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							- #include "StdInc.h"
 
- #include "CBattleInterfaceClasses.h"
 
- #include "../UIFramework/SDL_Extensions.h"
 
- #include "CBattleInterface.h"
 
- #include "../CGameInfo.h"
 
- #include "../CDefHandler.h"
 
- #include "../UIFramework/CCursorHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../CCallback.h"
 
- #include "../CSpellWindow.h"
 
- #include "../Graphics.h"
 
- #include "../CConfigHandler.h"
 
- #include "../UIFramework/CGuiHandler.h"
 
- #include "../UIFramework/CIntObjectClasses.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/NetPacks.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/CObjectHandler.h"
 
- #include "../../lib/BattleState.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CVideoHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CCreatureWindow.h"
 
- CBattleConsole::~CBattleConsole()
 
- {
 
- 	texts.clear();
 
- }
 
- void CBattleConsole::show(SDL_Surface * to)
 
- {
 
- 	if(ingcAlter.size())
 
- 	{
 
- 		CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
 
- 	}
 
- 	else if(alterTxt.size())
 
- 	{
 
- 		CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
 
- 	}
 
- 	else if(texts.size())
 
- 	{
 
- 		if(texts.size()==1)
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 27, FONT_SMALL, 80, Colors::Cornsilk, to);
 
- 		}
 
- 	}
 
- }
 
- bool CBattleConsole::addText(const std::string & text)
 
- {
 
- 	if(text.size()>70)
 
- 		return false; //text too long!
 
- 	int firstInToken = 0;
 
- 	for(size_t i = 0; i < text.size(); ++i) //tokenize
 
- 	{
 
- 		if(text[i] == 10)
 
- 		{
 
- 			texts.push_back( text.substr(firstInToken, i-firstInToken) );
 
- 			firstInToken = i+1;
 
- 		}
 
- 	}
 
- 	texts.push_back( text.substr(firstInToken, text.size()) );
 
- 	lastShown = texts.size()-1;
 
- 	return true;
 
- }
 
- void CBattleConsole::alterText(const std::string &text)
 
- {
 
- 	//char buf[500];
 
- 	//sprintf(buf, text.c_str());
 
- 	//alterTxt = buf;
 
- 	alterTxt = text;
 
- }
 
- void CBattleConsole::eraseText(ui32 pos)
 
- {
 
- 	if(pos < texts.size())
 
- 	{
 
- 		texts.erase(texts.begin() + pos);
 
- 		if(lastShown == texts.size())
 
- 			--lastShown;
 
- 	}
 
- }
 
- void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
 
- {
 
- 	if(pos >= texts.size()) //no such pos
 
- 		return;
 
- 	texts[pos] = text;
 
- }
 
- void CBattleConsole::scrollUp(ui32 by)
 
- {
 
- 	if(lastShown > static_cast<int>(by))
 
- 		lastShown -= by;
 
- }
 
- void CBattleConsole::scrollDown(ui32 by)
 
- {
 
- 	if(lastShown + by < texts.size())
 
- 		lastShown += by;
 
- }
 
- void CBattleHero::show(SDL_Surface * to)
 
- {
 
- 	//animation of flag
 
- 	SDL_Rect temp_rect;
 
- 	if(flip)
 
- 	{
 
- 		temp_rect = genRect(
 
- 			flag->ourImages[flagAnim].bitmap->h,
 
- 			flag->ourImages[flagAnim].bitmap->w,
 
- 			pos.x + 61,
 
- 			pos.y + 39);
 
- 	}
 
- 	else
 
- 	{
 
- 		temp_rect = genRect(
 
- 			flag->ourImages[flagAnim].bitmap->h,
 
- 			flag->ourImages[flagAnim].bitmap->w,
 
- 			pos.x + 72,
 
- 			pos.y + 39);
 
- 	}
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(
 
- 		flag->ourImages[flagAnim].bitmap,
 
- 		NULL,
 
- 		screen,
 
- 		&temp_rect);
 
- 	//animation of hero
 
- 	SDL_Rect rect = pos;
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, NULL, to, &rect);
 
- 	if ( ++animCount == 4 )
 
- 	{
 
- 		animCount = 0;
 
- 		if ( ++flagAnim >= flag->ourImages.size())
 
- 			flagAnim = 0;
 
- 		if ( ++currentFrame >= lastFrame)
 
- 			switchToNextPhase();
 
- 	}
 
- }
 
- void CBattleHero::setPhase(int newPhase)
 
- {
 
- 	nextPhase = newPhase;
 
- 	switchToNextPhase(); //immediately switch to next phase and then restore idling phase
 
- 	nextPhase = 0;
 
- }
 
- void CBattleHero::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(myOwner->spellDestSelectMode) //we are casting a spell
 
- 		return;
 
- 	if(!down && myHero != NULL && myOwner->myTurn && myOwner->curInt->cb->battleCanCastSpell()) //check conditions
 
- 	{
 
- 		for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
 
- 		{
 
- 			if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
 
- 				return;
 
- 		}
 
- 		CCS->curh->changeGraphic(0,0);
 
- 		CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->curInt);
 
- 		GH.pushInt(spellWindow);
 
- 	}
 
- }
 
- void CBattleHero::switchToNextPhase()
 
- {
 
- 	if (phase != nextPhase)
 
- 	{
 
- 		phase = nextPhase;
 
- 		//find first and last frames of our animation
 
- 		for (firstFrame = 0;
 
- 		     firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
 
- 		     firstFrame++);
 
- 		for (lastFrame = firstFrame;
 
- 			 lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
 
- 			 lastFrame++);
 
- 	}
 
- 	currentFrame = firstFrame;
 
- }
 
- CBattleHero::CBattleHero(const std::string & defName, bool flipG, ui8 player, const CGHeroInstance * hero, const CBattleInterface * owner):
 
-     flip(flipG),
 
-     myHero(hero),
 
-     myOwner(owner),
 
-     phase(1),
 
-     nextPhase(0),
 
-     flagAnim(0),
 
-     animCount(0)
 
- {
 
- 	dh = CDefHandler::giveDef( defName );
 
- 	for(size_t i = 0; i < dh->ourImages.size(); ++i) //transforming images
 
- 	{
 
- 		if(flip)
 
- 		{
 
- 			SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
 
- 			SDL_FreeSurface(dh->ourImages[i].bitmap);
 
- 			dh->ourImages[i].bitmap = hlp;
 
- 		}
 
- 		CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
 
- 	}
 
- 	if(flip)
 
- 		flag = CDefHandler::giveDef("CMFLAGR.DEF");
 
- 	else
 
- 		flag = CDefHandler::giveDef("CMFLAGL.DEF");
 
- 	//coloring flag and adding transparency
 
- 	for(size_t i = 0; i < flag->ourImages.size(); ++i)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
 
- 		graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
 
- 	}
 
- 	addUsedEvents(LCLICK);
 
- 	switchToNextPhase();
 
- }
 
- CBattleHero::~CBattleHero()
 
- {
 
- 	delete dh;
 
- 	delete flag;
 
- }
 
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos = position;
 
- 	background = new CPicture("comopbck.bmp");
 
- 	background->colorize(owner->curInt->playerID);
 
- 	viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 25, 56, false);
 
- 	viewGrid->select(settings["battle"]["cellBorders"].Bool());
 
- 	movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 25, 89, false);
 
- 	movementShadow->select(settings["battle"]["stackRange"].Bool());
 
- 	mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 25, 122, false);
 
- 	mouseShadow->select(settings["battle"]["mouseShadow"].Bool());
 
- 	animSpeeds = new CHighlightableButtonsGroup(0);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 1);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 2);
 
- 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 4);
 
- 	animSpeeds->select(owner->getAnimSpeed(), 1);
 
- 	animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
 
- 	setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def");
 
- 	setToDefault->swappedImages = true;
 
- 	setToDefault->update();
 
- 	exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN);
 
- 	exit->swappedImages = true;
 
- 	exit->update();
 
- 	//creating labels
 
- 	labels.push_back(new CLabel(242,  32, FONT_BIG,    CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[392]));//window title
 
- 	labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[393]));//animation speed
 
- 	labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[394]));//music volume
 
- 	labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[395]));//effects' volume
 
- 	labels.push_back(new CLabel(353,  66, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[396]));//auto - combat options
 
- 	labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[397]));//creature info
 
- 	//auto - combat options
 
- 	labels.push_back(new CLabel(283,  86, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[398]));//creatures
 
- 	labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[399]));//spells
 
- 	labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[400]));//catapult
 
- 	labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[151]));//ballista
 
- 	labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[401]));//first aid tent
 
- 	//creature info
 
- 	labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[402]));//all stats
 
- 	labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[403]));//spells only
 
- 	//general options
 
- 	labels.push_back(new CLabel(61,  57, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[404]));
 
- 	labels.push_back(new CLabel(61,  90, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[405]));
 
- 	labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[406]));
 
- 	labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[407]));
 
- }
 
- void CBattleOptionsWindow::bDefaultf()
 
- {
 
- }
 
- void CBattleOptionsWindow::bExitf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CBattleInterface * _owner)
 
- : owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	this->pos = pos;
 
- 	CPicture * bg = new CPicture("CPRESULT");
 
- 	bg->colorize(owner->curInt->playerID);
 
- 	exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN);
 
- 	exit->borderColor = Colors::MetallicGold;
 
- 	exit->borderEnabled = true;
 
- 	if(br.winner==0) //attacker won
 
- 	{
 
- 		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);
 
- 		new CLabel(408, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);
 
- 	}
 
- 	else //if(br.winner==1)
 
- 	{
 
- 		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[411]);
 
- 		new CLabel(412, 124, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[410]);
 
- 	}
 
- 	new CLabel(232, 302, FONT_BIG, CENTER, Colors::Jasmine,  CGI->generaltexth->allTexts[407]);
 
- 	new CLabel(232, 332, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[408]);
 
- 	new CLabel(232, 428, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[409]);
 
- 	std::string attackerName, defenderName;
 
- 	if(owner->attackingHeroInstance) //a hero attacked
 
- 	{
 
- 		new CAnimImage("PortraitsLarge", owner->attackingHeroInstance->portrait, 0, 21, 38);
 
- 		//setting attackerName
 
- 		attackerName = owner->attackingHeroInstance->name;
 
- 	}
 
- 	else //a monster attacked
 
- 	{
 
- 		int bestMonsterID = -1;
 
- 		ui32 bestPower = 0;
 
- 		for(TSlots::const_iterator it = owner->army1->Slots().begin(); it!=owner->army1->Slots().end(); ++it)
 
- 		{
 
- 			if(it->second->type->AIValue > bestPower)
 
- 			{
 
- 				bestPower = it->second->type->AIValue;
 
- 				bestMonsterID = it->second->type->idNumber;
 
- 			}
 
- 		}
 
- 		new CAnimImage("TWCRPORT", bestMonsterID+2, 0, 21, 38);
 
- 		//setting attackerName
 
- 		attackerName =  CGI->creh->creatures[bestMonsterID]->namePl;
 
- 	}
 
- 	if(owner->defendingHeroInstance) //a hero defended
 
- 	{
 
- 		new CAnimImage("PortraitsLarge", owner->defendingHeroInstance->portrait, 0, 392, 38);
 
- 		//setting defenderName
 
- 		defenderName = owner->defendingHeroInstance->name;
 
- 	}
 
- 	else //a monster defended
 
- 	{
 
- 		int bestMonsterID = -1;
 
- 		ui32 bestPower = 0;
 
- 		for(TSlots::const_iterator it = owner->army2->Slots().begin(); it!=owner->army2->Slots().end(); ++it)
 
- 		{
 
- 			if( it->second->type->AIValue > bestPower)
 
- 			{
 
- 				bestPower = it->second->type->AIValue;
 
- 				bestMonsterID = it->second->type->idNumber;
 
- 			}
 
- 		}
 
- 		new CAnimImage("TWCRPORT", bestMonsterID+2, 0, 392, 38);
 
- 		//setting defenderName
 
- 		defenderName =  CGI->creh->creatures[bestMonsterID]->namePl;
 
- 	}
 
- 	//printing attacker and defender's names
 
- 	new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::Cornsilk, attackerName);
 
- 	new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::Cornsilk, defenderName);
 
- 	//printing casualities
 
- 	for(int step = 0; step < 2; ++step)
 
- 	{
 
- 		if(br.casualties[step].size()==0)
 
- 		{
 
- 			new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[523]);
 
- 		}
 
- 		else
 
- 		{
 
- 			int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
 
- 			int yPos = 344 + step*97;
 
- 			for(std::map<ui32,si32>::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
 
- 			{
 
- 				new CAnimImage("CPRSMALL", it->first+2, 0, xPos, yPos);
 
- 				std::ostringstream amount;
 
- 				amount<<it->second;
 
- 				new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::Cornsilk, amount.str());
 
- 				xPos += 42;
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing result description
 
- 	bool weAreAttacker = (owner->curInt->playerID == owner->attackingHeroInstance->tempOwner);
 
- 	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 	{
 
- 		int text=-1;
 
- 		switch(br.result)
 
- 		{
 
- 		case 0: text = 304; break;
 
- 		case 1: text = 303; break;
 
- 		case 2: text = 302; break;
 
- 		}
 
- 		CCS->musich->playMusic("Music/Win Battle", false);
 
- 		CCS->videoh->open("WIN3.BIK");
 
- 		std::string str = CGI->generaltexth->allTexts[text];
 
- 		const CGHeroInstance * ourHero = weAreAttacker? owner->attackingHeroInstance : owner->defendingHeroInstance;
 
- 		if (ourHero)
 
- 		{
 
- 			str += CGI->generaltexth->allTexts[305];
 
- 			boost::algorithm::replace_first(str,"%s",ourHero->name);
 
- 			boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
 
- 		}
 
- 		
 
- 		new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
 
- 	}
 
- 	else // we lose
 
- 	{
 
- 		switch(br.result)
 
- 		{
 
- 		case 0: //normal victory
 
- 			{
 
- 				CCS->musich->playMusic("Music/LoseCombat", false);
 
- 				CCS->videoh->open("LBSTART.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[311]);
 
- 				break;
 
- 			}
 
- 		case 1: //flee
 
- 			{
 
- 				CCS->musich->playMusic("Music/Retreat Battle", false);
 
- 				CCS->videoh->open("RTSTART.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[310]);
 
- 				break;
 
- 			}
 
- 		case 2: //surrender
 
- 			{
 
- 				CCS->musich->playMusic("Music/Surrender Battle", false);
 
- 				CCS->videoh->open("SURRENDER.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[309]);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CBattleResultWindow::~CBattleResultWindow()
 
- {
 
- }
 
- void CBattleResultWindow::activate()
 
- {
 
- 	owner->curInt->showingDialog->set(true);
 
- 	CIntObject::activate();
 
- }
 
- void CBattleResultWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
 
- }
 
- void CBattleResultWindow::bExitf()
 
- {
 
- 	if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
 
- 	{
 
- 		CGuiHandler::pushSDLEvent(SDL_QUIT);
 
- 		return;
 
- 	}
 
- 	CPlayerInterface * intTmp = owner->curInt;
 
- 	GH.popInts(2); //first - we; second - battle interface
 
- 	intTmp->showingDialog->setn(false);
 
- 	CCS->videoh->close();
 
- }
 
- Point CClickableHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi)
 
- {
 
- 	Point ret(-500, -500); //returned value
 
- 	if(stack && stack->position < 0) //creatures in turrets
 
- 	{
 
- 		switch(stack->position)
 
- 		{
 
- 		case -2: //keep
 
- 			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][17];
 
- 			break;
 
- 		case -3: //lower turret
 
- 			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][18];
 
- 			break;
 
- 		case -4: //upper turret
 
- 			ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][19];
 
- 			break;	
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		ret.y = -139 + 42 * (hexNum/GameConstants::BFIELD_WIDTH); //counting y
 
- 		//counting x
 
- 		if(attacker)
 
- 		{
 
- 			ret.x = -160 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
 
- 		}
 
- 		else
 
- 		{
 
- 			ret.x = -219 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
 
- 		}
 
- 		//shifting position for double - hex creatures
 
- 		if(stack && stack->doubleWide())
 
- 		{
 
- 			if(attacker)
 
- 			{
 
- 				ret.x -= 44;
 
- 			}
 
- 			else
 
- 			{
 
- 				ret.x += 45;
 
- 			}
 
- 		}
 
- 	}
 
- 	//returning
 
- 	return ret +CPlayerInterface::battleInt->pos;
 
- }
 
- void CClickableHex::hover(bool on)
 
- {
 
- 	hovered = on;
 
- 	//Hoverable::hover(on);
 
- 	if(!on && setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(NULL)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
 
- }
 
- void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	if(myInterface->cellShade)
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
 
- 		{
 
- 			strictHovered = false;
 
- 		}
 
- 		else //hovered pixel is inside hex
 
- 		{
 
- 			strictHovered = true;
 
- 		}
 
- 	}
 
- 	if(hovered && strictHovered) //print attacked creature to console
 
- 	{
 
- 		const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
 
- 		if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
 
- 			attackedStack->owner != myInterface->curInt->playerID &&
 
- 			attackedStack->alive())
 
- 		{
 
- 			char tabh[160];
 
- 			const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
 
- 			sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
 
- 			myInterface->console->alterTxt = std::string(tabh);
 
- 			setAlterText = true;
 
- 		}
 
- 	}
 
- 	else if(setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- void CClickableHex::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && hovered && strictHovered) //we've been really clicked!
 
- 	{
 
- 		myInterface->hexLclicked(myNumber);
 
- 	}
 
- }
 
- void CClickableHex::clickRight(tribool down, bool previousState)
 
- {
 
- 	const CStack * myst = myInterface->curInt->cb->battleGetStackByPos(myNumber); //stack info
 
- 	if(hovered && strictHovered && myst!=NULL)
 
- 	{
 
- 		if(!myst->alive()) return;
 
- 		if(down)
 
- 		{
 
- 			GH.pushInt(createCreWindow(myst));
 
- 		}
 
- 	}
 
- }
 
- void CStackQueue::update()
 
- {
 
- 	stacksSorted.clear();
 
- 	owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
 
- 	if(stacksSorted.size())
 
- 	{
 
- 		for (int i = 0; i < stackBoxes.size() ; i++)
 
- 		{
 
- 			stackBoxes[i]->setStack(stacksSorted[i]);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//no stacks on battlefield... what to do with queue?
 
- 	}
 
- }
 
- CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
 
- :embedded(Embedded), owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if(embedded)
 
- 	{
 
- 		bg = NULL;
 
- 		pos.w = QUEUE_SIZE * 37;
 
- 		pos.h = 46;
 
- 		pos.x = screen->w/2 - pos.w/2;
 
- 		pos.y = (screen->h - 600)/2 + 10;
 
- 	}
 
- 	else
 
- 	{
 
- 		bg = BitmapHandler::loadBitmap("DIBOXBCK");
 
- 		pos.w = 800;
 
- 		pos.h = 85;
 
- 	}
 
- 	stackBoxes.resize(QUEUE_SIZE);
 
- 	for (int i = 0; i < stackBoxes.size(); i++)
 
- 	{
 
- 		stackBoxes[i] = new StackBox(embedded);
 
- 		stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
 
- 	}
 
- }
 
- CStackQueue::~CStackQueue()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStackQueue::showAll(SDL_Surface * to)
 
- {
 
- 	blitBg(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CStackQueue::blitBg( SDL_Surface * to )
 
- {
 
- 	if(bg)
 
- 	{
 
- 		SDL_SetClipRect(to, &pos);
 
- 		CSDL_Ext::fillTexture(to, bg);
 
- 		SDL_SetClipRect(to, nullptr);
 
- 	}
 
- }
 
- void CStackQueue::StackBox::showAll(SDL_Surface * to)
 
- {
 
- 	assert(stack);
 
- 	bg->colorize(stack->owner);
 
- 	CIntObject::showAll(to);
 
- 	if(small)
 
- 		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::Cornsilk, to);
 
- 	else
 
- 		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::Cornsilk, to);
 
- }
 
- void CStackQueue::StackBox::setStack( const CStack *stack )
 
- {
 
- 	this->stack = stack;
 
- 	assert(stack);
 
- 	icon->setFrame(stack->getCreature()->idNumber + 2);
 
- }
 
- CStackQueue::StackBox::StackBox(bool small):
 
-     stack(nullptr),
 
-     small(small)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" );
 
- 	if (small)
 
- 	{
 
- 		icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
 
- 	}
 
- 	else
 
- 		icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- }
 
 
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