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- #include "stdafx.h"
- #include "CObjectHandler.h"
- #include "CGameInfo.h"
- #include "CGeneralTextHandler.h"
- #include "CLodHandler.h"
- #include "CAmbarCendamo.h"
- void CObjectHandler::loadObjects()
- {
- int ID=0;
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
- int it=0;
- while (it<buf.length()-1)
- {
- CObject nobj;
- CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
- objects.push_back(nobj);
- }
- }
- bool CObjectInstance::operator <(const CObjectInstance &cmp) const
- {
- if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
- return true;
- if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
- return false;
- if(this->pos.y<cmp.pos.y)
- return true;
- if(this->pos.y>cmp.pos.y)
- return false;
- if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
- return true;
- if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
- return false;
- if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
- return true;
- if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
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