44. s.template registerType<CGObjectInstance, CGKeys>();
  45. s.template registerType<CGKeys, CGKeymasterTent>();
  46. s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
  47. s.template registerType<CGBorderGuard, CGBorderGate>();
  48. s.template registerType<CGObjectInstance, CGBoat>();
  49. s.template registerType<CGObjectInstance, CGMagi>();
  50. s.template registerType<CGObjectInstance, CGSirens>();
  51. s.template registerType<CGObjectInstance, CGShipyard>();
  52. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  53. s.template registerType<CGObjectInstance, CGLighthouse>();
  54. s.template registerType<CGObjectInstance, CGTerrainPatch>();
  55. s.template registerType<CGObjectInstance, HillFort>();
  56. s.template registerType<CGObjectInstance, CGMarket>();
  57. s.template registerType<CGMarket, CGBlackMarket>();
  58. s.template registerType<CGMarket, CGUniversity>();
  59. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  60. s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
  61. // Armed objects
  62. s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
  63. s.template registerType<CArmedInstance, CGDwelling>();
  64. s.template registerType<CGDwelling, CGTownInstance>();
  65. s.template registerType<CArmedInstance, CGPandoraBox>();
  66. s.template registerType<CGPandoraBox, CGEvent>();
  67. s.template registerType<CArmedInstance, CGCreature>();
  68. s.template registerType<CArmedInstance, CGGarrison>();
  69. s.template registerType<CArmedInstance, CGArtifact>();
  70. s.template registerType<CArmedInstance, CGResource>();
  71. s.template registerType<CArmedInstance, CGMine>();
  72. s.template registerType<CArmedInstance, CBank>();
  73. s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
  74. s.template registerType<CGSeerHut, CGQuestGuard>();
  75. }
  76. template<typename Serializer>
  77. void registerTypesMapObjectTypes(Serializer &s)
  78. {
  79. s.template registerType<IUpdater, GrowsWithLevelUpdater>();
  80. s.template registerType<IUpdater, TimesHeroLevelUpdater>();
  81. s.template registerType<IUpdater, TimesStackLevelUpdater>();
  82. s.template registerType<IUpdater, OwnerUpdater>();
  83. s.template registerType<IUpdater, ArmyMovementUpdater>();
  84. s.template registerType<ILimiter, AnyOfLimiter>();
  85. s.template registerType<ILimiter, NoneOfLimiter>();
  86. s.template registerType<ILimiter, OppositeSideLimiter>();
  87. //new types (other than netpacks) must register here
  88. //order of type registration is critical for loading old savegames
  89. }
  90. template<typename Serializer>
  91. void registerTypesMapObjects2(Serializer &s)
  92. {
  93. //Other object-related
  94. s.template registerType<IObjectInterface, CGTownBuilding>();
  95. s.template registerType<CGTownBuilding, CTownBonus>();
  96. s.template registerType<CGTownBuilding, COPWBonus>();
  97. s.template registerType<CGTownBuilding, CTownRewardableBuilding>();
  98. s.template registerType<CGObjectInstance, CRewardableObject>();
  99. s.template registerType<CGObjectInstance, CTeamVisited>();
  100. s.template registerType<CTeamVisited, CGObelisk>();
  101. //s.template registerType<CQuest>();
  102. //s.template registerType<IQuestObject>();
  103. //end of objects
  104. //////////////////////////////////////////////////////////////////////////
  105. // Bonus system
  106. //////////////////////////////////////////////////////////////////////////
  107. //s.template registerType<IPropagator>();
  108. s.template registerType<IPropagator, CPropagatorNodeType>();
  109. // Limiters
  110. //s.template registerType<ILimiter>();
  111. s.template registerType<ILimiter, AllOfLimiter>();
  112. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  113. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  114. s.template registerType<ILimiter, CreatureTerrainLimiter>();
  115. s.template registerType<ILimiter, FactionLimiter>();
  116. s.template registerType<ILimiter, CreatureLevelLimiter>();
  117. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  118. s.template registerType<ILimiter, RankRangeLimiter>();
  119. s.template registerType<ILimiter, UnitOnHexLimiter>();
  120. // s.template registerType<CBonusSystemNode>();
  121. s.template registerType<CBonusSystemNode, CArtifact>();
  122. s.template registerType<CBonusSystemNode, CCreature>();
  123. s.template registerType<CBonusSystemNode, CStackInstance>();
  124. s.template registerType<CStackInstance, CCommanderInstance>();
  125. s.template registerType<CBonusSystemNode, PlayerState>();
  126. s.template registerType<CBonusSystemNode, TeamState>();
  127. //s.template registerType<CGameState>(); //TODO
  128. //s.template registerType<CArmedInstance>();
  129. s.template registerType<CBonusSystemNode, CStack>();
  130. s.template registerType<CBonusSystemNode, BattleInfo>();
  131. //s.template registerType<QuestInfo>();
  132. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  133. //s.template registerType<CObstacleInstance>();
  134. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  135. }
  136. template<typename Serializer>
  137. void registerTypesClientPacks1(Serializer &s)
  138. {
  139. s.template registerType<CPack, CPackForClient>();
  140. s.template registerType<CPackForClient, PackageApplied>();
  141. s.template registerType<CPackForClient, SystemMessage>();
  142. s.template registerType<CPackForClient, PlayerBlocked>();
  143. s.template registerType<CPackForClient, PlayerCheated>();
  144. s.template registerType<CPackForClient, PlayerStartsTurn>();
  145. s.template registerType<CPackForClient, DaysWithoutTown>();
  146. s.template registerType<CPackForClient, TurnTimeUpdate>();
  147. s.template registerType<CPackForClient, SetResources>();
  148. s.template registerType<CPackForClient, SetPrimSkill>();
  149. s.template registerType<CPackForClient, SetSecSkill>();
  150. s.template registerType<CPackForClient, HeroVisitCastle>();
  151. s.template registerType<CPackForClient, ChangeSpells>();
  152. s.template registerType<CPackForClient, SetMana>();
  153. s.template registerType<CPackForClient, SetMovePoints>();
  154. s.template registerType<CPackForClient, FoWChange>();
  155. s.template registerType<CPackForClient, SetAvailableHero>();
  156. s.template registerType<CPackForClient, GiveBonus>();
  157. s.template registerType<CPackForClient, ChangeObjPos>();
  158. s.template registerType<CPackForClient, PlayerEndsTurn>();
  159. s.template registerType<CPackForClient, PlayerEndsGame>();
  160. s.template registerType<CPackForClient, PlayerReinitInterface>();
  161. s.template registerType<CPackForClient, RemoveBonus>();
  162. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  163. s.template registerType<CPackForClient, UpdateMapEvents>();
  164. s.template registerType<CPackForClient, UpdateCastleEvents>();
  165. s.template registerType<CPackForClient, ChangeFormation>();
  166. s.template registerType<CPackForClient, RemoveObject>();
  167. s.template registerType<CPackForClient, TryMoveHero>();
  168. s.template registerType<CPackForClient, NewStructures>();
  169. s.template registerType<CPackForClient, RazeStructures>();
  170. s.template registerType<CPackForClient, SetAvailableCreatures>();
  171. s.template registerType<CPackForClient, SetHeroesInTown>();
  172. s.template registerType<CPackForClient, HeroRecruited>();
  173. s.template registerType<CPackForClient, GiveHero>();
  174. s.template registerType<CPackForClient, NewTurn>();
  175. s.template registerType<CPackForClient, InfoWindow>();
  176. s.template registerType<CPackForClient, SetObjectProperty>();
  177. s.template registerType<CPackForClient, AdvmapSpellCast>();
  178. s.template registerType<CPackForClient, OpenWindow>();
  179. s.template registerType<CPackForClient, NewObject>();
  180. s.template registerType<CPackForClient, NewArtifact>();
  181. s.template registerType<CPackForClient, AddQuest>();
  182. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  183. s.template registerType<CPackForClient, CenterView>();
  184. s.template registerType<CPackForClient, HeroVisit>();
  185. s.template registerType<CPackForClient, SetCommanderProperty>();
  186. s.template registerType<CPackForClient, ChangeObjectVisitors>();
  187. s.template registerType<CPackForClient, ShowWorldViewEx>();
  188. s.template registerType<CPackForClient, PrepareHeroLevelUp>();
  189. s.template registerType<CPackForClient, EntitiesChanged>();
  190. }
  191. template<typename Serializer>
  192. void registerTypesClientPacks2(Serializer &s)
  193. {
  194. s.template registerType<CPackForClient, BattleStart>();
  195. s.template registerType<CPackForClient, BattleNextRound>();
  196. s.template registerType<CPackForClient, BattleSetActiveStack>();
  197. s.template registerType<CPackForClient, BattleResult>();
  198. s.template registerType<CPackForClient, BattleResultAccepted>();
  199. s.template registerType<CPackForClient, BattleCancelled>();
  200. s.template registerType<CPackForClient, BattleLogMessage>();
  201. s.template registerType<CPackForClient, BattleStackMoved>();
  202. s.template registerType<CPackForClient, BattleAttack>();
  203. s.template registerType<CPackForClient, StartAction>();
  204. s.template registerType<CPackForClient, EndAction>();
  205. s.template registerType<CPackForClient, BattleSpellCast>();
  206. s.template registerType<CPackForClient, SetStackEffect>();
  207. s.template registerType<CPackForClient, BattleTriggerEffect>();
  208. s.template registerType<CPackForClient, BattleUpdateGateState>();
  209. s.template registerType<CPackForClient, BattleSetStackProperty>();
  210. s.template registerType<CPackForClient, StacksInjured>();
  211. s.template registerType<CPackForClient, BattleResultsApplied>();
  212. s.template registerType<CPackForClient, BattleUnitsChanged>();
  213. s.template registerType<CPackForClient, BattleObstaclesChanged>();
  214. s.template registerType<CPackForClient, CatapultAttack>();
  215. s.template registerType<CPackForClient, Query>();
  216. s.template registerType<Query, HeroLevelUp>();
  217. s.template registerType<Query, CommanderLevelUp>();
  218. s.template registerType<Query, BlockingDialog>();
  219. s.template registerType<Query, GarrisonDialog>();
  220. s.template registerType<Query, ExchangeDialog>();
  221. s.template registerType<Query, TeleportDialog>();
  222. s.template registerType<Query, MapObjectSelectDialog>();
  223. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  224. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  225. s.template registerType<CGarrisonOperationPack, SetStackType>();
  226. s.template registerType<CGarrisonOperationPack, EraseStack>();
  227. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  228. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  229. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  230. s.template registerType<CPackForClient, CArtifactOperationPack>();
  231. s.template registerType<CArtifactOperationPack, PutArtifact>();
  232. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  233. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  234. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  235. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  236. s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
  237. s.template registerType<CPackForClient, PlayerMessageClient>();
  238. s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
  239. s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
  240. }
  241. template<typename Serializer>
  242. void registerTypesServerPacks(Serializer &s)
  243. {
  244. s.template registerType<CPack, CPackForServer>();
  245. s.template registerType<CPackForServer, EndTurn>();
  246. s.template registerType<CPackForServer, DismissHero>();
  247. s.template registerType<CPackForServer, MoveHero>();
  248. s.template registerType<CPackForServer, ArrangeStacks>();
  249. s.template registerType<CPackForServer, DisbandCreature>();
  250. s.template registerType<CPackForServer, BuildStructure>();
  251. s.template registerType<CPackForServer, RecruitCreatures>();
  252. s.template registerType<CPackForServer, UpgradeCreature>();
  253. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  254. s.template registerType<CPackForServer, ExchangeArtifacts>();
  255. s.template registerType<CPackForServer, AssembleArtifacts>();
  256. s.template registerType<CPackForServer, BuyArtifact>();
  257. s.template registerType<CPackForServer, TradeOnMarketplace>();
  258. s.template registerType<CPackForServer, SetFormation>();
  259. s.template registerType<CPackForServer, HireHero>();
  260. s.template registerType<CPackForServer, BuildBoat>();
  261. s.template registerType<CPackForServer, QueryReply>();
  262. s.template registerType<CPackForServer, MakeAction>();
  263. s.template registerType<CPackForServer, DigWithHero>();
  264. s.template registerType<CPackForServer, CastAdvSpell>();
  265. s.template registerType<CPackForServer, CastleTeleportHero>();
  266. s.template registerType<CPackForServer, SaveGame>();
  267. s.template registerType<CPackForServer, PlayerMessage>();
  268. s.template registerType<CPackForServer, BulkSplitStack>();
  269. s.template registerType<CPackForServer, BulkMergeStacks>();
  270. s.template registerType<CPackForServer, BulkSmartSplitStack>();
  271. s.template registerType<CPackForServer, BulkMoveArmy>();
  272. s.template registerType<CPackForServer, BulkExchangeArtifacts>();
  273. s.template registerType<CPackForServer, EraseArtifactByClient>();
  274. s.template registerType<CPackForServer, GamePause>();
  275. }
  276. template<typename Serializer>
  277. void registerTypesLobbyPacks(Serializer &s)
  278. {
  279. s.template registerType<CPack, CPackForLobby>();
  280. s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
  281. s.template registerType<CPackForLobby, CLobbyPackToServer>();
  282. // Any client can sent
  283. s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
  284. s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
  285. s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
  286. // Only host client send
  287. s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
  288. s.template registerType<CLobbyPackToPropagate, LobbyLoadProgress>();
  289. s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
  290. s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
  291. s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
  292. // Only server send
  293. s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
  294. s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
  295. // For client with permissions
  296. s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
  297. // Only for host client
  298. s.template registerType<CLobbyPackToServer, LobbySetMap>();
  299. s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
  300. s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
  301. s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
  302. s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
  303. s.template registerType<CLobbyPackToServer, LobbySetPlayerName>();
  304. s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
  305. s.template registerType<CLobbyPackToServer, LobbySetSimturns>();
  306. s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
  307. s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
  308. }
  309. template<typename Serializer>
  310. void registerTypes(Serializer &s)
  311. {
  312. registerTypesMapObjects1(s);
  313. registerTypesMapObjects2(s);
  314. registerTypesMapObjectTypes(s);
  315. registerTypesClientPacks1(s);
  316. registerTypesClientPacks2(s);
  317. registerTypesServerPacks(s);
  318. registerTypesLobbyPacks(s);
  319. }
  320. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  321. extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
  322. extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
  323. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  324. #endif
  325. VCMI_LIB_NAMESPACE_END