ISpellMechanics.h 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368
  1. /*
  2. * ISpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. #include <vcmi/ServerCallback.h>
  13. #include "../battle/Destination.h"
  14. #include "../int3.h"
  15. #include "../GameConstants.h"
  16. #include "../bonuses/Bonus.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. struct Query;
  19. class IBattleState;
  20. class CRandomGenerator;
  21. class CreatureService;
  22. class CMap;
  23. class CGameInfoCallback;
  24. class CBattleInfoCallback;
  25. class JsonNode;
  26. class CStack;
  27. class CGObjectInstance;
  28. class CGHeroInstance;
  29. namespace spells
  30. {
  31. class Service;
  32. }
  33. namespace vstd
  34. {
  35. class RNG;
  36. }
  37. #if SCRIPTING_ENABLED
  38. namespace scripting
  39. {
  40. class Service;
  41. }
  42. #endif
  43. ///callback to be provided by server
  44. class DLL_LINKAGE SpellCastEnvironment : public ServerCallback
  45. {
  46. public:
  47. virtual ~SpellCastEnvironment() = default;
  48. virtual const CMap * getMap() const = 0;
  49. virtual const CGameInfoCallback * getCb() const = 0;
  50. virtual bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) = 0; //TODO: remove
  51. virtual void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) = 0;//TODO: type safety on query, use generic query packet when implemented
  52. };
  53. namespace spells
  54. {
  55. class DLL_LINKAGE IBattleCast
  56. {
  57. public:
  58. using Value = int32_t;
  59. using Value64 = int64_t;
  60. using OptionalValue = std::optional<Value>;
  61. using OptionalValue64 = std::optional<Value64>;
  62. virtual const CSpell * getSpell() const = 0;
  63. virtual Mode getMode() const = 0;
  64. virtual const Caster * getCaster() const = 0;
  65. virtual const CBattleInfoCallback * getBattle() const = 0;
  66. virtual OptionalValue getSpellLevel() const = 0;
  67. virtual OptionalValue getEffectPower() const = 0;
  68. virtual OptionalValue getEffectDuration() const = 0;
  69. virtual OptionalValue64 getEffectValue() const = 0;
  70. virtual boost::logic::tribool isSmart() const = 0;
  71. virtual boost::logic::tribool isMassive() const = 0;
  72. };
  73. ///all parameters of particular cast event
  74. class DLL_LINKAGE BattleCast : public IBattleCast
  75. {
  76. public:
  77. boost::logic::tribool smart;
  78. boost::logic::tribool massive;
  79. //normal constructor
  80. BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_);
  81. //magic mirror constructor
  82. BattleCast(const BattleCast & orig, const Caster * caster_);
  83. virtual ~BattleCast();
  84. ///IBattleCast
  85. const CSpell * getSpell() const override;
  86. Mode getMode() const override;
  87. const Caster * getCaster() const override;
  88. const CBattleInfoCallback * getBattle() const override;
  89. OptionalValue getSpellLevel() const override;
  90. OptionalValue getEffectPower() const override;
  91. OptionalValue getEffectDuration() const override;
  92. OptionalValue64 getEffectValue() const override;
  93. boost::logic::tribool isSmart() const override;
  94. boost::logic::tribool isMassive() const override;
  95. void setSpellLevel(Value value);
  96. void setEffectPower(Value value);
  97. void setEffectDuration(Value value);
  98. void setEffectValue(Value64 value);
  99. ///only apply effects to specified targets
  100. void applyEffects(ServerCallback * server, const Target & target, bool indirect = false, bool ignoreImmunity = false) const;
  101. ///normal cast
  102. void cast(ServerCallback * server, Target target);
  103. ///cast evaluation
  104. void castEval(ServerCallback * server, Target target);
  105. ///cast with silent check for permitted cast
  106. bool castIfPossible(ServerCallback * server, Target target);
  107. std::vector<Target> findPotentialTargets(bool fast = false) const;
  108. private:
  109. ///spell school level
  110. OptionalValue magicSkillLevel;
  111. ///actual spell-power affecting effect values
  112. OptionalValue effectPower;
  113. ///actual spell-power affecting effect duration
  114. OptionalValue effectDuration;
  115. ///for Archangel-like casting
  116. OptionalValue64 effectValue;
  117. Mode mode;
  118. const CSpell * spell;
  119. const CBattleInfoCallback * cb;
  120. const Caster * caster;
  121. };
  122. class DLL_LINKAGE ISpellMechanicsFactory
  123. {
  124. public:
  125. virtual ~ISpellMechanicsFactory();
  126. virtual std::unique_ptr<Mechanics> create(const IBattleCast * event) const = 0;
  127. static std::unique_ptr<ISpellMechanicsFactory> get(const CSpell * s);
  128. protected:
  129. const CSpell * spell;
  130. ISpellMechanicsFactory(const CSpell * s);
  131. };
  132. class DLL_LINKAGE Mechanics
  133. {
  134. public:
  135. virtual ~Mechanics();
  136. virtual bool adaptProblem(ESpellCastProblem source, Problem & target) const = 0;
  137. virtual bool adaptGenericProblem(Problem & target) const = 0;
  138. virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex) const = 0;
  139. virtual std::vector<const CStack *> getAffectedStacks(const Target & target) const = 0;
  140. virtual bool canBeCast(Problem & problem) const = 0;
  141. virtual bool canBeCastAt(const Target & target, Problem & problem) const = 0;
  142. virtual void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const = 0;
  143. virtual void cast(ServerCallback * server, const Target & target) = 0;
  144. virtual void castEval(ServerCallback * server, const Target & target) = 0;
  145. virtual bool isReceptive(const battle::Unit * target) const = 0;
  146. virtual std::vector<AimType> getTargetTypes() const = 0;
  147. virtual std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current, bool fast = false) const = 0;
  148. virtual const Spell * getSpell() const = 0;
  149. //Cast event facade
  150. virtual IBattleCast::Value getEffectLevel() const = 0;
  151. virtual IBattleCast::Value getRangeLevel() const = 0;
  152. virtual IBattleCast::Value getEffectPower() const = 0;
  153. virtual IBattleCast::Value getEffectDuration() const = 0;
  154. virtual IBattleCast::Value64 getEffectValue() const = 0;
  155. virtual PlayerColor getCasterColor() const = 0;
  156. //Spell facade
  157. virtual int32_t getSpellIndex() const = 0;
  158. virtual SpellID getSpellId() const = 0;
  159. virtual std::string getSpellName() const = 0;
  160. virtual int32_t getSpellLevel() const = 0;
  161. virtual bool isSmart() const = 0;
  162. virtual bool isMassive() const = 0;
  163. virtual bool alwaysHitFirstTarget() const = 0;
  164. virtual bool requiresClearTiles() const = 0;
  165. virtual bool isNegativeSpell() const = 0;
  166. virtual bool isPositiveSpell() const = 0;
  167. virtual bool isMagicalEffect() const = 0;
  168. virtual int64_t adjustEffectValue(const battle::Unit * target) const = 0;
  169. virtual int64_t applySpellBonus(int64_t value, const battle::Unit * target) const = 0;
  170. virtual int64_t applySpecificSpellBonus(int64_t value) const = 0;
  171. virtual int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const = 0;
  172. //Battle facade
  173. virtual bool ownerMatches(const battle::Unit * unit) const = 0;
  174. virtual bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const = 0;
  175. //Global environment facade
  176. virtual const CreatureService * creatures() const = 0;
  177. #if SCRIPTING_ENABLED
  178. virtual const scripting::Service * scripts() const = 0;
  179. #endif
  180. virtual const Service * spells() const = 0;
  181. virtual const CBattleInfoCallback * battle() const = 0;
  182. const Caster * caster;
  183. ui8 casterSide;
  184. protected:
  185. Mechanics();
  186. };
  187. class DLL_LINKAGE BaseMechanics : public Mechanics
  188. {
  189. public:
  190. virtual ~BaseMechanics();
  191. bool adaptProblem(ESpellCastProblem source, Problem & target) const override;
  192. bool adaptGenericProblem(Problem & target) const override;
  193. int32_t getSpellIndex() const override;
  194. SpellID getSpellId() const override;
  195. std::string getSpellName() const override;
  196. int32_t getSpellLevel() const override;
  197. IBattleCast::Value getEffectLevel() const override;
  198. IBattleCast::Value getRangeLevel() const override;
  199. IBattleCast::Value getEffectPower() const override;
  200. IBattleCast::Value getEffectDuration() const override;
  201. IBattleCast::Value64 getEffectValue() const override;
  202. PlayerColor getCasterColor() const override;
  203. bool isSmart() const override;
  204. bool isMassive() const override;
  205. bool requiresClearTiles() const override;
  206. bool alwaysHitFirstTarget() const override;
  207. bool isNegativeSpell() const override;
  208. bool isPositiveSpell() const override;
  209. bool isMagicalEffect() const override;
  210. int64_t adjustEffectValue(const battle::Unit * target) const override;
  211. int64_t applySpellBonus(int64_t value, const battle::Unit * target) const override;
  212. int64_t applySpecificSpellBonus(int64_t value) const override;
  213. int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const override;
  214. bool ownerMatches(const battle::Unit * unit) const override;
  215. bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const override;
  216. std::vector<AimType> getTargetTypes() const override;
  217. const CreatureService * creatures() const override;
  218. #if SCRIPTING_ENABLED
  219. const scripting::Service * scripts() const override;
  220. #endif
  221. const Service * spells() const override;
  222. const CBattleInfoCallback * battle() const override;
  223. protected:
  224. const CSpell * owner;
  225. Mode mode;
  226. BaseMechanics(const IBattleCast * event);
  227. private:
  228. IBattleCast::Value rangeLevel;
  229. IBattleCast::Value effectLevel;
  230. ///actual spell-power affecting effect values
  231. IBattleCast::Value effectPower;
  232. ///actual spell-power affecting effect duration
  233. IBattleCast::Value effectDuration;
  234. ///raw damage/heal amount
  235. IBattleCast::Value64 effectValue;
  236. boost::logic::tribool smart;
  237. boost::logic::tribool massive;
  238. const CBattleInfoCallback * cb;
  239. };
  240. class DLL_LINKAGE IReceptiveCheck
  241. {
  242. public:
  243. virtual ~IReceptiveCheck() = default;
  244. virtual bool isReceptive(const Mechanics * m, const battle::Unit * target) const = 0;
  245. };
  246. }// namespace spells
  247. class DLL_LINKAGE AdventureSpellCastParameters
  248. {
  249. public:
  250. const spells::Caster * caster;
  251. int3 pos;
  252. };
  253. class DLL_LINKAGE IAdventureSpellMechanics
  254. {
  255. public:
  256. IAdventureSpellMechanics(const CSpell * s);
  257. virtual ~IAdventureSpellMechanics() = default;
  258. virtual bool canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const = 0;
  259. virtual bool canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const = 0;
  260. virtual bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const = 0;
  261. static std::unique_ptr<IAdventureSpellMechanics> createMechanics(const CSpell * s);
  262. protected:
  263. const CSpell * owner;
  264. };
  265. VCMI_LIB_NAMESPACE_END