AssetGenerator.cpp 8.6 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/ColorFilter.h"
  17. #include "../render/IRenderHandler.h"
  18. #include "../lib/filesystem/Filesystem.h"
  19. void AssetGenerator::generateAll()
  20. {
  21. createBigSpellBook();
  22. createAdventureOptionsCleanBackground();
  23. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  24. createPlayerColoredBackground(PlayerColor(i));
  25. }
  26. void AssetGenerator::createAdventureOptionsCleanBackground()
  27. {
  28. std::string filename = "data/AdventureOptionsBackgroundClear.png";
  29. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  30. return;
  31. if(!CResourceHandler::get("local")->createResource(filename))
  32. return;
  33. ResourcePath savePath(filename, EResType::IMAGE);
  34. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"));
  35. locator.scalingFactor = 1;
  36. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  37. Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
  38. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  39. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  40. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  41. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  42. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  43. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  44. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  45. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  46. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  47. }
  48. void AssetGenerator::createBigSpellBook()
  49. {
  50. std::string filename = "data/SpellBookLarge.png";
  51. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  52. return;
  53. if(!CResourceHandler::get("local")->createResource(filename))
  54. return;
  55. ResourcePath savePath(filename, EResType::IMAGE);
  56. auto locator = ImageLocator(ImagePath::builtin("SpelBack"));
  57. locator.scalingFactor = 1;
  58. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  59. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  60. // edges
  61. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  62. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  63. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  64. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  65. // left / right
  66. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  67. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  68. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  69. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  70. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  71. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  72. // top / bottom
  73. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  74. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  75. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  76. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  77. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  78. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  79. // middle
  80. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  81. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  82. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  83. // carpet
  84. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  85. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  86. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  87. // remove bookmarks
  88. for (int i = 0; i < 56; i++)
  89. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  90. for (int i = 0; i < 56; i++)
  91. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  92. for (int i = 0; i < 57; i++)
  93. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  94. for (int i = 0; i < 56; i++)
  95. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  96. // draw bookmarks
  97. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  98. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  99. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  100. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  101. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  102. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  103. }
  104. void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
  105. {
  106. std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
  107. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  108. return;
  109. if(!CResourceHandler::get("local")->createResource(filename))
  110. return;
  111. ResourcePath savePath(filename, EResType::IMAGE);
  112. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
  113. locator.scalingFactor = 1;
  114. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  115. // Color transform to make color of brown DIBOX.PCX texture match color of specified player
  116. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  117. ColorFilter::genRangeShifter( 0.25, 0, 0, 1.25, 0.00, 0.00 ), // red
  118. ColorFilter::genRangeShifter( 0, 0, 0, 0.45, 1.20, 4.50 ), // blue
  119. ColorFilter::genRangeShifter( 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ), // tan
  120. ColorFilter::genRangeShifter( -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ), // green
  121. ColorFilter::genRangeShifter( 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ), // orange
  122. ColorFilter::genRangeShifter( 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ), // purple
  123. ColorFilter::genRangeShifter( -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ), // teal
  124. ColorFilter::genRangeShifter( 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ) // pink
  125. };
  126. assert(player.isValidPlayer());
  127. if (!player.isValidPlayer())
  128. {
  129. logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
  130. return;
  131. }
  132. texture->adjustPalette(filters[player.getNum()], 0);
  133. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  134. }
  135. void AssetGenerator::createCombatUnitNumberWindow()
  136. {
  137. std::string filenameToSave = "data/combatUnitNumberWindow";
  138. ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);
  139. ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);
  140. ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);
  141. ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);
  142. if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation
  143. return;
  144. if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||
  145. !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||
  146. !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||
  147. !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))
  148. return;
  149. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"));
  150. locator.scalingFactor = 1;
  151. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  152. static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
  153. static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
  154. static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
  155. static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
  156. // do not change border color
  157. static const int32_t ignoredMask = 1 << 26;
  158. texture->adjustPalette(shifterNormal, ignoredMask);
  159. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));
  160. texture->adjustPalette(shifterPositive, ignoredMask);
  161. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));
  162. texture->adjustPalette(shifterNegative, ignoredMask);
  163. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));
  164. texture->adjustPalette(shifterNeutral, ignoredMask);
  165. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
  166. }