CGMarket.h 2.0 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. #include "../CArtHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  16. {
  17. public:
  18. int marketEfficiency;
  19. CGMarket(IGameCallback *cb);
  20. ///IObjectInterface
  21. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  22. void initObj(vstd::RNG & rand) override;//set skills for trade
  23. ///IMarket
  24. ObjectInstanceID getObjInstanceID() const override;
  25. int getMarketEfficiency() const override;
  26. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  27. template <typename Handler> void serialize(Handler &h)
  28. {
  29. h & static_cast<CGObjectInstance&>(*this);
  30. h & static_cast<IMarket&>(*this);
  31. h & marketEfficiency;
  32. }
  33. };
  34. class DLL_LINKAGE CGBlackMarket : public CGMarket
  35. {
  36. public:
  37. using CGMarket::CGMarket;
  38. std::vector<const CArtifact *> artifacts; //available artifacts
  39. void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
  40. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  41. template <typename Handler> void serialize(Handler &h)
  42. {
  43. h & static_cast<CGMarket&>(*this);
  44. h & artifacts;
  45. }
  46. };
  47. class DLL_LINKAGE CGUniversity : public CGMarket
  48. {
  49. public:
  50. using CGMarket::CGMarket;
  51. std::string speech; //currently shown only in university
  52. std::string title;
  53. std::vector<TradeItemBuy> skills; //available skills
  54. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  55. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  56. template <typename Handler> void serialize(Handler &h)
  57. {
  58. h & static_cast<CGMarket&>(*this);
  59. h & skills;
  60. h & speech;
  61. h & title;
  62. }
  63. };
  64. VCMI_LIB_NAMESPACE_END