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- #pragma once
- #include "SDL_Extensions.h"
- #include "hch\CDefHandler.h"
- #include "CGameInfo.h"
- #include "hch\CLodHandler.h"
- #include "hch\CPreGameTextHandler.h"
- #include "hch/CTownHandler.h"
- template <typename T>
- AdventureMapButton<T>::AdventureMapButton ()
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- }
- template <typename T>
- AdventureMapButton<T>::AdventureMapButton
- ( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add )
- {
- owner = Owner;
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- name=Name;
- helpBox=HelpBox;
- int est = LOCPLINT->playerID;
- CDefHandler * temp = CGI->spriteh->giveDef(defName);
- temp->notFreeImgs = true;
- for (int i=0;i<temp->ourImages.size();i++)
- {
- imgs.resize(1);
- imgs[0].push_back(temp->ourImages[i].bitmap);
- CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
- }
- delete temp;
- if (add)
- {
- imgs.resize(imgs.size()+add->size());
- for (int i=0; i<add->size();i++)
- {
- temp = CGI->spriteh->giveDef((*add)[i]);
- temp->notFreeImgs = true;
- for (int j=0;j<temp->ourImages.size();j++)
- {
- imgs[i+1].push_back(temp->ourImages[j].bitmap);
- CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
- }
- delete temp;
- }
- delete add;
- }
- function = Function;
- pos.x=x;
- pos.y=y;
- pos.w = imgs[curimg][0]->w;
- pos.h = imgs[curimg][0]->h -1;
- if (activ)
- activate();
- }
- template <typename T>
- void AdventureMapButton<T>::clickLeft (tribool down)
- {
- if (down)
- {
- state=1;
- }
- else
- {
- state=0;
- }
- show();
- if (pressedL && (down==false))
- {
- pressedL=state;
- (owner->*function)();
- }
- else
- {
- pressedL=state;
- }
- }
- template <typename T>
- void AdventureMapButton<T>::clickRight (tribool down)
- {
- if(helpBox.size()) //there is no point to show window with nothing inside...
- LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
- }
- template <typename T>
- void AdventureMapButton<T>::hover (bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->statusbar->print(name);
- else if (LOCPLINT->statusbar->getCurrent()==name)
- LOCPLINT->statusbar->clear();
- }
- template <typename T>
- void AdventureMapButton<T>::activate()
- {
- if (active) return;
- active=true;
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- }
- template <typename T>
- void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key)
- {
- //TODO: check if it's shortcut
- }
- template <typename T>
- void AdventureMapButton<T>::deactivate()
- {
- if (!active) return;
- active=false;
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- }
- template <typename T>
- CTownList<T>::~CTownList()
- {
- delete arrup;
- delete arrdo;
- }
- template <typename T>
- CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
- :CList(Size)
- {
- pos = *Pos;
- arrup = CGI->spriteh->giveDef("IAM014.DEF");
- arrdo = CGI->spriteh->giveDef("IAM015.DEF");
- arrupp.x=arupx;
- arrupp.y=arupy;
- arrupp.w=arrup->ourImages[0].bitmap->w;
- arrupp.h=arrup->ourImages[0].bitmap->h;
- arrdop.x=ardox;
- arrdop.y=ardoy;
- arrdop.w=arrdo->ourImages[0].bitmap->w;
- arrdop.h=arrdo->ourImages[0].bitmap->h;
- posporx = arrdop.x;
- pospory = arrupp.y + arrupp.h;
- pressed = indeterminate;
- from = 0;
-
- }
- template<typename T>
- void CTownList<T>::genList()
- {
- int howMany = LOCPLINT->cb->howManyTowns();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(LOCPLINT->cb->getTownInfo(i,0));
- }
- }
- template<typename T>
- void CTownList<T>::select(int which)
- {
- if (which>=items.size())
- return;
- selected = which;
- if(owner)
- (owner->*fun)();
- }
- template<typename T>
- void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > SIZE)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- };
- //LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
- }
- template<typename T>
- void CTownList<T>::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- return;
- }
- /***************************TOWNS*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if (ny>SIZE || ny<0)
- return;
- if (SIZE==5 && ((int)(ny+from))==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
- LOCPLINT->openTownWindow(items[selected]);//print town screen
- else
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw();
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw();
- }
- }
- else
- throw 0;
- }
- }
- template<typename T>
- void CTownList<T>::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
- }
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
- }
- }
- template<typename T>
- void CTownList<T>::hover (bool on)
- {
- }
- template<typename T>
- void CTownList<T>::keyPressed (SDL_KeyboardEvent & key)
- {
- }
- template<typename T>
- void CTownList<T>::draw()
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
- continue;
- }
- blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
- {
- blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
- }
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
- if (items.size()-from>SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
- }
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