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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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14 vuotta sitten |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 vuotta sitten |
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CGuiHandler.cpp
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9d2711fb51
- rewrote most of classes from adventure map window
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13 vuotta sitten |
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CGuiHandler.h
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9d2711fb51
- rewrote most of classes from adventure map window
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13 vuotta sitten |
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CIntObject.cpp
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ef250fcb8f
Compile fixes for previous commit.
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13 vuotta sitten |
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CIntObject.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 vuotta sitten |
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CIntObjectClasses.cpp
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 vuotta sitten |
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CIntObjectClasses.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 vuotta sitten |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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14 vuotta sitten |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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14 vuotta sitten |
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SDL_Extensions.cpp
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 vuotta sitten |
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SDL_Extensions.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 vuotta sitten |
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SDL_Pixels.h
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c512069177
- fixed #982:
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13 vuotta sitten |