CommonConstructors.h 5.9 KB

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  1. #pragma once
  2. #include "CObjectClassesHandler.h"
  3. #include "../CTownHandler.h" // for building ID-based filters
  4. /*
  5. * CommonConstructors.h, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. class CGObjectInstance;
  14. class CGTownInstance;
  15. class CGHeroInstance;
  16. class CGDwelling;
  17. //class CGArtifact;
  18. //class CGCreature;
  19. class CHeroClass;
  20. class CBank;
  21. class CStackBasicDescriptor;
  22. /// Class that is used for objects that do not have dedicated handler
  23. template<class ObjectType>
  24. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  25. {
  26. protected:
  27. ObjectType * createTyped(ObjectTemplate tmpl) const
  28. {
  29. auto obj = new ObjectType();
  30. preInitObject(obj);
  31. obj->appearance = tmpl;
  32. return obj;
  33. }
  34. public:
  35. CDefaultObjectTypeHandler(){}
  36. CGObjectInstance * create(ObjectTemplate tmpl) const override
  37. {
  38. return createTyped(tmpl);
  39. }
  40. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  41. {
  42. }
  43. virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override
  44. {
  45. return nullptr;
  46. }
  47. };
  48. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  49. {
  50. public:
  51. CObstacleConstructor();
  52. bool isStaticObject() override;
  53. };
  54. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  55. {
  56. JsonNode filtersJson;
  57. protected:
  58. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  59. void initTypeData(const JsonNode & input) override;
  60. public:
  61. CFaction * faction;
  62. std::map<std::string, LogicalExpression<BuildingID>> filters;
  63. CTownInstanceConstructor();
  64. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  65. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  66. void afterLoadFinalization() override;
  67. template <typename Handler> void serialize(Handler &h, const int version)
  68. {
  69. h & filtersJson & faction & filters;
  70. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  71. }
  72. };
  73. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  74. {
  75. JsonNode filtersJson;
  76. protected:
  77. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  78. void initTypeData(const JsonNode & input) override;
  79. public:
  80. CHeroClass * heroClass;
  81. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  82. CHeroInstanceConstructor();
  83. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  84. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  85. void afterLoadFinalization() override;
  86. template <typename Handler> void serialize(Handler &h, const int version)
  87. {
  88. h & filtersJson & heroClass & filters;
  89. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  90. }
  91. };
  92. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  93. {
  94. std::vector<std::vector<const CCreature *>> availableCreatures;
  95. JsonNode guards;
  96. protected:
  97. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  98. void initTypeData(const JsonNode & input) override;
  99. public:
  100. CDwellingInstanceConstructor();
  101. CGObjectInstance * create(ObjectTemplate tmpl) const override;
  102. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  103. bool producesCreature(const CCreature * crea) const;
  104. std::vector<const CCreature *> getProducedCreatures() const;
  105. template <typename Handler> void serialize(Handler &h, const int version)
  106. {
  107. h & availableCreatures & guards;
  108. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  109. }
  110. };
  111. struct BankConfig
  112. {
  113. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  114. ui32 value; //overall value of given things
  115. ui32 chance; //chance for this level being chosen
  116. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  117. ui32 combatValue; //how hard are guards of this level
  118. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  119. Res::ResourceSet resources; //resources given in case of victory
  120. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  121. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  122. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  123. template <typename Handler> void serialize(Handler &h, const int version)
  124. {
  125. h & chance & upgradeChance & guards & combatValue & resources & creatures & artifacts & value & spells;
  126. }
  127. };
  128. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  129. class DLL_LINKAGE CBankInfo : public IObjectInfo
  130. {
  131. JsonVector config;
  132. public:
  133. CBankInfo(JsonVector config);
  134. TPossibleGuards getPossibleGuards() const;
  135. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  136. CArmyStructure minGuards() const override;
  137. CArmyStructure maxGuards() const override;
  138. bool givesResources() const override;
  139. bool givesArtifacts() const override;
  140. bool givesCreatures() const override;
  141. bool givesSpells() const override;
  142. };
  143. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  144. {
  145. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  146. JsonVector levels;
  147. protected:
  148. void initTypeData(const JsonNode & input) override;
  149. public:
  150. // all banks of this type will be reset N days after clearing,
  151. si32 bankResetDuration;
  152. CBankInstanceConstructor();
  153. CGObjectInstance *create(ObjectTemplate tmpl) const override;
  154. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  155. std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override;
  156. template <typename Handler> void serialize(Handler &h, const int version)
  157. {
  158. h & levels & bankResetDuration;
  159. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  160. }
  161. };