InputSourceTouch.cpp 9.0 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #if defined(VCMI_ANDROID)
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #elif defined(VCMI_IOS)
  24. #include "../ios/utils.h"
  25. #endif
  26. #include <SDL_events.h>
  27. #include <SDL_hints.h>
  28. #include <SDL_timer.h>
  29. InputSourceTouch::InputSourceTouch()
  30. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  31. {
  32. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  33. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  34. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  35. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  36. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  37. if (params.useRelativeMode)
  38. state = TouchState::RELATIVE_MODE;
  39. else
  40. state = TouchState::IDLE;
  41. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  42. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  43. #else
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  45. #endif
  46. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  47. }
  48. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  49. {
  50. switch(state)
  51. {
  52. case TouchState::RELATIVE_MODE:
  53. {
  54. Point screenSize = GH.screenDimensions();
  55. Point moveDistance {
  56. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  57. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  58. };
  59. GH.input().moveCursorPosition(moveDistance);
  60. if (CCS && CCS->curh)
  61. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  62. break;
  63. }
  64. case TouchState::IDLE:
  65. {
  66. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_SHORT:
  70. {
  71. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  72. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  73. {
  74. state = TouchState::TAP_DOWN_PANNING;
  75. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  76. }
  77. break;
  78. }
  79. case TouchState::TAP_DOWN_PANNING:
  80. {
  81. emitPanningEvent(tfinger);
  82. break;
  83. }
  84. case TouchState::TAP_DOWN_DOUBLE:
  85. {
  86. emitPinchEvent(tfinger);
  87. break;
  88. }
  89. case TouchState::TAP_DOWN_LONG:
  90. case TouchState::TAP_DOWN_LONG_AWAIT:
  91. {
  92. // no-op
  93. break;
  94. }
  95. }
  96. }
  97. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  98. {
  99. // FIXME: better place to update potentially changed settings?
  100. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  101. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  102. lastTapTimeTicks = tfinger.timestamp;
  103. switch(state)
  104. {
  105. case TouchState::RELATIVE_MODE:
  106. {
  107. if(tfinger.x > 0.5)
  108. {
  109. if (tfinger.y < 0.5)
  110. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  111. else
  112. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  113. }
  114. break;
  115. }
  116. case TouchState::IDLE:
  117. {
  118. lastTapPosition = convertTouchToMouse(tfinger);
  119. GH.input().setCursorPosition(lastTapPosition);
  120. state = TouchState::TAP_DOWN_SHORT;
  121. break;
  122. }
  123. case TouchState::TAP_DOWN_SHORT:
  124. {
  125. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  126. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  127. state = TouchState::TAP_DOWN_DOUBLE;
  128. break;
  129. }
  130. case TouchState::TAP_DOWN_PANNING:
  131. {
  132. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  133. state = TouchState::TAP_DOWN_DOUBLE;
  134. break;
  135. }
  136. case TouchState::TAP_DOWN_DOUBLE:
  137. case TouchState::TAP_DOWN_LONG:
  138. case TouchState::TAP_DOWN_LONG_AWAIT:
  139. {
  140. // no-op
  141. break;
  142. }
  143. }
  144. }
  145. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  146. {
  147. switch(state)
  148. {
  149. case TouchState::RELATIVE_MODE:
  150. {
  151. if(tfinger.x > 0.5)
  152. {
  153. if (tfinger.y < 0.5)
  154. GH.events().dispatchClosePopup(GH.getCursorPosition());
  155. else
  156. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  157. }
  158. break;
  159. }
  160. case TouchState::IDLE:
  161. {
  162. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  163. break;
  164. }
  165. case TouchState::TAP_DOWN_SHORT:
  166. {
  167. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  168. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  169. {
  170. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  171. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  172. }
  173. else
  174. {
  175. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  176. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  177. lastLeftClickTimeTicks = tfinger.timestamp;
  178. lastLeftClickPosition = convertTouchToMouse(tfinger);
  179. }
  180. state = TouchState::IDLE;
  181. break;
  182. }
  183. case TouchState::TAP_DOWN_PANNING:
  184. {
  185. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  186. state = TouchState::IDLE;
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_DOUBLE:
  190. {
  191. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  192. state = TouchState::TAP_DOWN_PANNING;
  193. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  194. {
  195. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  196. state = TouchState::IDLE;
  197. }
  198. break;
  199. }
  200. case TouchState::TAP_DOWN_LONG:
  201. {
  202. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  203. {
  204. state = TouchState::TAP_DOWN_LONG_AWAIT;
  205. }
  206. break;
  207. }
  208. case TouchState::TAP_DOWN_LONG_AWAIT:
  209. {
  210. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  211. {
  212. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  213. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  214. state = TouchState::IDLE;
  215. }
  216. break;
  217. }
  218. }
  219. }
  220. void InputSourceTouch::handleUpdate()
  221. {
  222. if ( state == TouchState::TAP_DOWN_SHORT)
  223. {
  224. uint32_t currentTime = SDL_GetTicks();
  225. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  226. {
  227. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  228. if (GH.windows().isTopWindowPopup())
  229. {
  230. hapticFeedback();
  231. state = TouchState::TAP_DOWN_LONG;
  232. }
  233. }
  234. }
  235. }
  236. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  237. {
  238. return convertTouchToMouse(tfinger.x, tfinger.y);
  239. }
  240. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  241. {
  242. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  243. }
  244. bool InputSourceTouch::hasTouchInputDevice() const
  245. {
  246. return SDL_GetNumTouchDevices() > 0;
  247. }
  248. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  249. {
  250. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  251. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  252. }
  253. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  254. {
  255. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  256. if (fingers < 2)
  257. return;
  258. bool otherFingerFound = false;
  259. double otherX;
  260. double otherY;
  261. for (int i = 0; i < fingers; ++i)
  262. {
  263. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  264. if (finger && finger->id != tfinger.fingerId)
  265. {
  266. otherX = finger->x * GH.screenDimensions().x;
  267. otherY = finger->y * GH.screenDimensions().y;
  268. otherFingerFound = true;
  269. break;
  270. }
  271. }
  272. if (!otherFingerFound)
  273. return; // should be impossible, but better to avoid weird edge cases
  274. float thisX = tfinger.x * GH.screenDimensions().x;
  275. float thisY = tfinger.y * GH.screenDimensions().y;
  276. float deltaX = tfinger.dx * GH.screenDimensions().x;
  277. float deltaY = tfinger.dy * GH.screenDimensions().y;
  278. float oldX = thisX - deltaX - otherX;
  279. float oldY = thisY - deltaY - otherY;
  280. float newX = thisX - otherX;
  281. float newY = thisY - otherY;
  282. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  283. double distanceNew = std::sqrt(newX * newX + newY + newY);
  284. if (distanceOld > params.pinchSensitivityThreshold)
  285. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  286. }
  287. void InputSourceTouch::hapticFeedback() {
  288. if(params.hapticFeedbackEnabled) {
  289. #if defined(VCMI_ANDROID)
  290. CAndroidVMHelper vmHelper;
  291. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  292. #elif defined(VCMI_IOS)
  293. iOS_utils::hapticFeedback();
  294. #endif
  295. }
  296. }