CHeroWindow.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "CAnimation.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "SDL.h"
  11. #include "UIFramework/SDL_Extensions.h"
  12. #include "CBitmapHandler.h"
  13. #include "Graphics.h"
  14. #include "CSpellWindow.h"
  15. #include "CConfigHandler.h"
  16. #include "CPlayerInterface.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include "../lib/NetPacks.h"
  24. #include "UIFramework/CGuiHandler.h"
  25. #include "UIFramework/CIntObjectClasses.h"
  26. #undef min
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. using namespace boost::assign;
  38. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
  39. {
  40. TBonusListPtr out(new BonusList);
  41. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  42. TBonusListPtr bonusesFromPickedUpArtifact;
  43. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  44. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  45. {
  46. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  47. }
  48. else
  49. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  50. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  51. *heroBonuses -= b;
  52. BOOST_FOREACH(Bonus *b, *heroBonuses)
  53. out->push_back(b);
  54. return out;
  55. }
  56. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  57. : hero(Hero), cww(Cww)
  58. {
  59. }
  60. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  61. {
  62. if(!down)
  63. {
  64. const CGHeroInstance * buf = hero;
  65. GH.popIntTotally(parent);
  66. GH.pushInt(new CHeroWindow(buf));
  67. }
  68. }
  69. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  70. hero(_hero)
  71. {
  72. OBJ_CONSTRUCTION_CAPTURING_ALL;
  73. pos += _pos;
  74. addUsedEvents(LCLICK);
  75. image = new CAnimImage("PortraitsSmall", hero->portrait);
  76. pos.w = image->pos.w;
  77. pos.h = image->pos.h;
  78. }
  79. CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
  80. CWindowObject(PLAYER_COLORED, "HeroScr4"),
  81. heroWArt(this, hero)
  82. {
  83. OBJ_CONSTRUCTION_CAPTURING_ALL;
  84. garr = nullptr;
  85. curHero = hero;
  86. listSelection = nullptr;
  87. new CAnimImage("CREST58", LOCPLINT->playerID, 0, 606, 8);
  88. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  89. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  90. quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::close,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  91. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  92. dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  93. questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  94. formations = new CHighlightableButtonsGroup(0);
  95. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  96. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  97. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  98. if (hero->commander)
  99. {
  100. commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, NULL, false);
  101. }
  102. //right list of heroes
  103. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  104. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  105. //areas
  106. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  107. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  108. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  109. {
  110. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  111. area->text = CGI->generaltexth->arraytxt[2+v];
  112. area->type = v;
  113. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  114. primSkillAreas.push_back(area);
  115. }
  116. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  117. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  118. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  119. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  120. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  121. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  122. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  123. {
  124. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  125. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  126. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  127. }
  128. //////////////////////////////////////////////////////////////////////////???????????????
  129. //primary skills & exp and mana
  130. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  131. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  132. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  133. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  134. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  135. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  136. update(hero);
  137. }
  138. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  139. {
  140. if(!hero) //something strange... no hero? it shouldn't happen
  141. {
  142. tlog1 << "Set NULL hero? no way...\n";
  143. return;
  144. }
  145. assert(hero == curHero);
  146. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  147. specImage->setFrame(curHero->subID);
  148. tacticsButton->callback.clear();
  149. tacticsButton->callback2.clear();
  150. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  151. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  152. portraitArea->text = curHero->getBiography();
  153. portraitImage->setFrame(curHero->portrait);
  154. {
  155. CAdventureMapButton * split = NULL;
  156. OBJ_CONSTRUCTION_CAPTURING_ALL;
  157. if(!garr)
  158. {
  159. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  160. split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
  161. boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  162. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  163. garr->addSplitBtn(split);
  164. }
  165. if(!artSets.size())
  166. {
  167. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  168. arts->setHero(curHero);
  169. artSets.push_back(arts);
  170. }
  171. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  172. vstd::clear_pointer(listSelection);
  173. if (serial >= 0)
  174. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  175. }
  176. //primary skills support
  177. for(size_t g=0; g<primSkillAreas.size(); ++g)
  178. {
  179. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  180. }
  181. //secondary skills support
  182. for(size_t g=0; g< secSkillAreas.size(); ++g)
  183. {
  184. int skill = curHero->secSkills[g].first,
  185. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  186. secSkillAreas[g]->type = skill;
  187. secSkillAreas[g]->bonusValue = level;
  188. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  189. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  190. secSkillImages[g]->setFrame(skill*3 + level + 2);
  191. }
  192. //printing experience - original format does not support ui64
  193. expArea->text = CGI->generaltexth->allTexts[2];
  194. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  195. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  196. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  197. //printing spell points, boost::format can't be used due to locale issues
  198. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  199. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  200. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  201. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  202. //if we have exchange window with this curHero open
  203. bool noDismiss=false;
  204. BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
  205. {
  206. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  207. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  208. if(cew->heroInst[g] == curHero)
  209. noDismiss = true;
  210. if (dynamic_cast<CKingdomInterface*>(isa))
  211. noDismiss = true;
  212. }
  213. dismissButton->block(!!curHero->visitedTown || noDismiss);
  214. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  215. tacticsButton->block(true);
  216. else
  217. {
  218. tacticsButton->block(false);
  219. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  220. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  221. }
  222. //setting formations
  223. formations->onChange = 0;
  224. formations->select(curHero->formation,true);
  225. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  226. morale->set(&heroWArt);
  227. luck->set(&heroWArt);
  228. if(redrawNeeded)
  229. redraw();
  230. }
  231. void CHeroWindow::dismissCurrent()
  232. {
  233. CFunctionList<void()> ony = boost::bind(&CHeroWindow::close,this);
  234. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  235. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  236. }
  237. void CHeroWindow::questlog()
  238. {
  239. }
  240. void CHeroWindow::commanderWindow()
  241. {
  242. //TODO: allow equipping commander artifacts by drag / drop
  243. //bool artSelected = false;
  244. const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
  245. if (const CArtifactInstance *art = commonInfo->src.art)
  246. {
  247. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  248. //artSelected = true;
  249. int freeSlot = art->firstAvailableSlot (curHero->commander);
  250. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  251. {
  252. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  253. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  254. if (art->canBePutAt(dst, true))
  255. { //equip clicked stack
  256. if(dst.getArt())
  257. {
  258. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  259. }
  260. LOCPLINT->cb->swapArtifacts(src, dst);
  261. }
  262. }
  263. }
  264. else
  265. GH.pushInt(new CCreatureWindow (curHero->commander));
  266. }
  267. void CHeroWindow::showAll(SDL_Surface * to)
  268. {
  269. CIntObject::showAll(to);
  270. //printing hero's name
  271. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::Jasmine, to);
  272. //printing hero's level
  273. std::string secondLine= CGI->generaltexth->allTexts[342];
  274. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  275. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  276. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::Cornsilk, to);
  277. //primary skills names
  278. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::Jasmine, to);
  279. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::Jasmine, to);
  280. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::Jasmine, to);
  281. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::Jasmine, to);
  282. //dismiss / quest log
  283. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  284. if(toPrin.size()==1)
  285. {
  286. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::Cornsilk, to);
  287. }
  288. else
  289. {
  290. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::Cornsilk, to);
  291. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::Cornsilk, to);
  292. }
  293. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  294. if(toPrin.size()==1)
  295. {
  296. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::Cornsilk, to);
  297. }
  298. else
  299. {
  300. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::Cornsilk, to);
  301. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::Cornsilk, to);
  302. }
  303. //printing primary skills' amounts
  304. for(int m=0; m<4; ++m)
  305. {
  306. std::ostringstream primarySkill;
  307. primarySkill << primSkillAreas[m]->bonusValue;
  308. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::Cornsilk, to);
  309. }
  310. //secondary skills
  311. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  312. {
  313. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  314. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  315. }
  316. //printing special ability
  317. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::Jasmine, to);
  318. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::Cornsilk, to);
  319. //printing necessery texts
  320. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::Jasmine, to);
  321. std::ostringstream expstr;
  322. expstr << curHero->exp;
  323. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::Cornsilk, to);
  324. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::Jasmine, to);
  325. std::ostringstream manastr;
  326. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  327. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::Cornsilk, to);
  328. }