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- /*
- * mainwindow_moc.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mainwindow_moc.h"
- #include "ui_mainwindow_moc.h"
- #include <QDir>
- #include "../lib/CConfigHandler.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/logging/CBasicLogConfigurator.h"
- #include "updatedialog_moc.h"
- #include "main.h"
- void MainWindow::load()
- {
- // Set current working dir to executable folder.
- // This is important on Mac for relative paths to work inside DMG.
- QDir::setCurrent(QApplication::applicationDirPath());
- #ifndef VCMI_IOS
- console = new CConsoleHandler();
- #endif
- CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
- logConfig.configureDefault();
- CResourceHandler::initialize();
- CResourceHandler::load("config/filesystem.json");
- #ifdef Q_OS_IOS
- QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
- #else
- for(auto & string : VCMIDirs::get().dataPaths())
- QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
- QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
- #endif
- settings.init();
- }
- MainWindow::MainWindow(QWidget * parent)
- : QMainWindow(parent), ui(new Ui::MainWindow)
- {
- load(); // load FS before UI
- ui->setupUi(this);
-
- connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
- connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
- connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
- //load window settings
- QSettings s(Ui::teamName, Ui::appName);
- auto size = s.value("MainWindow/Size").toSize();
- if(size.isValid())
- {
- resize(size);
- }
- auto position = s.value("MainWindow/Position").toPoint();
- if(!position.isNull())
- {
- move(position);
- }
- //set default margins
- auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
- if(ui->startGameButton->iconSize().width() < width)
- {
- ui->startGameButton->setIconSize(QSize(width, width));
- }
- auto tab_icon_size = ui->tabSelectList->iconSize();
- if(tab_icon_size.width() < width)
- {
- ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
- ui->tabSelectList->setGridSize(QSize(width, width));
- // 4 is a dirty hack to make it look right
- ui->tabSelectList->setMaximumWidth(width + 4);
- }
- ui->tabListWidget->setCurrentIndex(0);
- ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
- ui->settingsView->setDisplayList();
- connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
- ui->settingsView, &CSettingsView::fillValidResolutions);
- connect(ui->tabSelectList, &QListWidget::currentRowChanged, [this](int i) {
- #ifdef Q_OS_IOS
- if(auto widget = qApp->focusWidget())
- widget->clearFocus();
- #endif
- ui->tabListWidget->setCurrentIndex(i);
- });
-
- #ifdef Q_OS_IOS
- QScroller::grabGesture(ui->tabSelectList, QScroller::LeftMouseButtonGesture);
- ui->tabSelectList->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
- #endif
- if(settings["launcher"]["updateOnStartup"].Bool())
- UpdateDialog::showUpdateDialog(false);
- }
- MainWindow::~MainWindow()
- {
- //save window settings
- QSettings s(Ui::teamName, Ui::appName);
- s.setValue("MainWindow/Size", size());
- s.setValue("MainWindow/Position", pos());
- delete ui;
- }
- void MainWindow::on_startGameButton_clicked()
- {
- startGame({});
- }
- void MainWindow::on_tabSelectList_currentRowChanged(int currentRow)
- {
- ui->startGameButton->setEnabled(currentRow != TabRows::LOBBY);
- }
- const CModList & MainWindow::getModList() const
- {
- return ui->modlistView->getModList();
- }
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