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- #include "stdafx.h"
- #include "CTownHandler.h"
- #include "CGameInfo.h"
- #include "CLodHandler.h"
- #include <sstream>
- CTownHandler::CTownHandler()
- {
- smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
- }
- CTownHandler::~CTownHandler()
- {
- delete smallIcons;
- }
- void CTownHandler::loadNames()
- {
- std::istringstream ins;
- ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
- while (!ins.eof())
- {
- CTown town;
- ins >> town.name;
- town.bonus=towns.size();
- if (town.bonus==8) town.bonus=3;
- if (town.name.length())
- towns.push_back(town);
- }
- }
- SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
- {
- if (ID==-1)
- return smallIcons->ourImages[0].bitmap;
- else if (ID==-2)
- return smallIcons->ourImages[1].bitmap;
- else if (ID==-3)
- return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
- else if (ID>F_NUMBER || ID<-3)
- throw new std::exception("Invalid ID");
- else
- {
- int pom = 3;
- if(!fort)
- pom+=F_NUMBER*2;
- pom += ID*2;
- if (!builded)
- pom--;
- return smallIcons->ourImages[pom].bitmap;
- }
- }
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