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- #include "StdInc.h"
- #include "CObjectClassesHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../VCMI_Lib.h"
- #include "../GameConstants.h"
- #include "../StringConstants.h"
- #include "../CGeneralTextHandler.h"
- #include "CObjectHandler.h"
- #include "../CModHandler.h"
- #include "../JsonNode.h"
- #include "CRewardableConstructor.h"
- /*
- * ObjectTemplate.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static bool isOnVisitableFromTopList(int identifier, int type)
- {
- if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
- return true;
- static const Obj visitableFromTop[] =
- {Obj::FLOTSAM,
- Obj::SEA_CHEST,
- Obj::SHIPWRECK_SURVIVOR,
- Obj::BUOY,
- Obj::OCEAN_BOTTLE,
- Obj::BOAT,
- Obj::WHIRLPOOL,
- Obj::GARRISON,
- Obj::GARRISON2,
- Obj::SCHOLAR,
- Obj::CAMPFIRE,
- Obj::BORDERGUARD,
- Obj::BORDER_GATE,
- Obj::QUEST_GUARD,
- Obj::CORPSE
- };
- if (vstd::find_pos(visitableFromTop, identifier) != -1)
- return true;
- return false;
- }
- ObjectTemplate::ObjectTemplate():
- visitDir(8|16|32|64|128), // all but top
- id(Obj::NO_OBJ),
- subid(0),
- printPriority(0)
- {
- }
- void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
- {
- std::string data = parser.readString();
- std::vector<std::string> strings;
- boost::split(strings, data, boost::is_any_of(" "));
- assert(strings.size() == 9);
- animationFile = strings[0];
- stringID = strings[0];
- std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
- std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
- assert(blockStr.size() == 6*8);
- assert(visitStr.size() == 6*8);
- setSize(8, 6);
- for (size_t i=0; i<6; i++) // 6 rows
- {
- for (size_t j=0; j<8; j++) // 8 columns
- {
- auto & tile = usedTiles[i][j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (blockStr[i*8 + j] == '0')
- tile |= BLOCKED;
- if (visitStr[i*8 + j] == '1')
- tile |= VISITABLE;
- }
- }
- // strings[3] most likely - terrains on which this object can be placed in editor.
- // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
- // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
- std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
- assert(terrStr.size() == 9); // all terrains but rock
- for (size_t i=0; i<9; i++)
- {
- if (terrStr[8-i] == '1')
- allowedTerrains.insert(ETerrainType(i));
- }
- id = Obj(boost::lexical_cast<int>(strings[5]));
- subid = boost::lexical_cast<int>(strings[6]);
- int type = boost::lexical_cast<int>(strings[7]);
- printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
- if (isOnVisitableFromTopList(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- readMsk();
- }
- void ObjectTemplate::readMsk()
- {
- ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
- if (CResourceHandler::get()->existsResource(resID))
- {
- auto msk = CResourceHandler::get()->load(resID)->readAll();
- setSize(msk.first.get()[0], msk.first.get()[1]);
- }
- else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
- {
- setSize(8, 6);
- }
- }
- void ObjectTemplate::readMap(CBinaryReader & reader)
- {
- animationFile = reader.readString();
- setSize(8, 6);
- ui8 blockMask[6];
- ui8 visitMask[6];
- for(auto & byte : blockMask)
- byte = reader.readUInt8();
- for(auto & byte : visitMask)
- byte = reader.readUInt8();
- for (size_t i=0; i<6; i++) // 6 rows
- {
- for (size_t j=0; j<8; j++) // 8 columns
- {
- auto & tile = usedTiles[5 - i][7 - j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (((blockMask[i] >> j) & 1 ) == 0)
- tile |= BLOCKED;
- if (((visitMask[i] >> j) & 1 ) != 0)
- tile |= VISITABLE;
- }
- }
- reader.readUInt16();
- ui16 terrMask = reader.readUInt16();
- for (size_t i=0; i<9; i++)
- {
- if (((terrMask >> i) & 1 ) != 0)
- allowedTerrains.insert(ETerrainType(i));
- }
- id = Obj(reader.readUInt32());
- subid = reader.readUInt32();
- int type = reader.readUInt8();
- printPriority = reader.readUInt8() * 100; // to have some space in future
- if (isOnVisitableFromTopList(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- reader.skip(16);
- readMsk();
- if (id == Obj::EVENT)
- {
- setSize(1,1);
- usedTiles[0][0] = VISITABLE;
- }
- }
- void ObjectTemplate::readJson(const JsonNode &node)
- {
- animationFile = node["animation"].String();
- const JsonVector & visitDirs = node["visitableFrom"].Vector();
- if (!visitDirs.empty())
- {
- if (visitDirs[0].String()[0] == '+') visitDir |= 1;
- if (visitDirs[0].String()[1] == '+') visitDir |= 2;
- if (visitDirs[0].String()[2] == '+') visitDir |= 4;
- if (visitDirs[1].String()[2] == '+') visitDir |= 8;
- if (visitDirs[2].String()[2] == '+') visitDir |= 16;
- if (visitDirs[2].String()[1] == '+') visitDir |= 32;
- if (visitDirs[2].String()[0] == '+') visitDir |= 64;
- if (visitDirs[1].String()[0] == '+') visitDir |= 128;
- }
- else
- visitDir = 0x00;
- if (!node["allowedTerrains"].isNull())
- {
- for (auto & entry : node["allowedTerrains"].Vector())
- allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
- }
- else
- {
- for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
- allowedTerrains.insert(ETerrainType(i));
- }
- if (allowedTerrains.empty())
- logGlobal->warnStream() << "Loaded template without allowed terrains!";
- auto charToTile = [&](const char & ch) -> ui8
- {
- switch (ch)
- {
- case ' ' : return 0;
- case '0' : return 0;
- case 'V' : return VISIBLE;
- case 'B' : return VISIBLE | BLOCKED;
- case 'H' : return BLOCKED;
- case 'A' : return VISIBLE | BLOCKED | VISITABLE;
- case 'T' : return BLOCKED | VISITABLE;
- default:
- logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
- return 0;
- }
- };
- const JsonVector & mask = node["mask"].Vector();
- size_t height = mask.size();
- size_t width = 0;
- for (auto & line : mask)
- vstd::amax(width, line.String().size());
- setSize(width, height);
- for (size_t i=0; i<mask.size(); i++)
- {
- const std::string & line = mask[i].String();
- for (size_t j=0; j < line.size(); j++)
- usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
- }
- const JsonNode zindex = node["zIndex"];
- if (!zindex.isNull())
- printPriority = node["zIndex"].Float();
- else
- printPriority = 0; //default value
- }
- void ObjectTemplate::writeJson(JsonNode & node) const
- {
- node.setType(JsonNode::DATA_STRUCT);
- //todo: ObjectTemplate::writeJson
- }
- ui32 ObjectTemplate::getWidth() const
- {
- return usedTiles.empty() ? 0 : usedTiles.front().size();
- }
- ui32 ObjectTemplate::getHeight() const
- {
- return usedTiles.size();
- }
- void ObjectTemplate::setSize(ui32 width, ui32 height)
- {
- usedTiles.resize(height);
- for (auto & line : usedTiles)
- line.resize(width, 0);
- }
- bool ObjectTemplate::isVisitable() const
- {
- for (auto & line : usedTiles)
- for (auto & tile : line)
- if (tile & VISITABLE)
- return true;
- return false;
- }
- bool ObjectTemplate::isWithin(si32 X, si32 Y) const
- {
- if (X < 0 || Y < 0)
- return false;
- if (X >= getWidth() || Y >= getHeight())
- return false;
- return true;
- }
- bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & VISITABLE;
- return false;
- }
- bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & VISIBLE;
- return false;
- }
- bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
- {
- if (isWithin(X, Y))
- return usedTiles[Y][X] & BLOCKED;
- return false;
- }
- std::set<int3> ObjectTemplate::getBlockedOffsets() const
- {
- std::set<int3> ret;
- for(int w = 0; w < getWidth(); ++w)
- {
- for(int h = 0; h < getHeight(); ++h)
- {
- if (isBlockedAt(w, h))
- ret.insert(int3(-w, -h, 0));
- }
- }
- return ret;
- }
- int3 ObjectTemplate::getBlockMapOffset() const
- {
- for(int w = 0; w < getWidth(); ++w)
- {
- for(int h = 0; h < getHeight(); ++h)
- {
- if (isBlockedAt(w, h))
- return int3(w, h, 0);
- }
- }
- return int3(0,0,0);
- }
- bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
- {
- // visitDir uses format
- // 1 2 3
- // 8 4
- // 7 6 5
- int dirMap[3][3] =
- {
- { visitDir & 1, visitDir & 2, visitDir & 4 },
- { visitDir & 128, 1 , visitDir & 8 },
- { visitDir & 64, visitDir & 32, visitDir & 16 }
- };
- // map input values to range 0..2
- int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
- int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
- return dirMap[dy][dx] != 0;
- }
- int3 ObjectTemplate::getVisitableOffset() const
- {
- for(int y = 0; y < getHeight(); y++)
- for (int x = 0; x < getWidth(); x++)
- if (isVisitableAt(x, y))
- return int3(x,y,0);
- //logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
- return int3(0,0,0);
- }
- bool ObjectTemplate::isVisitableFromTop() const
- {
- return visitDir & 2;
- //for some reason the line below is never called :?
- //return isVisitableFrom (0, 1);
- }
- bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
- {
- return allowedTerrains.count(terrain) != 0;
- }
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