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CBattleAnimations.cpp
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b3067c0e3f
Attemts to improve timing of ranged attacks:
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3 years ago |
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CBattleAnimations.h
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6678a747bb
Implemented ray-like projectiles for shooters
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3 years ago |
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CBattleInterface.cpp
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90b669f507
Fix order of dialogs on assembling artefacts after battle
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2 years ago |
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CBattleInterface.h
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178cd0226f
Show town-specific tower icon in battle queue, if such icon exists
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3 years ago |
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CBattleInterfaceClasses.cpp
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7007b86737
Do not show destroyed towers in battle results window
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3 years ago |
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CBattleInterfaceClasses.h
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178cd0226f
Show town-specific tower icon in battle queue, if such icon exists
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3 years ago |
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CCreatureAnimation.cpp
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1ce7701168
Fixed: Animation errors should not lead to hanging
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4 years ago |
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CCreatureAnimation.h
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468584d469
Update the originalPalette, and use SDL_Palette methods to improve memory management.
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5 years ago |