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- #include "stdafx.h"
- #include "CCursorHandler.h"
- #include "SDL.h"
- #include "SDL_thread.h"
- #include "CGameInfo.h"
- #include "SDL_framerate.h"
- #include "CLodHandler.h"
- extern SDL_Surface * screen;
- /* Creates a new mouse cursor from an XPM */
- /* XPM */
- static const char *arrow[] = { //no cursor mode
- /* width height num_colors chars_per_pixel */
- " 32 32 3 1",
- /* colors */
- "X c #000000",
- ". c #ffffff",
- " c None",
- /* pixels */
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- "0,0"
- };
- /* XPM */
- static const char *arrow2[] = { //normal cursor
- /* width height num_colors chars_per_pixel */
- " 32 32 3 1",
- /* colors */
- "X c #000000",
- ". c #ffffff",
- " c None",
- /* pixels */
- "X ",
- "XX ",
- "X.X ",
- "X..X ",
- "X...X ",
- "X....X ",
- "X.....X ",
- "X......X ",
- "X.......X ",
- "X........X ",
- "X.....XXXXX ",
- "X..X..X ",
- "X.X X..X ",
- "XX X..X ",
- "X X..X ",
- " X..X ",
- " X..X ",
- " X..X ",
- " XX ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- "0,0"
- };
- static SDL_Cursor *init_system_cursor(const char *image[])
- {
- int i, row, col;
- Uint8 data[4*32];
- Uint8 mask[4*32];
- int hot_x, hot_y;
- i = -1;
- for ( row=0; row<32; ++row ) {
- for ( col=0; col<32; ++col ) {
- if ( col % 8 ) {
- data[i] <<= 1;
- mask[i] <<= 1;
- } else {
- ++i;
- data[i] = mask[i] = 0;
- }
- switch (image[4+row][col]) {
- case 'X':
- data[i] |= 0x01;
- //k[i] |= 0x01;
- break;
- case '.':
- mask[i] |= 0x01;
- break;
- case ' ':
- break;
- }
- }
- }
- sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
- return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
- }
- //int cursorHandlerFunc(void * cursorHandler)
- //{
- // FPSmanager * cursorFramerateKeeper = new FPSmanager;
- // SDL_initFramerate(cursorFramerateKeeper);
- // SDL_setFramerate(cursorFramerateKeeper, 200);
- //
- // CCursorHandler * ch = (CCursorHandler *) cursorHandler;
- // while(true)
- // {
- // if(ch->xbef!=-1 && ch->ybef!=-1) //restore surface under cursor
- // {
- // blitAtWR(ch->behindCur, ch->xbef, ch->ybef);
- // }
- // ch->xbef = ch->xpos;
- // ch->ybef = ch->ypos;
- // //prepare part of surface to restore
- // SDL_BlitSurface(screen, &genRect(32, 32, ch->xpos, ch->ypos), ch->behindCur, NULL);
- // CSDL_Ext::update(ch->behindCur);
- //
- // //blit cursor
- // if(ch->curVisible)
- // {
- // switch(ch->mode)
- // {
- // case 0:
- // {
- // break;
- // }
- // case 1:
- // {
- // break;
- // }
- // case 2:
- // {
- // blitAtWR(ch->deflt->ourImages[ch->number].bitmap, ch->xpos, ch->ypos);
- // break;
- // }
- // }
- // }
- // SDL_framerateDelay(cursorFramerateKeeper);
- // //SDL_Delay(5); //to avoid great usage of CPU
- // }
- // return 0;
- //}
- void CCursorHandler::initCursor()
- {
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- curVisible = true;
- xpos = ypos = 0;
- behindCur = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32, rmask, gmask, bmask, amask);
- xbef = ybef = 0;
- adventure = CGI->spriteh->giveDef("CRADVNTR.DEF");
- combat = CGI->spriteh->giveDef("CRCOMBAT.DEF");
- deflt = CGI->spriteh->giveDef("CRDEFLT.DEF");
- spell = CGI->spriteh->giveDef("CRSPELL.DEF");
- //SDL_SetCursor(init_system_cursor(arrow));
- //SDL_Thread * myth = SDL_CreateThread(&cursorHandlerFunc, this);
- }
- void CCursorHandler::changeGraphic(int type, int no)
- {
- mode = type;
- number = no;
- }
- void CCursorHandler::cursorMove(int x, int y)
- {
- xbef = xpos;
- ybef = ypos;
- xpos = x;
- ypos = y;
- }
- void CCursorHandler::hardwareCursor()
- {
- curVisible = false;
- SDL_SetCursor(init_system_cursor(arrow2));
- }
- void CCursorHandler::hideCursor()
- {
- curVisible = false;
- SDL_SetCursor(init_system_cursor(arrow));
- }
- void CCursorHandler::showGraphicCursor()
- {
- curVisible = true;
- SDL_SetCursor(init_system_cursor(arrow));
- changeGraphic(0, 0);
- }
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