MapFormatJson.cpp 22 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../mapObjects/ObjectTemplate.h"
  18. #include "../mapObjects/CObjectHandler.h"
  19. #include "../mapObjects/CObjectClassesHandler.h"
  20. #include "../StringConstants.h"
  21. namespace TriggeredEventsDetail
  22. {
  23. static const std::array<std::string, 12> conditionNames =
  24. {
  25. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  26. "control", "destroy", "transport", "daysPassed",
  27. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  28. };
  29. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  30. static EventCondition JsonToCondition(const JsonNode & node)
  31. {
  32. EventCondition event;
  33. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  34. if (node.Vector().size() > 1)
  35. {
  36. const JsonNode & data = node.Vector()[1];
  37. if (data["type"].getType() == JsonNode::DATA_STRING)
  38. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  39. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  40. event.objectType = data["type"].Float();
  41. if (!data["value"].isNull())
  42. event.value = data["value"].Float();
  43. if (!data["position"].isNull())
  44. {
  45. auto & position = data["position"].Vector();
  46. event.position.x = position.at(0).Float();
  47. event.position.y = position.at(1).Float();
  48. event.position.z = position.at(2).Float();
  49. }
  50. }
  51. return event;
  52. }
  53. static JsonNode ConditionToJson(const EventCondition& event)
  54. {
  55. JsonNode json;
  56. JsonVector& asVector = json.Vector();
  57. JsonNode condition;
  58. condition.String() = conditionNames.at(event.condition);
  59. asVector.push_back(condition);
  60. JsonNode data;
  61. //todo: save identifier
  62. if(event.objectType != -1)
  63. data["type"].Float() = event.objectType;
  64. if(event.value != -1)
  65. data["value"].Float() = event.value;
  66. if(event.position != int3(-1,-1,-1))
  67. {
  68. auto & position = data["position"].Vector();
  69. position.resize(3);
  70. position[0].Float() = event.position.x;
  71. position[1].Float() = event.position.y;
  72. position[2].Float() = event.position.z;
  73. }
  74. if(!data.isNull())
  75. asVector.push_back(data);
  76. return std::move(json);
  77. }
  78. }//namespace TriggeredEventsDetail
  79. namespace TerrainDetail
  80. {
  81. static const std::array<std::string, 10> terrainCodes =
  82. {
  83. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  84. };
  85. static const std::array<std::string, 4> roadCodes =
  86. {
  87. "", "pd", "pg", "pc"
  88. };
  89. static const std::array<std::string, 5> riverCodes =
  90. {
  91. "", "rw", "ri", "rm", "rl"
  92. };
  93. static const std::array<char, 10> flipCodes =
  94. {
  95. '_', '-', '|', '+'
  96. };
  97. }
  98. namespace MapHeaderDetail
  99. {
  100. static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> playerColorNames =
  101. {
  102. "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
  103. };
  104. }
  105. static std::string tailString(const std::string & input, char separator)
  106. {
  107. std::string ret;
  108. size_t splitPos = input.find(separator);
  109. if (splitPos != std::string::npos)
  110. ret = input.substr(splitPos + 1);
  111. return ret;
  112. }
  113. static si32 extractNumber(const std::string & input, char separator)
  114. {
  115. std::string tmp = tailString(input, separator);
  116. return atoi(tmp.c_str());
  117. }
  118. ///CMapFormatJson
  119. const int CMapFormatJson::VERSION_MAJOR = 1;
  120. const int CMapFormatJson::VERSION_MINOR = 0;
  121. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  122. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  123. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  124. {
  125. mapHeader->victoryMessage = input["victoryString"].String();
  126. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  127. mapHeader->defeatMessage = input["defeatString"].String();
  128. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  129. mapHeader->triggeredEvents.clear();
  130. for (auto & entry : input["triggeredEvents"].Struct())
  131. {
  132. TriggeredEvent event;
  133. event.identifier = entry.first;
  134. readTriggeredEvent(event, entry.second);
  135. mapHeader->triggeredEvents.push_back(event);
  136. }
  137. }
  138. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  139. {
  140. using namespace TriggeredEventsDetail;
  141. event.onFulfill = source["message"].String();
  142. event.description = source["description"].String();
  143. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  144. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  145. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  146. }
  147. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  148. {
  149. output["victoryString"].String() = map->victoryMessage;
  150. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  151. output["defeatString"].String() = map->defeatMessage;
  152. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  153. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  154. for(auto event : map->triggeredEvents)
  155. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  156. }
  157. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  158. {
  159. using namespace TriggeredEventsDetail;
  160. dest["message"].String() = event.onFulfill;
  161. dest["description"].String() = event.description;
  162. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  163. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  164. dest["condition"] = event.trigger.toJson(ConditionToJson);
  165. }
  166. ///CMapPatcher
  167. CMapPatcher::CMapPatcher(JsonNode stream):
  168. input(stream)
  169. {
  170. }
  171. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  172. {
  173. header.swap(mapHeader);
  174. if (!input.isNull())
  175. readPatchData();
  176. header.swap(mapHeader);
  177. }
  178. void CMapPatcher::readPatchData()
  179. {
  180. readTriggeredEvents(input);
  181. }
  182. ///CMapFormatZip
  183. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  184. buffer(stream),
  185. ioApi(new CProxyIOApi(buffer))
  186. {
  187. }
  188. ///CMapLoaderJson
  189. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  190. CMapFormatZip(stream),
  191. loader("", "_", ioApi)
  192. {
  193. }
  194. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  195. {
  196. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  197. if(!res)
  198. {
  199. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  200. }
  201. return res.get();
  202. }
  203. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  204. {
  205. map = new CMap();
  206. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  207. readMap();
  208. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  209. }
  210. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  211. {
  212. mapHeader.reset(new CMapHeader);
  213. readHeader();
  214. return std::move(mapHeader);
  215. }
  216. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  217. {
  218. ResourceID resource(archiveFilename, EResType::TEXT);
  219. if(!loader.existsResource(resource))
  220. throw new std::runtime_error(archiveFilename+" not found");
  221. auto data = loader.load(resource)->readAll();
  222. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  223. return std::move(res);
  224. }
  225. void CMapLoaderJson::readMap()
  226. {
  227. readHeader();
  228. map->initTerrain();
  229. readTerrain();
  230. readObjects();
  231. // Calculate blocked / visitable positions
  232. for(auto & elem : map->objects)
  233. {
  234. map->addBlockVisTiles(elem);
  235. }
  236. map->calculateGuardingGreaturePositions();
  237. }
  238. void CMapLoaderJson::readHeader()
  239. {
  240. //do not use map field here, use only mapHeader
  241. const JsonNode header = readJson(HEADER_FILE_NAME);
  242. //TODO: read such data like map name & size
  243. //mapHeader->version = ??? //todo: new version field
  244. //todo: multilevel map load support
  245. const JsonNode levels = header["mapLevels"];
  246. mapHeader->height = levels["surface"]["height"].Float();
  247. mapHeader->width = levels["surface"]["width"].Float();
  248. mapHeader->twoLevel = !levels["underground"].isNull();
  249. mapHeader->name = header["name"].String();
  250. mapHeader->description = header["description"].String();
  251. //todo: support arbitrary percentage
  252. static const std::map<std::string, ui8> difficultyMap =
  253. {
  254. {"", 1},
  255. {"EASY", 0},
  256. {"NORMAL", 1},
  257. {"HARD", 2},
  258. {"EXPERT", 3},
  259. {"IMPOSSIBLE", 4}
  260. };
  261. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  262. mapHeader->levelLimit = header["levelLimit"].Float();
  263. // std::vector<bool> allowedHeroes;
  264. // std::vector<ui16> placeholdedHeroes;
  265. readTriggeredEvents(header);
  266. readPlayerInfo(header);
  267. readTeams(header);
  268. //TODO: readHeader
  269. }
  270. void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
  271. {
  272. const JsonNode & src = input["players"];
  273. int howManyTeams = 0;
  274. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  275. {
  276. PlayerInfo & info = map->players.at(player);
  277. const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
  278. if(playerSrc.isNull())
  279. {
  280. info.canComputerPlay = false;
  281. info.canHumanPlay = false;
  282. }
  283. else
  284. {
  285. readPlayerInfo(info, playerSrc);
  286. }
  287. }
  288. mapHeader->howManyTeams = howManyTeams;
  289. }
  290. void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
  291. {
  292. //allowed factions
  293. // info.isFactionRandom =
  294. info.canComputerPlay = true;
  295. info.canHumanPlay = input["canPlay"].String() != "AIOnly";
  296. //placedHeroes
  297. //mainTown
  298. info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
  299. //mainHero
  300. //mainHeroPortrait
  301. //mainCustomHeroName
  302. }
  303. void CMapLoaderJson::readTeams(const JsonNode& input)
  304. {
  305. const JsonNode & src = input["teams"];
  306. if(src.getType() != JsonNode::DATA_VECTOR)
  307. {
  308. // No alliances
  309. if(src.getType() != JsonNode::DATA_NULL)
  310. logGlobal->errorStream() << "Invalid teams field type";
  311. mapHeader->howManyTeams = 0;
  312. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  313. {
  314. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  315. {
  316. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  317. }
  318. }
  319. }
  320. else
  321. {
  322. const JsonVector & srcVector = src.Vector();
  323. mapHeader->howManyTeams = srcVector.size();
  324. for(int team = 0; team < mapHeader->howManyTeams; team++)
  325. {
  326. for(const JsonNode & playerData : srcVector[team].Vector())
  327. {
  328. PlayerColor player = PlayerColor(vstd::find_pos(MapHeaderDetail::playerColorNames, playerData.String()));
  329. if(player.isValidPlayer())
  330. {
  331. if(map->players[player.getNum()].canAnyonePlay())
  332. {
  333. map->players[player.getNum()].team = TeamID(team);
  334. }
  335. }
  336. }
  337. }
  338. for(PlayerInfo & player : map->players)
  339. {
  340. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  341. player.team = TeamID(mapHeader->howManyTeams++);
  342. }
  343. }
  344. }
  345. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  346. {
  347. using namespace TerrainDetail;
  348. {//terrain type
  349. const std::string typeCode = src.substr(0,2);
  350. int rawType = vstd::find_pos(terrainCodes, typeCode);
  351. if(rawType < 0)
  352. throw new std::runtime_error("Invalid terrain type code in "+src);
  353. tile.terType = ETerrainType(rawType);
  354. }
  355. int startPos = 2; //0+typeCode fixed length
  356. {//terrain view
  357. int pos = startPos;
  358. while(isdigit(src.at(pos)))
  359. pos++;
  360. int len = pos - startPos;
  361. if(len<=0)
  362. throw new std::runtime_error("Invalid terrain view in "+src);
  363. const std::string rawCode = src.substr(startPos,len);
  364. tile.terView = atoi(rawCode.c_str());
  365. startPos+=len;
  366. }
  367. {//terrain flip
  368. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  369. if(terrainFlip < 0)
  370. throw new std::runtime_error("Invalid terrain flip in "+src);
  371. else
  372. tile.extTileFlags = terrainFlip;
  373. }
  374. if(startPos >= src.size())
  375. return;
  376. bool hasRoad = true;
  377. {//road type
  378. const std::string typeCode = src.substr(startPos,2);
  379. startPos+=2;
  380. int rawType = vstd::find_pos(roadCodes, typeCode);
  381. if(rawType < 0)
  382. {
  383. rawType = vstd::find_pos(riverCodes, typeCode);
  384. if(rawType < 0)
  385. throw new std::runtime_error("Invalid river type in "+src);
  386. else
  387. {
  388. tile.riverType = ERiverType::ERiverType(rawType);
  389. hasRoad = false;
  390. }
  391. }
  392. else
  393. tile.roadType = ERoadType::ERoadType(rawType);
  394. }
  395. if(hasRoad)
  396. {//road dir
  397. int pos = startPos;
  398. while(isdigit(src.at(pos)))
  399. pos++;
  400. int len = pos - startPos;
  401. if(len<=0)
  402. throw new std::runtime_error("Invalid road dir in "+src);
  403. const std::string rawCode = src.substr(startPos,len);
  404. tile.roadDir = atoi(rawCode.c_str());
  405. startPos+=len;
  406. }
  407. if(hasRoad)
  408. {//road flip
  409. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  410. if(flip < 0)
  411. throw new std::runtime_error("Invalid road flip in "+src);
  412. else
  413. tile.extTileFlags |= (flip<<4);
  414. }
  415. if(startPos >= src.size())
  416. return;
  417. if(hasRoad)
  418. {//river type
  419. const std::string typeCode = src.substr(startPos,2);
  420. startPos+=2;
  421. int rawType = vstd::find_pos(riverCodes, typeCode);
  422. if(rawType < 0)
  423. throw new std::runtime_error("Invalid river type in "+src);
  424. tile.riverType = ERiverType::ERiverType(rawType);
  425. }
  426. {//river dir
  427. int pos = startPos;
  428. while(isdigit(src.at(pos)))
  429. pos++;
  430. int len = pos - startPos;
  431. if(len<=0)
  432. throw new std::runtime_error("Invalid river dir in "+src);
  433. const std::string rawCode = src.substr(startPos,len);
  434. tile.riverDir = atoi(rawCode.c_str());
  435. startPos+=len;
  436. }
  437. {//river flip
  438. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  439. if(flip < 0)
  440. throw new std::runtime_error("Invalid road flip in "+src);
  441. else
  442. tile.extTileFlags |= (flip<<2);
  443. }
  444. }
  445. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  446. {
  447. int3 pos(0,0,index);
  448. const JsonVector & rows = src.Vector();
  449. if(rows.size() != map->height)
  450. throw new std::runtime_error("Invalid terrain data");
  451. for(pos.y = 0; pos.y < map->height; pos.y++)
  452. {
  453. const JsonVector & tiles = rows[pos.y].Vector();
  454. if(tiles.size() != map->width)
  455. throw new std::runtime_error("Invalid terrain data");
  456. for(pos.x = 0; pos.x < map->width; pos.x++)
  457. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  458. }
  459. }
  460. void CMapLoaderJson::readTerrain()
  461. {
  462. {
  463. const JsonNode surface = readJson("surface_terrain.json");
  464. readTerrainLevel(surface, 0);
  465. }
  466. if(map->twoLevel)
  467. {
  468. const JsonNode underground = readJson("underground_terrain.json");
  469. readTerrainLevel(underground, 1);
  470. }
  471. }
  472. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, const JsonMap::value_type& json):
  473. owner(_owner), instance(nullptr),handler(nullptr),id(-1), jsonKey(json.first), configuration(json.second), internalId(extractNumber(jsonKey, '_'))
  474. {
  475. }
  476. void CMapLoaderJson::MapObjectLoader::construct()
  477. {
  478. //TODO:consider move to ObjectTypeHandler
  479. //find type handler
  480. std::string typeName = configuration["type"].String(), subTypeName = configuration["subType"].String();
  481. if(typeName.empty())
  482. {
  483. logGlobal->errorStream() << "Object type missing";
  484. return;
  485. }
  486. if(subTypeName.empty())
  487. {
  488. logGlobal->errorStream() << "Object subType missing";
  489. return;
  490. }
  491. handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
  492. instance = handler->create(ObjectTemplate());
  493. instance->id = ObjectInstanceID(owner->map->objects.size());
  494. owner->map->objects.push_back(instance);
  495. }
  496. void CMapLoaderJson::MapObjectLoader::configure()
  497. {
  498. instance->readJson(configuration, false);
  499. }
  500. void CMapLoaderJson::readObjects()
  501. {
  502. LOG_TRACE(logGlobal);
  503. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  504. const JsonNode data = readJson(OBJECTS_FILE_NAME);
  505. //get raw data
  506. for(const auto & p : data.Struct())
  507. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  508. auto sortInfos = [](const std::unique_ptr<MapObjectLoader> & lhs, const std::unique_ptr<MapObjectLoader> & rhs) -> bool
  509. {
  510. return lhs->internalId < rhs->internalId;
  511. };
  512. boost::sort(loaders, sortInfos);//this makes instance ids consistent after save-load, needed for testing
  513. //todo: use internalId in CMap
  514. for(auto & ptr : loaders)
  515. ptr->construct();
  516. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  517. for(auto & ptr : loaders)
  518. ptr->configure();
  519. }
  520. ///CMapSaverJson
  521. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  522. CMapFormatZip(stream),
  523. saver(ioApi, "_")
  524. {
  525. }
  526. CMapSaverJson::~CMapSaverJson()
  527. {
  528. }
  529. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  530. {
  531. std::ostringstream out;
  532. out << data;
  533. out.flush();
  534. {
  535. auto s = out.str();
  536. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  537. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  538. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  539. }
  540. }
  541. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  542. {
  543. //TODO: saveMap
  544. this->map = map.get();
  545. writeHeader();
  546. writeTerrain();
  547. writeObjects();
  548. }
  549. void CMapSaverJson::writeHeader()
  550. {
  551. JsonNode header;
  552. header["versionMajor"].Float() = VERSION_MAJOR;
  553. header["versionMinor"].Float() = VERSION_MINOR;
  554. //todo: multilevel map save support
  555. JsonNode & levels = header["mapLevels"];
  556. levels["surface"]["height"].Float() = map->height;
  557. levels["surface"]["width"].Float() = map->width;
  558. levels["surface"]["index"].Float() = 0;
  559. if(map->twoLevel)
  560. {
  561. levels["underground"]["height"].Float() = map->height;
  562. levels["underground"]["width"].Float() = map->width;
  563. levels["underground"]["index"].Float() = 1;
  564. }
  565. header["name"].String() = map->name;
  566. header["description"].String() = map->description;
  567. //todo: support arbitrary percentage
  568. static const std::map<ui8, std::string> difficultyMap =
  569. {
  570. {0, "EASY"},
  571. {1, "NORMAL"},
  572. {2, "HARD"},
  573. {3, "EXPERT"},
  574. {4, "IMPOSSIBLE"}
  575. };
  576. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  577. header["levelLimit"].Float() = map->levelLimit;
  578. writeTriggeredEvents(header);
  579. writePlayerInfo(header);
  580. writeTeams(header);
  581. //todo: allowedHeroes;
  582. //todo: placeholdedHeroes;
  583. addToArchive(header, HEADER_FILE_NAME);
  584. }
  585. void CMapSaverJson::writePlayerInfo(JsonNode & output)
  586. {
  587. JsonNode & dest = output["players"];
  588. dest.setType(JsonNode::DATA_STRUCT);
  589. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  590. {
  591. const PlayerInfo & info = map->players[player];
  592. if(info.canAnyonePlay())
  593. writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
  594. }
  595. }
  596. void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
  597. {
  598. //allowed factions
  599. output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
  600. //mainTown
  601. output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
  602. //mainHero
  603. //towns
  604. //heroes
  605. }
  606. void CMapSaverJson::writeTeams(JsonNode& output)
  607. {
  608. JsonNode & dest = output["teams"];
  609. std::vector<std::set<PlayerColor>> teamsData;
  610. teamsData.resize(map->howManyTeams);
  611. //get raw data
  612. for(int idx = 0; idx < map->players.size(); idx++)
  613. {
  614. const PlayerInfo & player = map->players.at(idx);
  615. int team = player.team.getNum();
  616. if(vstd::isbetween(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
  617. teamsData.at(team).insert(PlayerColor(idx));
  618. }
  619. //just an optimization but breaks test
  620. #if 0
  621. //remove single-member teams
  622. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  623. {
  624. return elem.size() <= 1;
  625. });
  626. #endif
  627. //construct output
  628. dest.setType(JsonNode::DATA_VECTOR);
  629. for(const std::set<PlayerColor> & teamData : teamsData)
  630. {
  631. JsonNode team(JsonNode::DATA_VECTOR);
  632. for(const PlayerColor & player : teamData)
  633. {
  634. JsonNode member(JsonNode::DATA_STRING);
  635. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  636. team.Vector().push_back(std::move(member));
  637. }
  638. dest.Vector().push_back(std::move(team));
  639. }
  640. }
  641. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  642. {
  643. using namespace TerrainDetail;
  644. std::ostringstream out;
  645. out.setf(std::ios::dec, std::ios::basefield);
  646. out.unsetf(std::ios::showbase);
  647. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  648. if(tile.roadType != ERoadType::NO_ROAD)
  649. {
  650. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  651. }
  652. if(tile.riverType != ERiverType::NO_RIVER)
  653. {
  654. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  655. }
  656. return out.str();
  657. }
  658. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  659. {
  660. JsonNode data;
  661. int3 pos(0,0,index);
  662. data.Vector().resize(map->height);
  663. for(pos.y = 0; pos.y < map->height; pos.y++)
  664. {
  665. JsonNode & row = data.Vector()[pos.y];
  666. row.Vector().resize(map->width);
  667. for(pos.x = 0; pos.x < map->width; pos.x++)
  668. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  669. }
  670. return std::move(data);
  671. }
  672. void CMapSaverJson::writeTerrain()
  673. {
  674. //todo: multilevel map save support
  675. JsonNode surface = writeTerrainLevel(0);
  676. addToArchive(surface, "surface_terrain.json");
  677. if(map->twoLevel)
  678. {
  679. JsonNode underground = writeTerrainLevel(1);
  680. addToArchive(underground, "underground_terrain.json");
  681. }
  682. }
  683. void CMapSaverJson::writeObjects()
  684. {
  685. JsonNode data(JsonNode::DATA_STRUCT);
  686. for(const CGObjectInstance * obj : map->objects)
  687. obj->writeJson(data[obj->getStringId()], false);
  688. addToArchive(data, OBJECTS_FILE_NAME);
  689. }