CCallback.cpp 18 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPathfinder.h"
  7. #include "CPlayerInterface.h"
  8. #include "CPlayerInterface.h"
  9. #include "client/Client.h"
  10. #include "hch/CAmbarCendamo.h"
  11. #include "hch/CBuildingHandler.h"
  12. #include "hch/CDefObjInfoHandler.h"
  13. #include "hch/CGeneralTextHandler.h"
  14. #include "hch/CHeroHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "hch/CTownHandler.h"
  17. #include "lib/Connection.h"
  18. #include "lib/NetPacks.h"
  19. #include "mapHandler.h"
  20. #include <boost/foreach.hpp>
  21. #include <boost/thread.hpp>
  22. #include <boost/thread/shared_mutex.hpp>
  23. #ifdef min
  24. #undef min
  25. #endif
  26. #ifdef max
  27. #undef max
  28. #endif
  29. extern CSharedCond<std::set<IPack*> > mess;
  30. int gcd(int x, int y)
  31. {
  32. int temp;
  33. if (y > x)
  34. std::swap(x,y);
  35. while (y != 0)
  36. {
  37. temp = y;
  38. y = x-y;
  39. x = temp;
  40. if (y > x)
  41. std::swap(x,y);
  42. }
  43. return x;
  44. }
  45. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  46. :src(Src),dst(Dst),ho(Ho)
  47. {
  48. owner = ho->getOwner();
  49. };
  50. bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
  51. {
  52. CGHeroInstance * hero = NULL;
  53. if (idtype==0)
  54. {
  55. if (player==-1)
  56. hero=gs->players[player+1].heroes[ID];
  57. else
  58. hero=gs->players[player].heroes[ID];
  59. }
  60. else if (idtype==1 && player>=0) //looking for it in local area
  61. {
  62. for (int i=0; i<gs->players[player].heroes.size();i++)
  63. {
  64. if (gs->players[player].heroes[i]->type->ID == ID)
  65. hero = gs->players[player].heroes[i];
  66. }
  67. }
  68. else //idtype==1; player<0
  69. {
  70. for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
  71. {
  72. for (int i=0; i<(*j).second.heroes.size();i++)
  73. {
  74. if ((*j).second.heroes[i]->type->ID == ID)
  75. {
  76. hero = (*j).second.heroes[i];
  77. }
  78. }
  79. }
  80. }
  81. if (!hero)
  82. return false; //can't find hero
  83. if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
  84. return false; //invalid path
  85. //check path format
  86. if (pathType==0)
  87. CPathfinder::convertPath(path,pathType);
  88. if (pathType>1)
  89. #ifndef __GNUC__
  90. throw std::exception("Unknown path format");
  91. #else
  92. throw std::exception();
  93. #endif
  94. CPath * ourPath = path;
  95. if(!ourPath)
  96. return false;
  97. for(int i=ourPath->nodes.size()-1; i>0; i--)
  98. {
  99. int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z),
  100. endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
  101. HeroMoveDetails curd(stpos,endpos,hero);
  102. *cl->serv << ui16(501) << hero->id << stpos << endpos;
  103. {//wait till there is server answer
  104. boost::unique_lock<boost::mutex> lock(*mess.mx);
  105. while(std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>) == mess.res->end())
  106. mess.cv->wait(lock);
  107. std::set<IPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>);
  108. TryMoveHero tmh = *static_cast<TryMoveHero*>(*itr);
  109. mess.res->erase(itr);
  110. if(!tmh.result)
  111. return false;
  112. }
  113. }
  114. return true;
  115. }
  116. void CCallback::selectionMade(int selection, int asker)
  117. {
  118. *cl->serv << ui16(2001) << ui32(asker) << ui32(selection);
  119. }
  120. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  121. {
  122. if(player!=obj->tempOwner) return;
  123. *cl->serv << ui16(506) << obj->id << ID << amount;
  124. }
  125. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  126. {
  127. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  128. return false;
  129. *cl->serv << ui16(503) << obj->id << ui8(stackPos);
  130. return true;
  131. }
  132. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  133. {
  134. *cl->serv << ui16(507) << obj->id << ui8(stackPos) << ui32(newID);
  135. return false;
  136. }
  137. void CCallback::endTurn()
  138. {
  139. tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  140. cl->serv->wmx->lock();
  141. *cl->serv << ui16(100); //report that we ended turn
  142. cl->serv->wmx->unlock();
  143. }
  144. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  145. {
  146. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  147. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  148. }
  149. const StartInfo * CCallback::getStartInfo() const
  150. {
  151. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  152. return gs->scenarioOps;
  153. }
  154. int CCallback::howManyTowns() const
  155. {
  156. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  157. return gs->players[player].towns.size();
  158. }
  159. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  160. {
  161. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  162. if (!mode)
  163. return gs->players[gs->currentPlayer].towns[val];
  164. else
  165. {
  166. //TODO: add some smart ID to the CTownInstance
  167. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  168. //{
  169. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  170. // return gs->players[gs->currentPlayer].towns[i];
  171. //}
  172. return NULL;
  173. }
  174. return NULL;
  175. }
  176. int CCallback::howManyHeroes() const
  177. {
  178. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  179. return gs->players[player].heroes.size();
  180. }
  181. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  182. {
  183. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  184. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  185. // return NULL;
  186. if (!mode) //esrial id
  187. if(val<gs->players[player].heroes.size())
  188. return gs->players[player].heroes[val];
  189. else return NULL;
  190. else if(mode==1) //it's hero type id
  191. {
  192. for (int i=0; i<gs->players[player].heroes.size();i++)
  193. {
  194. if (gs->players[player].heroes[i]->type->ID==val)
  195. return gs->players[player].heroes[i];
  196. }
  197. }
  198. else //object id
  199. {
  200. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  201. }
  202. return NULL;
  203. }
  204. int CCallback::getResourceAmount(int type) const
  205. {
  206. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  207. return gs->players[player].resources[type];
  208. }
  209. std::vector<si32> CCallback::getResourceAmount() const
  210. {
  211. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  212. return gs->players[player].resources;
  213. }
  214. int CCallback::getDate(int mode) const
  215. {
  216. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  217. return gs->getDate(mode);
  218. }
  219. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  220. {
  221. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  222. std::vector<std::string> ret;
  223. if(!isVisible(pos,player))
  224. return ret;
  225. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  226. ret.push_back(obj->hoverName);
  227. return ret;
  228. }
  229. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  230. {
  231. for (int i=0;i<path->nodes.size();i++)
  232. {
  233. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  234. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  235. return false; //path is wrong - one of the tiles is blocked
  236. if (blockSea)
  237. {
  238. if (i==0)
  239. continue;
  240. if (
  241. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  242. &&
  243. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  244. ||
  245. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  246. &&
  247. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  248. ||
  249. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  250. )
  251. return false;
  252. }
  253. }
  254. return true;
  255. }
  256. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  257. {
  258. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  259. return gs->players[player].fogOfWarMap;
  260. }
  261. bool CCallback::isVisible(int3 pos, int Player) const
  262. {
  263. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  264. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  265. }
  266. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  267. {
  268. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  269. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  270. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  271. {
  272. for (int j=0;j<(*i).second.towns.size();j++)
  273. {
  274. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  275. {
  276. ret.push_back((*i).second.towns[j]);
  277. }
  278. }
  279. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  280. return ret;
  281. }
  282. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  283. {
  284. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  285. std::vector < const CGHeroInstance *> ret;
  286. for(int i=0;i<gs->map->heroes.size();i++)
  287. {
  288. if( (gs->map->heroes[i]->tempOwner==player) ||
  289. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  290. {
  291. ret.push_back(gs->map->heroes[i]);
  292. }
  293. }
  294. return ret;
  295. }
  296. bool CCallback::isVisible(int3 pos) const
  297. {
  298. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  299. return isVisible(pos,player);
  300. }
  301. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  302. {
  303. //object is visible when at least one blocked tile is visible
  304. for(int fx=0; fx<8; ++fx)
  305. {
  306. for(int fy=0; fy<6; ++fy)
  307. {
  308. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  309. if(gs->map->isInTheMap(pos)
  310. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  311. && isVisible(pos,Player) )
  312. return true;
  313. }
  314. }
  315. return false;
  316. }
  317. int CCallback::getMyColor() const
  318. {
  319. return player;
  320. }
  321. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  322. {
  323. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  324. for (int i=0; i<gs->players[player].heroes.size();i++)
  325. {
  326. if (gs->players[player].heroes[i]==hero)
  327. return i;
  328. }
  329. return -1;
  330. }
  331. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  332. {
  333. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  334. if(!obj)
  335. return NULL;
  336. if(obj->ID == 34)
  337. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  338. else if(obj->ID == 98)
  339. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  340. else return NULL;
  341. }
  342. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  343. {
  344. if(s1->tempOwner != player || s2->tempOwner != player)
  345. return -1;
  346. *cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
  347. return 0;
  348. }
  349. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  350. {
  351. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  352. {
  353. return -1;
  354. }
  355. *cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
  356. return 0;
  357. }
  358. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  359. {
  360. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  361. {
  362. return -1;
  363. }
  364. *cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
  365. return 0;
  366. }
  367. bool CCallback::dismissHero(const CGHeroInstance *hero)
  368. {
  369. if(player!=hero->tempOwner) return false;
  370. *cl->serv << ui16(500) << hero->id;
  371. return true;
  372. }
  373. int CCallback::getMySerial() const
  374. {
  375. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  376. return gs->players[player].serial;
  377. }
  378. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  379. {
  380. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  381. return false;
  382. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  383. return true;
  384. }
  385. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  386. {
  387. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  388. if(town->tempOwner!=player)
  389. return false;
  390. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  391. for(int i=0;i<7;i++)
  392. if(b->resources[i] > gs->players[player].resources[i])
  393. return false; //lack of resources
  394. *cl->serv << ui16(504) << town->id << buildingID;
  395. return true;
  396. }
  397. int CCallback::battleGetBattlefieldType()
  398. {
  399. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  400. return CGI->mh->ttiles[gs->curB->tile.x][gs->curB->tile.y][gs->curB->tile.z].tileInfo->tertype;
  401. }
  402. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  403. {
  404. //TODO - write
  405. return -1;
  406. }
  407. int CCallback::battleGetStack(int pos)
  408. {
  409. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  410. return gs->battleGetStack(pos);
  411. }
  412. CStack* CCallback::battleGetStackByID(int ID)
  413. {
  414. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  415. if(!gs->curB) return NULL;
  416. return gs->curB->getStack(ID);
  417. }
  418. int CCallback::battleMakeAction(BattleAction* action)
  419. {
  420. *cl->serv << ui16(3003) << *action;
  421. return 0;
  422. }
  423. CStack* CCallback::battleGetStackByPos(int pos)
  424. {
  425. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  426. return battleGetStackByID(battleGetStack(pos));
  427. }
  428. int CCallback::battleGetPos(int stack)
  429. {
  430. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  431. for(int g=0; g<gs->curB->stacks.size(); ++g)
  432. {
  433. if(gs->curB->stacks[g]->ID == stack)
  434. return gs->curB->stacks[g]->position;
  435. }
  436. return -1;
  437. }
  438. std::map<int, CStack> CCallback::battleGetStacks()
  439. {
  440. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  441. std::map<int, CStack> ret;
  442. if(!gs->curB) //there is no battle
  443. {
  444. return ret;
  445. }
  446. for(int g=0; g<gs->curB->stacks.size(); ++g)
  447. {
  448. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  449. }
  450. return ret;
  451. }
  452. CCreature CCallback::battleGetCreature(int number)
  453. {
  454. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  455. for(int h=0; h<gs->curB->stacks.size(); ++h)
  456. {
  457. if(gs->curB->stacks[h]->ID == number) //creature found
  458. return *(gs->curB->stacks[h]->creature);
  459. }
  460. #ifndef __GNUC__
  461. throw new std::exception("Cannot find the creature");
  462. #else
  463. throw new std::exception();
  464. #endif
  465. }
  466. std::vector<int> CCallback::battleGetAvailableHexes(int ID)
  467. {
  468. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  469. return gs->curB->getAccessibility(ID);
  470. //return gs->battleGetRange(ID);
  471. }
  472. bool CCallback::battleIsStackMine(int ID)
  473. {
  474. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  475. for(int h=0; h<gs->curB->stacks.size(); ++h)
  476. {
  477. if(gs->curB->stacks[h]->ID == ID) //creature found
  478. return gs->curB->stacks[h]->owner == player;
  479. }
  480. return false;
  481. }
  482. bool CCallback::battleCanShoot(int ID, int dest)
  483. {
  484. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  485. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  486. if(!our || !dst) return false;
  487. for(int g=0; g<our->effects.size(); ++g)
  488. {
  489. if(61 == our->effects[g].id) //forgetfulness
  490. return false;
  491. }
  492. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  493. && our->owner != dst->owner
  494. && dst->alive()
  495. && !gs->curB->isStackBlocked(ID)
  496. && our->shots
  497. )
  498. return true;
  499. return false;
  500. }
  501. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  502. {
  503. if(town->tempOwner != player) return;
  504. *cl->serv << ui16(508) << si32(town->id);
  505. }
  506. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  507. {
  508. if(hero->tempOwner != player) return;
  509. *cl->serv << ui16(510) << hero->id << ui32(aid);
  510. }
  511. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  512. {
  513. std::vector<const CGObjectInstance *> ret;
  514. if(!gs->map->isInTheMap(pos))
  515. return ret;
  516. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  517. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  518. ret.push_back(obj);
  519. return ret;
  520. }
  521. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  522. {
  523. std::vector<const CGObjectInstance *> ret;
  524. if(!gs->map->isInTheMap(pos))
  525. return ret;
  526. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  527. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  528. ret.push_back(obj);
  529. return ret;
  530. }
  531. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  532. {
  533. if(mode) return; //TODO - support
  534. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  535. //if(gs->resVals[t1] >= gs->resVals[t2])
  536. float r = gs->resVals[t1],
  537. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  538. if(r>g)
  539. {
  540. rec = ceil(r / g);
  541. give = 1;
  542. }
  543. else
  544. {
  545. give = ceil(g / r);
  546. rec = 1;
  547. }
  548. }
  549. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  550. {
  551. if(!isVisible(pos, LOCPLINT->playerID))
  552. return std::vector < const CGObjectInstance * >();
  553. std::vector < const CGObjectInstance * > ret;
  554. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  555. for(int b=0; b<objs.size(); ++b)
  556. {
  557. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  558. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  559. }
  560. return ret;
  561. }
  562. int3 CCallback::getMapSize() const
  563. {
  564. return CGI->mh->sizes;
  565. }
  566. void CCallback::trade( int mode, int id1, int id2, int val1 )
  567. {
  568. int p1, p2;
  569. getMarketOffer(id1,id2,p1,p2,mode);
  570. *cl->serv << ui16(511) << ui8(player) << ui32(mode) << ui32(id1) << ui32(id2) << ui32(val1);
  571. }
  572. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  573. {
  574. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  575. *cl->serv << ui16(512) << hero->id << ui8(tight);
  576. }
  577. void CCallback::setSelection(const CArmedInstance * obj)
  578. {
  579. *cl->serv << ui16(514) << obj->id;
  580. }
  581. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  582. {
  583. ui8 i=0;
  584. for(;i<gs->players[player].availableHeroes.size();i++)
  585. if(gs->players[player].availableHeroes[i] == hero)
  586. break;
  587. if(i>1) return;
  588. *cl->serv << ui16(515) << town->id << i;
  589. }
  590. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  591. {
  592. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  593. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  594. return ret;
  595. }