MiscObjects.cpp 35 KB

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  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../bonuses/Propagators.h"
  13. #include "../callback/IGameInfoCallback.h"
  14. #include "../callback/IGameEventCallback.h"
  15. #include "../callback/IGameRandomizer.h"
  16. #include "../constants/StringConstants.h"
  17. #include "../entities/artifact/ArtifactUtils.h"
  18. #include "../entities/artifact/CArtifact.h"
  19. #include "../entities/ResourceTypeHandler.h"
  20. #include "../CConfigHandler.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include "../CSkillHandler.h"
  23. #include "../spells/CSpellHandler.h"
  24. #include "../gameState/CGameState.h"
  25. #include "../mapping/CMap.h"
  26. #include "../CPlayerState.h"
  27. #include "../StartInfo.h"
  28. #include "../serializer/JsonSerializeFormat.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjectConstructors/CommonConstructors.h"
  32. #include "../mapObjects/CGHeroInstance.h"
  33. #include "../networkPacks/PacksForClient.h"
  34. #include "../networkPacks/PacksForClientBattle.h"
  35. #include "../networkPacks/StackLocation.h"
  36. #include "../lib/gameState/UpgradeInfo.h"
  37. #include <vstd/RNG.h>
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. ///helpers
  40. static std::string visitedTxt(const bool visited)
  41. {
  42. int id = visited ? 352 : 353;
  43. return LIBRARY->generaltexth->allTexts[id];
  44. }
  45. void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  46. {
  47. if(what == ObjProperty::VISITED)
  48. players.insert(identifier.as<PlayerColor>());
  49. }
  50. bool CTeamVisited::wasVisited(PlayerColor player) const
  51. {
  52. return wasVisited(cb->getPlayerState(player)->team);
  53. }
  54. bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
  55. {
  56. return wasVisited(h->tempOwner);
  57. }
  58. bool CTeamVisited::wasVisited(const TeamID & team) const
  59. {
  60. for(const auto & i : players)
  61. {
  62. if(cb->getPlayerState(i)->team == team)
  63. return true;
  64. }
  65. return false;
  66. }
  67. //CGMine
  68. std::shared_ptr<MineInstanceConstructor> CGMine::getResourceHandler() const
  69. {
  70. const auto & baseHandler = getObjectHandler();
  71. const auto & ourHandler = std::dynamic_pointer_cast<MineInstanceConstructor>(baseHandler);
  72. return ourHandler;
  73. }
  74. void CGMine::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  75. {
  76. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  77. if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
  78. {
  79. gameEvents.showGarrisonDialog(id,h->id,true);
  80. return;
  81. }
  82. else if (relations == PlayerRelations::ALLIES)//ally
  83. return;
  84. if(stacksCount()) //Mine is guarded
  85. {
  86. BlockingDialog ynd(true,false);
  87. ynd.player = h->tempOwner;
  88. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
  89. gameEvents.showBlockingDialog(this, &ynd);
  90. return;
  91. }
  92. flagMine(gameEvents, h->tempOwner);
  93. }
  94. void CGMine::initObj(IGameRandomizer & gameRandomizer)
  95. {
  96. if(isAbandoned())
  97. {
  98. //set guardians
  99. int howManyTroglodytes = gameRandomizer.getDefault().nextInt(100, 199);
  100. auto troglodytes = std::make_unique<CStackInstance>(cb, CreatureID::TROGLODYTES, howManyTroglodytes);
  101. putStack(SlotID(0), std::move(troglodytes));
  102. assert(!abandonedMineResources.empty());
  103. if (!abandonedMineResources.empty())
  104. {
  105. producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, gameRandomizer.getDefault());
  106. }
  107. else
  108. {
  109. logGlobal->error("Abandoned mine at (%s) has no valid resource candidates!", anchorPos().toString());
  110. producedResource = GameResID::GOLD;
  111. }
  112. }
  113. else
  114. {
  115. if(getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
  116. producedResource = GameResID(getObjTypeIndex().getNum());
  117. else
  118. producedResource = getResourceHandler()->getResourceType();
  119. }
  120. producedQuantity = defaultResProduction();
  121. }
  122. bool CGMine::isAbandoned() const
  123. {
  124. return subID.getNum() >= 7 && getResourceHandler()->getResourceType() == GameResID::NONE;
  125. }
  126. const IOwnableObject * CGMine::asOwnable() const
  127. {
  128. return this;
  129. }
  130. std::vector<CreatureID> CGMine::providedCreatures() const
  131. {
  132. return {};
  133. }
  134. ResourceSet CGMine::dailyIncome() const
  135. {
  136. ResourceSet result;
  137. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  138. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  139. result[producedResource] += defaultResProduction();
  140. const auto & playerSettings = cb->getPlayerSettings(getOwner());
  141. result.applyHandicap(playerSettings->handicap.percentIncome);
  142. return result;
  143. }
  144. std::string CGMine::getObjectName() const
  145. {
  146. if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
  147. return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
  148. else
  149. return getResourceHandler()->getNameTranslated();
  150. }
  151. std::string CGMine::getHoverText(PlayerColor player) const
  152. {
  153. std::string hoverName = CArmedInstance::getHoverText(player);
  154. if (tempOwner != PlayerColor::NEUTRAL)
  155. hoverName += "\n(" + producedResource.toResource()->getNameTranslated() + ")";
  156. if(stacksCount())
  157. {
  158. hoverName += "\n";
  159. hoverName += LIBRARY->generaltexth->allTexts[202]; //Guarded by
  160. hoverName += " ";
  161. hoverName += getArmyDescription();
  162. }
  163. return hoverName;
  164. }
  165. void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & player) const
  166. {
  167. assert(tempOwner != player);
  168. gameEvents.setOwner(this, player); //not ours? flag it!
  169. InfoWindow iw;
  170. iw.type = EInfoWindowMode::AUTO;
  171. if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
  172. iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
  173. else
  174. iw.text.appendRawString(getResourceHandler()->getDescriptionTranslated());
  175. iw.player = player;
  176. iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
  177. gameEvents.showInfoDialog(&iw);
  178. }
  179. ui32 CGMine::defaultResProduction() const
  180. {
  181. if(isAbandoned())
  182. {
  183. switch(producedResource.toEnum())
  184. {
  185. case EGameResID::WOOD:
  186. case EGameResID::ORE:
  187. return 2;
  188. case EGameResID::GOLD:
  189. return 1000;
  190. default:
  191. return 1;
  192. }
  193. }
  194. return getResourceHandler()->getDefaultQuantity();
  195. }
  196. ui32 CGMine::getProducedQuantity() const
  197. {
  198. auto * playerSettings = cb->getPlayerSettings(getOwner());
  199. // always round up income - we don't want mines to always produce zero if handicap in use
  200. return vstd::divideAndCeil(producedQuantity * playerSettings->handicap.percentIncome, 100);
  201. }
  202. void CGMine::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  203. {
  204. if(result.winner == BattleSide::ATTACKER) //attacker won
  205. {
  206. if(isAbandoned())
  207. {
  208. hero->showInfoDialog(gameEvents, 85);
  209. }
  210. flagMine(gameEvents, hero->tempOwner);
  211. }
  212. }
  213. void CGMine::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  214. {
  215. if(answer)
  216. gameEvents.startBattle(hero, this);
  217. }
  218. void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
  219. {
  220. CArmedInstance::serializeJsonOptions(handler);
  221. serializeJsonOwner(handler);
  222. if(isAbandoned())
  223. handler.serializeIdArray<GameResID>("possibleResources", abandonedMineResources);
  224. }
  225. bool CGTeleport::isEntrance() const
  226. {
  227. return type == BOTH || type == ENTRANCE;
  228. }
  229. bool CGTeleport::isExit() const
  230. {
  231. return type == BOTH || type == EXIT;
  232. }
  233. bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
  234. {
  235. return vstd::contains(getAllEntrances(), id);
  236. }
  237. bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
  238. {
  239. return vstd::contains(getAllExits(), id);
  240. }
  241. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  242. {
  243. auto ret = cb->getTeleportChannelEntrances(channel);
  244. if(excludeCurrent)
  245. vstd::erase_if_present(ret, id);
  246. return ret;
  247. }
  248. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  249. {
  250. auto ret = cb->getTeleportChannelExits(channel);
  251. if(excludeCurrent)
  252. vstd::erase_if_present(ret, id);
  253. return ret;
  254. }
  255. ObjectInstanceID CGTeleport::getRandomExit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  256. {
  257. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  258. if(!passableExits.empty())
  259. return *RandomGeneratorUtil::nextItem(passableExits, gameEvents.getRandomGenerator());
  260. return ObjectInstanceID();
  261. }
  262. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  263. {
  264. return dynamic_cast<const CGTeleport *>(obj) != nullptr;
  265. }
  266. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  267. {
  268. return src && dst && src->isChannelExit(dst->id);
  269. }
  270. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  271. {
  272. const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
  273. const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
  274. return isConnected(srcObj, dstObj);
  275. }
  276. bool CGTeleport::isExitPassable(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, const CGObjectInstance * obj)
  277. {
  278. ObjectInstanceID topObjectID = gameInfo.getTile(obj->visitablePos())->topVisitableObj();
  279. const CGObjectInstance * topObject = gameInfo.getObjInstance(topObjectID);
  280. if(topObject->ID == Obj::HERO)
  281. {
  282. if(h->id == topObject->id) // Just to be sure it's won't happen.
  283. return false;
  284. // Check if it's friendly hero or not
  285. if(gameInfo.getPlayerRelations(h->tempOwner, topObject->tempOwner) != PlayerRelations::ENEMIES)
  286. {
  287. // Exchange between heroes only possible via subterranean gates
  288. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  289. return false;
  290. }
  291. }
  292. return true;
  293. }
  294. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  295. {
  296. vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
  297. {
  298. return !isExitPassable(gameInfo, h, gameInfo.getObj(exit));
  299. });
  300. return exits;
  301. }
  302. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  303. {
  304. std::shared_ptr<TeleportChannel> tc;
  305. if(channelsList.find(obj->channel) == channelsList.end())
  306. {
  307. tc = std::make_shared<TeleportChannel>();
  308. channelsList.insert(std::make_pair(obj->channel, tc));
  309. }
  310. else
  311. tc = channelsList[obj->channel];
  312. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  313. tc->entrances.push_back(obj->id);
  314. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  315. tc->exits.push_back(obj->id);
  316. if(!tc->entrances.empty() && !tc->exits.empty()
  317. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  318. {
  319. tc->passability = TeleportChannel::PASSABLE;
  320. }
  321. }
  322. TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
  323. {
  324. for(auto teleportObj : cb->gameState().getMap().getObjects<CGMonolith>())
  325. {
  326. if(vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  327. return teleportObj->channel;
  328. }
  329. return TeleportChannelID();
  330. }
  331. void CGMonolith::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  332. {
  333. TeleportDialog td(h->id, channel);
  334. if(isEntrance())
  335. {
  336. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  337. {
  338. auto exits = cb->getTeleportChannelExits(channel);
  339. for(const auto & exit : exits)
  340. {
  341. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  342. }
  343. }
  344. if(cb->isTeleportChannelImpassable(channel))
  345. {
  346. logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), anchorPos().toString());
  347. td.impassable = true;
  348. }
  349. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  350. logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), anchorPos().toString());
  351. }
  352. else
  353. h->showInfoDialog(gameEvents, 70);
  354. gameEvents.showTeleportDialog(&td);
  355. }
  356. void CGMonolith::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  357. {
  358. int3 dPos;
  359. auto randomExit = getRandomExit(gameEvents, hero);
  360. auto realExits = getAllExits(true);
  361. if(!isEntrance() // Do nothing if hero visited exit only object
  362. || (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
  363. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  364. {
  365. return;
  366. }
  367. else if(vstd::isValidIndex(exits, answer))
  368. dPos = exits[answer].second;
  369. else
  370. dPos = cb->getObj(randomExit)->visitablePos();
  371. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  372. }
  373. void CGMonolith::initObj(IGameRandomizer & gameRandomizer)
  374. {
  375. std::vector<Obj> IDs;
  376. IDs.push_back(ID);
  377. switch(ID.toEnum())
  378. {
  379. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  380. type = ENTRANCE;
  381. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
  382. break;
  383. case Obj::MONOLITH_ONE_WAY_EXIT:
  384. type = EXIT;
  385. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  386. break;
  387. case Obj::MONOLITH_TWO_WAY:
  388. default:
  389. type = BOTH;
  390. break;
  391. }
  392. channel = findMeChannel(IDs, subID);
  393. if(channel == TeleportChannelID())
  394. channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  395. addToChannel(cb->gameState().getMap().teleportChannels, this);
  396. }
  397. void CGSubterraneanGate::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  398. {
  399. TeleportDialog td(h->id, channel);
  400. if(cb->isTeleportChannelImpassable(channel))
  401. {
  402. h->showInfoDialog(gameEvents, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  403. logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), anchorPos().toString());
  404. td.impassable = true;
  405. }
  406. else
  407. {
  408. auto exit = getRandomExit(gameEvents, h);
  409. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  410. }
  411. gameEvents.showTeleportDialog(&td);
  412. }
  413. void CGSubterraneanGate::initObj(IGameRandomizer & gameRandomizer)
  414. {
  415. type = BOTH;
  416. }
  417. void CGSubterraneanGate::postInit(IGameInfoCallback * cb) //matches subterranean gates into pairs
  418. {
  419. //split on underground and surface gates
  420. std::vector<std::vector<CGSubterraneanGate *>> gatesSplit(2); //surface and underground gates
  421. for(auto gate : cb->gameState().getMap().getObjects<CGSubterraneanGate>())
  422. {
  423. if (gate->visitablePos().z > 1)
  424. continue; // TODO: multilevel support for Subterranean Gates
  425. gatesSplit[gate->visitablePos().z].push_back(gate);
  426. }
  427. //sort by position
  428. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  429. {
  430. return a->visitablePos() < b->visitablePos();
  431. });
  432. auto assignToChannel = [&](CGSubterraneanGate * obj)
  433. {
  434. if(obj->channel == TeleportChannelID())
  435. { // if object not linked to channel then create new channel
  436. obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  437. addToChannel(cb->gameState().getMap().teleportChannels, obj);
  438. }
  439. };
  440. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  441. {
  442. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  443. //find nearest underground exit
  444. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  445. for(int j = 0; j < gatesSplit[1].size(); j++)
  446. {
  447. CGSubterraneanGate *checked = gatesSplit[1][j];
  448. if(checked->channel != TeleportChannelID())
  449. continue;
  450. si32 hlp = checked->visitablePos().dist2dSQ(objCurrent->visitablePos());
  451. if(hlp < best.second)
  452. {
  453. best.first = j;
  454. best.second = hlp;
  455. }
  456. }
  457. assignToChannel(objCurrent);
  458. if(best.first >= 0) //found pair
  459. {
  460. gatesSplit[1][best.first]->channel = objCurrent->channel;
  461. addToChannel(cb->gameState().getMap().teleportChannels, gatesSplit[1][best.first]);
  462. }
  463. }
  464. // we should assign empty channels to underground gates if they don't have matching overground gates
  465. if(gatesSplit.size() > 1)
  466. for(auto & i : gatesSplit[1])
  467. assignToChannel(i);
  468. }
  469. void CGWhirlpool::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  470. {
  471. TeleportDialog td(h->id, channel);
  472. if(cb->isTeleportChannelImpassable(channel))
  473. {
  474. logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), anchorPos().toString());
  475. td.impassable = true;
  476. }
  477. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  478. logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), anchorPos().toString());
  479. if(!isProtected(h))
  480. {
  481. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  482. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  483. {
  484. if(h->getPower(targetstack) > h->getPower(i->first))
  485. targetstack = (i->first);
  486. }
  487. auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
  488. vstd::amax(countToTake, 1);
  489. InfoWindow iw;
  490. iw.type = EInfoWindowMode::AUTO;
  491. iw.player = h->tempOwner;
  492. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
  493. iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
  494. gameEvents.showInfoDialog(&iw);
  495. gameEvents.changeStackCount(StackLocation(h->id, targetstack), -countToTake, ChangeValueMode::RELATIVE);
  496. }
  497. else
  498. {
  499. auto exits = getAllExits();
  500. for(const auto & exit : exits)
  501. {
  502. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  503. for(const auto & bPos : blockedPosList)
  504. td.exits.push_back(std::make_pair(exit, bPos));
  505. }
  506. }
  507. gameEvents.showTeleportDialog(&td);
  508. }
  509. void CGWhirlpool::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  510. {
  511. int3 dPos;
  512. auto realExits = getAllExits();
  513. if(exits.empty() && realExits.empty())
  514. return;
  515. else if(vstd::isValidIndex(exits, answer))
  516. dPos = exits[answer].second;
  517. else
  518. {
  519. auto exit = getRandomExit(gameEvents, hero);
  520. if(exit == ObjectInstanceID())
  521. return;
  522. const auto * obj = cb->getObj(exit);
  523. std::set<int3> tiles = obj->getBlockedPos();
  524. dPos = *RandomGeneratorUtil::nextItem(tiles, gameEvents.getRandomGenerator());
  525. }
  526. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  527. }
  528. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  529. {
  530. return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
  531. || (h->stacksCount() == 1 && h->Slots().begin()->second->getCount() == 1)
  532. || (h->stacksCount() == 0 && h->getCommander() && h->getCommander()->alive);
  533. }
  534. const CArtifactInstance * CGArtifact::getArtifactInstance() const
  535. {
  536. return cb->getArtInstance(storedArtifact);
  537. }
  538. ArtifactID CGArtifact::getArtifactType() const
  539. {
  540. if(ID == Obj::SPELL_SCROLL)
  541. return ArtifactID::SPELL_SCROLL;
  542. assert(ID == Obj::ARTIFACT);
  543. return getObjTypeIndex().getNum();
  544. }
  545. void CGArtifact::pickRandomObject(IGameRandomizer & gameRandomizer)
  546. {
  547. switch(ID.toEnum())
  548. {
  549. case MapObjectID::RANDOM_ART:
  550. subID = gameRandomizer.rollArtifact();
  551. break;
  552. case MapObjectID::RANDOM_TREASURE_ART:
  553. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_TREASURE);
  554. break;
  555. case MapObjectID::RANDOM_MINOR_ART:
  556. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MINOR);
  557. break;
  558. case MapObjectID::RANDOM_MAJOR_ART:
  559. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MAJOR);
  560. break;
  561. case MapObjectID::RANDOM_RELIC_ART:
  562. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_RELIC);
  563. break;
  564. }
  565. if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
  566. {
  567. ID = MapObjectID::ARTIFACT;
  568. setType(ID, subID);
  569. }
  570. else if (ID != MapObjectID::SPELL_SCROLL)
  571. ID = MapObjectID::ARTIFACT;
  572. }
  573. void CGArtifact::setArtifactInstance(const CArtifactInstance * instance)
  574. {
  575. storedArtifact = instance->getId();
  576. }
  577. void CGArtifact::initObj(IGameRandomizer & gameRandomizer)
  578. {
  579. assert(ID == Obj::ARTIFACT || ID == Obj::SPELL_SCROLL);
  580. blockVisit = true;
  581. if(ID == Obj::ARTIFACT)
  582. {
  583. assert(getArtifactType().hasValue());
  584. if (!storedArtifact.hasValue())
  585. setArtifactInstance(cb->gameState().createArtifact(getArtifactType()));
  586. }
  587. if(ID == Obj::SPELL_SCROLL)
  588. subID = 1;
  589. assert(getArtifactInstance()->getType());
  590. assert(!getArtifactInstance()->getParentNodes().empty());
  591. }
  592. std::string CGArtifact::getObjectName() const
  593. {
  594. if(ID == Obj::SPELL_SCROLL || ID == Obj::ARTIFACT)
  595. return getArtifactType().toEntity(LIBRARY)->getNameTranslated();
  596. // random artifact
  597. return CGObjectInstance::getObjectName();
  598. }
  599. std::string CGArtifact::getPopupText(PlayerColor player) const
  600. {
  601. if (settings["general"]["enableUiEnhancements"].Bool())
  602. {
  603. std::string description = getArtifactType().toEntity(LIBRARY)->getDescriptionTranslated();
  604. if (getArtifactType() == ArtifactID::SPELL_SCROLL)
  605. ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
  606. return description;
  607. }
  608. else
  609. return getObjectName();
  610. }
  611. std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
  612. {
  613. return getPopupText(hero->getOwner());
  614. }
  615. std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
  616. {
  617. return {
  618. Component(ComponentType::ARTIFACT, getArtifactType())
  619. };
  620. }
  621. void CGArtifact::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  622. {
  623. if(!stacksCount())
  624. {
  625. InfoWindow iw;
  626. iw.type = EInfoWindowMode::AUTO;
  627. iw.player = h->tempOwner;
  628. if(getArtifactInstance()->getType()->canBePutAt(h))
  629. {
  630. switch (ID.toEnum())
  631. {
  632. case Obj::ARTIFACT:
  633. {
  634. iw.components.emplace_back(ComponentType::ARTIFACT, getArtifactType());
  635. if(!message.empty())
  636. iw.text = message;
  637. else
  638. iw.text.appendTextID(getArtifactType().toArtifact()->getEventTextID());
  639. }
  640. break;
  641. case Obj::SPELL_SCROLL:
  642. {
  643. SpellID spell = getArtifactInstance()->getScrollSpellID();
  644. iw.components.emplace_back(ComponentType::SPELL, spell);
  645. if(!message.empty())
  646. iw.text = message;
  647. else
  648. {
  649. iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
  650. iw.text.replaceName(spell);
  651. }
  652. }
  653. break;
  654. }
  655. }
  656. else
  657. {
  658. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
  659. }
  660. gameEvents.showInfoDialog(&iw);
  661. pick(gameEvents, h);
  662. }
  663. else
  664. {
  665. switch(ID.toEnum())
  666. {
  667. case Obj::ARTIFACT:
  668. {
  669. BlockingDialog ynd(true,false);
  670. ynd.player = h->getOwner();
  671. if(!message.empty())
  672. ynd.text = message;
  673. else
  674. {
  675. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  676. ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
  677. ynd.text.replaceRawString("");
  678. ynd.text.replaceRawString(getArmyDescription());
  679. ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  680. }
  681. gameEvents.showBlockingDialog(this, &ynd);
  682. }
  683. break;
  684. case Obj::SPELL_SCROLL:
  685. {
  686. if(!message.empty())
  687. {
  688. BlockingDialog ynd(true,false);
  689. ynd.player = h->getOwner();
  690. ynd.text = message;
  691. gameEvents.showBlockingDialog(this, &ynd);
  692. }
  693. else
  694. blockingDialogAnswered(gameEvents, h, true);
  695. }
  696. break;
  697. }
  698. }
  699. }
  700. void CGArtifact::pick(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  701. {
  702. if(gameEvents.putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), getArtifactInstance()->getId()))
  703. gameEvents.removeObject(this, h->getOwner());
  704. }
  705. BattleField CGArtifact::getBattlefield() const
  706. {
  707. return BattleField::NONE;
  708. }
  709. void CGArtifact::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  710. {
  711. if(result.winner == BattleSide::ATTACKER) //attacker won
  712. pick(gameEvents, hero);
  713. }
  714. void CGArtifact::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  715. {
  716. if(answer)
  717. gameEvents.startBattle(hero, this);
  718. }
  719. void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
  720. {
  721. handler.serializeStruct("guardMessage", message);
  722. CArmedInstance::serializeJsonOptions(handler);
  723. if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
  724. CCreatureSet::serializeJson(handler, "guards", 7);
  725. if(handler.saving && ID == Obj::SPELL_SCROLL)
  726. {
  727. const auto & b = getArtifactInstance()->getFirstBonus(Selector::type()(BonusType::SPELL));
  728. SpellID spellId(b->subtype.as<SpellID>());
  729. handler.serializeId("spell", spellId, SpellID::NONE);
  730. }
  731. }
  732. void CGSignBottle::initObj(IGameRandomizer & gameRandomizer)
  733. {
  734. //if no text is set than we pick random from the predefined ones
  735. if(message.empty())
  736. {
  737. auto vector = LIBRARY->generaltexth->findStringsWithPrefix("core.randsign");
  738. std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, gameRandomizer.getDefault());
  739. message.appendTextID(messageIdentifier);
  740. }
  741. if(ID == Obj::OCEAN_BOTTLE)
  742. {
  743. blockVisit = true;
  744. }
  745. }
  746. void CGSignBottle::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  747. {
  748. InfoWindow iw;
  749. iw.player = h->getOwner();
  750. iw.text = message;
  751. gameEvents.showInfoDialog(&iw);
  752. if(ID == Obj::OCEAN_BOTTLE)
  753. gameEvents.removeObject(this, h->getOwner());
  754. }
  755. void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
  756. {
  757. handler.serializeStruct("text", message);
  758. }
  759. const IOwnableObject * CGGarrison::asOwnable() const
  760. {
  761. return this;
  762. }
  763. ResourceSet CGGarrison::dailyIncome() const
  764. {
  765. ResourceSet result;
  766. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  767. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  768. return result;
  769. }
  770. std::vector<CreatureID> CGGarrison::providedCreatures() const
  771. {
  772. return {};
  773. }
  774. void CGGarrison::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  775. {
  776. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  777. if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
  778. //TODO: Find a way to apply magic garrison effects in battle.
  779. gameEvents.startBattle(h, this);
  780. return;
  781. }
  782. //New owner.
  783. if (relations == PlayerRelations::ENEMIES)
  784. gameEvents.setOwner(this, h->tempOwner);
  785. gameEvents.showGarrisonDialog(id, h->id, removableUnits);
  786. }
  787. bool CGGarrison::passableFor(PlayerColor player) const
  788. {
  789. //FIXME: identical to same method in CGTownInstance
  790. if ( !stacksCount() )//empty - anyone can visit
  791. return true;
  792. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  793. return false;
  794. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  795. return true;
  796. return false;
  797. }
  798. void CGGarrison::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  799. {
  800. if (result.winner == BattleSide::ATTACKER)
  801. onHeroVisit(gameEvents, hero);
  802. }
  803. void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
  804. {
  805. handler.serializeBool("removableUnits", removableUnits);
  806. serializeJsonOwner(handler);
  807. CArmedInstance::serializeJsonOptions(handler);
  808. }
  809. void CGGarrison::initObj(IGameRandomizer & gameRandomizer)
  810. {
  811. if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
  812. addAntimagicGarrisonBonus();
  813. }
  814. void CGGarrison::addAntimagicGarrisonBonus()
  815. {
  816. auto bonus = std::make_shared<Bonus>();
  817. bonus->type = BonusType::BLOCK_ALL_MAGIC;
  818. bonus->source = BonusSource::OBJECT_TYPE;
  819. bonus->sid = BonusSourceID(this->ID);
  820. bonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
  821. bonus->duration = BonusDuration::PERMANENT;
  822. this->addNewBonus(bonus);
  823. }
  824. void CGMagi::initObj(IGameRandomizer & gameRandomizer)
  825. {
  826. if (ID == Obj::EYE_OF_MAGI)
  827. blockVisit = true;
  828. }
  829. void CGMagi::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  830. {
  831. if (ID == Obj::HUT_OF_MAGI)
  832. {
  833. h->showInfoDialog(gameEvents, 61);
  834. std::vector<const CGObjectInstance *> eyes;
  835. for (const auto & object : cb->gameState().getMap().getObjects<CGMagi>())
  836. {
  837. if (object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
  838. eyes.push_back(object);
  839. }
  840. if (!eyes.empty())
  841. {
  842. CenterView cv;
  843. cv.player = h->tempOwner;
  844. cv.focusTime = 2000;
  845. FoWChange fw;
  846. fw.player = h->tempOwner;
  847. fw.mode = ETileVisibility::REVEALED;
  848. fw.waitForDialogs = true;
  849. for(const auto & eye : eyes)
  850. {
  851. cb->getTilesInRange (fw.tiles, eye->visitablePos(), 10, ETileVisibility::HIDDEN, h->tempOwner);
  852. gameEvents.sendAndApply(fw);
  853. cv.pos = eye->visitablePos();
  854. gameEvents.sendAndApply(cv);
  855. }
  856. cv.pos = h->visitablePos();
  857. cv.focusTime = 0;
  858. gameEvents.sendAndApply(cv);
  859. }
  860. }
  861. else if (ID == Obj::EYE_OF_MAGI)
  862. {
  863. h->showInfoDialog(gameEvents, 48);
  864. }
  865. }
  866. CGBoat::CGBoat(IGameInfoCallback * cb)
  867. : CGObjectInstance(cb)
  868. , CBonusSystemNode(BonusNodeType::BOAT)
  869. {
  870. direction = 4;
  871. layer = EPathfindingLayer::SAIL;
  872. }
  873. bool CGBoat::isCoastVisitable() const
  874. {
  875. return true;
  876. }
  877. void CGBoat::setBoardedHero(const CGHeroInstance * hero)
  878. {
  879. if (hero)
  880. boardedHeroID = hero->id;
  881. else
  882. boardedHeroID = ObjectInstanceID();
  883. }
  884. const CGHeroInstance * CGBoat::getBoardedHero() const
  885. {
  886. if (boardedHeroID.hasValue())
  887. return cb->getHero(boardedHeroID);
  888. else
  889. return nullptr;
  890. }
  891. void CGSirens::initObj(IGameRandomizer & gameRandomizer)
  892. {
  893. blockVisit = true;
  894. }
  895. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  896. {
  897. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
  898. }
  899. void CGSirens::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  900. {
  901. InfoWindow iw;
  902. iw.player = h->tempOwner;
  903. if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
  904. {
  905. iw.type = EInfoWindowMode::AUTO;
  906. iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
  907. }
  908. else
  909. {
  910. giveDummyBonus(gameEvents, h->id, BonusDuration::ONE_BATTLE);
  911. TExpType xp = 0;
  912. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  913. {
  914. // 1-sized stacks are not affected by sirens
  915. if (i->second->getCount() == 1)
  916. continue;
  917. // tested H3 behavior: 30% (rounded up) of stack drowns
  918. TQuantity drown = std::ceil(i->second->getCount() * 0.3);
  919. if(drown)
  920. {
  921. gameEvents.changeStackCount(StackLocation(h->id, i->first), -drown, ChangeValueMode::RELATIVE);
  922. xp += drown * i->second->getType()->getMaxHealth();
  923. }
  924. }
  925. if(xp)
  926. {
  927. xp = h->calculateXp(static_cast<int>(xp));
  928. iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
  929. iw.text.replaceNumber(static_cast<int>(xp));
  930. gameEvents.giveExperience(h, xp);
  931. }
  932. else
  933. {
  934. iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
  935. }
  936. }
  937. gameEvents.showInfoDialog(&iw);
  938. }
  939. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  940. {
  941. // H J L K I
  942. // A x S x B
  943. // C E G F D
  944. offsets = {
  945. {-2, 0, 0}, // A
  946. {+2, 0, 0}, // B
  947. {-2, 1, 0}, // C
  948. {+2, 1, 0}, // D
  949. {-1, 1, 0}, // E
  950. {+1, 1, 0}, // F
  951. {0, 1, 0}, // G
  952. {-2, -1, 0}, // H
  953. {+2, -1, 0}, // I
  954. {-1, -1, 0}, // G
  955. {+1, -1, 0}, // K
  956. {0, -1, 0}, // L
  957. };
  958. }
  959. const IObjectInterface * CGShipyard::getObject() const
  960. {
  961. return this;
  962. }
  963. void CGShipyard::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  964. {
  965. if(cb->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
  966. gameEvents.setOwner(this, h->tempOwner);
  967. if(shipyardStatus() != IBoatGenerator::GOOD)
  968. {
  969. InfoWindow iw;
  970. iw.type = EInfoWindowMode::AUTO;
  971. iw.player = tempOwner;
  972. getProblemText(iw.text, h);
  973. gameEvents.showInfoDialog(&iw);
  974. }
  975. else
  976. {
  977. gameEvents.showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
  978. }
  979. }
  980. void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
  981. {
  982. serializeJsonOwner(handler);
  983. }
  984. BoatId CGShipyard::getBoatType() const
  985. {
  986. return createdBoat;
  987. }
  988. const IOwnableObject * CGShipyard::asOwnable() const
  989. {
  990. return this;
  991. }
  992. ResourceSet CGShipyard::dailyIncome() const
  993. {
  994. return {};
  995. }
  996. std::vector<CreatureID> CGShipyard::providedCreatures() const
  997. {
  998. return {};
  999. }
  1000. void CGDenOfthieves::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1001. {
  1002. gameEvents.showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
  1003. }
  1004. void CGObelisk::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1005. {
  1006. InfoWindow iw;
  1007. iw.type = EInfoWindowMode::AUTO;
  1008. iw.player = h->tempOwner;
  1009. const TeamState *ts = cb->getPlayerTeam(h->tempOwner);
  1010. assert(ts);
  1011. TeamID team = ts->id;
  1012. if(!wasVisited(team))
  1013. {
  1014. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
  1015. gameEvents.sendAndApply(iw);
  1016. // increment general visited obelisks counter
  1017. gameEvents.setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
  1018. gameEvents.showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
  1019. // mark that particular obelisk as visited for all players in the team
  1020. for(const auto & color : ts->players)
  1021. {
  1022. gameEvents.setObjPropertyID(id, ObjProperty::VISITED, color);
  1023. }
  1024. }
  1025. else
  1026. {
  1027. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
  1028. gameEvents.sendAndApply(iw);
  1029. }
  1030. }
  1031. void CGObelisk::initObj(IGameRandomizer & gameRandomizer)
  1032. {
  1033. cb->gameState().getMap().obeliskCount++;
  1034. }
  1035. std::string CGObelisk::getHoverText(PlayerColor player) const
  1036. {
  1037. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1038. }
  1039. std::string CGObelisk::getObjectDescription(PlayerColor player) const
  1040. {
  1041. return visitedTxt(wasVisited(player));
  1042. }
  1043. void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  1044. {
  1045. switch(what)
  1046. {
  1047. case ObjProperty::OBELISK_VISITED:
  1048. {
  1049. auto progress = ++cb->gameState().getMap().obelisksVisited[identifier.as<TeamID>()];
  1050. logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(cb->gameState().getMap().obeliskCount));
  1051. if(progress > cb->gameState().getMap().obeliskCount)
  1052. {
  1053. logGlobal->error("Visited %d of %d", static_cast<int>(progress), cb->gameState().getMap().obeliskCount);
  1054. throw std::runtime_error("Player visited " + std::to_string(progress) + " obelisks out of " + std::to_string(cb->gameState().getMap().obeliskCount) + " present on map!");
  1055. }
  1056. break;
  1057. }
  1058. default:
  1059. CTeamVisited::setPropertyDer(what, identifier);
  1060. break;
  1061. }
  1062. }
  1063. void HillFort::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1064. {
  1065. gameEvents.showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
  1066. }
  1067. void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
  1068. {
  1069. int32_t level = stack.getType()->getLevel();
  1070. int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
  1071. int costModifier = upgradeCostPercentage[index];
  1072. for(const auto & nid : stack.getCreature()->upgrades)
  1073. {
  1074. info.addUpgrade(nid, stack.getType(), costModifier);
  1075. }
  1076. }
  1077. std::string HillFort::getPopupText(PlayerColor player) const
  1078. {
  1079. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  1080. message.replaceName(ID, subID);
  1081. message.replaceTextID(getDescriptionToolTip());
  1082. return message.toString();
  1083. }
  1084. std::string HillFort::getPopupText(const CGHeroInstance * hero) const
  1085. {
  1086. return getPopupText(hero->getOwner());
  1087. }
  1088. std::string HillFort::getDescriptionToolTip() const
  1089. {
  1090. return TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get();
  1091. }
  1092. std::string HillFort::getUnavailableUpgradeMessage() const
  1093. {
  1094. assert(getObjectHandler()->getModScope() != "core");
  1095. return TextIdentifier(getObjectHandler()->getBaseTextID(), "unavailableUpgradeMessage").get();
  1096. }
  1097. VCMI_LIB_NAMESPACE_END