languages.cpp 4.4 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/Languages.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 17> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Czech"),
  21. QT_TRANSLATE_NOOP("Language", "Chinese"),
  22. QT_TRANSLATE_NOOP("Language", "English"),
  23. QT_TRANSLATE_NOOP("Language", "Finnish"),
  24. QT_TRANSLATE_NOOP("Language", "French"),
  25. QT_TRANSLATE_NOOP("Language", "German"),
  26. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  27. QT_TRANSLATE_NOOP("Language", "Italian"),
  28. QT_TRANSLATE_NOOP("Language", "Korean"),
  29. QT_TRANSLATE_NOOP("Language", "Polish"),
  30. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  31. QT_TRANSLATE_NOOP("Language", "Russian"),
  32. QT_TRANSLATE_NOOP("Language", "Spanish"),
  33. QT_TRANSLATE_NOOP("Language", "Swedish"),
  34. QT_TRANSLATE_NOOP("Language", "Turkish"),
  35. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  36. QT_TRANSLATE_NOOP("Language", "Vietnamese"),
  37. }
  38. };
  39. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  40. QString Languages::getHeroesDataLanguage()
  41. {
  42. CGeneralTextHandler::detectInstallParameters();
  43. QString language = QString::fromStdString(settings["session"]["language"].String());
  44. double deviation = settings["session"]["languageDeviation"].Float();
  45. if(deviation > 0.1)
  46. return QString();
  47. return language;
  48. }
  49. QString generateAutodetectedLanguageName(QString const & language)
  50. {
  51. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  52. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  53. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  54. return itemName;
  55. }
  56. QString Languages::generateLanguageName(const Languages::Options & language)
  57. {
  58. std::string activeLanguage = settings["general"]["language"].String();
  59. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  60. QString nativeName = language.nameNative.c_str();
  61. if(activeLanguage == language.identifier)
  62. return nativeName;
  63. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  64. return displayName;
  65. }
  66. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  67. {
  68. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  69. widget->clear();
  70. std::string activeLanguage = includeAll ?
  71. settings["general"]["gameDataLanguage"].String():
  72. settings["general"]["language"].String();
  73. if (includeAll)
  74. {
  75. QString language = getHeroesDataLanguage();
  76. if (!language.isEmpty())
  77. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  78. if (activeLanguage == "auto")
  79. widget->setCurrentIndex(0);
  80. }
  81. for(const auto & language : Languages::getLanguageList())
  82. {
  83. QString displayName = generateLanguageName(language);
  84. QVariant userData = QString::fromStdString(language.identifier);
  85. widget->addItem(displayName, userData);
  86. if(activeLanguage == language.identifier)
  87. widget->setCurrentIndex(widget->count() - 1);
  88. }
  89. }
  90. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  91. {
  92. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  93. widget->clear();
  94. std::string activeLanguage = includeAll ?
  95. settings["general"]["gameDataLanguage"].String():
  96. settings["general"]["language"].String();
  97. if (includeAll)
  98. {
  99. QString language = getHeroesDataLanguage();
  100. if (!language.isEmpty())
  101. {
  102. widget->addItem(generateAutodetectedLanguageName(language));
  103. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  104. if (activeLanguage == "auto")
  105. widget->setCurrentRow(0);
  106. }
  107. }
  108. for(const auto & language : Languages::getLanguageList())
  109. {
  110. QString displayName = generateLanguageName(language);
  111. QVariant userData = QString::fromStdString(language.identifier);
  112. widget->addItem(displayName);
  113. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  114. if(activeLanguage == language.identifier)
  115. widget->setCurrentRow(widget->count() - 1);
  116. }
  117. }