NetPacksServer.cpp 13 KB

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  1. /*
  2. * NetPacksServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ServerNetPackVisitors.h"
  12. #include "CGameHandler.h"
  13. #include "battles/BattleProcessor.h"
  14. #include "processors/HeroPoolProcessor.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "processors/TurnOrderProcessor.h"
  17. #include "queries/QueriesProcessor.h"
  18. #include "queries/MapQueries.h"
  19. #include "../lib/IGameCallback.h"
  20. #include "../lib/mapObjects/CGTownInstance.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/gameState/CGameState.h"
  23. #include "../lib/battle/IBattleState.h"
  24. #include "../lib/battle/BattleAction.h"
  25. #include "../lib/battle/Unit.h"
  26. #include "../lib/spells/CSpellHandler.h"
  27. #include "../lib/spells/ISpellMechanics.h"
  28. #include "../lib/serializer/Cast.h"
  29. void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
  30. {
  31. gh.save(pack.fname);
  32. logGlobal->info("Game has been saved as %s", pack.fname);
  33. result = true;
  34. }
  35. void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
  36. {
  37. auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
  38. turnQuery->queryID = QueryID::CLIENT;
  39. gh.queries->addQuery(turnQuery);
  40. result = true;
  41. }
  42. void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
  43. {
  44. gh.throwIfWrongPlayer(&pack);
  45. gh.throwIfPlayerNotActive(&pack);
  46. result = gh.turnOrder->onPlayerEndsTurn(pack.player);
  47. }
  48. void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
  49. {
  50. gh.throwIfWrongOwner(&pack, pack.hid);
  51. gh.throwIfPlayerNotActive(&pack);
  52. result = gh.removeObject(gh.getObj(pack.hid), pack.player);
  53. }
  54. void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
  55. {
  56. gh.throwIfWrongOwner(&pack, pack.hid);
  57. gh.throwIfPlayerNotActive(&pack);
  58. for (auto const & dest : pack.path)
  59. {
  60. if (!gh.moveHero(pack.hid, dest, EMovementMode::STANDARD, pack.transit, pack.player))
  61. {
  62. result = false;
  63. return;
  64. }
  65. }
  66. result = true;
  67. }
  68. void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
  69. {
  70. gh.throwIfWrongOwner(&pack, pack.hid);
  71. gh.throwIfPlayerNotActive(&pack);
  72. result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
  73. }
  74. void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
  75. {
  76. gh.throwIfWrongPlayer(&pack);
  77. gh.throwIfPlayerNotActive(&pack);
  78. result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
  79. }
  80. void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
  81. {
  82. gh.throwIfWrongOwner(&pack, pack.srcArmy);
  83. gh.throwIfPlayerNotActive(&pack);
  84. result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
  85. }
  86. void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
  87. {
  88. gh.throwIfWrongPlayer(&pack);
  89. gh.throwIfPlayerNotActive(&pack);
  90. result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
  91. }
  92. void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
  93. {
  94. gh.throwIfWrongPlayer(&pack);
  95. gh.throwIfPlayerNotActive(&pack);
  96. result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
  97. }
  98. void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
  99. {
  100. gh.throwIfWrongPlayer(&pack);
  101. gh.throwIfPlayerNotActive(&pack);
  102. result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
  103. }
  104. void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
  105. {
  106. gh.throwIfWrongOwner(&pack, pack.id);
  107. gh.throwIfPlayerNotActive(&pack);
  108. result = gh.disbandCreature(pack.id, pack.pos);
  109. }
  110. void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
  111. {
  112. gh.throwIfWrongOwner(&pack, pack.tid);
  113. gh.throwIfPlayerNotActive(&pack);
  114. result = gh.buildStructure(pack.tid, pack.bid);
  115. }
  116. void ApplyGhNetPackVisitor::visitTriggerTownSpecialBuildingAction(TriggerTownSpecialBuildingAction & pack)
  117. {
  118. gh.throwIfWrongOwner(&pack, pack.tid);
  119. gh.throwIfPlayerNotActive(&pack);
  120. result = gh.triggerTownSpecialBuildingAction(pack.tid, pack.sid);
  121. }
  122. void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
  123. {
  124. gh.throwIfWrongPlayer(&pack);
  125. gh.throwIfPlayerNotActive(&pack);
  126. // ownership checks are inside recruitCreatures
  127. result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
  128. }
  129. void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
  130. {
  131. gh.throwIfWrongOwner(&pack, pack.id);
  132. gh.throwIfPlayerNotActive(&pack);
  133. result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
  134. }
  135. void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
  136. {
  137. const CGTownInstance * town = gh.getTown(pack.tid);
  138. if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
  139. gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
  140. gh.throwIfPlayerNotActive(&pack);
  141. result = gh.garrisonSwap(pack.tid);
  142. }
  143. void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
  144. {
  145. if(gh.getHero(pack.src.artHolder))
  146. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
  147. gh.throwIfPlayerNotActive(&pack);
  148. result = gh.moveArtifact(pack.player, pack.src, pack.dst);
  149. }
  150. void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
  151. {
  152. if(gh.getMarket(pack.srcHero) == nullptr)
  153. gh.throwIfWrongOwner(&pack, pack.srcHero);
  154. if(pack.swap)
  155. gh.throwIfWrongOwner(&pack, pack.dstHero);
  156. gh.throwIfPlayerNotActive(&pack);
  157. result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
  158. }
  159. void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
  160. {
  161. gh.throwIfPlayerNotActive(&pack);
  162. if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
  163. {
  164. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
  165. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, true);
  166. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT)
  167. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, false);
  168. else
  169. {
  170. gh.throwIfWrongOwner(&pack, pack.artHolder);
  171. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS)
  172. result = true;
  173. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
  174. result = true;
  175. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
  176. result = true;
  177. }
  178. }
  179. }
  180. void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
  181. {
  182. gh.throwIfWrongOwner(&pack, pack.artHolder);
  183. if(pack.saveCostume)
  184. result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  185. else
  186. result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  187. }
  188. void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
  189. {
  190. gh.throwIfWrongOwner(&pack, pack.heroID);
  191. // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
  192. result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
  193. }
  194. void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
  195. {
  196. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
  197. gh.throwIfPlayerNotActive(&pack);
  198. result = gh.eraseArtifactByClient(pack.al);
  199. }
  200. void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
  201. {
  202. gh.throwIfWrongOwner(&pack, pack.hid);
  203. gh.throwIfPlayerNotActive(&pack);
  204. result = gh.buyArtifact(pack.hid, pack.aid);
  205. }
  206. void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
  207. {
  208. const CGObjectInstance * object = gh.getObj(pack.marketId);
  209. const CGHeroInstance * hero = gh.getHero(pack.heroId);
  210. const auto * market = gh.getMarket(pack.marketId);
  211. gh.throwIfWrongPlayer(&pack);
  212. gh.throwIfPlayerNotActive(&pack);
  213. if(!object)
  214. gh.throwAndComplain(&pack, "Invalid market object");
  215. if(!market)
  216. gh.throwAndComplain(&pack, "market is not-a-market! :/");
  217. bool heroCanBeInvalid = false;
  218. if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
  219. {
  220. // For resource exchange we must use our own market or visit neutral market
  221. if (object->getOwner().isValidPlayer())
  222. {
  223. gh.throwIfWrongOwner(&pack, pack.marketId);
  224. heroCanBeInvalid = true;
  225. }
  226. }
  227. if (pack.mode == EMarketMode::CREATURE_UNDEAD)
  228. {
  229. // For skeleton transformer, if hero is null then object must be owned
  230. if (!hero)
  231. {
  232. gh.throwIfWrongOwner(&pack, pack.marketId);
  233. heroCanBeInvalid = true;
  234. }
  235. }
  236. if (!heroCanBeInvalid)
  237. {
  238. gh.throwIfWrongOwner(&pack, pack.heroId);
  239. if (!hero)
  240. gh.throwAndComplain(&pack, "Can not trade - no hero!");
  241. // TODO: check that object is actually being visited (e.g. Query exists)
  242. if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
  243. gh.throwAndComplain(&pack, "Can not trade - object not visited!");
  244. if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
  245. gh.throwAndComplain(&pack, "Can not trade - market not owned!");
  246. }
  247. result = true;
  248. switch(pack.mode)
  249. {
  250. case EMarketMode::RESOURCE_RESOURCE:
  251. for(int i = 0; i < pack.r1.size(); ++i)
  252. result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
  253. break;
  254. case EMarketMode::RESOURCE_PLAYER:
  255. for(int i = 0; i < pack.r1.size(); ++i)
  256. result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
  257. break;
  258. case EMarketMode::CREATURE_RESOURCE:
  259. for(int i = 0; i < pack.r1.size(); ++i)
  260. result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
  261. break;
  262. case EMarketMode::RESOURCE_ARTIFACT:
  263. for(int i = 0; i < pack.r1.size(); ++i)
  264. result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
  265. break;
  266. case EMarketMode::ARTIFACT_RESOURCE:
  267. for(int i = 0; i < pack.r1.size(); ++i)
  268. result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
  269. break;
  270. case EMarketMode::CREATURE_UNDEAD:
  271. for(int i = 0; i < pack.r1.size(); ++i)
  272. result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
  273. break;
  274. case EMarketMode::RESOURCE_SKILL:
  275. for(int i = 0; i < pack.r2.size(); ++i)
  276. result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
  277. break;
  278. case EMarketMode::CREATURE_EXP:
  279. {
  280. std::vector<SlotID> slotIDs;
  281. std::vector<ui32> count(pack.val.begin(), pack.val.end());
  282. for(auto const & slot : pack.r1)
  283. slotIDs.push_back(slot.as<SlotID>());
  284. result = gh.sacrificeCreatures(market, hero, slotIDs, count);
  285. return;
  286. }
  287. case EMarketMode::ARTIFACT_EXP:
  288. {
  289. std::vector<ArtifactInstanceID> positions;
  290. for(auto const & artInstId : pack.r1)
  291. positions.push_back(artInstId.as<ArtifactInstanceID>());
  292. result = gh.sacrificeArtifact(market, hero, positions);
  293. return;
  294. }
  295. default:
  296. gh.throwAndComplain(&pack, "Unknown exchange pack.mode!");
  297. }
  298. }
  299. void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
  300. {
  301. gh.throwIfWrongOwner(&pack, pack.hid);
  302. gh.throwIfPlayerNotActive(&pack);
  303. result = gh.setFormation(pack.hid, pack.formation);
  304. }
  305. void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
  306. {
  307. gh.throwIfWrongPlayer(&pack);
  308. gh.throwIfPlayerNotActive(&pack);
  309. result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
  310. }
  311. void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
  312. {
  313. gh.throwIfWrongPlayer(&pack);
  314. gh.throwIfPlayerNotActive(&pack);
  315. if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
  316. gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
  317. result = gh.buildBoat(pack.objid, pack.player);
  318. }
  319. void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
  320. {
  321. gh.throwIfWrongPlayer(&pack);
  322. auto playerToConnection = gh.connections.find(pack.player);
  323. if(playerToConnection == gh.connections.end())
  324. gh.throwAndComplain(&pack, "No such pack.player!");
  325. if(!vstd::contains(playerToConnection->second, pack.c))
  326. gh.throwAndComplain(&pack, "Message came from wrong connection!");
  327. if(pack.qid == QueryID(-1))
  328. gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!");
  329. result = gh.queryReply(pack.qid, pack.reply, pack.player);
  330. }
  331. void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
  332. {
  333. gh.throwIfWrongPlayer(&pack);
  334. // allowed even if it is not our turn - will be filtered by battle sides
  335. result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
  336. }
  337. void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
  338. {
  339. gh.throwIfWrongOwner(&pack, pack.id);
  340. gh.throwIfPlayerNotActive(&pack);
  341. result = gh.dig(gh.getHero(pack.id));
  342. }
  343. void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
  344. {
  345. gh.throwIfWrongOwner(&pack, pack.hid);
  346. gh.throwIfPlayerNotActive(&pack);
  347. if (!pack.sid.hasValue())
  348. gh.throwNotAllowedAction(&pack);
  349. const CGHeroInstance * h = gh.getHero(pack.hid);
  350. if(!h)
  351. gh.throwNotAllowedAction(&pack);
  352. AdventureSpellCastParameters p;
  353. p.caster = h;
  354. p.pos = pack.pos;
  355. const CSpell * s = pack.sid.toSpell();
  356. result = s->adventureCast(gh.spellEnv, p);
  357. }
  358. void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
  359. {
  360. if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
  361. gh.throwIfWrongPlayer(&pack, pack.player);
  362. gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
  363. result = true;
  364. }