CHeroWindow.cpp 33 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117
  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "AdventureMapButton.h"
  11. #include "CMessage.h"
  12. #include <sstream>
  13. extern SDL_Surface * screen;
  14. extern TTF_Font * GEOR16;
  15. CHeroWindow::CHeroWindow(int playerColor):
  16. backpackPos(0), player(playerColor)
  17. {
  18. artWorn.resize(19);
  19. background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
  20. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  21. pos.x = 65;
  22. pos.y = 8;
  23. pos.h = background->h;
  24. pos.w = background->w;
  25. curBack = NULL;
  26. curHero = NULL;
  27. activeArtPlace = NULL;
  28. garInt = NULL;
  29. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  30. quitButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[17], std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
  31. dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[28], &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
  32. questlogButton = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[0], std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
  33. gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
  34. gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
  35. gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
  36. gar4button = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[32], &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
  37. leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
  38. rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
  39. for(int g=0; g<8; ++g)
  40. {
  41. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  42. heroListMi.push_back(new LClickableAreaHero());
  43. heroListMi[g]->pos.x = 677;
  44. heroListMi[g]->pos.y = 95+g*54;
  45. heroListMi[g]->pos.h = 32;
  46. heroListMi[g]->pos.w = 48;
  47. heroListMi[g]->owner = this;
  48. heroListMi[g]->id = g;
  49. }
  50. skillpics = CGI->spriteh->giveDef("pskil42.def");
  51. flags = CGI->spriteh->giveDef("CREST58.DEF");
  52. //areas
  53. portraitArea = new LRClickableAreaWText();
  54. portraitArea->pos.x = 83;
  55. portraitArea->pos.y = 26;
  56. portraitArea->pos.w = 58;
  57. portraitArea->pos.h = 64;
  58. for(int v=0; v<4; ++v)
  59. {
  60. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  61. primSkillAreas[v]->pos.x = 95 + 70*v;
  62. primSkillAreas[v]->pos.y = 111;
  63. primSkillAreas[v]->pos.w = 42;
  64. primSkillAreas[v]->pos.h = 42;
  65. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  66. primSkillAreas[v]->type = v;
  67. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  68. primSkillAreas[v]->baseType = 0;
  69. }
  70. expArea = new LRClickableAreaWText();
  71. expArea->pos.x = 83;
  72. expArea->pos.y = 236;
  73. expArea->pos.w = 136;
  74. expArea->pos.h = 42;
  75. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  76. spellPointsArea = new LRClickableAreaWText();
  77. spellPointsArea->pos.x = 227;
  78. spellPointsArea->pos.y = 236;
  79. spellPointsArea->pos.w = 136;
  80. spellPointsArea->pos.h = 42;
  81. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  82. for(int i=0; i<8; ++i)
  83. {
  84. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  85. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  86. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  87. secSkillAreas[i]->pos.w = 136;
  88. secSkillAreas[i]->pos.h = 42;
  89. secSkillAreas[i]->baseType = 1;
  90. }
  91. }
  92. CHeroWindow::~CHeroWindow()
  93. {
  94. SDL_FreeSurface(background);
  95. delete quitButton;
  96. delete dismissButton;
  97. delete questlogButton;
  98. delete gar1button;
  99. delete gar2button;
  100. delete gar3button;
  101. delete gar4button;
  102. delete leftArtRoll;
  103. delete rightArtRoll;
  104. for(int g=0; g<heroListMi.size(); ++g)
  105. delete heroListMi[g];
  106. if(curBack)
  107. SDL_FreeSurface(curBack);
  108. delete skillpics;
  109. delete flags;
  110. delete garInt;
  111. delete ourBar;
  112. for(int g=0; g<artWorn.size(); ++g)
  113. {
  114. delete artWorn[g];
  115. }
  116. artWorn.clear();
  117. for(int g=0; g<backpack.size(); ++g)
  118. {
  119. delete backpack[g];
  120. }
  121. backpack.clear();
  122. delete portraitArea;
  123. delete expArea;
  124. delete spellPointsArea;
  125. for(int v=0; v<primSkillAreas.size(); ++v)
  126. {
  127. delete primSkillAreas[v];
  128. }
  129. for(int v=0; v<secSkillAreas.size(); ++v)
  130. {
  131. delete secSkillAreas[v];
  132. }
  133. }
  134. void CHeroWindow::show(SDL_Surface *to)
  135. {
  136. if(!to)
  137. to=ekran;
  138. if(curBack)
  139. blitAt(curBack,pos.x,pos.y,to);
  140. quitButton->show();
  141. dismissButton->show();
  142. questlogButton->show();
  143. gar1button->show();
  144. gar2button->show();
  145. gar3button->show();
  146. gar4button->show();
  147. leftArtRoll->show();
  148. rightArtRoll->show();
  149. garInt->show();
  150. ourBar->show();
  151. for(int d=0; d<artWorn.size(); ++d)
  152. {
  153. artWorn[d]->show(to);
  154. }
  155. for(int d=0; d<backpack.size(); ++d)
  156. {
  157. backpack[d]->show(to);
  158. }
  159. }
  160. void CHeroWindow::setHero(const CGHeroInstance *hero)
  161. {
  162. if(!hero) //something strange... no hero? it shouldn't happen
  163. {
  164. return;
  165. }
  166. curHero = hero;
  167. char * prhlp = new char[200];
  168. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  169. dismissButton->name = std::string(prhlp);
  170. delete [] prhlp;
  171. prhlp = new char[200];
  172. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  173. portraitArea->hoverText = std::string(prhlp);
  174. delete [] prhlp;
  175. portraitArea->text = hero->biography;
  176. delete garInt;
  177. garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  178. garInt->update = false;
  179. for(int g=0; g<primSkillAreas.size(); ++g)
  180. {
  181. primSkillAreas[g]->bonus = hero->primSkills[g];
  182. }
  183. for(int g=0; g<hero->secSkills.size(); ++g)
  184. {
  185. secSkillAreas[g]->type = hero->secSkills[g].first;
  186. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  187. std::string hlp;
  188. switch(hero->secSkills[g].second)
  189. {
  190. case 0: //basic level
  191. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  192. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  193. break;
  194. case 1: //adv level
  195. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  196. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  197. break;
  198. case 2: //expert level
  199. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  200. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  201. break;
  202. }
  203. char * hlpp = new char[200];
  204. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  205. secSkillAreas[g]->hoverText = std::string(hlpp);
  206. delete [] hlpp;
  207. }
  208. char * th = new char[200];
  209. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  210. expArea->text = std::string(th);
  211. delete [] th;
  212. th = new char[400];
  213. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  214. spellPointsArea->text = std::string(th);
  215. delete [] th;
  216. for(int g=0; g<artWorn.size(); ++g)
  217. {
  218. delete artWorn[g];
  219. }
  220. for(int g=0; g<backpack.size(); ++g)
  221. {
  222. delete backpack[g];
  223. }
  224. backpack.clear();
  225. artWorn[8] = new CArtPlace(hero->artifWorn[8]);
  226. artWorn[8]->pos.x = 515;
  227. artWorn[8]->pos.y = 295;
  228. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  229. if(hero->artifWorn[8])
  230. artWorn[8]->text = hero->artifWorn[8]->description;
  231. else
  232. artWorn[8]->text = std::string();
  233. artWorn[8]->ourWindow = this;
  234. artWorn[8]->feet = true;
  235. artWorn[0] = new CArtPlace(hero->artifWorn[0]);
  236. artWorn[0]->pos.x = 509;
  237. artWorn[0]->pos.y = 30;
  238. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  239. if(hero->artifWorn[0])
  240. artWorn[0]->text = hero->artifWorn[0]->description;
  241. else
  242. artWorn[0]->text = std::string();
  243. artWorn[0]->ourWindow = this;
  244. artWorn[0]->head = true;
  245. artWorn[4] = new CArtPlace(hero->artifWorn[4]);
  246. artWorn[4]->pos.x = 564;
  247. artWorn[4]->pos.y = 183;
  248. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  249. if(hero->artifWorn[4])
  250. artWorn[4]->text = hero->artifWorn[4]->description;
  251. else
  252. artWorn[4]->text = std::string();
  253. artWorn[4]->ourWindow = this;
  254. artWorn[4]->lHand = true;
  255. artWorn[7] = new CArtPlace(hero->artifWorn[7]);
  256. artWorn[7]->pos.x = 610;
  257. artWorn[7]->pos.y = 183;
  258. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  259. if(hero->artifWorn[7])
  260. artWorn[7]->text = hero->artifWorn[7]->description;
  261. else
  262. artWorn[7]->text = std::string();
  263. artWorn[7]->ourWindow = this;
  264. artWorn[7]->lRing = true;
  265. artWorn[13] = new CArtPlace(hero->artifWorn[13]);
  266. artWorn[13]->pos.x = 564;
  267. artWorn[13]->pos.y = 30;
  268. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  269. if(hero->artifWorn[13])
  270. artWorn[13]->text = hero->artifWorn[13]->description;
  271. else
  272. artWorn[13]->text = std::string();
  273. artWorn[13]->ourWindow = this;
  274. artWorn[13]->warMachine1 = true;
  275. artWorn[14] = new CArtPlace(hero->artifWorn[14]);
  276. artWorn[14]->pos.x = 610;
  277. artWorn[14]->pos.y = 30;
  278. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  279. if(hero->artifWorn[14])
  280. artWorn[14]->text = hero->artifWorn[14]->description;
  281. else
  282. artWorn[14]->text = std::string();
  283. artWorn[14]->ourWindow = this;
  284. artWorn[14]->warMachine2 = true;
  285. artWorn[15] = new CArtPlace(hero->artifWorn[15]);
  286. artWorn[15]->pos.x = 610;
  287. artWorn[15]->pos.y = 76;
  288. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  289. if(hero->artifWorn[15])
  290. artWorn[15]->text = hero->artifWorn[15]->description;
  291. else
  292. artWorn[15]->text = std::string();
  293. artWorn[15]->ourWindow = this;
  294. artWorn[15]->warMachine3 = true;
  295. artWorn[16] = new CArtPlace(hero->artifWorn[16]);
  296. artWorn[16]->pos.x = 610;
  297. artWorn[16]->pos.y = 122;
  298. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  299. if(hero->artifWorn[16])
  300. artWorn[16]->text = hero->artifWorn[16]->description;
  301. else
  302. artWorn[16]->text = std::string();
  303. artWorn[16]->ourWindow = this;
  304. artWorn[16]->warMachine4 = true;
  305. artWorn[9] = new CArtPlace(hero->artifWorn[9]);
  306. artWorn[9]->pos.x = 383;
  307. artWorn[9]->pos.y = 143;
  308. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  309. if(hero->artifWorn[9])
  310. artWorn[9]->text = hero->artifWorn[9]->description;
  311. else
  312. artWorn[9]->text = std::string();
  313. artWorn[9]->ourWindow = this;
  314. artWorn[9]->misc1 = true;
  315. artWorn[10] = new CArtPlace(hero->artifWorn[10]);
  316. artWorn[10]->pos.x = 399;
  317. artWorn[10]->pos.y = 194;
  318. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  319. if(hero->artifWorn[10])
  320. artWorn[10]->text = hero->artifWorn[10]->description;
  321. else
  322. artWorn[10]->text = std::string();
  323. artWorn[10]->ourWindow = this;
  324. artWorn[10]->misc1 = true;
  325. artWorn[11] = new CArtPlace(hero->artifWorn[11]);
  326. artWorn[11]->pos.x = 415;
  327. artWorn[11]->pos.y = 245;
  328. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  329. if(hero->artifWorn[11])
  330. artWorn[11]->text = hero->artifWorn[11]->description;
  331. else
  332. artWorn[11]->text = std::string();
  333. artWorn[11]->ourWindow = this;
  334. artWorn[11]->misc3 = true;
  335. artWorn[12] = new CArtPlace(hero->artifWorn[12]);
  336. artWorn[12]->pos.x = 431;
  337. artWorn[12]->pos.y = 296;
  338. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  339. if(hero->artifWorn[12])
  340. artWorn[12]->text = hero->artifWorn[12]->description;
  341. else
  342. artWorn[12]->text = std::string();
  343. artWorn[12]->ourWindow = this;
  344. artWorn[12]->misc4 = true;
  345. artWorn[18] = new CArtPlace(hero->artifWorn[18]);
  346. artWorn[18]->pos.x = 381;
  347. artWorn[18]->pos.y = 296;
  348. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  349. if(hero->artifWorn[18])
  350. artWorn[18]->text = hero->artifWorn[18]->description;
  351. else
  352. artWorn[18]->text = std::string();
  353. artWorn[18]->ourWindow = this;
  354. artWorn[18]->misc5 = true;
  355. artWorn[2] = new CArtPlace(hero->artifWorn[2]);
  356. artWorn[2]->pos.x = 508;
  357. artWorn[2]->pos.y = 79;
  358. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  359. if(hero->artifWorn[2])
  360. artWorn[2]->text = hero->artifWorn[2]->description;
  361. else
  362. artWorn[2]->text = std::string();
  363. artWorn[2]->ourWindow = this;
  364. artWorn[2]->neck = true;
  365. artWorn[3] = new CArtPlace(hero->artifWorn[3]);
  366. artWorn[3]->pos.x = 383;
  367. artWorn[3]->pos.y = 68;
  368. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  369. if(hero->artifWorn[3])
  370. artWorn[3]->text = hero->artifWorn[3]->description;
  371. else
  372. artWorn[3]->text = std::string();
  373. artWorn[3]->ourWindow = this;
  374. artWorn[3]->rHand = true;
  375. artWorn[6] = new CArtPlace(hero->artifWorn[6]);
  376. artWorn[6]->pos.x = 431;
  377. artWorn[6]->pos.y = 68;
  378. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  379. if(hero->artifWorn[6])
  380. artWorn[6]->text = hero->artifWorn[6]->description;
  381. else
  382. artWorn[6]->text = std::string();
  383. artWorn[6]->ourWindow = this;
  384. artWorn[6]->rRing = true;
  385. artWorn[1] = new CArtPlace(hero->artifWorn[1]);
  386. artWorn[1]->pos.x = 567;
  387. artWorn[1]->pos.y = 240;
  388. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  389. if(hero->artifWorn[1])
  390. artWorn[1]->text = hero->artifWorn[1]->description;
  391. else
  392. artWorn[1]->text = std::string();
  393. artWorn[1]->ourWindow = this;
  394. artWorn[1]->shoulders = true;
  395. artWorn[17] = new CArtPlace(hero->artifWorn[17]);
  396. artWorn[17]->pos.x = 610;
  397. artWorn[17]->pos.y = 310;
  398. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  399. if(hero->artifWorn[17])
  400. artWorn[17]->text = hero->artifWorn[17]->description;
  401. else
  402. artWorn[17]->text = std::string();
  403. artWorn[17]->ourWindow = this;
  404. artWorn[17]->spellBook = true;
  405. artWorn[5] = new CArtPlace(hero->artifWorn[5]);
  406. artWorn[5]->pos.x = 509;
  407. artWorn[5]->pos.y = 130;
  408. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  409. if(hero->artifWorn[5])
  410. artWorn[5]->text = hero->artifWorn[5]->description;
  411. else
  412. artWorn[5]->text = std::string();
  413. artWorn[5]->ourWindow = this;
  414. artWorn[5]->torso = true;
  415. for(int g=0; g<artWorn.size(); ++g)
  416. {
  417. artWorn[g]->myNumber = g;
  418. artWorn[g]->backNumber = -1;
  419. char * hll = new char[200];
  420. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  421. artWorn[g]->hoverText = std::string(hll);
  422. delete [] hll;
  423. }
  424. for(int s=0; s<5; ++s)
  425. {
  426. CArtPlace * add;
  427. if( s < curHero->artifacts.size() )
  428. add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
  429. else
  430. add = new CArtPlace(NULL);
  431. add->pos.x = 403 + 46*s;
  432. add->pos.y = 365;
  433. add->pos.h = add->pos.w = 44;
  434. if(s<hero->artifacts.size() && hero->artifacts[s])
  435. add->text = hero->artifacts[s]->description;
  436. else
  437. add->text = std::string();
  438. add->ourWindow = this;
  439. add->spellBook = true;
  440. add->warMachine1 = true;
  441. add->warMachine2 = true;
  442. add->warMachine3 = true;
  443. add->warMachine4 = true;
  444. add->misc1 = true;
  445. add->misc2 = true;
  446. add->misc3 = true;
  447. add->misc4 = true;
  448. add->misc5 = true;
  449. add->feet = true;
  450. add->lRing = true;
  451. add->rRing = true;
  452. add->torso = true;
  453. add->lHand = true;
  454. add->rHand = true;
  455. add->neck = true;
  456. add->shoulders = true;
  457. add->head = true;
  458. add->myNumber = -1;
  459. add->backNumber = s;
  460. backpack.push_back(add);
  461. }
  462. redrawCurBack();
  463. }
  464. void CHeroWindow::quit()
  465. {
  466. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  467. {
  468. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  469. {
  470. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  471. }
  472. }
  473. deactivate();
  474. LOCPLINT->adventureInt->show();
  475. SDL_FreeSurface(curBack);
  476. curBack = NULL;
  477. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  478. {
  479. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  480. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  481. }*/
  482. for(int g=0; g<artWorn.size(); ++g)
  483. {
  484. delete artWorn[g];
  485. artWorn[g] = NULL;
  486. }
  487. for(int g=0; g<backpack.size(); ++g)
  488. {
  489. delete backpack[g];
  490. backpack[g] = NULL;
  491. }
  492. backpack.clear();
  493. }
  494. void CHeroWindow::activate()
  495. {
  496. LOCPLINT->curint = this;
  497. quitButton->activate();
  498. dismissButton->activate();
  499. questlogButton->activate();
  500. gar1button->activate();
  501. gar2button->activate();
  502. gar3button->activate();
  503. gar4button->activate();
  504. leftArtRoll->activate();
  505. rightArtRoll->activate();
  506. portraitArea->activate();
  507. expArea->activate();
  508. spellPointsArea->activate();
  509. garInt->activate();
  510. LOCPLINT->statusbar = ourBar;
  511. for(int v=0; v<primSkillAreas.size(); ++v)
  512. {
  513. primSkillAreas[v]->activate();
  514. }
  515. for(int v=0; v<curHero->secSkills.size(); ++v)
  516. {
  517. secSkillAreas[v]->activate();
  518. }
  519. redrawCurBack();
  520. for(int f=0; f<artWorn.size(); ++f)
  521. {
  522. if(artWorn[f])
  523. artWorn[f]->activate();
  524. }
  525. for(int f=0; f<backpack.size(); ++f)
  526. {
  527. if(backpack[f])
  528. backpack[f]->activate();
  529. }
  530. for(int e=0; e<heroListMi.size(); ++e)
  531. {
  532. heroListMi[e]->activate();
  533. }
  534. //LOCPLINT->lclickable.push_back(artFeet);
  535. }
  536. void CHeroWindow::deactivate()
  537. {
  538. quitButton->deactivate();
  539. dismissButton->deactivate();
  540. questlogButton->deactivate();
  541. gar1button->deactivate();
  542. gar2button->deactivate();
  543. gar3button->deactivate();
  544. gar4button->deactivate();
  545. leftArtRoll->deactivate();
  546. rightArtRoll->deactivate();
  547. portraitArea->deactivate();
  548. expArea->deactivate();
  549. spellPointsArea->deactivate();
  550. garInt->deactivate();
  551. for(int v=0; v<primSkillAreas.size(); ++v)
  552. {
  553. primSkillAreas[v]->deactivate();
  554. }
  555. for(int v=0; v<curHero->secSkills.size(); ++v)
  556. {
  557. secSkillAreas[v]->deactivate();
  558. }
  559. for(int f=0; f<artWorn.size(); ++f)
  560. {
  561. if(artWorn[f])
  562. artWorn[f]->deactivate();
  563. }
  564. for(int f=0; f<backpack.size(); ++f)
  565. {
  566. if(backpack[f])
  567. backpack[f]->deactivate();
  568. }
  569. for(int e=0; e<heroListMi.size(); ++e)
  570. {
  571. heroListMi[e]->deactivate();
  572. }
  573. }
  574. void CHeroWindow::dismissCurrent()
  575. {
  576. LOCPLINT->cb->dismissHero(curHero);
  577. quit();
  578. }
  579. void CHeroWindow::questlog()
  580. {
  581. }
  582. void CHeroWindow::gar1()
  583. {
  584. }
  585. void CHeroWindow::gar2()
  586. {
  587. }
  588. void CHeroWindow::gar3()
  589. {
  590. }
  591. void CHeroWindow::gar4()
  592. {
  593. }
  594. void CHeroWindow::leftArtRoller()
  595. {
  596. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  597. {
  598. backpackPos+=curHero->artifacts.size()-1; //set new offset
  599. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  600. {
  601. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  602. if(backpack[s]->ourArt)
  603. backpack[s]->text = backpack[s]->ourArt->description;
  604. else
  605. backpack[s]->text = std::string();
  606. }
  607. }
  608. }
  609. void CHeroWindow::rightArtRoller()
  610. {
  611. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  612. {
  613. backpackPos+=1; //set new offset
  614. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  615. {
  616. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  617. if(backpack[s]->ourArt)
  618. backpack[s]->text = backpack[s]->ourArt->description;
  619. else
  620. backpack[s]->text = std::string();
  621. }
  622. }
  623. }
  624. void CHeroWindow::switchHero()
  625. {
  626. //int y;
  627. //SDL_GetMouseState(NULL, &y);
  628. //for(int g=0; g<heroListMi.size(); ++g)
  629. //{
  630. // if(y>=94+54*g)
  631. // {
  632. // //quit();
  633. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  634. // //LOCPLINT->openHeroWindow(curHero);
  635. // redrawCurBack();
  636. // }
  637. //}
  638. }
  639. void CHeroWindow::redrawCurBack()
  640. {
  641. if(curBack)
  642. SDL_FreeSurface(curBack);
  643. curBack = CSDL_Ext::copySurface(background);
  644. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  645. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  646. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  647. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  648. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  649. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  650. blitAt(curHero->type->portraitLarge, 19, 19, curBack);
  651. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  652. std::stringstream secondLine;
  653. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  654. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  655. //primary skliis names
  656. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  657. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  658. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  659. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  660. //dismiss / quest log
  661. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  662. if(toPrin->size()==1)
  663. {
  664. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  665. }
  666. else
  667. {
  668. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  669. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  670. }
  671. delete toPrin;
  672. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  673. if(toPrin->size()==1)
  674. {
  675. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  676. }
  677. else
  678. {
  679. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  680. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  681. }
  682. delete toPrin;
  683. //printing primary skills' amounts
  684. std::stringstream primarySkill1;
  685. primarySkill1<<curHero->primSkills[0];
  686. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  687. std::stringstream primarySkill2;
  688. primarySkill2<<curHero->primSkills[1];
  689. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  690. std::stringstream primarySkill3;
  691. primarySkill3<<curHero->primSkills[2];
  692. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  693. std::stringstream primarySkill4;
  694. primarySkill4<<curHero->primSkills[3];
  695. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  696. blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  697. blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  698. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  699. //hero list blitting
  700. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  701. {
  702. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  703. blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
  704. //printing yellow border
  705. if(cur->name == curHero->name)
  706. {
  707. for(int f=0; f<cur->type->portraitSmall->w; ++f)
  708. {
  709. for(int h=0; h<cur->type->portraitSmall->h; ++h)
  710. if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
  711. {
  712. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  713. }
  714. }
  715. }
  716. }
  717. //secondary skills
  718. if(curHero->secSkills.size()>=1)
  719. {
  720. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  721. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  722. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  723. }
  724. if(curHero->secSkills.size()>=2)
  725. {
  726. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  727. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  728. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  729. }
  730. if(curHero->secSkills.size()>=3)
  731. {
  732. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  733. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  734. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  735. }
  736. if(curHero->secSkills.size()>=4)
  737. {
  738. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  739. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  740. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  741. }
  742. if(curHero->secSkills.size()>=5)
  743. {
  744. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  745. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  746. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  747. }
  748. if(curHero->secSkills.size()>=6)
  749. {
  750. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  751. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  752. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  753. }
  754. if(curHero->secSkills.size()>=7)
  755. {
  756. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  757. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  758. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  759. }
  760. if(curHero->secSkills.size()>=8)
  761. {
  762. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  763. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  764. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  765. }
  766. //printing special ability
  767. blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  768. //printing necessery texts
  769. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  770. std::stringstream expstr;
  771. expstr<<curHero->exp;
  772. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  773. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  774. std::stringstream manastr;
  775. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  776. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  777. }
  778. CArtPlace::CArtPlace(const CArtifact * const & art): ourArt(art), active(false), clicked(false),
  779. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  780. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  781. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  782. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  783. void CArtPlace::activate()
  784. {
  785. if(!active)
  786. {
  787. //ClickableL::activate();
  788. LRClickableAreaWTextComp::activate();
  789. active = true;
  790. }
  791. }
  792. void CArtPlace::clickLeft(boost::logic::tribool down)
  793. {
  794. //LRClickableAreaWTextComp::clickLeft(down);
  795. if(!down && !clicked) //not clicked before
  796. {
  797. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  798. {
  799. clicked = true;
  800. ourWindow->activeArtPlace = this;
  801. }
  802. else //perform artifact substitution
  803. {
  804. //chceck if swap is possible
  805. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  806. {
  807. //swap artifacts
  808. LOCPLINT->cb->swapArifacts(
  809. ourWindow->curHero,
  810. this->myNumber>=0,
  811. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  812. ourWindow->curHero,
  813. ourWindow->activeArtPlace->myNumber>=0,
  814. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  815. const CArtifact * pmh = ourArt;
  816. ourArt = ourWindow->activeArtPlace->ourArt;
  817. ourWindow->activeArtPlace->ourArt = pmh;
  818. //set texts
  819. if(pmh)
  820. ourWindow->activeArtPlace->text = pmh->description;
  821. else
  822. ourWindow->activeArtPlace->text = std::string();
  823. if(ourArt)
  824. text = ourArt->description;
  825. else
  826. text = std::string();
  827. ourWindow->activeArtPlace->clicked = false;
  828. ourWindow->activeArtPlace = NULL;
  829. }
  830. else
  831. {
  832. int backID = -1;
  833. for(int g=0; g<ourWindow->backpack.size(); ++g)
  834. {
  835. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  836. {
  837. backID = g;
  838. break;
  839. }
  840. }
  841. if(backID>=0) //put to backpack
  842. {
  843. /*ourWindow->activeArtPlace->ourArt = NULL;
  844. ourWindow->activeArtPlace->clicked = false;
  845. ourWindow->activeArtPlace = NULL;*/
  846. }
  847. }
  848. }
  849. }
  850. else if(!down && clicked)
  851. {
  852. clicked = false;
  853. ourWindow->activeArtPlace = NULL;
  854. }
  855. }
  856. void CArtPlace::clickRight(boost::logic::tribool down)
  857. {
  858. if(text.size()) //if there is no description, do nothing ;]
  859. LRClickableAreaWTextComp::clickRight(down);
  860. }
  861. void CArtPlace::deactivate()
  862. {
  863. if(active)
  864. {
  865. active = false;
  866. //ClickableL::deactivate();
  867. LRClickableAreaWTextComp::deactivate();
  868. }
  869. }
  870. void CArtPlace::show(SDL_Surface *to)
  871. {
  872. if(ourArt)
  873. {
  874. blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  875. }
  876. if(clicked && active)
  877. {
  878. for(int i=0; i<pos.h; ++i)
  879. {
  880. for(int j=0; j<pos.w; ++j)
  881. {
  882. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  883. {
  884. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  885. }
  886. }
  887. }
  888. }
  889. }
  890. bool CArtPlace::fitsHere(const CArtifact * art)
  891. {
  892. if(!art)
  893. return true; //you can have no artifact somewhere
  894. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  895. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  896. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  897. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  898. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  899. this->feet && art->feet || this->lRing && art->lRing ||
  900. this->rRing && art->rRing || this->torso && art->torso ||
  901. this->lHand && art->lHand || this->rHand && art->rHand ||
  902. this->neck && art->neck || this->shoulders && art->shoulders ||
  903. this->head && art->head )
  904. {
  905. return true;
  906. }
  907. return false;
  908. }
  909. CArtPlace::~CArtPlace()
  910. {
  911. deactivate();
  912. }
  913. void LClickableArea::activate()
  914. {
  915. ClickableL::activate();
  916. }
  917. void LClickableArea::deactivate()
  918. {
  919. ClickableL::deactivate();
  920. }
  921. void LClickableArea::clickLeft(boost::logic::tribool down)
  922. {
  923. if(!down)
  924. {
  925. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  926. }
  927. }
  928. void RClickableArea::activate()
  929. {
  930. ClickableR::activate();
  931. }
  932. void RClickableArea::deactivate()
  933. {
  934. ClickableR::deactivate();
  935. }
  936. void RClickableArea::clickRight(boost::logic::tribool down)
  937. {
  938. if(!down)
  939. {
  940. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  941. }
  942. }
  943. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  944. {
  945. if(!down)
  946. {
  947. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  948. }
  949. }
  950. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  951. {
  952. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  953. }
  954. void LRClickableAreaWText::activate()
  955. {
  956. LClickableArea::activate();
  957. RClickableArea::activate();
  958. Hoverable::activate();
  959. }
  960. void LRClickableAreaWText::deactivate()
  961. {
  962. LClickableArea::deactivate();
  963. RClickableArea::deactivate();
  964. Hoverable::deactivate();
  965. }
  966. void LRClickableAreaWText::hover(bool on)
  967. {
  968. Hoverable::hover(on);
  969. if (on)
  970. LOCPLINT->statusbar->print(hoverText);
  971. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  972. LOCPLINT->statusbar->clear();
  973. }
  974. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  975. {
  976. if(!down)
  977. {
  978. owner->deactivate();
  979. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  980. owner->setHero(buf);
  981. owner->redrawCurBack();
  982. owner->activate();
  983. }
  984. }
  985. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  986. {
  987. if((!down) && pressedL)
  988. {
  989. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  990. }
  991. ClickableL::clickLeft(down);
  992. }
  993. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  994. {
  995. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  996. }
  997. void LRClickableAreaWTextComp::activate()
  998. {
  999. LClickableArea::activate();
  1000. RClickableArea::activate();
  1001. Hoverable::activate();
  1002. }
  1003. void LRClickableAreaWTextComp::deactivate()
  1004. {
  1005. LClickableArea::deactivate();
  1006. RClickableArea::deactivate();
  1007. Hoverable::deactivate();
  1008. }
  1009. void LRClickableAreaWTextComp::hover(bool on)
  1010. {
  1011. Hoverable::hover(on);
  1012. if (on)
  1013. LOCPLINT->statusbar->print(hoverText);
  1014. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1015. LOCPLINT->statusbar->clear();
  1016. }