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| #include "stdafx.h"#include "CAdvmapInterface.h"#include "hch\CLodHandler.h"#include "CPlayerInterface.h"#include "hch\CPreGameTextHandler.h"#include "hch\CGeneralTextHandler.h"#include "hch\CTownHandler.h"#include "CPathfinder.h"#include "CGameInfo.h"#include "SDL_Extensions.h"#include "CCallback.h"#include <boost/assign/std/vector.hpp>#include "mapHandler.h"#include "CMessage.h"#include <boost/algorithm/string.hpp>#include <boost/algorithm/string/replace.hpp>#include "CLua.h"#include "hch/CHeroHandler.h"#include <sstream>extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts#include "AdventureMapButton.h"using namespace boost::logic;using namespace boost::assign;using namespace CSDL_Ext;CAdvMapInt::~CAdvMapInt(){	SDL_FreeSurface(bg);	delete heroWindow;}void CList::activate(){	ClickableL::activate();	ClickableR::activate();	Hoverable::activate();	KeyInterested::activate();	MotionInterested::activate();}; void CList::deactivate(){	ClickableL::deactivate();	ClickableR::deactivate();	Hoverable::deactivate();	KeyInterested::deactivate();	MotionInterested::deactivate();}; void CList::clickLeft(tribool down){};CHeroList::CHeroList(){	pos = genRect(192,64,609,196);		arrupp = genRect(16,64,609,196);	arrdop = genRect(16,64,609,372); //32px per hero	posmobx = 610;	posmoby = 213;	posporx = 617;	pospory = 212;	posmanx = 666;	posmany = 213;		arrup = CGI->spriteh->giveDef("IAM012.DEF");	arrdo = CGI->spriteh->giveDef("IAM013.DEF");	mobile = CGI->spriteh->giveDef("IMOBIL.DEF");	mana = CGI->spriteh->giveDef("IMANA.DEF");	empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");	selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));	from = 0;	pressed = indeterminate;}void CHeroList::init(){	bg = CSDL_Ext::newSurface(68,193,ekran);	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));}void CHeroList::genList(){	int howMany = LOCPLINT->cb->howManyHeroes();	for (int i=0;i<howMany;i++)	{		items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));	}}void CHeroList::select(int which){	selected = which;	if (which>=items.size()) 		return;	LOCPLINT->adventureInt->centerOn(items[which].first->pos);	LOCPLINT->adventureInt->selection.type = HEROI_TYPE;	LOCPLINT->adventureInt->selection.selected = items[which].first;	LOCPLINT->adventureInt->terrain.currentPath = items[which].second;	draw();	LOCPLINT->adventureInt->townList.draw();		LOCPLINT->adventureInt->infoBar.draw(NULL);}void CHeroList::clickLeft(tribool down){	if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);			pressed = true;			return;		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);			pressed = false;			return;		}		/***************************HEROES*****************************************/		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;		hx-=pos.x;		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;		float ny = (float)hy/(float)32;		if (ny>5 || ny<0)			return;		if (((int)(ny+from))==selected)			LOCPLINT->openHeroWindow(items[selected].first);//print hero screen		select(ny+from);	}	else	{		if (indeterminate(pressed))			return;		if (pressed) //up		{			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);			pressed = indeterminate;			if (!down)			{				from--;				if (from<0)					from=0;				draw();			}		}		else if (!pressed) //down		{			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);			pressed = indeterminate;			if (!down)			{				from++;				//if (from<items.size()-5)				//	from=items.size()-5;				draw();			}		}		else			throw 0;	}}void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent){	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if (from>0)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if ((items.size()-from)  >  5)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	//if not buttons then heroes	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;	hx-=pos.x;	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;	float ny = (float)hy/(float)32;	if ((ny>5 || ny<0) || (from+ny>=items.size()))	{		LOCPLINT->adventureInt->statusbar.clear();		return;	}	std::vector<std::string> temp;	temp+=(items[from+ny].first->name),(items[from+ny].first->type->heroClass->name);	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );	//select(ny+from);}void CHeroList::clickRight(tribool down){	if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);		}	}	else	{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);	}}void CHeroList::hover (bool on){}void CHeroList::keyPressed (SDL_KeyboardEvent & key){}void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar{	int ser = LOCPLINT->cb->getHeroSerial(which);	ser -= from;	int pom = (which->movement)/100;	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point}void CHeroList::draw(){		for (int iT=0+from;iT<5+from;iT++)	{		int i = iT-from;		if (iT>=items.size())		{			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);			blitAt(empty,posporx,pospory+i*32);			continue;		}		int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;		if (pom>25) pom=25;		if (pom<0) pom=0;		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point		pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;		if (pom>25) pom=25;		if (pom<0) pom=0;		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana		SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;		blitAt(temp,posporx,pospory+i*32);		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))		{			blitAt(selection,posporx,pospory+i*32);		}		//TODO: support for custom portraits	}	if (from>0)		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);	else		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);	if (items.size()-from>5)		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);	else		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);}CTownList::CTownList(){	pos = genRect(192,48,747,196);	arrup = CGI->spriteh->giveDef("IAM014.DEF");	arrdo = CGI->spriteh->giveDef("IAM015.DEF");	arrupp.x=747;	arrupp.y=196;	arrupp.w=arrup->ourImages[0].bitmap->w;	arrupp.h=arrup->ourImages[0].bitmap->h;	arrdop.x=747;	arrdop.y=372;	arrdop.w=arrdo->ourImages[0].bitmap->w;	arrdop.h=arrdo->ourImages[0].bitmap->h;	posporx = 747;	pospory = 212;	pressed = indeterminate;	from = 0;	}void CTownList::genList(){	int howMany = LOCPLINT->cb->howManyTowns();	for (int i=0;i<howMany;i++)	{		items.push_back(LOCPLINT->cb->getTownInfo(i,0));	}}void CTownList::select(int which){	selected = which;	if (which>=items.size()) 		return;	LOCPLINT->adventureInt->centerOn(items[which]->pos);	LOCPLINT->adventureInt->selection.type = TOWNI_TYPE;	LOCPLINT->adventureInt->selection.selected = items[which];	LOCPLINT->adventureInt->terrain.currentPath = NULL;	draw();	LOCPLINT->adventureInt->heroList.draw();}void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent){	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if (from>0)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if ((items.size()-from)  >  5)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	//if not buttons then heroes	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;	hx-=pos.x;	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;	float ny = (float)hy/(float)32;	if ((ny>5 || ny<0) || (from+ny>=items.size()))	{		LOCPLINT->adventureInt->statusbar.clear();		return;	};	//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized}void CTownList::clickLeft(tribool down){	if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);			pressed = true;			return;		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);			pressed = false;			return;		}		/***************************TOWNS*****************************************/		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;		hx-=pos.x;		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;		float ny = (float)hy/(float)32;		if (ny>5 || ny<0)			return;		if (((int)(ny+from))==selected)			LOCPLINT->openTownWindow(items[selected]);//print town screen		else			select(ny+from);	}	else	{		if (indeterminate(pressed))			return;		if (pressed) //up		{			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);			pressed = indeterminate;			if (!down)			{				from--;				if (from<0)					from=0;				draw();			}		}		else if (!pressed) //down		{			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);			pressed = indeterminate;			if (!down)			{				from++;				//if (from<items.size()-5)				//	from=items.size()-5;				draw();			}		}		else			throw 0;	}}void CTownList::clickRight(tribool down){		if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);		}	}	else	{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);	}}void CTownList::hover (bool on){}void CTownList::keyPressed (SDL_KeyboardEvent & key){}void CTownList::draw(){		for (int iT=0+from;iT<5+from;iT++)	{		int i = iT-from;		if (iT>=items.size())		{			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);			continue;		}		blitAt(CGI->townh->getPic(items[i]->subID,items[i]->hasFort(),items[i]->builded),posporx,pospory+i*32);		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))		{			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);		}	}	if (from>0)		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);	else		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);	if (items.size()-from>5)		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);	else		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);}CStatusBar::CStatusBar(int x, int y){	bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));	pos.x=x;	pos.y=y;	pos.w=bg->w;	pos.h=bg->h;	middlex=(bg->w/2)+x;	middley=(bg->h/2)+y;}CStatusBar::~CStatusBar(){	SDL_FreeSurface(bg);}void CStatusBar::clear(){	current="";	blitAt(bg,pos.x,pos.y);}void CStatusBar::print(std::string text){	current=text;	blitAt(bg,pos.x,pos.y);	printAtMiddle(current,middlex,middley,GEOR13,zwykly);}void CStatusBar::show(){	blitAt(bg,pos.x,pos.y);	printAtMiddle(current,middlex,middley,GEOR13,zwykly);}CMinimap::CMinimap(bool draw){	statusbarTxt = CGI->preth->advWorldMap.first;	rcText = CGI->preth->advWorldMap.second;	pos.x=630;	pos.y=26;	pos.h=pos.w=144;	int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),		ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);	radar = newSurface(rx,ry);	temps = newSurface(144,144);	SDL_FillRect(radar,NULL,0x00FFFF);	for (int i=0; i<radar->w; i++)	{		if (i%4 || (i==0))		{			SDL_PutPixel(radar,i,0,255,75,125);			SDL_PutPixel(radar,i,radar->h-1,255,75,125);		}	}	for (int i=0; i<radar->h; i++)	{		if ((i%4) || (i==0))		{			SDL_PutPixel(radar,0,i,255,75,125);			SDL_PutPixel(radar,radar->w-1,i,255,75,125);		}	}	SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));		//radar = CGI->spriteh->giveDef("RADAR.DEF");	std::ifstream is("config/minimap.txt",std::ifstream::in);	for (int i=0;i<TERRAIN_TYPES;i++)	{		std::pair<int,SDL_Color> vinya;		std::pair<int,SDL_Color> vinya2;		int pom;		is >> pom;		vinya2.first=vinya.first=pom;		is >> pom;		vinya.second.r=pom;		is >> pom;		vinya.second.g=pom;		is >> pom;		vinya.second.b=pom;		is >> pom;		vinya2.second.r=pom;		is >> pom;		vinya2.second.g=pom;		is >> pom;		vinya2.second.b=pom;			vinya.second.unused=vinya2.second.unused=255;		colors.insert(vinya);		colorsBlocked.insert(vinya2);	}	is.close();	if (draw)		redraw();}void CMinimap::draw(){	//draw terrain	blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);	//draw heroes	std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);	int mw = map[0]->w, mh = map[0]->h,		wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;	for (int i=0; i<hh.size();i++)	{		int3 hpos = hh[i]->getPosition(false);		if(hpos.z!=LOCPLINT->adventureInt->position.z)			continue;		//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);		int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );		for (int ii=0; ii<wo; ii++)		{			for (int jj=0; jj<ho; jj++)			{				SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b);			}		}	}	blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);		//draw radar	int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w, 		by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;	blitAt(radar,bx,by,temps);	blitAt(temps,pos.x,pos.y);	//SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);}void CMinimap::redraw(int level)// (level==-1) => redraw all levels{	(CGameInfo::mainObj);	for (int i=0; i<CGI->mh->sizes.z; i++)	{		SDL_Surface * pom ;		if ((level>=0) && (i!=level))			continue;		if (map.size()<i+1)			pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);		else pom = map[i];		for (int x=0;x<pos.w;x++)		{			for (int y=0;y<pos.h;y++)			{				int mx=(CGI->mh->sizes.x*x)/pos.w;				int my=(CGI->mh->sizes.y*y)/pos.h;				if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))					SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);				else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);			}		}		map.push_back(pom);	}}void CMinimap::updateRadar(){}void CMinimap::clickRight (tribool down){	LOCPLINT->adventureInt->handleRightClick(rcText,down,this);}void CMinimap::clickLeft (tribool down){	if (down && (!pressedL))		MotionInterested::activate();	else if (!down)	{		if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())			MotionInterested::deactivate();	}	ClickableL::clickLeft(down);	if (!((bool)down))		return;		float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),		dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);	int3 newCPos;	newCPos.x = (CGI->mh->sizes.x*dx);	newCPos.y = (CGI->mh->sizes.y*dy);	newCPos.z = LOCPLINT->adventureInt->position.z;	LOCPLINT->adventureInt->centerOn(newCPos);}void CMinimap::hover (bool on){	Hoverable::hover(on);	if (on)		LOCPLINT->adventureInt->statusbar.print(statusbarTxt);	else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)		LOCPLINT->adventureInt->statusbar.clear();}void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent){	if (pressedL)	{		clickLeft(true);	}}void CMinimap::activate(){	ClickableL::activate();	ClickableR::activate();	Hoverable::activate();	if (pressedL)		MotionInterested::activate();}void CMinimap::deactivate(){	if (pressedL)		MotionInterested::deactivate();	ClickableL::deactivate();	ClickableR::deactivate();	Hoverable::deactivate();}void CMinimap::showTile(int3 pos){	int mw = map[0]->w, mh = map[0]->h,		wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;	for (int ii=0; ii<wo; ii++)	{		for (int jj=0; jj<ho; jj++)		{			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))				CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);		}	}}void CMinimap::hideTile(int3 pos){}CTerrainRect::CTerrainRect():currentPath(NULL){	tilesw=19;	tilesh=18;	pos.x=7;	pos.y=6;	pos.w=593;	pos.h=547;	arrows = CGI->spriteh->giveDef("ADAG.DEF");	for(int y=0; y<arrows->ourImages.size(); ++y)	{		CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);	}}void CTerrainRect::activate(){	ClickableL::activate();	ClickableR::activate();	Hoverable::activate();	KeyInterested::activate();	MotionInterested::activate();}; void CTerrainRect::deactivate(){	ClickableL::deactivate();	ClickableR::deactivate();	Hoverable::deactivate();	KeyInterested::deactivate();	MotionInterested::deactivate();}; void CTerrainRect::clickLeft(tribool down){	LOGE("Left mouse button down2");	if ((down==false) || indeterminate(down))		return;	if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)	{		if (currentPath)		{			delete currentPath;			currentPath = NULL;		}		return;	}	int3 mp = whichTileIsIt();	if ((mp.x<0) || (mp.y<0))		return;	bool mres =true;	if (currentPath)	{		if ( (currentPath->endPos()) == mp)		{ //move			CPath sended(*currentPath); //temporary path - engine will operate on it			mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);		}		else		{			delete currentPath;			currentPath=NULL;		}	}	const CGHeroInstance * currentHero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first;	int3 bufpos = currentHero->getPosition(false);	//bufpos.x-=1;	if (mres)		currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);}void CTerrainRect::clickRight(tribool down){}void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent){	int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));	if (pom!=curHoveredTile)		curHoveredTile=pom;	else 		return;	std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);	if (temp.size())	{		LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));	}	else	{		LOCPLINT->adventureInt->statusbar.clear();	}}void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}void CTerrainRect::hover(bool on){	if (!on)		LOCPLINT->adventureInt->statusbar.clear();}void CTerrainRect::showPath(){	for (int i=0;i<currentPath->nodes.size()-1;i++)	{		int pn=-1;//number of picture		if (i==0) //last tile		{			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;			if (x<0 || y<0 || x>pos.w || y>pos.h)				continue;			pn=0;		}		else		{			std::vector<CPathNode> & cv = currentPath->nodes;			if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)			{				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 3;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 12;				}				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 21;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 22;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 2;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)			{				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 4;				}				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 13;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 22;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)			{				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 5;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 14;				}				else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 23;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 24;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 4;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)			{				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 6;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 15;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 24;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)			{				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 7;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 16;				}				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 17;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 6;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 18;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)			{				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 8;				}				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 9;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 18;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)			{				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 1;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 10;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 19;				}				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 8;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 20;				}			}			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)			{				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)				{					pn = 2;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)				{					pn = 11;				}				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)				{					pn = 20;				}			}		}		if (  ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)			pn+=25;		if (pn>=0)		{			int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,				y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;			if (x<0 || y<0 || x>pos.w || y>pos.h)				continue;			int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),				hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);			if (hvx<0 && hvy<0)				blitAt(arrows->ourImages[pn].bitmap,x,y);			else if(hvx<0)				SDL_BlitSurface				(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),				ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));			else if (hvy<0)			{				SDL_BlitSurface					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),					ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));			}			else				SDL_BlitSurface				(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),				ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));		}	} //for (int i=0;i<currentPath->nodes.size()-1;i++)}void CTerrainRect::show(){	SDL_Surface * teren = CGI->mh->terrainRect		(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,		tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,		LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim		);	SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));	SDL_FreeSurface(teren);	if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path	{		showPath();	}}int3 CTerrainRect::whichTileIsIt(int x, int y){	int3 ret;	ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);	ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);	ret.z = LOCPLINT->adventureInt->position.z;	return ret;}int3 CTerrainRect::whichTileIsIt(){	return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);}void CResDataBar::clickRight (tribool down){}void CResDataBar::activate(){	ClickableR::activate();}void CResDataBar::deactivate(){	ClickableR::deactivate();}CResDataBar::CResDataBar(){	bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));	//std::vector<SDL_Color> kolory;	//SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};	//kolory+=p1,p2,p3;	//blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);	blueToPlayersAdv(bg,LOCPLINT->playerID,2);	pos = genRect(bg->h,bg->w,3,575);	txtpos  +=  (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),		(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),		(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +		CGI->generaltexth->allTexts[64] + ": %s";}CResDataBar::~CResDataBar(){	SDL_FreeSurface(bg);}void CResDataBar::draw(){	blitAt(bg,pos.x,pos.y);	char * buf = new char[15];	for (int i=0;i<7;i++)	{		itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);		printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);	}	std::vector<std::string> temp;	itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);	itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);	itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);	printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);	temp.clear();	//updateRect(&pos,ekran);	delete[] buf;}CInfoBar::CInfoBar(){	toNextTick = mode = pom = -1;	pos.x=605;	pos.y=389;	pos.w=194;	pos.h=186;	day = CGI->spriteh->giveDef("NEWDAY.DEF");	week1 = CGI->spriteh->giveDef("NEWWEEK1.DEF");	week2 = CGI->spriteh->giveDef("NEWWEEK2.DEF");	week3 = CGI->spriteh->giveDef("NEWWEEK3.DEF");	week4 = CGI->spriteh->giveDef("NEWWEEK4.DEF");}CInfoBar::~CInfoBar(){	delete day;	delete week1;	delete week2;	delete week3;	delete week4;}void CInfoBar::draw(const CGObjectInstance * specific){	if ((mode>=0) && mode<5)	{		blitAnim(mode);		return;	}	else if (mode==5)	{		mode = -1;		if(!LOCPLINT->adventureInt->selection.selected)		{			if (LOCPLINT->adventureInt->heroList.items.size())			{				LOCPLINT->adventureInt->heroList.select(0);			}		}		draw((const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected);	}	if (!specific)		specific = (const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected; 	//TODO: to rzutowanie wyglada groznie, ale dziala. Ale nie powinno wygladac groznie.	if(!specific)		return;	if(specific->ID == 34) //hero	{		if(LOCPLINT->heroWins.find(specific->subID)!=LOCPLINT->heroWins.end())			blitAt(LOCPLINT->heroWins[specific->subID],pos.x,pos.y);	}	//SDL_Surface * todr = LOCPLINT->infoWin(specific);	//if (!todr)	//	return;	//blitAt(todr,pos.x,pos.y);	//SDL_FreeSurface(todr);}CDefHandler * CInfoBar::getAnim(int mode){	switch(mode)	{	case 0:		return day;		break;	case 1:		return week1;		break;	case 2:		return week2;		break;	case 3:		return week3;		break;	case 4:		return week4;		break;	default:		return NULL;		break;	}}void CInfoBar::blitAnim(int mode)//0 - day, 1 - week{	CDefHandler * anim = NULL;	std::stringstream txt;	anim = getAnim(mode);	if(mode) //new week animation	{		txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);	}	else //new day	{		txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);	}	blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);	printAtMiddle(txt.str(),700,420,TNRB16,zwykly);	if (pom == anim->ourImages.size()-1)		toNextTick+=750;}void CInfoBar::newDay(int Day){	if(LOCPLINT->cb->getDate(1) != 1)	{		mode = 0; //showing day	}	else 	{		switch(LOCPLINT->cb->getDate(2))		{		case 1:			mode = 1;			break;		case 2:			mode = 2;			break;		case 3:			mode = 3;			break;		case 4:			mode = 4;			break;		default:			mode = -1;			break;		}	}	pom = 0;	TimeInterested::activate();	toNextTick = 500;	blitAnim(mode);	//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);}void CInfoBar::showComp(SComponent * comp, int time){	SDL_Surface * b = CGI->bitmaph->loadBitmap("ADSTATOT.bmp");	blitAt(b,pos.x+8,pos.y+11);	blitAt(comp->getImg(),pos.x+52,pos.y+54);	printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);	printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);	SDL_FreeSurface(b);	TimeInterested::activate();	mode = 6;	toNextTick = time;}void CInfoBar::tick(){	if((mode >= 0) && (mode < 5))	{		pom++;		if (pom >= getAnim(mode)->ourImages.size())		{			TimeInterested::deactivate();			toNextTick = -1;			mode = 5;			draw();			return;		}		toNextTick = 150;		blitAnim(mode);	}	else if (mode == 6)	{		TimeInterested::deactivate();		toNextTick = -1;		mode = 5;		draw();	}}CAdvMapInt::CAdvMapInt(int Player):player(Player),statusbar(7,556),kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this),underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this),sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this),moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this),spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this),advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this),sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this),nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this),endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this){	LOCPLINT->adventureInt=this;	bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");	blueToPlayersAdv(bg,player);	scrollingLeft = false;	scrollingRight  = false;	scrollingUp = false ;	scrollingDown = false ;	updateScreen  = false;	anim=0;	animValHitCount=0; //animation frame	heroAnim=0;	heroAnimValHitCount=0; // hero animation frame	heroList.init();	heroList.genList();	//townList.init();	townList.genList();	heroWindow = new CHeroWindow(this->player);		gems.push_back(CGI->spriteh->giveDef("agemLL.def"));	gems.push_back(CGI->spriteh->giveDef("agemLR.def"));	gems.push_back(CGI->spriteh->giveDef("agemUL.def"));	gems.push_back(CGI->spriteh->giveDef("agemUR.def"));}void CAdvMapInt::fshowOverview(){}void CAdvMapInt::fswitchLevel(){	if(!CGI->ac->map.twoLevel)		return;	if (position.z)	{		position.z--;		underground.curimg=0;		underground.show();	}	else 	{		underground.curimg=1;		position.z++;		underground.show();	}	updateScreen = true;	minimap.draw();}void CAdvMapInt::fshowQuestlog(){}void CAdvMapInt::fsleepWake(){}void CAdvMapInt::fmoveHero(){	if (selection.type!=HEROI_TYPE)		return;	if (!terrain.currentPath)		return;	CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it	LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);}void CAdvMapInt::fshowSpellbok(){}void CAdvMapInt::fadventureOPtions(){}void CAdvMapInt::fsystemOptions(){}void CAdvMapInt::fnextHero(){}void CAdvMapInt::fendTurn(){	LOCPLINT->makingTurn = false;}void CAdvMapInt::show(){	blitAt(bg,0,0);	kingOverview.show();	kingOverview.activate();	underground.show();	underground.activate();	questlog.show();	questlog.activate();	sleepWake.show();	sleepWake.activate();	moveHero.show();	moveHero.activate();	spellbook.show();	spellbook.activate();	advOptions.show();	advOptions.activate();	sysOptions.show();	sysOptions.activate();	nextHero.show();	nextHero.activate();	endTurn.show();	endTurn.activate();	minimap.activate();	minimap.draw();	heroList.activate();	heroList.draw();	townList.activate();	townList.draw();	terrain.activate();	update();	resdatabar.draw();	statusbar.show();	infoBar.draw();	CSDL_Ext::update(ekran);}void CAdvMapInt::hide(){	kingOverview.deactivate();	underground.deactivate();	questlog.deactivate();	sleepWake.deactivate();	moveHero.deactivate();	spellbook.deactivate();	advOptions.deactivate();	sysOptions.deactivate();	nextHero.deactivate();	endTurn.deactivate();	minimap.deactivate();	heroList.deactivate();	townList.deactivate();	terrain.deactivate();	if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())		LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));	infoBar.mode=-1;}void CAdvMapInt::update(){	terrain.show();	blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);	blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);	blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);	blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);	//updateRect(&genRect(550,600,6,6));}void CAdvMapInt::centerOn(int3 on){	on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);	on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);	if (on.x<0)		on.x=-(Woff/2);	else if((on.x+LOCPLINT->adventureInt->terrain.tilesw)  >  (CGI->mh->sizes.x))		on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);	if (on.y<0)		on.y = -(Hoff/2);	else if((on.y+LOCPLINT->adventureInt->terrain.tilesh)  >  (CGI->mh->sizes.y))		on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);	LOCPLINT->adventureInt->position.x=on.x;	LOCPLINT->adventureInt->position.y=on.y;	LOCPLINT->adventureInt->position.z=on.z;	LOCPLINT->adventureInt->updateScreen=true;	updateMinimap=true;}CAdvMapInt::CurrentSelection::CurrentSelection(){	type=-1;	selected=NULL;}void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client){		if (down)	{		boost::algorithm::erase_all(text,"\"");		CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);		temp->pos.x=300-(temp->pos.w/2);		temp->pos.y=300-(temp->pos.h/2);		temp->owner = client;		LOCPLINT->objsToBlit.push_back(temp);	}	else	{		for (int i=0;i<LOCPLINT->objsToBlit.size();i++)		{			//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)			CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);			if (!pom)				continue;			if (pom->owner==client)			{				LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));				delete pom;			}		}	}}int3 CAdvMapInt::verifyPos(int3 ver){	if (ver.x<0)		ver.x=0;	if (ver.y<0)		ver.y=0;	if (ver.z<0)		ver.z=0;	if (ver.x>=CGI->mh->sizes.x)		ver.x=CGI->mh->sizes.x-1;	if (ver.y>=CGI->mh->sizes.y)		ver.y=CGI->mh->sizes.y-1;	if (ver.z>=CGI->mh->sizes.z)		ver.z=CGI->mh->sizes.z-1;	return ver;}
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