Makefile.amiga 1.9 KB

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  1. CC = ppc-amigaos-g++
  2. CFLAGS = -I. `sdl-config --cflags` -I/usr/local/include/boost-1_35 -Ilua -fpermissive
  3. #OPTIM = -O3
  4. DEBUG = -g -D_DEBUG
  5. LDFLAGS = -use-dynld
  6. BOOSTLIBS = -lboost_system-gcc42-mt-1_35 -lboost_filesystem-gcc42-mt-1_35
  7. LIBS = $(BOOSTLIBS) -llua -lSDL -lSDL_image -ltiff -ljpeg -lpng -lSDL_ttf -lft2 -lSDL_mixer -lvorbisfile -lvorbis -logg -lSMPEG -lSDL -lm -lz -lpthread -ldl -lunix -lauto
  8. EXE = vcmi
  9. SOURCES = AdventureMapButton.cpp \
  10. CAdvmapInterface.cpp \
  11. CBattleInterface.cpp \
  12. CCallback.cpp \
  13. CCastleInterface.cpp \
  14. CConsoleHandler.cpp \
  15. CCursorHandler.cpp \
  16. CGameInfo.cpp \
  17. CGameInterface.cpp \
  18. CGameState.cpp \
  19. CHeroWindow.cpp \
  20. CLua.cpp \
  21. CLuaHandler.cpp \
  22. CMT.cpp \
  23. CMessage.cpp \
  24. CPathfinder.cpp \
  25. CPlayerInterface.cpp \
  26. CPreGame.cpp \
  27. CScreenHandler.cpp \
  28. SDL_Extensions.cpp \
  29. SDL_framerate.cpp \
  30. SDL_rotozoom.cpp \
  31. map.cpp \
  32. mapHandler.cpp \
  33. stdafx.cpp \
  34. hch/CAbilityHandler.cpp \
  35. hch/CAmbarCendamo.cpp \
  36. hch/CArtHandler.cpp \
  37. hch/CBuildingHandler.cpp \
  38. hch/CCastleHandler.cpp \
  39. hch/CCreatureHandler.cpp \
  40. hch/CDefHandler.cpp \
  41. hch/CDefObjInfoHandler.cpp \
  42. hch/CGeneralTextHandler.cpp \
  43. hch/CHeroHandler.cpp \
  44. hch/CLodHandler.cpp \
  45. hch/CMusicHandler.cpp \
  46. hch/CObjectHandler.cpp \
  47. hch/CPreGameTextHandler.cpp \
  48. hch/CSemiDefHandler.cpp \
  49. hch/CSemiLodHandler.cpp \
  50. hch/CSndHandler.cpp \
  51. hch/CSpellHandler.cpp \
  52. hch/CTownHandler.cpp
  53. OBJECTS=$(SOURCES:.cpp=.o)
  54. all: $(SOURCES) $(EXE)
  55. $(EXE): $(OBJECTS)
  56. $(CC) $(LDFLAGS) $(OBJECTS) -o $@ $(LIBS)
  57. .cpp.o:
  58. $(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
  59. clean:
  60. rm -f *.o hch/*.o $(EXE)