CGameInfo.h 1.6 KB

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  1. #ifndef CGAMEINFO_H
  2. #define CGAMEINFO_H
  3. #include "StartInfo.h"
  4. #include "SDL.h"
  5. #include <vector>
  6. class CMapHandler;
  7. class CArtHandler;
  8. class CHeroHandler;
  9. class CCreatureHandler;
  10. class CAbilityHandler;
  11. class CSpellHandler;
  12. class CAmbarCendamo;
  13. class CPreGameTextHandler;
  14. class CBuildingHandler;
  15. class CObjectHandler;
  16. class CMusicHandler;
  17. class CSemiLodHandler;
  18. class CDefObjInfoHandler;
  19. class CTownHandler;
  20. class CLodHandler;
  21. class CGeneralTextHandler;
  22. class CConsoleHandler;
  23. class CPathfinder;
  24. class CCursorHandler;
  25. class CScreenHandler;
  26. class CGameState;
  27. class CMapHandler;
  28. class CGameInterface;
  29. class CPreGame;
  30. /*
  31. CGameInfo class
  32. for allowing different functions for modifying game informations
  33. */
  34. class CGameInfo
  35. {
  36. public:
  37. static CGameInfo * mainObj; //pointer to main CGameInfo object
  38. CGameState * state;
  39. CArtHandler * arth;
  40. CHeroHandler * heroh;
  41. CCreatureHandler * creh;
  42. CAbilityHandler * abilh;
  43. CSpellHandler * spellh;
  44. CMapHandler * mh;
  45. CAmbarCendamo * ac;
  46. CPreGameTextHandler * preth;
  47. CBuildingHandler * buildh;
  48. CObjectHandler * objh;
  49. CMusicHandler * mush;
  50. CSemiLodHandler * sspriteh;
  51. CDefObjInfoHandler * dobjinfo;
  52. CTownHandler * townh;
  53. CLodHandler * spriteh;
  54. CLodHandler * bitmaph;
  55. CGeneralTextHandler * generaltexth;
  56. CConsoleHandler * consoleh;
  57. CPathfinder * pathf;
  58. CCursorHandler * curh;
  59. CScreenHandler * screenh;
  60. int localPlayer;
  61. std::vector<CGameInterface *> playerint;
  62. std::vector<SDL_Color> playerColors;
  63. SDL_Color neutralColor;
  64. StartInfo scenarioOps;
  65. };
  66. #endif //CGAMEINFO_H