mainwindow_moc.cpp 3.8 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/filesystem/Filesystem.h"
  17. #include "../lib/logging/CBasicLogConfigurator.h"
  18. #include "updatedialog_moc.h"
  19. #include "main.h"
  20. void MainWindow::load()
  21. {
  22. // Set current working dir to executable folder.
  23. // This is important on Mac for relative paths to work inside DMG.
  24. QDir::setCurrent(QApplication::applicationDirPath());
  25. #ifndef VCMI_IOS
  26. console = new CConsoleHandler();
  27. #endif
  28. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  29. logConfig.configureDefault();
  30. CResourceHandler::initialize();
  31. CResourceHandler::load("config/filesystem.json");
  32. #ifdef Q_OS_IOS
  33. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  34. #else
  35. for(auto & string : VCMIDirs::get().dataPaths())
  36. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  37. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  38. #endif
  39. settings.init();
  40. }
  41. MainWindow::MainWindow(QWidget * parent)
  42. : QMainWindow(parent), ui(new Ui::MainWindow)
  43. {
  44. load(); // load FS before UI
  45. ui->setupUi(this);
  46. connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
  47. connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
  48. connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
  49. //load window settings
  50. QSettings s(Ui::teamName, Ui::appName);
  51. auto size = s.value("MainWindow/Size").toSize();
  52. if(size.isValid())
  53. {
  54. resize(size);
  55. }
  56. auto position = s.value("MainWindow/Position").toPoint();
  57. if(!position.isNull())
  58. {
  59. move(position);
  60. }
  61. //set default margins
  62. auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
  63. if(ui->startGameButton->iconSize().width() < width)
  64. {
  65. ui->startGameButton->setIconSize(QSize(width, width));
  66. }
  67. auto tab_icon_size = ui->tabSelectList->iconSize();
  68. if(tab_icon_size.width() < width)
  69. {
  70. ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
  71. ui->tabSelectList->setGridSize(QSize(width, width));
  72. // 4 is a dirty hack to make it look right
  73. ui->tabSelectList->setMaximumWidth(width + 4);
  74. }
  75. ui->tabListWidget->setCurrentIndex(0);
  76. ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
  77. ui->settingsView->setDisplayList();
  78. connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
  79. ui->settingsView, &CSettingsView::fillValidResolutions);
  80. connect(ui->tabSelectList, &QListWidget::currentRowChanged, [this](int i) {
  81. #ifdef Q_OS_IOS
  82. if(auto widget = qApp->focusWidget())
  83. widget->clearFocus();
  84. #endif
  85. ui->tabListWidget->setCurrentIndex(i);
  86. });
  87. #ifdef Q_OS_IOS
  88. QScroller::grabGesture(ui->tabSelectList, QScroller::LeftMouseButtonGesture);
  89. ui->tabSelectList->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
  90. #endif
  91. if(settings["launcher"]["updateOnStartup"].Bool())
  92. UpdateDialog::showUpdateDialog(false);
  93. }
  94. MainWindow::~MainWindow()
  95. {
  96. //save window settings
  97. QSettings s(Ui::teamName, Ui::appName);
  98. s.setValue("MainWindow/Size", size());
  99. s.setValue("MainWindow/Position", pos());
  100. delete ui;
  101. }
  102. void MainWindow::on_startGameButton_clicked()
  103. {
  104. startGame({});
  105. }
  106. void MainWindow::on_tabSelectList_currentRowChanged(int currentRow)
  107. {
  108. ui->startGameButton->setEnabled(currentRow != TabRows::LOBBY);
  109. }
  110. const CModList & MainWindow::getModList() const
  111. {
  112. return ui->modlistView->getModList();
  113. }