CArtHandler.cpp 38 KB

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  1. /*
  2. * CArtHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtHandler.h"
  12. #include "ArtifactUtils.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "CModHandler.h"
  15. #include "GameSettings.h"
  16. #include "spells/CSpellHandler.h"
  17. #include "mapObjects/MapObjects.h"
  18. #include "NetPacksBase.h"
  19. #include "StringConstants.h"
  20. #include "mapObjectConstructors/AObjectTypeHandler.h"
  21. #include "mapObjectConstructors/CObjectClassesHandler.h"
  22. #include "serializer/JsonSerializeFormat.h"
  23. // Note: list must match entries in ArtTraits.txt
  24. #define ART_POS_LIST \
  25. ART_POS(SPELLBOOK) \
  26. ART_POS(MACH4) \
  27. ART_POS(MACH3) \
  28. ART_POS(MACH2) \
  29. ART_POS(MACH1) \
  30. ART_POS(MISC5) \
  31. ART_POS(MISC4) \
  32. ART_POS(MISC3) \
  33. ART_POS(MISC2) \
  34. ART_POS(MISC1) \
  35. ART_POS(FEET) \
  36. ART_POS(LEFT_RING) \
  37. ART_POS(RIGHT_RING) \
  38. ART_POS(TORSO) \
  39. ART_POS(LEFT_HAND) \
  40. ART_POS(RIGHT_HAND) \
  41. ART_POS(NECK) \
  42. ART_POS(SHOULDERS) \
  43. ART_POS(HEAD)
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. int32_t CArtifact::getIndex() const
  46. {
  47. return id.toEnum();
  48. }
  49. int32_t CArtifact::getIconIndex() const
  50. {
  51. return iconIndex;
  52. }
  53. std::string CArtifact::getJsonKey() const
  54. {
  55. return modScope + ':' + identifier;
  56. }
  57. void CArtifact::registerIcons(const IconRegistar & cb) const
  58. {
  59. cb(getIconIndex(), 0, "ARTIFACT", image);
  60. cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
  61. }
  62. ArtifactID CArtifact::getId() const
  63. {
  64. return id;
  65. }
  66. const IBonusBearer * CArtifact::getBonusBearer() const
  67. {
  68. return this;
  69. }
  70. std::string CArtifact::getDescriptionTranslated() const
  71. {
  72. return VLC->generaltexth->translate(getDescriptionTextID());
  73. }
  74. std::string CArtifact::getEventTranslated() const
  75. {
  76. return VLC->generaltexth->translate(getEventTextID());
  77. }
  78. std::string CArtifact::getNameTranslated() const
  79. {
  80. return VLC->generaltexth->translate(getNameTextID());
  81. }
  82. std::string CArtifact::getDescriptionTextID() const
  83. {
  84. return TextIdentifier("artifact", modScope, identifier, "description").get();
  85. }
  86. std::string CArtifact::getEventTextID() const
  87. {
  88. return TextIdentifier("artifact", modScope, identifier, "event").get();
  89. }
  90. std::string CArtifact::getNameTextID() const
  91. {
  92. return TextIdentifier("artifact", modScope, identifier, "name").get();
  93. }
  94. uint32_t CArtifact::getPrice() const
  95. {
  96. return price;
  97. }
  98. CreatureID CArtifact::getWarMachine() const
  99. {
  100. return warMachine;
  101. }
  102. bool CArtifact::isBig() const
  103. {
  104. return warMachine != CreatureID::NONE;
  105. }
  106. bool CArtifact::isTradable() const
  107. {
  108. switch(id)
  109. {
  110. case ArtifactID::SPELLBOOK:
  111. case ArtifactID::GRAIL:
  112. return false;
  113. default:
  114. return !isBig();
  115. }
  116. }
  117. bool CArtifact::canBeDisassembled() const
  118. {
  119. return !(constituents == nullptr);
  120. }
  121. bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  122. {
  123. auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
  124. {
  125. if(ArtifactUtils::isSlotBackpack(slot))
  126. {
  127. if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
  128. return false;
  129. return true;
  130. }
  131. if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
  132. return false;
  133. return artSet->isPositionFree(slot, assumeDestRemoved);
  134. };
  135. auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
  136. {
  137. if(canBeDisassembled())
  138. {
  139. if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
  140. return false;
  141. if(ArtifactUtils::isSlotBackpack(slot))
  142. return true;
  143. CArtifactFittingSet fittingSet(artSet->bearerType());
  144. fittingSet.artifactsWorn = artSet->artifactsWorn;
  145. if(assumeDestRemoved)
  146. fittingSet.removeArtifact(slot);
  147. assert(constituents);
  148. for(const auto art : *constituents)
  149. {
  150. auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
  151. if(ArtifactUtils::isSlotEquipment(possibleSlot))
  152. {
  153. fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
  154. }
  155. else
  156. {
  157. return false;
  158. }
  159. }
  160. return true;
  161. }
  162. else
  163. {
  164. return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
  165. }
  166. };
  167. if(slot == ArtifactPosition::TRANSITION_POS)
  168. return true;
  169. if(slot == ArtifactPosition::FIRST_AVAILABLE)
  170. {
  171. for(const auto & slot : possibleSlots.at(artSet->bearerType()))
  172. {
  173. if(artCanBePutAt(artSet, slot, assumeDestRemoved))
  174. return true;
  175. }
  176. return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
  177. }
  178. else if(ArtifactUtils::isSlotBackpack(slot))
  179. {
  180. return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
  181. }
  182. else
  183. {
  184. return artCanBePutAt(artSet, slot, assumeDestRemoved);
  185. }
  186. }
  187. CArtifact::CArtifact()
  188. {
  189. setNodeType(ARTIFACT);
  190. possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
  191. possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
  192. possibleSlots[ArtBearer::COMMANDER];
  193. }
  194. //This destructor should be placed here to avoid side effects
  195. CArtifact::~CArtifact() = default;
  196. int CArtifact::getArtClassSerial() const
  197. {
  198. if(id == ArtifactID::SPELL_SCROLL)
  199. return 4;
  200. switch(aClass)
  201. {
  202. case ART_TREASURE:
  203. return 0;
  204. case ART_MINOR:
  205. return 1;
  206. case ART_MAJOR:
  207. return 2;
  208. case ART_RELIC:
  209. return 3;
  210. case ART_SPECIAL:
  211. return 5;
  212. }
  213. return -1;
  214. }
  215. std::string CArtifact::nodeName() const
  216. {
  217. return "Artifact: " + getNameTranslated();
  218. }
  219. void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
  220. {
  221. b->source = BonusSource::ARTIFACT;
  222. b->duration = BonusDuration::PERMANENT;
  223. b->description = getNameTranslated();
  224. CBonusSystemNode::addNewBonus(b);
  225. }
  226. void CArtifact::updateFrom(const JsonNode& data)
  227. {
  228. //TODO:CArtifact::updateFrom
  229. }
  230. void CArtifact::serializeJson(JsonSerializeFormat & handler)
  231. {
  232. }
  233. void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
  234. {
  235. auto b = std::make_shared<Bonus>();
  236. b->type = BonusType::LEVEL_COUNTER;
  237. b->val = 1;
  238. b->duration = BonusDuration::COMMANDER_KILLED;
  239. art->accumulateBonus(b);
  240. for(const auto & bonus : bonusesPerLevel)
  241. {
  242. if (art->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0) //every n levels
  243. {
  244. art->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  245. }
  246. }
  247. for(const auto & bonus : thresholdBonuses)
  248. {
  249. if (art->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first) //every n levels
  250. {
  251. art->addNewBonus(std::make_shared<Bonus>(bonus.second));
  252. }
  253. }
  254. }
  255. CArtHandler::~CArtHandler() = default;
  256. std::vector<JsonNode> CArtHandler::loadLegacyData()
  257. {
  258. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
  259. objects.resize(dataSize);
  260. std::vector<JsonNode> h3Data;
  261. h3Data.reserve(dataSize);
  262. #define ART_POS(x) #x ,
  263. const std::vector<std::string> artSlots = { ART_POS_LIST };
  264. #undef ART_POS
  265. static std::map<char, std::string> classes =
  266. {{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
  267. CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
  268. CLegacyConfigParser events("DATA/ARTEVENT.TXT");
  269. parser.endLine(); // header
  270. parser.endLine();
  271. for (size_t i = 0; i < dataSize; i++)
  272. {
  273. JsonNode artData;
  274. artData["text"]["name"].String() = parser.readString();
  275. artData["text"]["event"].String() = events.readString();
  276. artData["value"].Float() = parser.readNumber();
  277. for(const auto & artSlot : artSlots)
  278. {
  279. if(parser.readString() == "x")
  280. {
  281. artData["slot"].Vector().push_back(JsonNode());
  282. artData["slot"].Vector().back().String() = artSlot;
  283. }
  284. }
  285. artData["class"].String() = classes[parser.readString()[0]];
  286. artData["text"]["description"].String() = parser.readString();
  287. parser.endLine();
  288. events.endLine();
  289. h3Data.push_back(artData);
  290. }
  291. return h3Data;
  292. }
  293. void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  294. {
  295. auto * object = loadFromJson(scope, data, name, objects.size());
  296. object->iconIndex = object->getIndex() + 5;
  297. objects.emplace_back(object);
  298. registerObject(scope, "artifact", name, object->id);
  299. }
  300. void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  301. {
  302. auto * object = loadFromJson(scope, data, name, index);
  303. object->iconIndex = object->getIndex();
  304. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  305. objects[index] = object;
  306. registerObject(scope, "artifact", name, object->id);
  307. }
  308. const std::vector<std::string> & CArtHandler::getTypeNames() const
  309. {
  310. static const std::vector<std::string> typeNames = { "artifact" };
  311. return typeNames;
  312. }
  313. CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  314. {
  315. assert(identifier.find(':') == std::string::npos);
  316. assert(!scope.empty());
  317. CArtifact * art = nullptr;
  318. if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
  319. {
  320. art = new CArtifact();
  321. }
  322. else
  323. {
  324. auto * growing = new CGrowingArtifact();
  325. loadGrowingArt(growing, node);
  326. art = growing;
  327. }
  328. art->id = ArtifactID(index);
  329. art->identifier = identifier;
  330. art->modScope = scope;
  331. const JsonNode & text = node["text"];
  332. VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
  333. VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
  334. VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
  335. const JsonNode & graphics = node["graphics"];
  336. art->image = graphics["image"].String();
  337. if(!graphics["large"].isNull())
  338. art->large = graphics["large"].String();
  339. else
  340. art->large = art->image;
  341. art->advMapDef = graphics["map"].String();
  342. art->price = static_cast<ui32>(node["value"].Float());
  343. loadSlots(art, node);
  344. loadClass(art, node);
  345. loadType(art, node);
  346. loadComponents(art, node);
  347. for(const auto & b : node["bonuses"].Vector())
  348. {
  349. auto bonus = JsonUtils::parseBonus(b);
  350. art->addNewBonus(bonus);
  351. }
  352. const JsonNode & warMachine = node["warMachine"];
  353. if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
  354. {
  355. VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
  356. {
  357. art->warMachine = CreatureID(id);
  358. //this assumes that creature object is stored before registration
  359. VLC->creh->objects.at(id)->warMachine = art->id;
  360. });
  361. }
  362. VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
  363. {
  364. JsonNode conf;
  365. conf.setMeta(scope);
  366. VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
  367. if(!art->advMapDef.empty())
  368. {
  369. JsonNode templ;
  370. templ["animation"].String() = art->advMapDef;
  371. templ.setMeta(scope);
  372. // add new template.
  373. // Necessary for objects added via mods that don't have any templates in H3
  374. VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
  375. }
  376. // object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
  377. if(VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->getTemplates().empty())
  378. VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->getIndex());
  379. });
  380. return art;
  381. }
  382. ArtifactPosition::ArtifactPosition(std::string slotName):
  383. num(ArtifactPosition::PRE_FIRST)
  384. {
  385. #define ART_POS(x) { #x, ArtifactPosition::x },
  386. static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
  387. #undef ART_POS
  388. auto it = artifactPositionMap.find (slotName);
  389. if (it != artifactPositionMap.end())
  390. num = it->second;
  391. else
  392. logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
  393. }
  394. void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
  395. {
  396. static const std::vector<ArtifactPosition> miscSlots =
  397. {
  398. ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
  399. };
  400. static const std::vector<ArtifactPosition> ringSlots =
  401. {
  402. ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
  403. };
  404. if (slotID == "MISC")
  405. {
  406. vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
  407. }
  408. else if (slotID == "RING")
  409. {
  410. vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
  411. }
  412. else
  413. {
  414. auto slot = ArtifactPosition(slotID);
  415. if (slot != ArtifactPosition::PRE_FIRST)
  416. art->possibleSlots[ArtBearer::HERO].push_back(slot);
  417. }
  418. }
  419. void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
  420. {
  421. if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
  422. {
  423. if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
  424. addSlot(art, node["slot"].String());
  425. else
  426. {
  427. for (const JsonNode & slot : node["slot"].Vector())
  428. addSlot(art, slot.String());
  429. }
  430. std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
  431. }
  432. }
  433. CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
  434. {
  435. static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
  436. {
  437. {"TREASURE", CArtifact::ART_TREASURE},
  438. {"MINOR", CArtifact::ART_MINOR},
  439. {"MAJOR", CArtifact::ART_MAJOR},
  440. {"RELIC", CArtifact::ART_RELIC},
  441. {"SPECIAL", CArtifact::ART_SPECIAL}
  442. };
  443. auto it = artifactClassMap.find (className);
  444. if (it != artifactClassMap.end())
  445. return it->second;
  446. logMod->warn("Warning! Artifact rarity %s not recognized!", className);
  447. return CArtifact::ART_SPECIAL;
  448. }
  449. void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
  450. {
  451. art->aClass = stringToClass(node["class"].String());
  452. }
  453. void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
  454. {
  455. #define ART_BEARER(x) { #x, ArtBearer::x },
  456. static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
  457. #undef ART_BEARER
  458. for (const JsonNode & b : node["type"].Vector())
  459. {
  460. auto it = artifactBearerMap.find (b.String());
  461. if (it != artifactBearerMap.end())
  462. {
  463. int bearerType = it->second;
  464. switch (bearerType)
  465. {
  466. case ArtBearer::HERO://TODO: allow arts having several possible bearers
  467. break;
  468. case ArtBearer::COMMANDER:
  469. makeItCommanderArt (art); //original artifacts should have only one bearer type
  470. break;
  471. case ArtBearer::CREATURE:
  472. makeItCreatureArt (art);
  473. break;
  474. }
  475. }
  476. else
  477. logMod->warn("Warning! Artifact type %s not recognized!", b.String());
  478. }
  479. }
  480. void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
  481. {
  482. if (!node["components"].isNull())
  483. {
  484. art->constituents = std::make_unique<std::vector<CArtifact *>>();
  485. for(const auto & component : node["components"].Vector())
  486. {
  487. VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
  488. {
  489. // when this code is called both combinational art as well as component are loaded
  490. // so it is safe to access any of them
  491. art->constituents->push_back(objects[id]);
  492. objects[id]->constituentOf.push_back(art);
  493. });
  494. }
  495. }
  496. }
  497. void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
  498. {
  499. for (auto b : node["growing"]["bonusesPerLevel"].Vector())
  500. {
  501. art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
  502. JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
  503. }
  504. for (auto b : node["growing"]["thresholdBonuses"].Vector())
  505. {
  506. art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
  507. JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
  508. }
  509. }
  510. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
  511. {
  512. auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
  513. {
  514. if (arts->empty()) //restock available arts
  515. fillList(*arts, flag);
  516. for (auto & arts_i : *arts)
  517. {
  518. if (accepts(arts_i->id))
  519. {
  520. CArtifact *art = arts_i;
  521. out.emplace_back(art);
  522. }
  523. }
  524. };
  525. auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
  526. {
  527. if (flags & CArtifact::ART_TREASURE)
  528. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  529. if (flags & CArtifact::ART_MINOR)
  530. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  531. if (flags & CArtifact::ART_MAJOR)
  532. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  533. if (flags & CArtifact::ART_RELIC)
  534. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  535. if(out.empty()) //no artifact of specified rarity, we need to take another one
  536. {
  537. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  538. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  539. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  540. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  541. }
  542. if(out.empty()) //no arts are available at all
  543. {
  544. out.resize (64);
  545. std::fill_n (out.begin(), 64, objects[2]); //Give Grail - this can't be banned (hopefully)
  546. }
  547. };
  548. std::vector<ConstTransitivePtr<CArtifact> > out;
  549. getAllowed(out);
  550. ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
  551. erasePickedArt(artID);
  552. return artID;
  553. }
  554. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
  555. {
  556. return pickRandomArtifact(rand, 0xff, std::move(accepts));
  557. }
  558. ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
  559. {
  560. return pickRandomArtifact(rand, flags, [](const ArtifactID &) { return true; });
  561. }
  562. void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
  563. {
  564. if (onlyCreature)
  565. {
  566. a->possibleSlots[ArtBearer::HERO].clear();
  567. a->possibleSlots[ArtBearer::COMMANDER].clear();
  568. }
  569. a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
  570. }
  571. void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
  572. {
  573. if (onlyCommander)
  574. {
  575. a->possibleSlots[ArtBearer::HERO].clear();
  576. a->possibleSlots[ArtBearer::CREATURE].clear();
  577. }
  578. for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
  579. a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
  580. }
  581. bool CArtHandler::legalArtifact(const ArtifactID & id)
  582. {
  583. auto art = objects[id];
  584. //assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
  585. if(art->constituents)
  586. return false; //no combo artifacts spawning
  587. if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
  588. return false; // invalid class
  589. if(!art->possibleSlots[ArtBearer::HERO].empty())
  590. return true;
  591. if(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
  592. return true;
  593. if(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
  594. return true;
  595. return false;
  596. }
  597. void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
  598. {
  599. allowedArtifacts.clear();
  600. treasures.clear();
  601. minors.clear();
  602. majors.clear();
  603. relics.clear();
  604. for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
  605. {
  606. //check artifacts allowed on a map
  607. //TODO: This line will be different when custom map format is implemented
  608. if (allowed[i] && legalArtifact(i))
  609. allowedArtifacts.push_back(objects[i]);
  610. }
  611. for(ArtifactID i = ArtifactID::ART_SELECTION; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1)) //try to allow all artifacts added by mods
  612. {
  613. if (legalArtifact(ArtifactID(i)))
  614. allowedArtifacts.push_back(objects[i]);
  615. //keep im mind that artifact can be worn by more than one type of bearer
  616. }
  617. }
  618. std::vector<bool> CArtHandler::getDefaultAllowed() const
  619. {
  620. std::vector<bool> allowedArtifacts;
  621. allowedArtifacts.resize(127, true);
  622. allowedArtifacts.resize(141, false);
  623. allowedArtifacts.resize(size(), true);
  624. return allowedArtifacts;
  625. }
  626. void CArtHandler::erasePickedArt(const ArtifactID & id)
  627. {
  628. CArtifact *art = objects[id];
  629. std::vector<CArtifact*> * artifactList = nullptr;
  630. switch(art->aClass)
  631. {
  632. case CArtifact::ART_TREASURE:
  633. artifactList = &treasures;
  634. break;
  635. case CArtifact::ART_MINOR:
  636. artifactList = &minors;
  637. break;
  638. case CArtifact::ART_MAJOR:
  639. artifactList = &majors;
  640. break;
  641. case CArtifact::ART_RELIC:
  642. artifactList = &relics;
  643. break;
  644. default:
  645. logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
  646. return;
  647. }
  648. if(artifactList->empty())
  649. fillList(*artifactList, art->aClass);
  650. auto itr = vstd::find(*artifactList, art);
  651. if(itr != artifactList->end())
  652. {
  653. artifactList->erase(itr);
  654. }
  655. else
  656. logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
  657. }
  658. void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
  659. {
  660. assert(listToBeFilled.empty());
  661. for (auto & elem : allowedArtifacts)
  662. {
  663. if (elem->aClass == artifactClass)
  664. listToBeFilled.push_back(elem);
  665. }
  666. }
  667. void CArtHandler::afterLoadFinalization()
  668. {
  669. //All artifacts have their id, so we can properly update their bonuses' source ids.
  670. for(auto &art : objects)
  671. {
  672. for(auto &bonus : art->getExportedBonusList())
  673. {
  674. assert(art == objects[art->id]);
  675. assert(bonus->source == BonusSource::ARTIFACT);
  676. bonus->sid = art->id;
  677. }
  678. }
  679. CBonusSystemNode::treeHasChanged();
  680. }
  681. CArtifactInstance::CArtifactInstance()
  682. {
  683. init();
  684. }
  685. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  686. {
  687. init();
  688. setType(Art);
  689. }
  690. void CArtifactInstance::setType( CArtifact *Art )
  691. {
  692. artType = Art;
  693. attachTo(*Art);
  694. }
  695. std::string CArtifactInstance::nodeName() const
  696. {
  697. return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
  698. }
  699. void CArtifactInstance::init()
  700. {
  701. id = ArtifactInstanceID();
  702. id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
  703. setNodeType(ARTIFACT_INSTANCE);
  704. }
  705. std::string CArtifactInstance::getDescription() const
  706. {
  707. std::string text = artType->getDescriptionTranslated();
  708. if (!vstd::contains(text, '{'))
  709. text = '{' + artType->getNameTranslated() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
  710. if(artType->getId() == ArtifactID::SPELL_SCROLL)
  711. {
  712. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  713. // so we want to replace text in [...] with a spell name
  714. // however other language versions don't have name placeholder at all, so we have to be careful
  715. SpellID spellID = getScrollSpellID();
  716. size_t nameStart = text.find_first_of('[');
  717. size_t nameEnd = text.find_first_of(']', nameStart);
  718. if(spellID.getNum() >= 0)
  719. {
  720. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  721. text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
  722. }
  723. }
  724. return text;
  725. }
  726. ArtifactID CArtifactInstance::getTypeId() const
  727. {
  728. return artType->getId();
  729. }
  730. bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
  731. {
  732. return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
  733. }
  734. void CArtifactInstance::putAt(ArtifactLocation al)
  735. {
  736. al.getHolderArtSet()->putArtifact(al.slot, this);
  737. }
  738. void CArtifactInstance::removeFrom(ArtifactLocation al)
  739. {
  740. al.getHolderArtSet()->removeArtifact(al.slot);
  741. }
  742. bool CArtifactInstance::canBeDisassembled() const
  743. {
  744. return artType->canBeDisassembled();
  745. }
  746. void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
  747. {
  748. removeFrom(src);
  749. putAt(dst);
  750. }
  751. void CArtifactInstance::deserializationFix()
  752. {
  753. setType(artType);
  754. }
  755. SpellID CArtifactInstance::getScrollSpellID() const
  756. {
  757. const auto b = getBonusLocalFirst(Selector::type()(BonusType::SPELL));
  758. if(!b)
  759. {
  760. logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
  761. return SpellID::NONE;
  762. }
  763. return SpellID(b->subtype);
  764. }
  765. bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  766. {
  767. return supposedPart == this;
  768. }
  769. CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
  770. : CArtifactInstance(Art) //TODO: seems unused, but need to be written
  771. {
  772. }
  773. void CCombinedArtifactInstance::createConstituents()
  774. {
  775. assert(artType);
  776. assert(artType->constituents);
  777. for(const CArtifact * art : *artType->constituents)
  778. {
  779. addAsConstituent(ArtifactUtils::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
  780. }
  781. }
  782. void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot)
  783. {
  784. assert(vstd::contains_if(*artType->constituents, [=](const CArtifact * constituent){
  785. return constituent->getId() == art->artType->getId();
  786. }));
  787. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
  788. constituentsInfo.emplace_back(art, slot);
  789. attachTo(*art);
  790. }
  791. void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
  792. {
  793. CArtifactInstance::removeFrom(al);
  794. for(auto & part : constituentsInfo)
  795. {
  796. if(part.slot != ArtifactPosition::PRE_FIRST)
  797. part.slot = ArtifactPosition::PRE_FIRST;
  798. }
  799. }
  800. void CCombinedArtifactInstance::deserializationFix()
  801. {
  802. for(ConstituentInfo &ci : constituentsInfo)
  803. attachTo(*ci.art);
  804. }
  805. bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  806. {
  807. bool me = CArtifactInstance::isPart(supposedPart);
  808. if(me)
  809. return true;
  810. //check for constituents
  811. for(const ConstituentInfo &constituent : constituentsInfo)
  812. if(constituent.art == supposedPart)
  813. return true;
  814. return false;
  815. }
  816. CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance * Art, const ArtifactPosition & Slot):
  817. art(Art),
  818. slot(Slot)
  819. {
  820. }
  821. bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
  822. {
  823. return art == rhs.art && slot == rhs.slot;
  824. }
  825. CArtifactSet::~CArtifactSet() = default;
  826. const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
  827. {
  828. if(const ArtSlotInfo *si = getSlot(pos))
  829. {
  830. if(si->artifact && (!excludeLocked || !si->locked))
  831. return si->artifact;
  832. }
  833. return nullptr;
  834. }
  835. CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
  836. {
  837. return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
  838. }
  839. ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
  840. {
  841. const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
  842. return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
  843. }
  844. ArtifactPosition CArtifactSet::getArtBackpackPos(const ArtifactID & aid) const
  845. {
  846. const auto result = getBackpackArtPositions(aid);
  847. return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
  848. }
  849. std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
  850. {
  851. std::vector<ArtifactPosition> result;
  852. for(const auto & slotInfo : artifactsWorn)
  853. if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
  854. result.push_back(slotInfo.first);
  855. if(onlyWorn)
  856. return result;
  857. if(!getAll && !result.empty())
  858. return result;
  859. auto backpackPositions = getBackpackArtPositions(aid);
  860. result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
  861. return result;
  862. }
  863. std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
  864. {
  865. std::vector<ArtifactPosition> result;
  866. si32 backpackPosition = GameConstants::BACKPACK_START;
  867. for(const auto & artInfo : artifactsInBackpack)
  868. {
  869. const auto * art = artInfo.getArt();
  870. if(art && art->artType->getId() == aid)
  871. result.emplace_back(backpackPosition);
  872. backpackPosition++;
  873. }
  874. return result;
  875. }
  876. ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
  877. {
  878. for(auto i : artifactsWorn)
  879. if(i.second.artifact == art)
  880. return i.first;
  881. for(int i = 0; i < artifactsInBackpack.size(); i++)
  882. if(artifactsInBackpack[i].artifact == art)
  883. return ArtifactPosition(GameConstants::BACKPACK_START + i);
  884. return ArtifactPosition::PRE_FIRST;
  885. }
  886. const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
  887. {
  888. for(auto i : artifactsWorn)
  889. if(i.second.artifact->id == artInstId)
  890. return i.second.artifact;
  891. for(auto i : artifactsInBackpack)
  892. if(i.artifact->id == artInstId)
  893. return i.artifact;
  894. return nullptr;
  895. }
  896. const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
  897. {
  898. if(artInst)
  899. {
  900. for(auto & slot : artInst->artType->possibleSlots.at(bearerType()))
  901. if(getArt(slot) == artInst)
  902. return slot;
  903. auto backpackSlot = GameConstants::BACKPACK_START;
  904. for(auto & slotInfo : artifactsInBackpack)
  905. {
  906. if(slotInfo.getArt() == artInst)
  907. return backpackSlot;
  908. backpackSlot = ArtifactPosition(backpackSlot + 1);
  909. }
  910. }
  911. return ArtifactPosition::PRE_FIRST;
  912. }
  913. bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
  914. {
  915. return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
  916. }
  917. bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
  918. {
  919. return !getBackpackArtPositions(aid).empty();
  920. }
  921. unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
  922. {
  923. const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
  924. if(!allPositions.empty())
  925. return allPositions.size();
  926. if(searchBackpackAssemblies && getHiddenArt(aid))
  927. return 1;
  928. return 0;
  929. }
  930. void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
  931. {
  932. setNewArtSlot(slot, art, false);
  933. if(art->artType->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slot))
  934. {
  935. const CArtifactInstance * mainPart = nullptr;
  936. auto & parts = dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo;
  937. for(const auto & part : parts)
  938. if(vstd::contains(part.art->artType->possibleSlots.at(bearerType()), slot)
  939. && (part.slot == ArtifactPosition::PRE_FIRST))
  940. {
  941. mainPart = part.art;
  942. break;
  943. }
  944. for(auto & part : parts)
  945. {
  946. if(part.art != mainPart)
  947. {
  948. if(!part.art->artType->canBePutAt(this, part.slot))
  949. part.slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
  950. assert(ArtifactUtils::isSlotEquipment(part.slot));
  951. setNewArtSlot(part.slot, art, true);
  952. }
  953. }
  954. }
  955. }
  956. void CArtifactSet::removeArtifact(ArtifactPosition slot)
  957. {
  958. auto art = getArt(slot, false);
  959. if(art)
  960. {
  961. if(art->canBeDisassembled())
  962. {
  963. auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
  964. for(auto & part : combinedArt->constituentsInfo)
  965. {
  966. if(getArt(part.slot, false))
  967. eraseArtSlot(part.slot);
  968. }
  969. }
  970. eraseArtSlot(slot);
  971. }
  972. }
  973. std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
  974. {
  975. for(const auto & slot : artifactsInBackpack)
  976. {
  977. auto art = slot.artifact;
  978. if(art->canBeDisassembled())
  979. {
  980. auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
  981. for(auto& ci : ass->constituentsInfo)
  982. {
  983. if(ci.art->getTypeId() == aid)
  984. {
  985. return {ass, ci.art};
  986. }
  987. }
  988. }
  989. }
  990. return {nullptr, nullptr};
  991. }
  992. const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
  993. {
  994. return searchForConstituent(aid).second;
  995. }
  996. const CCombinedArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
  997. {
  998. return searchForConstituent(aid).first;
  999. }
  1000. const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
  1001. {
  1002. if(pos == ArtifactPosition::TRANSITION_POS)
  1003. {
  1004. // Always add to the end. Always take from the beginning.
  1005. if(artifactsTransitionPos.empty())
  1006. return nullptr;
  1007. else
  1008. return &(*artifactsTransitionPos.begin());
  1009. }
  1010. if(vstd::contains(artifactsWorn, pos))
  1011. return &artifactsWorn.at(pos);
  1012. if(pos >= ArtifactPosition::AFTER_LAST )
  1013. {
  1014. int backpackPos = (int)pos - GameConstants::BACKPACK_START;
  1015. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1016. return nullptr;
  1017. else
  1018. return &artifactsInBackpack[backpackPos];
  1019. }
  1020. return nullptr;
  1021. }
  1022. bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
  1023. {
  1024. if(const ArtSlotInfo *s = getSlot(pos))
  1025. return (onlyLockCheck || !s->artifact) && !s->locked;
  1026. return true; //no slot means not used
  1027. }
  1028. void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
  1029. {
  1030. assert(!vstd::contains(artifactsWorn, slot));
  1031. ArtSlotInfo * slotInfo;
  1032. if(slot == ArtifactPosition::TRANSITION_POS)
  1033. {
  1034. // Always add to the end. Always take from the beginning.
  1035. artifactsTransitionPos.emplace_back();
  1036. slotInfo = &artifactsTransitionPos.back();
  1037. }
  1038. else if(ArtifactUtils::isSlotEquipment(slot))
  1039. {
  1040. slotInfo = &artifactsWorn[slot];
  1041. }
  1042. else
  1043. {
  1044. auto position = artifactsInBackpack.begin() + slot - GameConstants::BACKPACK_START;
  1045. slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
  1046. }
  1047. slotInfo->artifact = art;
  1048. slotInfo->locked = locked;
  1049. }
  1050. void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
  1051. {
  1052. if(slot == ArtifactPosition::TRANSITION_POS)
  1053. {
  1054. assert(!artifactsTransitionPos.empty());
  1055. artifactsTransitionPos.erase(artifactsTransitionPos.begin());
  1056. }
  1057. else if(ArtifactUtils::isSlotBackpack(slot))
  1058. {
  1059. auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
  1060. assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
  1061. artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
  1062. }
  1063. else
  1064. {
  1065. artifactsWorn.erase(slot);
  1066. }
  1067. }
  1068. void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
  1069. {
  1070. for(auto & elem : artifactsWorn)
  1071. if(elem.second.artifact && !elem.second.locked)
  1072. node->attachTo(*elem.second.artifact);
  1073. }
  1074. void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
  1075. {
  1076. //todo: creature and commander artifacts
  1077. if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
  1078. return;
  1079. if(!handler.saving)
  1080. {
  1081. assert(map);
  1082. artifactsInBackpack.clear();
  1083. artifactsWorn.clear();
  1084. }
  1085. auto s = handler.enterStruct(fieldName);
  1086. switch(bearerType())
  1087. {
  1088. case ArtBearer::HERO:
  1089. serializeJsonHero(handler, map);
  1090. break;
  1091. case ArtBearer::CREATURE:
  1092. serializeJsonCreature(handler, map);
  1093. break;
  1094. case ArtBearer::COMMANDER:
  1095. serializeJsonCommander(handler, map);
  1096. break;
  1097. default:
  1098. assert(false);
  1099. break;
  1100. }
  1101. }
  1102. void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
  1103. {
  1104. for(ArtifactPosition ap = ArtifactPosition::HEAD; ap < ArtifactPosition::AFTER_LAST; ap.advance(1))
  1105. {
  1106. serializeJsonSlot(handler, ap, map);
  1107. }
  1108. std::vector<ArtifactID> backpackTemp;
  1109. if(handler.saving)
  1110. {
  1111. backpackTemp.reserve(artifactsInBackpack.size());
  1112. for(const ArtSlotInfo & info : artifactsInBackpack)
  1113. backpackTemp.push_back(info.artifact->getTypeId());
  1114. }
  1115. handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
  1116. if(!handler.saving)
  1117. {
  1118. for(const ArtifactID & artifactID : backpackTemp)
  1119. {
  1120. auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
  1121. auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
  1122. if(artifact->artType->canBePutAt(this, slot))
  1123. putArtifact(slot, artifact);
  1124. }
  1125. }
  1126. }
  1127. void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
  1128. {
  1129. logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
  1130. }
  1131. void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
  1132. {
  1133. logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
  1134. }
  1135. void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
  1136. {
  1137. ArtifactID artifactID;
  1138. if(handler.saving)
  1139. {
  1140. const ArtSlotInfo * info = getSlot(slot);
  1141. if(info != nullptr && !info->locked)
  1142. {
  1143. artifactID = info->artifact->getTypeId();
  1144. handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
  1145. }
  1146. }
  1147. else
  1148. {
  1149. handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
  1150. if(artifactID != ArtifactID::NONE)
  1151. {
  1152. auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
  1153. if(artifact->artType->canBePutAt(this, slot))
  1154. {
  1155. putArtifact(slot, artifact);
  1156. }
  1157. else
  1158. {
  1159. logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
  1160. }
  1161. }
  1162. }
  1163. }
  1164. CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
  1165. Bearer(Bearer)
  1166. {
  1167. }
  1168. ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
  1169. {
  1170. return this->Bearer;
  1171. }
  1172. VCMI_LIB_NAMESPACE_END