ChangeLog 59 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602
  1. 1.0.0 -> 1.1.0
  2. GENERAL:
  3. * iOS is supported
  4. * Mods and their versions and serialized into save files. Game checks mod compatibility before loading
  5. * Logs are stored in system default logs directory
  6. * LUA/ERM libs are not compiled by default
  7. * FFMpeg dependency is optional now
  8. * Conan package manager is supported for MacOS and iOS
  9. MULTIPLAYER:
  10. * Map is passed over network, so different platforms are compatible with each other
  11. * Server self-killing is more robust
  12. * Unlock in-game console while opponent's turn
  13. * Host can control game session by using console commands
  14. * Control over player is transferred to AI if client escaped the game
  15. * Reconnection mode for crashed client processes
  16. * Playing online is available using proxy server
  17. ADVENTURE MAP:
  18. * Fix for digging while opponent's turn
  19. * Supported right click for quick recruit window
  20. * Fixed problem with quests are requiring identical artefacts
  21. * Bulk move and swap artifacts
  22. * Pause & resume for towns and terrains music themes
  23. * Feature to assemble/disassemble artefacts in backpack
  24. * Clickable status bar to send messages
  25. * Heroes no longer have chance to receive forbidden skill on leveling up
  26. * Fixed visibility of newly recruited heroes near town
  27. * Fixed missing artifact slot in Artifact Merchant window
  28. BATTLES:
  29. * Fix healing/regeneration behaviour and effect
  30. * Fix crashes related to auto battle
  31. * Implemented ray projectiles for shooters
  32. * Introduced default tower shooter icons
  33. * Towers destroyed during battle will no longer be listed as casualties
  34. AI:
  35. * BattleAI: Target prioritizing is now based on damage difference instead of health difference
  36. * Nullkiller AI can retreat and surrender
  37. * Nullkiller AI doesn't visit allied dwellings anymore
  38. * Fixed a few freezes in Nullkiller AI
  39. RANDOM MAP GENERATOR:
  40. * Speedup generation of random maps
  41. * Necromancy cannot be learned in Witch Hut on random maps
  42. MODS:
  43. * Supported rewardable objects customization
  44. * Battleground obstacles are extendable now with VLC mechanism
  45. * Introduced "compatibility" section into mods settings
  46. * Fixed bonus system for custom advmap spells
  47. * Supported customisable town entrance placement
  48. * Fixed validation of mods with new adventure map objects
  49. LAUNCHER:
  50. * Fixed problem with duplicated mods in the list
  51. * Launcher shows compatible mods only
  52. * Uninstall button was moved to the left of layout
  53. * Unsupported resolutions are not shown
  54. * Lobby for online gameplay is implemented
  55. MAP EDITOR:
  56. * Basic version of Qt-based map editor
  57. 0.99 -> 1.0.0
  58. GENERAL:
  59. * Spectator mode was implemented through command-line options
  60. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  61. * Restart scenario button should work correctly now
  62. * Skyship Grail works now immediately after capturing without battle
  63. * Lodestar Grail implemented
  64. * Fixed Gargoyles immunity
  65. * New bonuses:
  66. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  67. - TRANSMUTATION - "WoG werewolf"-like ability
  68. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  69. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  70. - RANGED_RETALIATION - allows ranged counterattack
  71. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  72. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  73. - MANUAL_CONTROL - grant manual control over war machine
  74. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  75. - FIRST_STRIKE - creature counterattacks before attack if possible
  76. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  77. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  78. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  79. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  80. MULTIPLAYER:
  81. * Loading support. Save from single client could be used to load all clients.
  82. * Restart support. All clients will restart together on same server.
  83. * Hotseat mixed with network game. Multiple colors can be controlled by each client.
  84. SPELLS:
  85. * Implemented cumulative effects for spells
  86. MODS:
  87. * Improve support for WoG commander artifacts and skill descriptions
  88. * Added support for modding of original secondary skills and creation of new ones.
  89. * Map object sounds can now be configured via json
  90. * Added bonus updaters for hero specialties
  91. * Added allOf, anyOf and noneOf qualifiers for bonus limiters
  92. * Added bonus limiters: alignment, faction and terrain
  93. * Supported new terrains, new battlefields, custom water and rock terrains
  94. * Following special buildings becomes available in the fan towns:
  95. - attackVisitingBonus
  96. - defenceVisitingBonus
  97. - spellPowerVisitingBonus
  98. - knowledgeVisitingBonus
  99. - experienceVisitingBonus
  100. - lighthouse
  101. - treasury
  102. SOUND:
  103. * Fixed many mising or wrong pickup and visit sounds for map objects
  104. * All map objects now have ambient sounds identical to OH3
  105. RANDOM MAP GENERATOR:
  106. * Random map generator supports water modes (normal, islands)
  107. * Added config randomMap.json with settings for map generator
  108. * Added parameter for template allowedWaterContent
  109. * Extra resource packs appear nearby mines
  110. * Underground can be player starting place for factions allowed to be placed underground
  111. * Improved obstacles placement aesthetics
  112. * Rivers are generated on the random maps
  113. * RMG works more stable, various crashes have been fixed
  114. * Treasures requiring guards are guaranteed to be protected
  115. VCAI:
  116. * Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
  117. * AI will now use universal pathfinding globally
  118. * AI can use Summon Boat and Town Portal
  119. * AI can gather and save resources on purpose
  120. * AI will only buy army on demand instead of every turn
  121. * AI can distinguish the value of all map objects
  122. * General speed optimizations
  123. BATTLES:
  124. * Towers should block ranged retaliation
  125. * AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
  126. * Towers do not attack war machines automatically
  127. * Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
  128. ADVENTURE MAP:
  129. * Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
  130. * Fix: Captured town should not be duplicated on the UI
  131. LAUNCHER:
  132. * Implemented notifications about updates
  133. * Supported redirection links for downloading mods
  134. 0.98 -> 0.99
  135. GENERAL:
  136. * New Bonus NO_TERRAIN_PENALTY
  137. * Nomads will remove Sand movement penalty from army
  138. * Flying and water walking is now supported in pathfinder
  139. * New artifacts supported
  140. - Angel Wings
  141. - Boots of Levitation
  142. * Implemented rumors in tavern window
  143. * New cheat codes:
  144. - vcmiglaurung - gives 5000 crystal dragons into each slot
  145. - vcmiungoliant - conceal fog of war for current player
  146. * New console commands:
  147. - gosolo - AI take control over human players and vice versa
  148. - controlai - give control of one or all AIs to player
  149. - set hideSystemMessages on/off - supress server messages in chat
  150. BATTLES:
  151. * Drawbridge mechanics implemented (animation still missing)
  152. * Merging of town and visiting hero armies on siege implemented
  153. * Hero info tooltip for skills and mana implemented
  154. ADVENTURE AI:
  155. * Fixed AI trying to go through underground rock
  156. * Fixed several cases causing AI wandering aimlessly
  157. * AI can again pick best artifacts and exchange artifacts between heroes
  158. * AI heroes with patrol enabled won't leave patrol area anymore
  159. RANDOM MAP GENERATOR:
  160. * Changed fractalization algorithm so it can create cycles
  161. * Zones will not have straight paths anymore, they are totally random
  162. * Generated zones will have different size depending on template setting
  163. * Added Thieves Guild random object (1 per zone)
  164. * Added Seer Huts with quests that match OH3
  165. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  166. 0.97 -> 0.98
  167. GENERAL:
  168. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  169. ADVENTURE AI:
  170. * AI will try to use Monolith entrances for exploration
  171. * AI will now always revisit each exit of two way monolith if exit no longer visible
  172. * AI will eagerly pick guarded and blocked treasures
  173. ADVENTURE MAP:
  174. * Implemented world view
  175. * Added graphical fading effects
  176. SPELLS:
  177. * New spells handled:
  178. - Earthquake
  179. - View Air
  180. - View Earth
  181. - Visions
  182. - Disguise
  183. * Implemented CURE spell negative dispell effect
  184. * Added LOCATION target for spells castable on any hex with new target modifiers
  185. BATTLES:
  186. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  187. RANDOM MAP GENERATOR:
  188. * Underground tunnels are working now
  189. * Implemented "junction" zone type
  190. * Improved zone placing algorithm
  191. * More balanced distribution of treasure piles
  192. * More obstacles within zones
  193. 0.96 -> 0.97 (Nov 01 2014)
  194. GENERAL:
  195. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  196. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  197. * (linux)
  198. * Changes in used librries:
  199. - VCMI can now be compiled with SDL2
  200. - Movies will use ffmpeg library
  201. - change boost::bind to std::bind
  202. - removed boost::asign
  203. - Updated FuzzyLite to 5.0
  204. * Multiplayer load support was implemented through command-line options
  205. ADVENTURE AI:
  206. * Significantly optimized execution time, AI should be much faster now.
  207. ADVENTURE MAP:
  208. * Non-latin characters can now be entered in chat window or used for save names.
  209. * Implemented separate speed for owned heroes and heroes owned by other players
  210. GRAPHICS:
  211. * Better upscaling when running in fullscreen mode.
  212. * New creature/commader window
  213. * New resolutions and bonus icons are now part of a separate mod
  214. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  215. RANDOM MAP GENERATOR:
  216. * Random map generator now creates complete and playable maps, should match original RMG
  217. * All important features from original map templates are implemented
  218. * Fixed major crash on removing objects
  219. * Undeground zones will look just like surface zones
  220. LAUNCHER:
  221. * Implemented switch to disable intro movies in game
  222. 0.95 -> 0.96 (Jul 01 2014)
  223. GENERAL:
  224. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  225. ADVENTURE AI:
  226. * Optimized speed and removed various bottlenecks.
  227. ADVENTURE MAP:
  228. * Heroes auto-level primary and secondary skill levels according to experience
  229. BATTLES:
  230. * Wall hit/miss sound will be played when using catapult during siege
  231. SPELLS:
  232. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  233. RANDOM MAP GENERATOR
  234. * Towns from mods can be used
  235. * Reading connections, terrains, towns and mines from template
  236. * Zone placement
  237. * Zone borders and connections, fractalized paths inside zones
  238. * Guard generation
  239. * Treasue piles generation (so far only few removable objects)
  240. MODS:
  241. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  242. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  243. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  244. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  245. GENERAL:
  246. * Added configuring of heroes quantity per player allowed in game
  247. 0.94 -> 0.95 (Mar 01 2014)
  248. GENERAL:
  249. * Components of combined artifacts will now display info about entire set.
  250. * Implements level limit
  251. * Added WoG creature abilities by Kuririn
  252. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  253. * Added precompiled header compilation for CMake (can be enabled per flag)
  254. * VCMI will detect changes in text files using crc-32 checksum
  255. * Basic support for unicode. Internally vcmi always uses utf-8
  256. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  257. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  258. ADVENTURE AI:
  259. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  260. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  261. * AI will now use SectorMap to find a way to guarded / covered objects.
  262. * Significantly improved exploration algorithm.
  263. * Locked heroes now try to decompose their goals exhaustively.
  264. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  265. * Improvements for army exchange criteria.
  266. * GatherArmy may include building dwellings in town (experimental).
  267. * AI should now conquer map more aggressively and much faster
  268. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  269. CAMPAIGNS:
  270. * Implemented move heroes to next scenario
  271. * Support for non-standard victory conditions for H3 campaigns
  272. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  273. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  274. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  275. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  276. TOWNS:
  277. * Extended building dependencies support
  278. MODS:
  279. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  280. * Custom victory/loss conditions for maps or campaigns
  281. * 7 days without towns loss condition is no longer hardcoded
  282. * Only changed mods will be validated
  283. 0.93 -> 0.94 (Oct 01 2013)
  284. GENERAL:
  285. * New Launcher application, see
  286. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  287. * fixed "get txt" console command
  288. * command "extract" to extract file by name
  289. * command "def2bmp" to convert def into set of frames.
  290. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  291. * fixed duels, added no-GUI mode for automatic AI testing
  292. * Sir Mullich is available at the start of the game
  293. * Upgrade cost will never be negative.
  294. * support for Chinese fonts (GBK 2-byte encoding)
  295. ADVENTURE MAP
  296. * if Quick Combat option is turned on, battles will be resolved by AI
  297. * first hero is awakened on new turn
  298. * fixed 3000 gems reward in shipwreck
  299. BATTLES:
  300. * autofight implemented
  301. * most of the animations is time-based
  302. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  303. * synchronized attack/defence animation
  304. * spell animation speed uses game settings
  305. * fixed disrupting ray duration
  306. * added logging domain for battle animations
  307. * Fixed crashes on Land Mines / Fire Wall casting.
  308. * UI will be correctly greyed-out during opponent turn
  309. * fixed remaining issues with blit order
  310. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  311. * Fixed Remove Obstacle.
  312. *defeating hero will yield 500 XP
  313. * Added lots of missing spell immunities from Strategija
  314. * Added stone gaze immunity for Troglodytes (did you know about it?)
  315. * damage done by turrets is properly increased by built buldings
  316. * Wyverns will cast Poison instead of Stone Gaze.
  317. TOWN:
  318. * Fixed issue that allowed to build multiple boats in town.
  319. * fix for lookout tower
  320. 0.92 -> 0.93 (Jun 01 2013)
  321. GENERAL:
  322. * Support for SoD-only installations, WoG becomes optional addition
  323. * New logging framework
  324. * Negative luck support, disabled by default
  325. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  326. * Fixed stack artifact (and related buttons) not displaying in creature window.
  327. * Fixed crash at month of double population.
  328. MODS:
  329. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  330. * Improved json validation. Now it support most of features from latest json schema draft.
  331. * Icons use path to icon instead of image indexes.
  332. * It is possible to edit data of another mod or H3 data via mods.
  333. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  334. * Removed no longer needed field "projectile spins"
  335. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  336. BATTLES:
  337. * Fixed Death Stare of Commanders
  338. * Projectile blitting should be closer to original H3. But still not perfect.
  339. * Fixed missing Mirth effects
  340. * Stack affected by Berserk should not try to attack itself
  341. * Fixed several cases of incorrect positioning of creatures in battles
  342. * Fixed abilities of Efreet.
  343. * Fixed broken again palette in some battle backgrounds
  344. TOWN:
  345. * VCMI will not crash if building selection area is smaller than def
  346. * Detection of transparency on selection area is closer to H3
  347. * Improved handling buildings with mode "auto":
  348. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  349. - transitive dependencies are handled (A makes B build, and B makes C and D)
  350. SOUND:
  351. * Added missing WoG creature sounds (from Kuririn).
  352. * The Windows package comes with DLLs needed to play .ogg files
  353. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  354. * some missing sounds for battle effects
  355. ARTIFACTS:
  356. * Several fixes to combined artifacts added via mods.
  357. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  358. * Fixed incorrect components of Cornucopia.
  359. * Cheat code with grant all artifacts, including the ones added by mods
  360. 0.91 -> 0.92 (Mar 01 2013)
  361. GENERAL:
  362. * hero crossover between missions in campaigns
  363. * introduction before missions in campaigns
  364. MODS:
  365. * Added CREATURE_SPELL_POWER for commanders
  366. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  367. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  368. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  369. * Double growth creatures are configurable now
  370. * Drain Life now has % effect depending on bonus value
  371. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  372. * Moat damage configurable
  373. * More config options for spells:
  374. - mind immunity handled by config
  375. - direct damage immunity handled by config
  376. - immunity icon configurable
  377. - removed mind_spell flag
  378. * creature config use string ids now.
  379. * support for string subtype id in short bonus format
  380. * primary skill identifiers for bonuses
  381. 0.9 -> 0.91 (Feb 01 2013)
  382. GENERAL:
  383. * VCMI build on OS X is now supported
  384. * Completely removed autotools
  385. * Added RMG interace and ability to generate simplest working maps
  386. * Added loading screen
  387. MODS:
  388. - Simplified mod structure. Mods from 0.9 will not be compatible.
  389. * Mods can be turned on and off in config/modSettings.json file
  390. * Support for new factions, including:
  391. - New towns
  392. - New hero classes
  393. - New heroes
  394. - New town-related external dwellings
  395. * Support for new artifact, including combined, commander and stack artifacts
  396. * Extended configuration options
  397. - All game objects are referenced by string identifiers
  398. - Subtype resolution for bonuses
  399. BATTLES:
  400. * Support for "enchanted" WoG ability
  401. ADVENTURE AI:
  402. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  403. * Improved exploration algorithm
  404. * AI will prioritize dwellings and mines when there are no opponents visible
  405. 0.89 -> 0.9 (Oct 01 2012)
  406. GENERAL:
  407. * Provisional support creature-adding mods
  408. * New filesystem allowing easier resource adding/replacing
  409. * Reorganized package for better compatibility with HotA and not affecting the original game
  410. * Moved many hard-coded settings into text config files
  411. * Commander level-up dialog
  412. * New Quest Log window
  413. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  414. BATTLES
  415. * New graphics for Stack Queue
  416. * Death Stare works identically to H3
  417. * No explosion when catapult fails to damage the wall
  418. * Fixed crash when attacking stack dies before counterattack
  419. * Fixed crash when attacking stack dies in the Moat just before the attack
  420. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  421. * Fleeing hero won't lose artifacts.
  422. * Spellbook won't be captured.
  423. ADVENTURE AI
  424. * support for quests (Seer Huts, Quest Guardians, and so)
  425. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  426. * AI will now understand threat of Abandoned Mine.
  427. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  428. * Fixed strange case when AI found allied town extremely dangerous
  429. * Fixed crash when AI tried to "revisit" a Boat
  430. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  431. * Fixed a possible freeze when exchanging resources at marketplace
  432. BATTLE AI
  433. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  434. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  435. 0.88 -> 0.89 (Jun 01 2012)
  436. GENERAL
  437. * Mostly implemented Commanders feature (missing level-up dialog)
  438. * Support for stack artifacts
  439. * New creature window graphics contributed by fishkebab
  440. * Config file may have multiple upgrades for creatures
  441. * CTRL+T will open marketplace window
  442. * G will open thieves guild window if player owns at least one town with tavern
  443. * Implemented restart functionality. CTRL+R will trigger a quick restart
  444. * Save game screen and returning to main menu will work if game was started with --start option
  445. * Simple mechanism for detecting game desynchronization after init
  446. * 1280x800 resolution graphics, contributed by Topas
  447. ADVENTURE MAP
  448. * Fixed monsters regenerating casualties from battle at the start of new week.
  449. * T in adventure map will switch to next town
  450. BATTLES
  451. * It's possible to switch active creature during tacts phase by clicking on stack
  452. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  453. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  454. * Fixed crash when death stare or acid breath activated on stack that was just killed
  455. * First aid tent can heal only creatures that suffered damage
  456. * War machines can't be healed by tent
  457. * Creatures casting spells won't try to cast them during tactic phase
  458. * Console tooltips for first aid tent
  459. * Console tooltips for teleport spell
  460. * Cursor is reset to pointer when action is requested
  461. * Fixed a few other missing or wrong tooltips/cursors
  462. * Implemented opening creature window by l-clicking on stack
  463. * Fixed crash on attacking walls with Cyclop Kings
  464. * Fixed and simplified Teleport casting
  465. * Fixed Remove Obstacle spell
  466. * New spells supported:
  467. - Chain Lightning
  468. - Fire Wall
  469. - Force Field
  470. - Land Mine
  471. - Quicksands
  472. - Sacrifice
  473. TOWNS:
  474. * T in castle window will open a tavern window (if available)
  475. PREGAME
  476. * Pregame will use same resolution as main game
  477. * Support for scaling background image
  478. * Customization of graphics with config file.
  479. ADVENTURE AI
  480. * basic rule system for threat evaluation
  481. * new town development logic
  482. * AI can now use external dwellings
  483. * AI will weekly revisit dwellings & mills
  484. * AI will now always pick best stacks from towns
  485. * AI will recruit multiple heroes for exploration
  486. * AI won't try attacking its own heroes
  487. 0.87 -> 0.88 (Mar 01 2012)
  488. * added an initial version of new adventure AI: VCAI
  489. * system settings window allows to change default resolution
  490. * introduced unified JSON-based settings system
  491. * fixed all known localization issues
  492. * Creature Window can handle descriptions of spellcasting abilities
  493. * Support for the clone spell
  494. 0.86 -> 0.87 (Dec 01 2011)
  495. GENERAL:
  496. * Pathfinder can find way using ships and subterranean gates
  497. * Hero reminder & sleep button
  498. PREGAME:
  499. * Credits are implemented
  500. BATTLES
  501. * All attacked hexes will be highlighted
  502. * New combat abilities supported:
  503. - Spell Resistance aura
  504. - Random spellcaster (Genies)
  505. - Mana channeling
  506. - Daemon summoning
  507. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  508. - Fear
  509. - Fearless
  510. - No wall penalty
  511. - Enchanter
  512. - Bind
  513. - Dispell helpful spells
  514. 0.85 -> 0.86 (Sep 01 2011)
  515. GENERAL:
  516. * Reinstated music support
  517. * Bonus system optimizations (caching)
  518. * converted many config files to JSON
  519. * .tga file support
  520. * New artifacts supported
  521. - Admiral's Hat
  522. - Statue of Legion
  523. - Titan's Thunder
  524. BATTLES:
  525. * Correct handling of siege obstacles
  526. * Catapult animation
  527. * New combat abilities supported
  528. - Dragon Breath
  529. - Three-headed Attack
  530. - Attack all around
  531. - Death Cloud / Fireball area attack
  532. - Death Blow
  533. - Lightning Strike
  534. - Rebirth
  535. * New WoG abilities supported
  536. - Defense Bonus
  537. - Cast before attack
  538. - Immunity to direct damage spells
  539. * New spells supported
  540. - Magic Mirror
  541. - Titan's Lightning Bolt
  542. 0.84 -> 0.85 (Jun 01 2011)
  543. GENERAL:
  544. * Support for stack experience
  545. * Implemented original campaign selection screens
  546. * New artifacts supported:
  547. - Statesman's Medal
  548. - Diplomat's Ring
  549. - Ambassador's Sash
  550. TOWNS:
  551. * Implemented animation for new town buildings
  552. * It's possible to sell artifacts at Artifact Merchants
  553. BATTLES:
  554. * Neutral monsters will be split into multiple stacks
  555. * Hero can surrender battle to keep army
  556. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  557. * Partial support for Stone Gaze, Paralyze, Mana drain
  558. 0.83 -> 0.84 (Mar 01 2011)
  559. GENERAL:
  560. * Bonus system has been rewritten
  561. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  562. * New artifacts supported:
  563. - Angellic Alliance
  564. - Bird of Perception
  565. - Emblem of Cognizance
  566. - Spell Scroll
  567. - Stoic Watchman
  568. BATTLES:
  569. * Better animations handling
  570. * Defensive stance is supported
  571. HERO:
  572. * New secondary skills supported:
  573. - Artillery
  574. - Eagle Eye
  575. - Tactics
  576. AI PLAYER:
  577. * new AI leading neutral creatures in combat, slightly better then previous
  578. 0.82 -> 0.83 (Nov 01 2010)
  579. GENERAL:
  580. * Alliances support
  581. * Week of / Month of events
  582. * Mostly done pregame for MP games (temporarily only for local clients)
  583. * Support for 16bpp displays
  584. * Campaigns:
  585. - support for building bonus
  586. - moving to next map after victory
  587. * Town Portal supported
  588. * Vial of Dragon Blood and Statue of Legion supported
  589. HERO:
  590. * remaining specialities have been implemented
  591. TOWNS:
  592. * town events supported
  593. * Support for new town structures: Deiety of Fire and Escape Tunnel
  594. BATTLES:
  595. * blocked retreating from castle
  596. 0.81 -> 0.82 (Aug 01 2010)
  597. GENERAL:
  598. * Some of the starting bonuses in campaigns are supported
  599. * It's possible to select difficulty level of mission in campaign
  600. * new cheat codes:
  601. - vcmisilmaril - player wins
  602. - vcmimelkor - player loses
  603. ADVENTURE MAP:
  604. * Neutral armies growth implemented (10% weekly)
  605. * Power rating of neutral stacks
  606. * Favourable Winds reduce sailing cost
  607. HERO:
  608. * Learning secondary skill supported.
  609. * Most of hero specialities are supported, including:
  610. -Creature specialities (progressive, fixed, Sir Mullich)
  611. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  612. -Secondary skill bonuses
  613. -Creature Upgrades (Gelu)
  614. -Resorce generation
  615. -Starting Skill (Adrienne)
  616. TOWNS:
  617. * Support for new town structures:
  618. - Artifact Merchant
  619. - Aurora Borealis
  620. - Castle Gates
  621. - Magic University
  622. - Portal of Summoning
  623. - Skeleton transformer
  624. - Veil of Darkness
  625. OBJECTS:
  626. * Stables will now upgrade Cavaliers to Champions.
  627. New object supported:
  628. - Abandoned Mine
  629. - Altar of Sacrifice
  630. - Black Market
  631. - Cover of Darkness
  632. - Hill Fort
  633. - Refugee Camp
  634. - Sanctuary
  635. - Tavern
  636. - University
  637. - Whirlpool
  638. 0.8 -> 0.81 (Jun 01 2010)
  639. GENERAL:
  640. * It's possible to start campaign
  641. * Support for build grail victory condition
  642. * New artifacts supported:
  643. - Angel's Wings
  644. - Boots of levitation
  645. - Orb of Vulnerability
  646. - Ammo cart
  647. - Golden Bow
  648. - Hourglass of Evil Hour
  649. - Bow of Sharpshooter
  650. - Armor of the Damned
  651. ADVENTURE MAP:
  652. * Creatures now guard surrounding tiles
  653. * New adventura map spells supported:
  654. - Summon Boat
  655. - Scuttle Boat
  656. - Dimension Door
  657. - Fly
  658. - Water walk
  659. BATTLES:
  660. * A number of new creature abilities supported
  661. * First Aid Tent is functional
  662. * Support for distance/wall/melee penalties & no * penalty abilities
  663. * Reworked damage calculation to fit OH3 formula better
  664. * Luck support
  665. * Teleportation spell
  666. HERO:
  667. * First Aid secondary skill
  668. * Improved formula for necromancy to match better OH3
  669. TOWNS:
  670. * Sending resources to other players by marketplace
  671. * Support for new town structures:
  672. - Lighthouse
  673. - Colossus
  674. - Freelancer's Guild
  675. - Guardian Spirit
  676. - Necromancy Amplifier
  677. - Soul Prison
  678. OBJECTS:
  679. New object supported:
  680. - Freelancer's Guild
  681. - Trading Post
  682. - War Machine Factory
  683. 0.75 -> 0.8 (Mar 01 2010)
  684. GENERAL:
  685. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  686. * Implemented assembling and disassembling of combination artifacts.
  687. * Kingdom Overview screen is now available.
  688. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  689. * Replaced TTF fonts with original ones.
  690. ADVENTURE MAP:
  691. * Implemented rivers animations (thx to GrayFace).
  692. BATTLES:
  693. * Fire Shield spell (and creature ability) supported
  694. * affecting morale/luck and casting spell after attack creature abilities supported
  695. HERO:
  696. * Implementation of Scholar secondary skill
  697. TOWN:
  698. * New left-bottom info panel functionalities.
  699. TOWNS:
  700. * new town structures supported:
  701. - Ballista Yard
  702. - Blood Obelisk
  703. - Brimstone Clouds
  704. - Dwarven Treasury
  705. - Fountain of Fortune
  706. - Glyphs of Fear
  707. - Mystic Pond
  708. - Thieves Guild
  709. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  710. OBJECTS:
  711. New objects supported:
  712. - Border gate
  713. - Den of Thieves
  714. - Lighthouse
  715. - Obelisk
  716. - Quest Guard
  717. - Seer hut
  718. A lot of of various bugfixes and improvements:
  719. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  720. 0.74 -> 0.75 (Dec 01 2009)
  721. GENERAL:
  722. * Implemented "main menu" in-game option.
  723. * Hide the mouse cursor while displaying a popup window.
  724. * Better handling of huge and empty message boxes (still needs more changes)
  725. * Fixed several crashes when exiting.
  726. ADVENTURE INTERFACE:
  727. * Movement cursor shown for unguarded enemy towns.
  728. * Battle cursor shown for guarded enemy garrisons.
  729. * Clicking on the border no longer opens an empty info windows
  730. HERO WINDOW:
  731. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  732. TOWNS:
  733. * new special town structures supported:
  734. - Academy of Battle Scholars
  735. - Cage of Warlords
  736. - Mana Vortex
  737. - Stables
  738. - Skyship (revealing entire map only)
  739. OBJECTS:
  740. * External dwellings increase town growth
  741. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  742. * Scholar won't give unavaliable spells anymore.
  743. A lot of of various bugfixes and improvements:
  744. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  745. 0.73 -> 0.74 (Oct 01 2009)
  746. GENERAL:
  747. * Scenario Information window
  748. * Save Game window
  749. * VCMI window should start centered
  750. * support for Necromancy and Ballistics secondary skills
  751. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  752. * VCMI client has its own icon (thx for graphic to Dikamilo)
  753. * Ellipsis won't be split when breaking text on several lines
  754. * split button will be grayed out when no creature is selected
  755. * fixed issue when splitting stack to the hero with only one creatures
  756. * a few fixes for shipyard window
  757. ADVENTURE INTERFACE:
  758. * Cursor shows if tile is accesible and how many turns away
  759. * moving hero with arrow keys / numpad
  760. * fixed Next Hero button behaviour
  761. * fixed Surface/Underground switch button in higher resolutions
  762. BATTLES:
  763. * partial siege support
  764. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  765. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  766. * more creatures special abilities supported
  767. * battle settings will be stored
  768. * fixed crashes occurring on attacking two hex creatures from back
  769. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  770. * even large stack numbers will fit the boxes
  771. * when active stack is killed by spell, game behaves properly
  772. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  773. * ballista can shoot even if there's an enemy creature next to it
  774. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  775. * selecting attack directions works as in H3
  776. * estimating damage that will be dealt while choosing stack to be attacked
  777. * modified the positioning of battle effects, they should look about right now.
  778. * after selecting a spell during combat, l-click is locked for any action other than casting.
  779. * flying creatures will be blitted over all other creatures, obstacles and wall
  780. * obstacles and units should be printed in better order (not tested)
  781. * fixed armageddon animation
  782. * new spells supported:
  783. - Anti-Magic
  784. - Cure
  785. - Resurrection
  786. - Animate Dead
  787. - Counterstrike
  788. - Berserk
  789. - Hypnotize
  790. - Blind
  791. - Fire Elemental
  792. - Earth Elemental
  793. - Water Elemental
  794. - Air Elemental
  795. - Remove obstacle
  796. TOWNS:
  797. * enemy castle can be taken over
  798. * only one capitol per player allowed (additional ones will be lost)
  799. * garrisoned hero can buy a spellbook
  800. * heroes available in tavern should be always different
  801. * ship bought in town will be correctly placed
  802. * new special town structures supported:
  803. - Lookout Tower
  804. - Temple of Valhalla
  805. - Wall of Knowledge
  806. - Order of Fire
  807. HERO WINDOW:
  808. * war machines cannot be unequiped
  809. PREGAME:
  810. * sorting: a second click on the column header sorts in descending order.
  811. * advanced options tab: r-click popups for selected town, hero and bonus
  812. * starting scenario / game by double click
  813. * arrows in options tab are hidden when not available
  814. * subtitles for chosen hero/town/bonus in pregame
  815. OBJECTS:
  816. * fixed pairing Subterranean Gates
  817. New objects supported:
  818. - Borderguard & Keymaster Tent
  819. - Cartographer
  820. - Creature banks
  821. - Eye of the Magi & Hut of the Magi
  822. - Garrison
  823. - Stables
  824. - Pandora Box
  825. - Pyramid
  826. 0.72 -> 0.73 (Aug 01 2009)
  827. GENERAL:
  828. * infowindow popup will be completely on screen
  829. * fixed possible crash with in game console
  830. * fixed crash when gaining artifact after r-click on hero in tavern
  831. * Estates / hero bonuses won't give resources on first day.
  832. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  833. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  834. * 'T' hotkey opens marketplace window
  835. * giving starting spells for heroes
  836. * pressing enter or escape close spellbook
  837. * removed redundant quotation marks from skills description and artifact events texts
  838. * disabled autosaving on first turn
  839. * bonuses from bonus artifacts
  840. * increased char per line limit for subtitles under components
  841. * corrected some exp/level values
  842. * primary skills cannot be negative
  843. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  844. * fixed timed events reappearing
  845. * saving system options
  846. * saving hero direction
  847. * r-click popups on enemy heroes and towns
  848. * hero leveling formula matches the H3
  849. ADVENTURE INTERFACE:
  850. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  851. * The size of the frame around the map depends on the screen size.
  852. * spellbook shows adventure spells when opened on adventure map
  853. * erasing path after picking objects with last movement point
  854. BATTLES:
  855. * spell resistance supported (secondary skill, artifacts, creature skill)
  856. * corrected damage inflicted by spells and ballista
  857. * added some missing projectile infos
  858. * added native terrain bonuses in battles
  859. * number of units in stack in battle should better fit the box
  860. * non-living and undead creatures have now always 0 morale
  861. * displaying luck effect animation
  862. * support for battleground overlays:
  863. - cursed ground
  864. - magic plains
  865. - fiery fields
  866. - rock lands
  867. - magic clouds
  868. - lucid pools
  869. - holy ground
  870. - clover field
  871. - evil fog
  872. TOWNS:
  873. * fixes for horde buildings
  874. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  875. * capitol bar in town hall is grey (not red) if already one exists
  876. * fixed crash on entering hall when town was near map edge
  877. HERO WINDOW:
  878. * garrisoned heroes won't be shown on the list
  879. * artifacts will be present on morale/luck bonuses list
  880. PREGAME:
  881. * saves are sorted primary by map format, secondary by name
  882. * fixed displaying date of saved game (uses local time, removed square character)
  883. OBJECTS:
  884. * Fixed primary/secondary skill levels given by a scholar.
  885. * fixed problems with 3-tiles monoliths
  886. * fixed crash with flaggable building next to map edge
  887. * fixed some descriptions for events
  888. * New objects supported:
  889. - Buoy
  890. - Creature Generators
  891. - Flotsam
  892. - Mermaid
  893. - Ocean bottle
  894. - Sea Chest
  895. - Shipwreck Survivor
  896. - Shipyard
  897. - Sirens
  898. 0.71 -> 0.72 (Jun 1 2009)
  899. GENERAL:
  900. * many sound effects and music
  901. * autosave (to 5 subsequent files)
  902. * artifacts support (most of them)
  903. * added internal game console (activated on TAB)
  904. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  905. * improved randomization
  906. * fixed crash on closing application
  907. * VCMI won't always give all three stacks in the starting armies
  908. * fix for drawing starting army creatures count
  909. * Diplomacy secondary skill support
  910. * timed events won't cause resources amount to be negative
  911. * support for sorcery secondary skill
  912. * reduntant quotation marks from artifact descriptions are removed
  913. * no income at the first day
  914. ADVENTURE INTERFACE:
  915. * fixed crasbug occurring on revisiting objects (by pressing space)
  916. * always restoring default cursor when movng mouse out of the terrain
  917. * fixed map scrolling with ctrl+arrows when some windows are opened
  918. * clicking scrolling arrows in town/hero list won't open town/hero window
  919. * pathfinder will now look for a path going via printed positions of roads when it's possible
  920. * enter can be used to open window with selected hero/town
  921. BATTLES:
  922. * many creatures special skills implemented
  923. * battle will end when one side has only war machines
  924. * fixed some problems with handling obstacles info
  925. * fixed bug with defending / waiting while no stack is active
  926. * spellbook button is inactive when hero cannot cast any spell
  927. * obstacles will be placed more properly when resolution is different than 800x600
  928. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  929. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  930. * new spells:
  931. - frost ring
  932. - fireball
  933. - inferno
  934. - meteor shower
  935. - death ripple
  936. - destroy undead
  937. - dispel
  938. - armageddon
  939. - disrupting ray
  940. - protection from air
  941. - protection from fire
  942. - protection from water
  943. - protection from earth
  944. - precision
  945. - slayer
  946. TOWNS:
  947. * resting in town with mage guild will replenih all the mana points
  948. * fixed Blacksmith
  949. * the number of creatures at the beginning of game is their base growth
  950. * it's possible to enter Tavern via Brotherhood of Sword
  951. HERO WINDOW:
  952. * fixed mana limit info in the hero window
  953. * war machines can't be removed
  954. * fixed problems with removing artifacts when all visible slots in backpack are full
  955. PREGAME:
  956. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  957. * Fix position of maps names.
  958. * Made the slider cursor much more responsive. Speedup the map select screen.
  959. * Try to behave when no maps/saves are present.
  960. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  961. OBJECTS:
  962. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  963. * leaving guardians in flagged mines.
  964. * support for Scholar object
  965. * support for School of Magic
  966. * support for School of War
  967. * support for Pillar of Fire
  968. * support for Corpse
  969. * support for Lean To
  970. * support for Wagon
  971. * support for Warrior's Tomb
  972. * support for Event
  973. * Corpse (Skeleton) will be accessible from all directions
  974. 0.7 -> 0.71 (Apr 01 2009)
  975. GENERAL:
  976. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  977. * morale/luck system and corresponding sec. skills supported
  978. * fixed crash when hero get level and has less than two sec. skills to choose between
  979. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  980. * proper handling of custom portraits of heroes
  981. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  982. * fixed crash when there was no hero available to hire for some player
  983. * fixed problems with 1024x600 screen resolution
  984. * updating blockmap/visitmap of randomized objects
  985. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  986. * further fixes for leveling-up (stability and identical offered skills bug)
  987. * splitting window allows to rebalance two stack with the same creatures
  988. * support for numpad keyboard
  989. * support for timed events
  990. ADVENTURE INTERFACE:
  991. * added "Next hero" button functionality
  992. * added missing path arrows
  993. * corrected centering on hero's position
  994. * recalculating hero path after reselecting hero
  995. * further changes in pathfinder making it more like original one
  996. * orientation of hero can't be change if movement points are exhausted
  997. * campfire, borderguard, bordergate, questguard will be accessible from the top
  998. * new movement cost calculation algorithm
  999. * fixed sight radious calculation
  1000. * it's possible to stop hero movement
  1001. * faster minimap refreshing
  1002. * provisional support for "Save" button in System Options Window
  1003. * it's possible to revisit object under hero by pressing Space
  1004. BATTLES:
  1005. * partial support for battle obstacles
  1006. * only one spell can be casted per turn
  1007. * blocked opening sepllbook if hero doesn't have a one
  1008. * spells not known by hero can't be casted
  1009. * spell books won't be placed in War Machine slots after battle
  1010. * attack is now possible when hex under cursor is not displayed
  1011. * glowing effect of yellow border around creatures
  1012. * blue glowing border around hovered creature
  1013. * made animation on battlefield more smooth
  1014. * standing stacks have more static animation
  1015. * probably fixed problem with displaying corpses on battlefield
  1016. * fixes for two-hex creatures actions
  1017. * fixed hero casting spell animation
  1018. * corrected stack death animation
  1019. * battle settings will be remembered between battles
  1020. * improved damage calculation formula
  1021. * correct handling of flying creatures in battles
  1022. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  1023. * amounts of units taking actions / being an object of actions won't be shown until action ends
  1024. * fixed positions of stack queue and battle result window when resolution is != 800x600
  1025. * corrected duration of frenzy spell which was incorrect in certain cases
  1026. * corrected hero spell casting animation
  1027. * better support for battle backgrounds
  1028. * blocked "save" command during battle
  1029. * spellbook displays only spells known by Hero
  1030. New spells supported:
  1031. - Mirth
  1032. - Sorrow
  1033. - Fortune
  1034. - Misfortune
  1035. TOWN INTERFACE:
  1036. * cannot build more than one capitol
  1037. * cannot build shipyard if town is not near water
  1038. * Rampart's Treasury requires Miner's Guild
  1039. * minor improvements in Recruitment Window
  1040. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  1041. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  1042. * fixed blinking resdatabar in town screen when buying (800x600)
  1043. * fixed horde buildings displaying in town hall
  1044. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  1045. PREGAME:
  1046. * added scrolling scenario list with mouse wheel
  1047. * fixed mouse slow downs
  1048. * cannot select heroes for computer player (pregame)
  1049. * no crash if uses gives wrong resolution ID number
  1050. * minor fixes
  1051. OBJECTS:
  1052. * windmill gives 500 gold only during first week ever (not every month)
  1053. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  1054. New objects supported:
  1055. * Prison
  1056. * Magic Well
  1057. * Faerie Ring
  1058. * Swan Pond
  1059. * Idol of Fortune
  1060. * Fountain of Fortune
  1061. * Rally Flag
  1062. * Oasis
  1063. * Temple
  1064. * Watering Hole
  1065. * Fountain of Youth
  1066. * support for Redwood Observatory
  1067. * support for Shrine of Magic Incantation / Gesture / Thought
  1068. * support for Sign / Ocean Bottle
  1069. AI PLAYER:
  1070. Minor improvements and fixes.
  1071. 0.64 -> 0.7 (Feb 01 2009)
  1072. GENERAL:
  1073. * move some settings to the config/settings.txt file
  1074. * partial support for new screen resolutions
  1075. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  1076. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  1077. * fixed crashbug occurring when hero levelled above 15 level
  1078. * support for non-standard screen resolutions
  1079. * F4 toggles between full-screen and windowed mode
  1080. * minor improvements in creature card window
  1081. * splitting stacks with the shift+click
  1082. * creature card window contains info about modified speed
  1083. ADVENTURE INTERFACE:
  1084. * added water animation
  1085. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  1086. * partial handling r-clicks on adventure map
  1087. TOWN INTERFACE:
  1088. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  1089. * fixed cloning creatures bug in garrisons (and related issues)
  1090. BATTLES
  1091. * support for the Wait command
  1092. * magic arrow *really* works
  1093. * war machines support partially added
  1094. * queue of stacks narrowed
  1095. * spell effect animation displaying improvements
  1096. * positive/negative spells cannot be cast on hostile/our stacks
  1097. * showing spell effects affecting stack in creature info window
  1098. * more appropriate coloring of stack amount box when stack is affected by a spell
  1099. * battle console displays notifications about wait/defend commands
  1100. * several reported bugs fixed
  1101. * new spells supported:
  1102. a) Haste
  1103. b) lightning bolt
  1104. c) ice bolt
  1105. d) slow
  1106. e) implosion
  1107. f) forgetfulness
  1108. g) shield
  1109. h) air shield
  1110. i) bless
  1111. j) curse
  1112. k) bloodlust
  1113. l) weakness
  1114. m) stone skin
  1115. n) prayer
  1116. o) frenzy
  1117. AI PLAYER:
  1118. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1119. OBJECTS:
  1120. * Guardians property for resources is handled
  1121. * support for Witch Hut
  1122. * support for Arena
  1123. * support for Library of Enlightenment
  1124. And a lot of minor fixes
  1125. 0.63 -> 0.64 (Nov 01 2008)
  1126. GENERAL:
  1127. * sprites from /Sprites folder are handled correctly
  1128. * several fixes for pathfinder and path arrows
  1129. * better handling disposed/predefined heroes
  1130. * heroes regain 1 mana point each turn
  1131. * support for mistycisim and intelligence skills
  1132. * hero hiring possible
  1133. * added support for a number of hotkeys
  1134. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1135. * many minor improvements
  1136. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1137. a) woggaladriel -> vcmiainur
  1138. b) wogoliphaunt -> vcminoldor
  1139. c) wogshadowfax -> vcminahar
  1140. d) wogeyeofsauron -> vcmieagles
  1141. e) wogisengard -> vcmiformenos
  1142. f) wogsaruman -> vcmiistari
  1143. g) wogpathofthedead -> vcmiangband
  1144. h) woggandalfwhite -> vcmiglorfindel
  1145. ADVENTURE INTERFACE:
  1146. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1147. * slowed map scrolling
  1148. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1149. * blocked map scrolling when dialog window is opened
  1150. * scholar will be accessible from the top
  1151. TOWN INTERFACE:
  1152. * partially done tavern window (only hero hiring functionality)
  1153. BATTLES:
  1154. * water elemental will really be treated as 2 hex creature
  1155. * potential infinite loop in reverseCreature removed
  1156. * better handling of battle cursor
  1157. * fixed blocked shooter behavior
  1158. * it's possible in battles to check remeaining HP of neutral stacks
  1159. * partial support for Magic Arrow spell
  1160. * fixed bug with dying unit
  1161. * stack queue hotkey is now 'Q'
  1162. * added shots limit
  1163. 0.62 -> 0.63 (Oct 01 2008)
  1164. GENERAL:
  1165. * coloured console output, logging all info to txt files
  1166. * it's possible to use other port than 3030 by passing it as an additional argument
  1167. * removed some redundant warnings
  1168. * partially done spellbook
  1169. * Alt+F4 quits the game
  1170. * some crashbugs was fixed
  1171. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1172. * magical hero are given spellbook at the beginning
  1173. * added initial secondary skills for heroes
  1174. BATTLES:
  1175. * very significant optimization of battles
  1176. * battle summary window
  1177. * fixed crashbug occurring sometimes on exiting battle
  1178. * confirm window is shown before retreat
  1179. * graphic stack queue in battle (shows when 'c' key is pressed)
  1180. * it's possible to attack enemy hero
  1181. * neutral monster army disappears when defeated
  1182. * casualties among hero army and neutral creatures are saved
  1183. * better animation handling in battles
  1184. * directional attack in battles
  1185. * mostly done battle options (although they're not saved)
  1186. * added receiving exp (and leveling-up) after a won battle
  1187. * added support for archery, offence and armourer secondary abilities
  1188. * hero's primary skills accounted for damage dealt by creatures in battle
  1189. TOWNS:
  1190. * mostly done marketplace
  1191. * fixed crashbug with battles on swamps and rough terrain
  1192. * counterattacks
  1193. * heroes can learn new spells in towns
  1194. * working resource silo
  1195. * fixed bug with the mage guild when no spells available
  1196. * it's possible to build lighthouse
  1197. HERO WINDOW:
  1198. * setting army formation
  1199. * tooltips for artifacts in backpack
  1200. ADVENTURE INTERFACE:
  1201. * fixed bug with disappearing head of a hero in adventure map
  1202. * some objects are no longer accessible from the top
  1203. * no tooltips for objects under FoW
  1204. * events won't be shown
  1205. * working Subterranean Gates, Monoliths
  1206. * minimap shows all flaggable objects (towns, mines, etc.)
  1207. * artifacts we pick up go to the appropriate slot (if free)
  1208. 0.61 -> 0.62 (Sep 01 2008)
  1209. General:
  1210. * restructured to the server-client model
  1211. * support for heroes placed in towns
  1212. * upgrading creatures
  1213. * working gaining levels for heroes (including dialog with skill selection)
  1214. * added graphical cursor
  1215. * showing creature amount in the creature info window
  1216. * giving starting bonus
  1217. Castles:
  1218. * icon in infobox showing that there is hero in town garrison
  1219. * fort/citadel/castle screen
  1220. * taking last stack from the heroes army should be impossible (or at least harder)
  1221. * fixed reading forbidden structures
  1222. * randomizing spells in towns
  1223. * viewing hero window in the town screen
  1224. * possibility of moving hero into the garrison
  1225. * mage guild screen
  1226. * support for blacksmith
  1227. * if hero doesn't have a spell book, he can buy one in a mage guild
  1228. * it's possible to build glyph of fear in fortress
  1229. * creatures placeholders work properly
  1230. Adventure Interface:
  1231. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1232. Hero Window:
  1233. * bugfix: splitting stacks works in hero window
  1234. * removed bug causing significant increase of CPU consumption
  1235. Battles:
  1236. * shooting
  1237. * removed some displaying problems
  1238. * showing last group of frames in creature animation won't crash
  1239. * added start moving and end moving animations
  1240. * fixed moving two-hex creatures
  1241. * showing/hiding graphic cursor
  1242. * a part of using graphic cursor
  1243. * slightly optimized showing of battle interface
  1244. * animation of getting hit / death by shooting is displayed when it should be
  1245. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1246. * minor optimizations
  1247. PreGame:
  1248. * updates settings when selecting new map after changing sorting criteria
  1249. * if sorting not by name, name will be used as a secondary criteria
  1250. * when filter is applied a first available map is selected automatically
  1251. * slider position updated after sorting in pregame
  1252. Objects:
  1253. * support for the Tree of knowledge
  1254. * support for Campfires
  1255. * added event message when picking artifact
  1256. 0.6 -> 0.61 (Jun 15 2008)
  1257. Improvements:
  1258. * improved attacking in the battles
  1259. * it's possible to kill hostile stack
  1260. * animations won't go in the same phase
  1261. * Better pathfinder
  1262. * "%s" substitutions in Right-click information in town hall
  1263. * windmill won't give wood
  1264. * hover text for heroes
  1265. * support for ZSoft-style PCX files in /Data
  1266. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1267. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1268. * stack at the limit of unit's range can now be attacked
  1269. * range of unit is now properly displayed
  1270. * battle log is scrolled down when new event occurs
  1271. * console is closed when application exits
  1272. Bugfixes:
  1273. * stack at the limit of unit's range can now be attacked
  1274. * good background for the town hall screen in Stronghold
  1275. * fixed typo in hall.txt
  1276. * VCMI won't crash when r-click neutral stack during the battle
  1277. * water won't blink behind shipyard in the Castle
  1278. * fixed several memory leaks
  1279. * properly displaying two-hex creatures in recruit/split/info window
  1280. * corrupted map file won't cause crash on initializing main menu
  1281. 0.59 -> 0.6 (Jun 1 2008)
  1282. * partially done attacking in battles
  1283. * screen isn't now refreshed while blitting creature info window
  1284. * r-click creature info windows in battles
  1285. * no more division by 0 in slider
  1286. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1287. * fixed estate problems
  1288. * fixed blinking mana vortex
  1289. * grail increases creature growths
  1290. * new pathfinder
  1291. * several minor improvements
  1292. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1293. * fixed memory leak in battles
  1294. * blitting creature animations to rects in the recruitment window
  1295. * fixed wrong creatures def names
  1296. * better battle pathfinder and unit reversing
  1297. * improved slider ( #58 )
  1298. * fixed problems with horde buildings (won't block original dwellings)
  1299. * giving primary skill when hero get level (but there is still no dialog)
  1300. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1301. * creature levels not messed in Fortress
  1302. * war machines are added to the hero's inventory, not to the garrison
  1303. * support for H3-style PCX graphics in Data/
  1304. * VCMI won't crash when is unable to initialize audio system
  1305. * fixed displaying wrong town defs
  1306. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1307. * creature info window (only r-click)
  1308. * callback for buttons/lists based on boost::function
  1309. * a lot of minor improvements
  1310. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1311. Towns:
  1312. * recruiting creatures
  1313. * working creature growths (including castle and horde building influences)
  1314. * towns give income
  1315. * town hall screen
  1316. * building buildings (requirements and cost are handled)
  1317. * hints for structures
  1318. * updating town infobox
  1319. Garrisons:
  1320. * merging stacks
  1321. * splitting stacks
  1322. Battles:
  1323. * starting battles
  1324. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1325. * leaving battle by pressing flee button
  1326. * moving units in battles and displaying their ranges
  1327. * defend command for units
  1328. General:
  1329. * a number of minor fixes and improvements
  1330. 0.54 -> 0.55 (Feb 29 2008)
  1331. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1332. * randomization quantity of creatures on the map
  1333. * fix of Pandora's Box handling
  1334. * reading disposed/predefined heroes
  1335. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1336. * more detailed logs
  1337. * reported problems with hero flags resolved
  1338. * heroes cannot occupy the same tile
  1339. * hints for most of creature generators
  1340. * some minor stuff
  1341. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1342. * given hero is placed in the town entrance
  1343. * some objects such as river delta won't be blitted "on" hero
  1344. * tiles under FoW are inaccessible
  1345. * giving random hero on RoE maps
  1346. * improved protection against hero duplication
  1347. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1348. * right click popups with infoboxes for heroes/towns lists
  1349. * new interface coloring (many thanks to GrayFace ;])
  1350. * fixed bug in object flag's coloring
  1351. * added hints in town lists
  1352. * eliminated square from city hints
  1353. 0.53 - 0.53b (Feb 20 2008)
  1354. * added giving default buildings in towns
  1355. * town infobox won't crash on empty town
  1356. 0.52 - 0.53 (Feb 18 2008):
  1357. * hopefully the last bugfix of Pandora's Box
  1358. * fixed blockmaps of generated heroes
  1359. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1360. * fixed town randomization
  1361. * fixed hero randomization
  1362. * fixed displaying heroes in preGame
  1363. * fixed selecting/deselecting artifact slots in hero window
  1364. * much faster pathfinder
  1365. * memory usage and load time significantly decreased
  1366. * it's impossible to select empty artifact slot in hero window
  1367. * fixed problem with FoW displaying on minimap on L-sized maps
  1368. * fixed crashbug in hero list connected with heroes dismissing
  1369. * mostly done town infobox
  1370. * town daily income is properly calculated
  1371. 0.51 - 0.52 (Feb 7 2008):
  1372. * [feature] giving starting hero
  1373. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1374. * [feature] picked artifacts are added to hero's backpack
  1375. * [feature] possibility of choosing player to play
  1376. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1377. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1378. * [bugfix] improved randomization
  1379. * [bugfix] pathfinder can't be cheated (what caused errors)
  1380. 0.5 - 0.51 (Feb 3 2008):
  1381. * close button properly closes (same does 'q' key)
  1382. * two players can't have selected same hero
  1383. * double click on "Show Available Scenarios" won't reset options
  1384. * fixed possible crashbug in town/hero lists
  1385. * fixed crashbug in initializing game caused by wrong prisons handling
  1386. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1387. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1388. * fixed crashbug on reading blank Quest Guards
  1389. * better console messages
  1390. * map reading speed up (though it's still slow, especially on bigger maps)
  1391. to 0.5 (Feb 2 2008 - first closed release):
  1392. * Main menu and New game screens
  1393. * Scenario selection, part of advanced options support
  1394. * Partially done adventure map, town and hero interfaces
  1395. * Moving hero
  1396. * Interactions with several objects (mines, resources, mills, and others)