Enumerations.h 4.1 KB

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  1. /*
  2. * Enumerations.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. enum class EAlignment : int8_t
  13. {
  14. ANY = -1,
  15. GOOD = 0,
  16. EVIL,
  17. NEUTRAL
  18. };
  19. namespace BuildingSubID
  20. {
  21. enum EBuildingSubID
  22. {
  23. DEFAULT = -50,
  24. NONE = -1,
  25. STABLES,
  26. BROTHERHOOD_OF_SWORD,
  27. CASTLE_GATE,
  28. CREATURE_TRANSFORMER,
  29. MYSTIC_POND,
  30. FOUNTAIN_OF_FORTUNE,
  31. ARTIFACT_MERCHANT,
  32. LOOKOUT_TOWER,
  33. LIBRARY,
  34. MANA_VORTEX,
  35. PORTAL_OF_SUMMONING,
  36. ESCAPE_TUNNEL,
  37. FREELANCERS_GUILD,
  38. BALLISTA_YARD,
  39. ATTACK_VISITING_BONUS,
  40. MAGIC_UNIVERSITY,
  41. SPELL_POWER_GARRISON_BONUS,
  42. ATTACK_GARRISON_BONUS,
  43. DEFENSE_GARRISON_BONUS,
  44. DEFENSE_VISITING_BONUS,
  45. SPELL_POWER_VISITING_BONUS,
  46. KNOWLEDGE_VISITING_BONUS,
  47. EXPERIENCE_VISITING_BONUS,
  48. LIGHTHOUSE,
  49. TREASURY,
  50. CUSTOM_VISITING_BONUS,
  51. CUSTOM_VISITING_REWARD
  52. };
  53. }
  54. enum class EMarketMode : int8_t
  55. {
  56. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  57. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  58. MARTKET_AFTER_LAST_PLACEHOLDER
  59. };
  60. enum class EAiTactic : int8_t
  61. {
  62. NONE = -1,
  63. RANDOM = 0,
  64. WARRIOR = 1,
  65. BUILDER = 2,
  66. EXPLORER = 3
  67. };
  68. enum class EBuildingState : int8_t
  69. {
  70. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  71. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  72. };
  73. enum class ESpellCastProblem : int8_t
  74. {
  75. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  76. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  77. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  78. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  79. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  80. INVALID
  81. };
  82. namespace ECommander
  83. {
  84. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  85. const int MAX_SKILL_LEVEL = 5;
  86. }
  87. enum class EWallPart : int8_t
  88. {
  89. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  90. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  91. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  92. };
  93. enum class EWallState : int8_t
  94. {
  95. NONE = -1, //no wall
  96. DESTROYED,
  97. DAMAGED,
  98. INTACT,
  99. REINFORCED, // walls in towns with castle
  100. };
  101. enum class EGateState : int8_t
  102. {
  103. NONE,
  104. CLOSED,
  105. BLOCKED, // gate is blocked in closed state, e.g. by creature
  106. OPENED,
  107. DESTROYED
  108. };
  109. enum class ETileType : int8_t
  110. {
  111. FREE,
  112. POSSIBLE,
  113. BLOCKED,
  114. USED
  115. };
  116. enum class ETeleportChannelType : int8_t
  117. {
  118. IMPASSABLE,
  119. BIDIRECTIONAL,
  120. UNIDIRECTIONAL,
  121. MIXED
  122. };
  123. namespace MasteryLevel
  124. {
  125. enum Type
  126. {
  127. NONE,
  128. BASIC,
  129. ADVANCED,
  130. EXPERT,
  131. LEVELS_SIZE
  132. };
  133. }
  134. enum class Date : int8_t
  135. {
  136. DAY = 0,
  137. DAY_OF_WEEK = 1,
  138. WEEK = 2,
  139. MONTH = 3,
  140. DAY_OF_MONTH
  141. };
  142. enum class EActionType : int8_t
  143. {
  144. NO_ACTION,
  145. END_TACTIC_PHASE,
  146. RETREAT,
  147. SURRENDER,
  148. HERO_SPELL,
  149. WALK,
  150. WAIT,
  151. DEFEND,
  152. WALK_AND_ATTACK,
  153. SHOOT,
  154. CATAPULT,
  155. MONSTER_SPELL,
  156. BAD_MORALE,
  157. STACK_HEAL,
  158. };
  159. enum class EDiggingStatus : int8_t
  160. {
  161. UNKNOWN = -1,
  162. CAN_DIG = 0,
  163. LACK_OF_MOVEMENT,
  164. WRONG_TERRAIN,
  165. TILE_OCCUPIED,
  166. BACKPACK_IS_FULL
  167. };
  168. enum class EPlayerStatus : int8_t
  169. {
  170. WRONG = -1,
  171. INGAME,
  172. LOSER,
  173. WINNER
  174. };
  175. enum class PlayerRelations : int8_t
  176. {
  177. ENEMIES,
  178. ALLIES,
  179. SAME_PLAYER
  180. };
  181. enum class EMetaclass : int8_t
  182. {
  183. INVALID = 0,
  184. ARTIFACT,
  185. CREATURE,
  186. FACTION,
  187. EXPERIENCE,
  188. HERO,
  189. HEROCLASS,
  190. LUCK,
  191. MANA,
  192. MORALE,
  193. MOVEMENT,
  194. OBJECT,
  195. PRIMARY_SKILL,
  196. SECONDARY_SKILL,
  197. SPELL,
  198. RESOURCE
  199. };
  200. enum class EHealLevel: int8_t
  201. {
  202. HEAL,
  203. RESURRECT,
  204. OVERHEAL
  205. };
  206. enum class EHealPower : int8_t
  207. {
  208. ONE_BATTLE,
  209. PERMANENT
  210. };
  211. enum class EBattleResult : int8_t
  212. {
  213. NORMAL = 0,
  214. ESCAPE = 1,
  215. SURRENDER = 2,
  216. };
  217. enum class ETileVisibility : int8_t // Fog of war change
  218. {
  219. HIDDEN,
  220. REVEALED
  221. };
  222. enum class EArmyFormation : int8_t
  223. {
  224. LOOSE,
  225. TIGHT
  226. };
  227. enum class EMovementMode : int8_t
  228. {
  229. STANDARD,
  230. DIMENSION_DOOR,
  231. MONOLITH,
  232. CASTLE_GATE,
  233. TOWN_PORTAL,
  234. };
  235. VCMI_LIB_NAMESPACE_END