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- #pragma once
- #include "../lib/HeroBonus.h"
- #include "../lib/ConstTransitivePtr.h"
- #include "JsonNode.h"
- #include "GameConstants.h"
- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CArtHandler;
- class CDefHandler;
- class CArtifact;
- class CGHeroInstance;
- struct ArtifactLocation;
- class CArtifactSet;
- class CArtifactInstance;
- #define ART_BEARER_LIST \
- ART_BEARER(HERO)\
- ART_BEARER(CREATURE)\
- ART_BEARER(COMMANDER)
- namespace ArtBearer
- {
- enum ArtBearer
- {
- #define ART_BEARER(x) x,
- ART_BEARER_LIST
- #undef ART_BEARER
- };
- }
- class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
- {
- protected:
- std::string name, description; //set if custom
- std::string eventText; //short story displayed upon picking
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- std::string image;
- std::string large; // big image for cutom artifacts, used in drag & drop
- std::string advMapDef; //used for adventure map object
- si32 iconIndex; //TODO: handle automatically
- const std::string &Name() const; //getter
- const std::string &Description() const; //getter
- const std::string &EventText() const;
- bool isBig () const;
- int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
- std::string nodeName() const OVERRIDE;
- void addNewBonus(Bonus *b) OVERRIDE;
- virtual void levelUpArtifact (CArtifactInstance * art){};
- ui32 price;
- bmap<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
- std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or NULL.
- std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
- EartClass aClass;
- ArtifactID id;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);
- h & name & description & eventText & image & large & advMapDef & iconIndex &
- price & possibleSlots & constituents & constituentOf & aClass & id;
- }
- CArtifact();
- ~CArtifact();
- friend class CArtHandler;
- };
- class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
- {
- public:
- std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
- std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
- void levelUpArtifact (CArtifactInstance * art);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArtifact&>(*this);
- h & bonusesPerLevel & thresholdBonuses;
- }
- };
- class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
- {
- protected:
- void init();
- CArtifactInstance(CArtifact *Art);
- public:
- CArtifactInstance();
- ConstTransitivePtr<CArtifact> artType;
- ArtifactInstanceID id;
- //CArtifactInstance(int aid);
- std::string nodeName() const OVERRIDE;
- void deserializationFix();
- void setType(CArtifact *Art);
- ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
- ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
- SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
- virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
- bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one
- virtual bool canBeDisassembled() const;
- virtual void putAt(ArtifactLocation al);
- virtual void removeFrom(ArtifactLocation al);
- virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
- std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
- void move(ArtifactLocation src, ArtifactLocation dst);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);
- h & artType & id;
- BONUS_TREE_DESERIALIZATION_FIX
- }
- static CArtifactInstance *createScroll(const CSpell *s);
- static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
- static CArtifactInstance *createNewArtifactInstance(int aid);
- };
- class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
- {
- CCombinedArtifactInstance(CArtifact *Art);
- public:
- struct ConstituentInfo
- {
- ConstTransitivePtr<CArtifactInstance> art;
- ArtifactPosition slot;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & art & slot;
- }
- bool operator==(const ConstituentInfo &rhs) const;
- ConstituentInfo(CArtifactInstance *art = NULL, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
- };
- std::vector<ConstituentInfo> constituentsInfo;
- bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const OVERRIDE;
- bool canBeDisassembled() const OVERRIDE;
- void putAt(ArtifactLocation al) OVERRIDE;
- void removeFrom(ArtifactLocation al) OVERRIDE;
- bool isPart(const CArtifactInstance *supposedPart) const OVERRIDE;
- void createConstituents();
- void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
- CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
- CCombinedArtifactInstance();
- void deserializationFix();
- friend class CArtifactInstance;
- friend struct AssembledArtifact;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArtifactInstance&>(*this);
- h & constituentsInfo;
- BONUS_TREE_DESERIALIZATION_FIX
- }
- };
- class DLL_LINKAGE CArtHandler //handles artifacts
- {
- void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
- void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
- void giveArtBonus(ArtifactID aid, Bonus *bonus);
- public:
- std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
- std::vector< ConstTransitivePtr<CArtifact> > artifacts;
- std::vector<CArtifact *> allowedArtifacts;
- std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
- std::set<ArtifactID> growingArtifacts;
- void load(bool onlyTxt = false);
- /// load artifact from json structure
- void load(std::string objectID, const JsonNode & node);
- /// load one artifact from json config
- CArtifact * loadArtifact(const JsonNode & node);
- void loadArtifactJson(CArtifact * art, const JsonNode & node);
- void addBonuses(CArtifact *art, const JsonNode &bonusList);
- void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
- boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
- void erasePickedArt(ArtifactID id);
- ArtifactID getRandomArt (int flags);
- ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked = false);
- bool legalArtifact(ArtifactID id);
- void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
- void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
- bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
- void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
- static ArtifactID creatureToMachineID(CreatureID id);
- static CreatureID machineIDToCreature(ArtifactID id);
- void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
- void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
- void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
- void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
- CArtHandler();
- ~CArtHandler();
- /**
- * Gets a list of default allowed artifacts.
- *
- * @return a list of allowed artifacts, the index is the artifact id
- */
- std::vector<bool> getDefaultAllowedArtifacts() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifacts & allowedArtifacts & treasures & minors & majors & relics
- & growingArtifacts;
- //if(!h.saving) sortArts();
- }
- };
- struct DLL_LINKAGE ArtSlotInfo
- {
- ConstTransitivePtr<CArtifactInstance> artifact;
- ui8 locked; //if locked, then artifact points to the combined artifact
- ArtSlotInfo()
- {
- locked = false;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifact & locked;
- }
- };
- class DLL_LINKAGE CArtifactSet
- {
- public:
- std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
- bmap<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
- ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
- void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
- void eraseArtSlot(ArtifactPosition slot);
- const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
- const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //NULL - no artifact
- CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //NULL - no artifact
- ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
- ArtifactPosition getArtPos(const CArtifactInstance *art) const;
- const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
- bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
- bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
- si32 getArtTypeId(ArtifactPosition pos) const;
- virtual ArtBearer::ArtBearer bearerType() const = 0;
- virtual ~CArtifactSet();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifactsInBackpack & artifactsWorn;
- }
- void artDeserializationFix(CBonusSystemNode *node);
- };
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