CHeroHandler.cpp 12 KB

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  1. #include "stdafx.h"
  2. #include "CHeroHandler.h"
  3. #include "CGameInfo.h"
  4. #include <sstream>
  5. #include "CGameInfo.h"
  6. #include "CGeneralTextHandler.h"
  7. #include "CLodHandler.h"
  8. #include "CAbilityHandler.h"
  9. CHeroHandler::~CHeroHandler()
  10. {
  11. for (int j=0;j<heroes.size();j++)
  12. {
  13. if (heroes[j]->portraitSmall)
  14. SDL_FreeSurface(heroes[j]->portraitSmall);
  15. delete heroes[j];
  16. }
  17. }
  18. void CHeroHandler::loadPortraits()
  19. {
  20. std::ifstream of("portrety.txt");
  21. for (int j=0;j<heroes.size();j++)
  22. {
  23. int ID;
  24. of>>ID;
  25. std::string path;
  26. of>>path;
  27. heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
  28. if (!heroes[ID]->portraitSmall)
  29. std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
  30. }
  31. of.close();
  32. }
  33. void CHeroHandler::loadHeroes()
  34. {
  35. int ID=0;
  36. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
  37. int it=0;
  38. std::string dump;
  39. for(int i=0; i<2; ++i)
  40. {
  41. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  42. }
  43. int numberOfCurrentClassHeroes = 0;
  44. int currentClass = 0;
  45. int additHero = 0;
  46. EHeroClasses addTab[12];
  47. addTab[0] = HERO_KNIGHT;
  48. addTab[1] = HERO_WITCH;
  49. addTab[2] = HERO_KNIGHT;
  50. addTab[3] = HERO_WIZARD;
  51. addTab[4] = HERO_RANGER;
  52. addTab[5] = HERO_BARBARIAN;
  53. addTab[6] = HERO_DEATHKNIGHT;
  54. addTab[7] = HERO_WARLOCK;
  55. addTab[8] = HERO_KNIGHT;
  56. addTab[9] = HERO_WARLOCK;
  57. addTab[10] = HERO_BARBARIAN;
  58. addTab[11] = HERO_DEMONIAC;
  59. for (int i=0; i<HEROES_QUANTITY; i++)
  60. {
  61. CHero * nher = new CHero;
  62. if(currentClass<18)
  63. {
  64. nher->heroType = (EHeroClasses)currentClass;
  65. ++numberOfCurrentClassHeroes;
  66. if(numberOfCurrentClassHeroes==8)
  67. {
  68. numberOfCurrentClassHeroes = 0;
  69. ++currentClass;
  70. }
  71. }
  72. else
  73. {
  74. nher->heroType = addTab[additHero++];
  75. }
  76. std::string pom ;
  77. CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
  78. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  79. nher->low1stack = atoi(pom.c_str());
  80. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  81. nher->high1stack = atoi(pom.c_str());
  82. CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
  83. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  84. nher->low2stack = atoi(pom.c_str());
  85. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  86. nher->high2stack = atoi(pom.c_str());
  87. CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
  88. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  89. nher->low3stack = atoi(pom.c_str());
  90. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  91. nher->high3stack = atoi(pom.c_str());
  92. CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
  93. nher->ID = heroes.size();
  94. heroes.push_back(nher);
  95. }
  96. loadSpecialAbilities();
  97. loadBiographies();
  98. loadHeroClasses();
  99. initHeroClasses();
  100. return;
  101. }
  102. void CHeroHandler::loadSpecialAbilities()
  103. {
  104. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
  105. int it=0;
  106. std::string dump;
  107. for(int i=0; i<2; ++i)
  108. {
  109. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  110. }
  111. for (int i=0;i<heroes.size();i++)
  112. {
  113. CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
  114. CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
  115. CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
  116. }
  117. }
  118. void CHeroHandler::loadBiographies()
  119. {
  120. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
  121. int it=0;
  122. for (int i=0;i<heroes.size();i++)
  123. {
  124. CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
  125. }
  126. }
  127. void CHeroHandler::loadHeroClasses()
  128. {
  129. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
  130. int andame = buf.size();
  131. for(int y=0; y<andame; ++y)
  132. if(buf[y]==',')
  133. buf[y]='.';
  134. int i = 0; //buf iterator
  135. int hmcr = 0;
  136. for(i; i<andame; ++i) //omitting rubbish
  137. {
  138. if(buf[i]=='\r')
  139. ++hmcr;
  140. if(hmcr==2)
  141. break;
  142. }
  143. i+=2;
  144. for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
  145. {
  146. CHeroClass * hc = new CHeroClass;
  147. int befi=i;
  148. for(i; i<andame; ++i)
  149. {
  150. if(buf[i]=='\t')
  151. break;
  152. }
  153. hc->name = buf.substr(befi, i-befi);
  154. ++i;
  155. befi=i;
  156. for(i; i<andame; ++i)
  157. {
  158. if(buf[i]=='\t')
  159. break;
  160. }
  161. hc->aggression = atof(buf.substr(befi, i-befi).c_str());
  162. ++i;
  163. befi=i;
  164. for(i; i<andame; ++i)
  165. {
  166. if(buf[i]=='\t')
  167. break;
  168. }
  169. hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
  170. ++i;
  171. befi=i;
  172. for(i; i<andame; ++i)
  173. {
  174. if(buf[i]=='\t')
  175. break;
  176. }
  177. hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
  178. ++i;
  179. befi=i;
  180. for(i; i<andame; ++i)
  181. {
  182. if(buf[i]=='\t')
  183. break;
  184. }
  185. hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
  186. ++i;
  187. befi=i;
  188. for(i; i<andame; ++i)
  189. {
  190. if(buf[i]=='\t')
  191. break;
  192. }
  193. hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
  194. ++i;
  195. befi=i;
  196. for(i; i<andame; ++i)
  197. {
  198. if(buf[i]=='\t')
  199. break;
  200. }
  201. hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
  202. ++i;
  203. befi=i;
  204. for(i; i<andame; ++i)
  205. {
  206. if(buf[i]=='\t')
  207. break;
  208. }
  209. hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
  210. ++i;
  211. befi=i;
  212. for(i; i<andame; ++i)
  213. {
  214. if(buf[i]=='\t')
  215. break;
  216. }
  217. hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
  218. ++i;
  219. befi=i;
  220. for(i; i<andame; ++i)
  221. {
  222. if(buf[i]=='\t')
  223. break;
  224. }
  225. hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
  226. ++i;
  227. befi=i;
  228. for(i; i<andame; ++i)
  229. {
  230. if(buf[i]=='\t')
  231. break;
  232. }
  233. hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
  234. ++i;
  235. befi=i;
  236. for(i; i<andame; ++i)
  237. {
  238. if(buf[i]=='\t')
  239. break;
  240. }
  241. hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
  242. ++i;
  243. befi=i;
  244. for(i; i<andame; ++i)
  245. {
  246. if(buf[i]=='\t')
  247. break;
  248. }
  249. hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
  250. ++i;
  251. befi=i;
  252. for(i; i<andame; ++i)
  253. {
  254. if(buf[i]=='\t')
  255. break;
  256. }
  257. hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
  258. ++i;
  259. //CHero kkk = heroes[0];
  260. for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
  261. {
  262. befi=i;
  263. for(i; i<andame; ++i)
  264. {
  265. if(buf[i]=='\t')
  266. break;
  267. }
  268. int buff = atoi(buf.substr(befi, i-befi).c_str());
  269. ++i;
  270. hc->proSec.push_back(buff);
  271. }
  272. for(int dd=0; dd<9; ++dd)
  273. {
  274. befi=i;
  275. for(i; i<andame; ++i)
  276. {
  277. if(buf[i]=='\t' || buf[i]=='\r')
  278. break;
  279. }
  280. hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
  281. ++i;
  282. }
  283. ++i;
  284. heroClasses.push_back(hc);
  285. }
  286. }
  287. void CHeroHandler::initHeroClasses()
  288. {
  289. for(int gg=0; gg<heroes.size(); ++gg)
  290. {
  291. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  292. }
  293. initTerrainCosts();
  294. }
  295. unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
  296. {
  297. unsigned int ret = type->heroClass->terrCosts[ttype];
  298. switch(rdtype)
  299. {
  300. case Eroad::dirtRoad:
  301. ret*=0.75;
  302. break;
  303. case Eroad::grazvelRoad:
  304. ret*=0.667;
  305. break;
  306. case Eroad::cobblestoneRoad:
  307. ret*=0.5;
  308. break;
  309. }
  310. return ret;
  311. }
  312. unsigned int CHeroHandler::level(unsigned int experience)
  313. {
  314. return 0; //TODO: finish it
  315. }
  316. unsigned int CHeroInstance::getLowestCreatureSpeed()
  317. {
  318. unsigned int sl = 100;
  319. for(int h=0; h<army.slots.size(); ++h)
  320. {
  321. if(army.slots[h].first->speed<sl)
  322. sl = army.slots[h].first->speed;
  323. }
  324. return sl;
  325. }
  326. void CHeroHandler::initTerrainCosts()
  327. {
  328. for(int i=0; i<heroClasses.size(); ++i)
  329. {
  330. switch (i)
  331. {
  332. case EHeroClasses::HERO_KNIGHT: case EHeroClasses::HERO_CLERIC:
  333. {
  334. heroClasses[i]->terrCosts.push_back(100); //dirt
  335. heroClasses[i]->terrCosts.push_back(150); //sand
  336. heroClasses[i]->terrCosts.push_back(100); //grass
  337. heroClasses[i]->terrCosts.push_back(150); //snow
  338. heroClasses[i]->terrCosts.push_back(175); //swamp
  339. heroClasses[i]->terrCosts.push_back(125); //rough
  340. heroClasses[i]->terrCosts.push_back(100); //subterrain
  341. heroClasses[i]->terrCosts.push_back(100); //lava
  342. heroClasses[i]->terrCosts.push_back(-1); //water
  343. heroClasses[i]->terrCosts.push_back(-1); //rock
  344. break;
  345. }
  346. case EHeroClasses::HERO_RANGER: case EHeroClasses::HERO_DRUID:
  347. {
  348. heroClasses[i]->terrCosts.push_back(100); //dirt
  349. heroClasses[i]->terrCosts.push_back(150); //sand
  350. heroClasses[i]->terrCosts.push_back(100); //grass
  351. heroClasses[i]->terrCosts.push_back(150); //snow
  352. heroClasses[i]->terrCosts.push_back(175); //swamp
  353. heroClasses[i]->terrCosts.push_back(125); //rough
  354. heroClasses[i]->terrCosts.push_back(100); //subterrain
  355. heroClasses[i]->terrCosts.push_back(100); //lava
  356. heroClasses[i]->terrCosts.push_back(-1); //water
  357. heroClasses[i]->terrCosts.push_back(-1); //rock
  358. break;
  359. }
  360. case EHeroClasses::HERO_ALCHEMIST: case EHeroClasses::HERO_WIZARD:
  361. {
  362. heroClasses[i]->terrCosts.push_back(100); //dirt
  363. heroClasses[i]->terrCosts.push_back(150); //sand
  364. heroClasses[i]->terrCosts.push_back(100); //grass
  365. heroClasses[i]->terrCosts.push_back(100); //snow
  366. heroClasses[i]->terrCosts.push_back(175); //swamp
  367. heroClasses[i]->terrCosts.push_back(125); //rough
  368. heroClasses[i]->terrCosts.push_back(100); //subterrain
  369. heroClasses[i]->terrCosts.push_back(100); //lava
  370. heroClasses[i]->terrCosts.push_back(-1); //water
  371. heroClasses[i]->terrCosts.push_back(-1); //rock
  372. break;
  373. }
  374. case EHeroClasses::HERO_DEMONIAC: case EHeroClasses::HERO_HERETIC:
  375. {
  376. heroClasses[i]->terrCosts.push_back(100); //dirt
  377. heroClasses[i]->terrCosts.push_back(150); //sand
  378. heroClasses[i]->terrCosts.push_back(100); //grass
  379. heroClasses[i]->terrCosts.push_back(150); //snow
  380. heroClasses[i]->terrCosts.push_back(175); //swamp
  381. heroClasses[i]->terrCosts.push_back(125); //rough
  382. heroClasses[i]->terrCosts.push_back(100); //subterrain
  383. heroClasses[i]->terrCosts.push_back(100); //lava
  384. heroClasses[i]->terrCosts.push_back(-1); //water
  385. heroClasses[i]->terrCosts.push_back(-1); //rock
  386. break;
  387. }
  388. case EHeroClasses::HERO_DEATHKNIGHT: case EHeroClasses::HERO_NECROMANCER:
  389. {
  390. heroClasses[i]->terrCosts.push_back(100); //dirt
  391. heroClasses[i]->terrCosts.push_back(150); //sand
  392. heroClasses[i]->terrCosts.push_back(100); //grass
  393. heroClasses[i]->terrCosts.push_back(150); //snow
  394. heroClasses[i]->terrCosts.push_back(175); //swamp
  395. heroClasses[i]->terrCosts.push_back(125); //rough
  396. heroClasses[i]->terrCosts.push_back(100); //subterrain
  397. heroClasses[i]->terrCosts.push_back(100); //lava
  398. heroClasses[i]->terrCosts.push_back(-1); //water
  399. heroClasses[i]->terrCosts.push_back(-1); //rock
  400. break;
  401. }
  402. case EHeroClasses::HERO_WARLOCK: case EHeroClasses::HERO_OVERLORD:
  403. {
  404. heroClasses[i]->terrCosts.push_back(100); //dirt
  405. heroClasses[i]->terrCosts.push_back(150); //sand
  406. heroClasses[i]->terrCosts.push_back(100); //grass
  407. heroClasses[i]->terrCosts.push_back(150); //snow
  408. heroClasses[i]->terrCosts.push_back(175); //swamp
  409. heroClasses[i]->terrCosts.push_back(125); //rough
  410. heroClasses[i]->terrCosts.push_back(100); //subterrain
  411. heroClasses[i]->terrCosts.push_back(100); //lava
  412. heroClasses[i]->terrCosts.push_back(-1); //water
  413. heroClasses[i]->terrCosts.push_back(-1); //rock
  414. break;
  415. }
  416. case EHeroClasses::HERO_BARBARIAN: case EHeroClasses::HERO_BATTLEMAGE:
  417. {
  418. heroClasses[i]->terrCosts.push_back(100); //dirt
  419. heroClasses[i]->terrCosts.push_back(150); //sand
  420. heroClasses[i]->terrCosts.push_back(100); //grass
  421. heroClasses[i]->terrCosts.push_back(150); //snow
  422. heroClasses[i]->terrCosts.push_back(175); //swamp
  423. heroClasses[i]->terrCosts.push_back(100); //rough
  424. heroClasses[i]->terrCosts.push_back(100); //subterrain
  425. heroClasses[i]->terrCosts.push_back(100); //lava
  426. heroClasses[i]->terrCosts.push_back(-1); //water
  427. heroClasses[i]->terrCosts.push_back(-1); //rock
  428. break;
  429. }
  430. case EHeroClasses::HERO_BEASTMASTER: case EHeroClasses::HERO_WITCH:
  431. {
  432. heroClasses[i]->terrCosts.push_back(100); //dirt
  433. heroClasses[i]->terrCosts.push_back(150); //sand
  434. heroClasses[i]->terrCosts.push_back(100); //grass
  435. heroClasses[i]->terrCosts.push_back(150); //snow
  436. heroClasses[i]->terrCosts.push_back(100); //swamp
  437. heroClasses[i]->terrCosts.push_back(125); //rough
  438. heroClasses[i]->terrCosts.push_back(100); //subterrain
  439. heroClasses[i]->terrCosts.push_back(100); //lava
  440. heroClasses[i]->terrCosts.push_back(-1); //water
  441. heroClasses[i]->terrCosts.push_back(-1); //rock
  442. break;
  443. }
  444. }
  445. }
  446. }