CMT.cpp 29 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #include "CCastleInterface.h"
  51. #include "boost/filesystem/operations.hpp"
  52. #include <boost/algorithm/string.hpp>
  53. #include <boost/algorithm/string/replace.hpp>
  54. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  55. # include <fcntl.h>
  56. # include <io.h>
  57. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  58. #else
  59. # define SET_BINARY_MODE(file)
  60. #endif
  61. #define CHUNK 16384
  62. const char * NAME = "VCMI 0.52 \"Tirion\" Techdemo";
  63. SDL_Surface * ekran, * screen, * screen2;
  64. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  65. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  66. {
  67. std::vector<int> tempv = script->yourObjects();
  68. for (int i=0;i<tempv.size();i++)
  69. {
  70. (*mapa)[tempv[i]]=script;
  71. }
  72. CGI->state->cppscripts.insert(script);
  73. }
  74. void initGameState(CGameInfo * cgi)
  75. {
  76. cgi->state->day=0;
  77. /*********creating players entries in gs****************************************/
  78. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  79. {
  80. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  81. ins.second.color=ins.first;
  82. ins.second.serial=i;
  83. cgi->state->players.insert(ins);
  84. }
  85. /******************RESOURCES****************************************************/
  86. //TODO: zeby komputer dostawal inaczej niz gracz
  87. std::vector<int> startres;
  88. std::ifstream tis("config/startres.txt");
  89. int k;
  90. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  91. {
  92. tis >> k;
  93. for (int z=0;z<RESOURCE_QUANTITY;z++)
  94. tis>>k;
  95. }
  96. tis >> k;
  97. for (int i=0;i<RESOURCE_QUANTITY;i++)
  98. {
  99. tis >> k;
  100. startres.push_back(k);
  101. }
  102. tis.close();
  103. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  104. {
  105. (*i).second.resources.resize(RESOURCE_QUANTITY);
  106. for (int x=0;x<RESOURCE_QUANTITY;x++)
  107. (*i).second.resources[x] = startres[x];
  108. }
  109. /*************************HEROES************************************************/
  110. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  111. {
  112. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  113. continue;
  114. //CGHeroInstance * vhi = new CGHeroInstance();
  115. //*vhi=*(cgi->heroh->heroInstances[i]);
  116. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  117. vhi->subID = vhi->type->ID;
  118. if (!vhi->level)
  119. {
  120. vhi->exp=40+rand()%50;
  121. vhi->level = 1;
  122. }
  123. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  124. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  125. {
  126. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  127. vhi->primSkills.resize(PRIMARY_SKILLS);
  128. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  129. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  130. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  131. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  132. vhi->mana = vhi->primSkills[3]*10;
  133. }
  134. if (!vhi->name.length())
  135. {
  136. vhi->name = vhi->type->name;
  137. }
  138. if (!vhi->biography.length())
  139. {
  140. vhi->biography = vhi->type->biography;
  141. }
  142. if (vhi->portrait < 0)
  143. vhi->portrait = vhi->type->ID;
  144. //initial army
  145. if (!vhi->army.slots.size())
  146. {
  147. int pom;
  148. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  149. if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
  150. vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
  151. else
  152. vhi->army.slots[0].second = +vhi->type->low1stack;
  153. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  154. if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
  155. vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
  156. else
  157. vhi->army.slots[1].second = vhi->type->low2stack;
  158. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  159. if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
  160. vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
  161. else
  162. vhi->army.slots[2].second = vhi->type->low3stack;
  163. }
  164. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  165. }
  166. /*************************FOG**OF**WAR******************************************/
  167. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  168. {
  169. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  170. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  171. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  172. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  173. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  174. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  175. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  176. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  177. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  178. k->second.fogOfWarMap[g][h][v] = 0;
  179. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  180. {
  181. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  182. {
  183. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  184. {
  185. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  186. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  187. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  188. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  189. }
  190. }
  191. }
  192. }
  193. /****************************TOWNS************************************************/
  194. for (int i=0;i<cgi->townh->townInstances.size();i++)
  195. {
  196. //CGTownInstance * vti = new CGTownInstance();
  197. //(*vti)=*(cgi->townh->townInstances[i]);
  198. CGTownInstance * vti =(cgi->townh->townInstances[i]);
  199. vti->creatureIncome.resize(CREATURES_PER_TOWN);
  200. vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  201. if (vti->name.length()==0) // if town hasn't name we draw it
  202. vti->name=vti->town->names[rand()%vti->town->names.size()];
  203. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  204. }
  205. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  206. {
  207. if(k->first==-1 || k->first==255)
  208. continue;
  209. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  210. {
  211. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  212. {
  213. for(int ch=0; ch<k->second.towns.size(); ++ch)
  214. {
  215. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  216. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  217. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  218. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  219. }
  220. }
  221. }
  222. }
  223. /****************************SCRIPTS************************************************/
  224. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  225. /****************************C++ OBJECT SCRIPTS************************************************/
  226. std::map<int,CCPPObjectScript*> scripts;
  227. CScriptCallback * csc = new CScriptCallback();
  228. csc->gs = cgi->state;
  229. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  230. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  231. handleCPPObjS(&scripts,new CPickable(csc));
  232. handleCPPObjS(&scripts,new CMines(csc));
  233. handleCPPObjS(&scripts,new CTownScript(csc));
  234. //created map
  235. /****************************LUA OBJECT SCRIPTS************************************************/
  236. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  237. for (int i=0; i<lf->size(); i++)
  238. {
  239. try
  240. {
  241. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  242. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  243. CLuaCallback::registerFuncs(objs->is);
  244. //objs
  245. for (int j=0; j<temp->size(); j++)
  246. {
  247. int obid ; //obj ID
  248. int dspos = (*temp)[j].find_first_of('_');
  249. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  250. std::string fname = (*temp)[j].substr(0,dspos);
  251. if (skrypty->find(obid)==skrypty->end())
  252. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  253. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  254. }
  255. delete temp;
  256. }HANDLE_EXCEPTION
  257. }
  258. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  259. std::string temps("newObject");
  260. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  261. {
  262. //c++ scripts
  263. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  264. {
  265. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  266. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  267. }
  268. else
  269. {
  270. CGI->objh->objInstances[i]->state = NULL;
  271. }
  272. // lua scripts
  273. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  274. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  275. }
  276. delete lf;
  277. }
  278. int _tmain(int argc, _TCHAR* argv[])
  279. {
  280. //std::ios_base::sync_with_stdio(0);
  281. //CLuaHandler luatest;
  282. //luatest.test();
  283. //CBIKHandler cb;
  284. //cb.open("CSECRET.BIK");
  285. THC timeHandler tmh;
  286. THC tmh.getDif();
  287. int xx=0, yy=0, zz=0;
  288. SDL_Event sEvent;
  289. srand ( time(NULL) );
  290. SDL_Surface *temp;
  291. std::vector<SDL_Surface*> Sprites;
  292. float i;
  293. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  294. {
  295. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  296. CPG=NULL;
  297. TTF_Init();
  298. atexit(TTF_Quit);
  299. atexit(SDL_Quit);
  300. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  301. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  302. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  303. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  304. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  305. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  306. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  307. CMusicHandler * mush = new CMusicHandler; //initializing audio
  308. mush->initMusics();
  309. //audio initialized
  310. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  311. {
  312. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  313. // well, there's no music, but most games don't break without music...
  314. }*/
  315. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  316. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  317. ekran = screen;
  318. SDL_WM_SetCaption(NAME,""); //set window title
  319. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  320. CGameInfo::mainObj = cgi;
  321. cgi->consoleh = new CConsoleHandler;
  322. cgi->mush = mush;
  323. cgi->curh = new CCursorHandler;
  324. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  325. cgi->spriteh = new CLodHandler;
  326. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  327. cgi->bitmaph = new CLodHandler;
  328. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  329. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  330. boost::filesystem::directory_iterator enddir;
  331. for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
  332. {
  333. if(boost::filesystem::is_regular(dir->status()))
  334. {
  335. std::string name = dir->path().leaf();
  336. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  337. boost::algorithm::replace_all(name,".BMP",".PCX");
  338. Entry * e = cgi->bitmaph->entries.znajdz(name);
  339. if(e)
  340. {
  341. e->offset = -1;
  342. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  343. }
  344. }
  345. }
  346. THC std::cout<<"Scanning Data/: "<<tmh.getDif()<<std::endl;
  347. cgi->curh->initCursor();
  348. cgi->curh->showGraphicCursor();
  349. cgi->screenh = new CScreenHandler;
  350. cgi->screenh->initScreen();
  351. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  352. //colors initialization
  353. SDL_Color p;
  354. p.unused = 0;
  355. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  356. cgi->playerColors.push_back(p); //red
  357. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  358. cgi->playerColors.push_back(p); //blue
  359. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  360. cgi->playerColors.push_back(p);//tan
  361. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  362. cgi->playerColors.push_back(p); //green
  363. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  364. cgi->playerColors.push_back(p); //orange
  365. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  366. cgi->playerColors.push_back(p); //purple
  367. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  368. cgi->playerColors.push_back(p);//teal
  369. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  370. cgi->playerColors.push_back(p);//pink
  371. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  372. cgi->neutralColor = p;//gray
  373. //colors initialized
  374. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  375. CMessage::init();
  376. cgi->townh = new CTownHandler;
  377. cgi->townh->loadNames();
  378. CAbilityHandler * abilh = new CAbilityHandler;
  379. abilh->loadAbilities();
  380. cgi->abilh = abilh;
  381. CHeroHandler * heroh = new CHeroHandler;
  382. heroh->loadHeroes();
  383. heroh->loadPortraits();
  384. cgi->heroh = heroh;
  385. cgi->generaltexth = new CGeneralTextHandler;
  386. cgi->generaltexth->load();
  387. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  388. //initializing hero flags
  389. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  390. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  391. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  392. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  393. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  394. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  395. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  396. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  397. for(int q=0; q<8; ++q)
  398. {
  399. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  400. {
  401. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  402. {
  403. for(int e=0; e<8; ++e)
  404. {
  405. Cimage nci;
  406. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  407. nci.groupNumber = 10;
  408. nci.imName = std::string();
  409. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  410. }
  411. o+=8;
  412. }
  413. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  414. {
  415. for(int e=0; e<8; ++e)
  416. {
  417. Cimage nci;
  418. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  419. nci.groupNumber = 11;
  420. nci.imName = std::string();
  421. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  422. }
  423. o+=8;
  424. }
  425. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  426. {
  427. for(int e=0; e<8; ++e)
  428. {
  429. Cimage nci;
  430. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  431. nci.groupNumber = 12;
  432. nci.imName = std::string();
  433. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  434. }
  435. o+=8;
  436. }
  437. }
  438. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  439. {
  440. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  441. }
  442. cgi->heroh->flags1[q]->alphaTransformed = true;
  443. }
  444. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  445. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  446. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  447. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  448. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  449. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  450. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  451. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  452. for(int q=0; q<8; ++q)
  453. {
  454. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  455. {
  456. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  457. {
  458. for(int e=0; e<8; ++e)
  459. {
  460. Cimage nci;
  461. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  462. nci.groupNumber = 10;
  463. nci.imName = std::string();
  464. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  465. }
  466. o+=8;
  467. }
  468. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  469. {
  470. for(int e=0; e<8; ++e)
  471. {
  472. Cimage nci;
  473. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  474. nci.groupNumber = 11;
  475. nci.imName = std::string();
  476. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  477. }
  478. o+=8;
  479. }
  480. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  481. {
  482. for(int e=0; e<8; ++e)
  483. {
  484. Cimage nci;
  485. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  486. nci.groupNumber = 12;
  487. nci.imName = std::string();
  488. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  489. }
  490. o+=8;
  491. }
  492. }
  493. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  494. {
  495. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  496. }
  497. cgi->heroh->flags2[q]->alphaTransformed = true;
  498. }
  499. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  500. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  501. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  502. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  503. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  504. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  505. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  506. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  507. for(int q=0; q<8; ++q)
  508. {
  509. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  510. {
  511. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  512. {
  513. for(int e=0; e<8; ++e)
  514. {
  515. Cimage nci;
  516. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  517. nci.groupNumber = 10;
  518. nci.imName = std::string();
  519. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  520. }
  521. o+=8;
  522. }
  523. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  524. {
  525. for(int e=0; e<8; ++e)
  526. {
  527. Cimage nci;
  528. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  529. nci.groupNumber = 11;
  530. nci.imName = std::string();
  531. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  532. }
  533. o+=8;
  534. }
  535. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  536. {
  537. for(int e=0; e<8; ++e)
  538. {
  539. Cimage nci;
  540. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  541. nci.groupNumber = 12;
  542. nci.imName = std::string();
  543. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  544. }
  545. o+=8;
  546. }
  547. }
  548. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  549. {
  550. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  551. }
  552. cgi->heroh->flags3[q]->alphaTransformed = true;
  553. }
  554. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  555. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  556. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  557. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  558. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  559. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  560. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  561. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  562. for(int q=0; q<8; ++q)
  563. {
  564. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  565. {
  566. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  567. {
  568. for(int e=0; e<8; ++e)
  569. {
  570. Cimage nci;
  571. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  572. nci.groupNumber = 10;
  573. nci.imName = std::string();
  574. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  575. }
  576. o+=8;
  577. }
  578. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  579. {
  580. for(int e=0; e<8; ++e)
  581. {
  582. Cimage nci;
  583. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  584. nci.groupNumber = 11;
  585. nci.imName = std::string();
  586. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  587. }
  588. o+=8;
  589. }
  590. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  591. {
  592. for(int e=0; e<8; ++e)
  593. {
  594. Cimage nci;
  595. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  596. nci.groupNumber = 12;
  597. nci.imName = std::string();
  598. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  599. }
  600. o+=8;
  601. }
  602. }
  603. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  604. {
  605. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  606. {
  607. for(int e=0; e<8; ++e)
  608. {
  609. Cimage nci;
  610. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  611. nci.groupNumber = 13;
  612. nci.imName = std::string();
  613. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  614. }
  615. o+=8;
  616. }
  617. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  618. {
  619. for(int e=0; e<8; ++e)
  620. {
  621. Cimage nci;
  622. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  623. nci.groupNumber = 14;
  624. nci.imName = std::string();
  625. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  626. }
  627. o+=8;
  628. }
  629. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  630. {
  631. for(int e=0; e<8; ++e)
  632. {
  633. Cimage nci;
  634. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  635. nci.groupNumber = 15;
  636. nci.imName = std::string();
  637. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  638. }
  639. o+=8;
  640. }
  641. }
  642. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  643. {
  644. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  645. }
  646. cgi->heroh->flags4[q]->alphaTransformed = true;
  647. }
  648. //hero flags initialized
  649. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  650. CPreGame * cpg = new CPreGame(); //main menu and submenus
  651. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  652. cpg->mush = mush;
  653. cgi->scenarioOps = cpg->runLoop();
  654. THC tmh.getDif();
  655. cgi->sspriteh = new CSemiLodHandler();
  656. cgi->sspriteh->openLod("H3sprite.lod");
  657. CArtHandler * arth = new CArtHandler;
  658. arth->loadArtifacts();
  659. cgi->arth = arth;
  660. CCreatureHandler * creh = new CCreatureHandler;
  661. creh->loadCreatures();
  662. cgi->creh = creh;
  663. CSpellHandler * spellh = new CSpellHandler;
  664. spellh->loadSpells();
  665. cgi->spellh = spellh;
  666. CBuildingHandler * buildh = new CBuildingHandler;
  667. buildh->loadBuildings();
  668. cgi->buildh = buildh;
  669. CObjectHandler * objh = new CObjectHandler;
  670. objh->loadObjects();
  671. cgi->objh = objh;
  672. cgi->dobjinfo = new CDefObjInfoHandler;
  673. cgi->dobjinfo->load();
  674. cgi->state = new CGameState();
  675. cgi->state->players = std::map<int, PlayerState>();
  676. cgi->pathf = new CPathfinder();
  677. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  678. cgi->consoleh->runConsole();
  679. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  680. std::string mapname;
  681. //if(CPG->ourScenSel->mapsel.selected==0)
  682. // CPG->ourScenSel->mapsel.selected = 1; //only for tests
  683. if (CPG)
  684. mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  685. else
  686. {
  687. std::cout<<"Critical error: CPG==NULL"<<std::endl;
  688. }
  689. std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
  690. gzFile map = gzopen(mapname.c_str(),"rb");
  691. std::string mapstr;int pom;
  692. while((pom=gzgetc(map))>=0)
  693. {
  694. mapstr+=pom;
  695. }
  696. gzclose(map);
  697. unsigned char *initTable = new unsigned char[mapstr.size()];
  698. for(int ss=0; ss<mapstr.size(); ++ss)
  699. {
  700. initTable[ss] = mapstr[ss];
  701. }
  702. std::cout<<"done."<<std::endl;
  703. #define CHOOSE
  704. #ifdef CHOOSE
  705. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  706. #else
  707. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  708. #endif
  709. //CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  710. cgi->ac = ac;
  711. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  712. ac->deh3m();
  713. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  714. ac->loadDefs();
  715. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  716. CMapHandler * mh = new CMapHandler();
  717. cgi->mh = mh;
  718. mh->reader = ac;
  719. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  720. mh->init();
  721. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  722. initGameState(cgi);
  723. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  724. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  725. {
  726. cgi->playerint.push_back(NULL);
  727. }*/
  728. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  729. {
  730. if(cgi->scenarioOps.playerInfos[i].name=="Computer")
  731. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  732. else
  733. {
  734. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  735. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  736. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  737. }
  738. }
  739. ///claculating FoWs for minimap
  740. /****************************Minimaps' FoW******************************************/
  741. for(int g=0; g<cgi->playerint.size(); ++g)
  742. {
  743. if(!cgi->playerint[g]->human)
  744. continue;
  745. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  746. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  747. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  748. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  749. {
  750. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  751. int rmask = 0xff000000;
  752. int gmask = 0x00ff0000;
  753. int bmask = 0x0000ff00;
  754. int amask = 0x000000ff;
  755. #else
  756. int rmask = 0x000000ff;
  757. int gmask = 0x0000ff00;
  758. int bmask = 0x00ff0000;
  759. int amask = 0xff000000;
  760. #endif
  761. SDL_Surface * pt = SDL_CreateRGBSurface(SDL_SWSURFACE, mm.pos.w, mm.pos.h, 32, rmask, gmask, bmask, amask);
  762. for (int i=0; i<mw; i++)
  763. {
  764. for (int j=0; j<mh; j++)
  765. {
  766. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  767. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  768. {
  769. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  770. }
  771. }
  772. }
  773. CSDL_Ext::update(pt);
  774. mm.FoW.push_back(pt);
  775. }
  776. }
  777. while(1) //main game loop, one execution per turn
  778. {
  779. cgi->consoleh->cb->newTurn();
  780. for (int i=0;i<cgi->playerint.size();i++)
  781. {
  782. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  783. try
  784. {
  785. cgi->playerint[i]->yourTurn();
  786. }HANDLE_EXCEPTION
  787. }
  788. }
  789. }
  790. else
  791. {
  792. printf("Something was wrong: %s/n", SDL_GetError());
  793. return -1;
  794. }
  795. }