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- #include "StdInc.h"
- #include "IGameCallback.h"
- #include <boost/random/linear_congruential.hpp>
- #include "CGameState.h"
- #include "Mapping/CMap.h"
- #include "CObjectHandler.h"
- #include "CHeroHandler.h"
- #include "StartInfo.h"
- #include "CArtHandler.h"
- #include "CSpellHandler.h"
- #include "VCMI_Lib.h"
- #include "CTownHandler.h"
- #include "BattleState.h"
- #include "NetPacks.h"
- #include "CBuildingHandler.h"
- #include "GameConstants.h"
- #include "CModHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CBonusTypeHandler.h"
- #include "Connection.h"
- /*
- * IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //TODO make clean
- #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
- #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
- extern boost::rand48 ran;
- CGameState * CPrivilagedInfoCallback::gameState ()
- {
- return gs;
- }
- PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
- {
- const CGObjectInstance *obj = getObj(heroID);
- ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
- return obj->tempOwner;
- }
- int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", -1);
- ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
- return p->resources[which];
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero( PlayerColor Player ) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", NULL);
- return getHero(p->currentSelection);
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
- {
- return getSelectedHero(gs->currentPlayer);
- }
- const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
- {
- return &gs->scenarioOps->getIthPlayersSettings(color);
- }
- void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
- {
- if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
- {
- tlog1 << "Illegal call to getTilesInRange!\n";
- return;
- }
- if (radious == -1) //reveal entire map
- getAllTiles (tiles, player, -1, 0);
- else
- {
- const TeamState * team = !player ? NULL : gs->getPlayerTeam(*player);
- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
- {
- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
- {
- double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
- if(distance <= radious)
- {
- if(!player
- || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
- || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
- )
- tiles.insert(int3(xd,yd,pos.z));
- }
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
- {
- if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
- {
- tlog1 << "Illegal call to getAllTiles !\n";
- return;
- }
- bool water = surface == 0 || surface == 2,
- land = surface == 0 || surface == 1;
- std::vector<int> floors;
- if(level == -1)
- {
- for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
- {
- floors.push_back(b);
- }
- }
- else
- floors.push_back(level);
- for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
- {
- register int zd = *i;
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- if ((getTile (int3 (xd,yd,zd))->terType == 8 && water)
- || (getTile (int3 (xd,yd,zd))->terType != 8 && land))
- tiles.insert(int3(xd,yd,zd));
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
- {
- std::vector<int> floors;
- for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
- {
- floors.push_back(b);
- }
- const TerrainTile *tinfo;
- for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
- {
- register int zd = *i;
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- tinfo = getTile(int3 (xd,yd,zd));
- if (tinfo->terType != 8 && !tinfo->blocked) //land and free
- tiles.push_back (int3 (xd,yd,zd));
- }
- }
- }
- }
- bool CGameInfoCallback::isAllowed( int type, int id )
- {
- switch(type)
- {
- case 0:
- return gs->map->allowedSpell[id];
- case 1:
- return gs->map->allowedArtifact[id];
- case 2:
- return gs->map->allowedAbilities[id];
- default:
- ERROR_RET_VAL_IF(1, "Wrong type!", false);
- }
- }
- void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
- {
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
- out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
- }
- ArtifactID CPrivilagedInfoCallback::getRandomArt (int flags)
- {
- return VLC->arth->getRandomArt(flags);
- }
- ArtifactID CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags, bool erasePicked)
- {
- return VLC->arth->getArtSync (rand, flags, erasePicked);
- }
- void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
- {
- for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
- {
- const CSpell *spell = SpellID(i).toSpell();
- if (isAllowed (0, spell->id) && spell->level == level)
- {
- out.push_back(spell->id);
- }
- }
- }
- template<typename Loader>
- void CPrivilagedInfoCallback::loadCommonState(Loader &in)
- {
- tlog0 << "Loading lib part of game...\n";
- in.checkMagicBytes(SAVEGAME_MAGIC);
- CMapHeader dum;
- StartInfo *si;
- tlog0 <<"\tReading header"<<std::endl;
- in >> dum;
- tlog0 << "\tReading options"<<std::endl;
- in >> si;
- tlog0 <<"\tReading handlers"<<std::endl;
- in >> *VLC;
- tlog0 <<"\tReading gamestate"<<std::endl;
- in >> gs;
- }
- template<typename Saver>
- void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
- {
- tlog0 << "Saving lib part of game...";
- out.putMagicBytes(SAVEGAME_MAGIC);
- tlog0 <<"\tSaving header"<<std::endl;
- out << static_cast<CMapHeader&>(*gs->map);
- tlog0 << "\tSaving options"<<std::endl;
- out << gs->scenarioOps;
- tlog0 << "\tSaving handlers"<<std::endl;
- out << *VLC;
- tlog0 << "\tSaving gamestate"<<std::endl;
- out << gs;
- }
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
- template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
- inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
- {
- if(!gs->map->isInTheMap(pos))
- return NULL;
- return &gs->map->getTile(pos);
- }
- const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
- return &gs->players[color];
- }
- const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
- {
- const PlayerSettings *ps = getPlayerSettings(color);
- ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
- return &VLC->townh->towns[ps->castle];
- }
- const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
- return getObj(gs->map->questIdentifierToId[identifier]);
- }
- /************************************************************************/
- /* */
- /************************************************************************/
- const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
- {
- si32 oid = objid.num;
- if(oid < 0 || oid >= gs->map->objects.size())
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << oid << std::endl;
- return NULL;
- }
- const CGObjectInstance *ret = gs->map->objects[oid];
- if(!ret)
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << oid << ". Object was removed.\n";
- return NULL;
- }
- if(!isVisible(ret, player))
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << oid << ". Object is not visible.\n";
- return NULL;
- }
- return ret;
- }
- const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGHeroInstance*>(obj);
- else
- return NULL;
- }
- const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGTownInstance*>(obj);
- else
- return NULL;
- }
- void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
- ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
- out = gs->getUpgradeInfo(obj->getStack(stackPos));
- //return gs->getUpgradeInfo(obj->getStack(stackPos));
- }
- const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(beforeRandomization)
- return gs->initialOpts;
- else
- return gs->scenarioOps;
- }
- int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
- //if there is a battle
- if(gs->curB)
- return gs->curB->battleGetSpellCost(sp, caster);
- //if there is no battle
- return caster->getSpellCost(sp);
- }
- int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
- if(!gs->curB) //no battle
- {
- if (hero) //but we see hero's spellbook
- return gs->curB->calculateSpellDmg(
- sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
- else
- return 0; //mage guild
- }
- //gs->getHero(gs->currentPlayer)
- //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
- const CGHeroInstance * ourHero = hero;
- return gs->curB->calculateSpellDmg(
- sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
- }
- void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!obj, "No guild object!");
- ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
- //TODO: advmap object -> check if they're visited by our hero
- if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
- {
- gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
- }
- else if(obj->ID == Obj::DEN_OF_THIEVES)
- {
- gs->obtainPlayersStats(thi, 20);
- }
- }
- int CGameInfoCallback::howManyTowns(PlayerColor Player) const
- {
- ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
- return gs->players[Player].towns.size();
- }
- bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
- {
- ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
- bool detailed = hasAccess(town->tempOwner);
- //TODO vision support
- if(town->ID == Obj::TOWN)
- dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
- else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
- dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
- else
- return false;
- return true;
- }
- int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
- return gs->guardingCreaturePosition(pos);
- }
- std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
- std::vector<const CGObjectInstance*> ret;
- BOOST_FOREACH(auto cr, gs->guardingCreatures(pos))
- {
- ret.push_back(cr);
- }
- return ret;
- }
- bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
- {
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
- ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
- ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
- //TODO vision support
- dest.initFromHero(h, hasAccess(h->tempOwner));
- return true;
- }
- int CGameInfoCallback::getDate(Date::EDateType mode) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getDate(mode);
- }
- std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector<std::string> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
- ret.push_back(obj->getHoverText());
- return ret;
- }
- bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
- }
- bool CGameInfoCallback::isVisible(int3 pos) const
- {
- return isVisible(pos, player);
- }
- bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
- {
- return gs->isVisible(obj, Player);
- }
- bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
- {
- return isVisible(obj, player);
- }
- // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
- // {
- // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- // if()
- // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
- // if(!armi)
- // return NULL;
- // else
- // return armi;
- // }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
- ret.push_back(obj);
- return ret;
- }
- std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
- {
- if(player < 0 || obj->ID != Obj::EVENT) //hide events from players
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
- if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
- ret.push_back(obj);
- // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
- // for(size_t b=0; b<objs.size(); ++b)
- // {
- // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
- // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
- // }
- return ret;
- }
- int3 CGameInfoCallback::getMapSize() const
- {
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
- }
- std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector<const CGHeroInstance *> ret;
- //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
- //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
- ret.resize(gs->players[*player].availableHeroes.size());
- std::copy(gs->players[*player].availableHeroes.begin(),gs->players[*player].availableHeroes.end(),ret.begin());
- return ret;
- }
- const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return &gs->map->getTile(tile);
- }
- EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
- CBuilding * pom = t->town->buildings[ID];
- if(!pom)
- return EBuildingState::BUILDING_ERROR;
- if(t->hasBuilt(ID)) //already built
- return EBuildingState::ALREADY_PRESENT;
- //can we build it?
- if(vstd::contains(t->forbiddenBuildings, ID))
- return EBuildingState::FORBIDDEN; //forbidden
- //checking for requirements
- std::set<BuildingID> reqs = getBuildingRequiments(t, ID);//getting all requirements
- bool notAllBuilt = false;
- for( std::set<BuildingID>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
- {
- if(!t->hasBuilt(*ri)) //lack of requirements - cannot build
- {
- if(vstd::contains(t->forbiddenBuildings, *ri)) // not built requirement forbidden - same goes to this build
- return EBuildingState::FORBIDDEN;
- else
- notAllBuilt = true; // no return here - we need to check if any required builds are forbidden
- }
- }
- if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
- return EBuildingState::CANT_BUILD_TODAY; //building limit
- if (notAllBuilt)
- return EBuildingState::PREREQUIRES;
- if(ID == BuildingID::CAPITOL)
- {
- const PlayerState *ps = getPlayer(t->tempOwner);
- if(ps)
- {
- BOOST_FOREACH(const CGTownInstance *t, ps->towns)
- {
- if(t->hasBuilt(BuildingID::CAPITOL))
- {
- return EBuildingState::HAVE_CAPITAL; //no more than one capitol
- }
- }
- }
- }
- else if(ID == BuildingID::SHIPYARD)
- {
- const TerrainTile *tile = getTile(t->bestLocation(), false);
- if(!tile || tile->terType != ETerrainType::WATER)
- return EBuildingState::NO_WATER; //lack of water
- }
- //checking resources
- if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
- return EBuildingState::NO_RESOURCES; //lack of res
- return EBuildingState::ALLOWED;
- }
- std::set<BuildingID> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, BuildingID ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<BuildingID>());
- std::set<int> used;
- used.insert(ID);
- auto reqs = t->town->buildings[ID]->requirements;
- bool found;
- do
- {
- found = false;
- for(auto i=reqs.begin();i!=reqs.end();i++)
- {
- if(used.find(*i)==used.end()) //we haven't added requirements for this building
- {
- found = true;
- auto & requires = t->town->buildings[*i]->requirements;
- used.insert(*i);
- for(auto j = requires.begin(); j!= requires.end(); j++)
- reqs.insert(*j);//creating full list of requirements
- }
- }
- }
- while (found);
- return reqs;
- }
- const CMapHeader * CGameInfoCallback::getMapHeader() const
- {
- return gs->map;
- }
- bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
- {
- return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
- }
- EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player) const
- {
- const PlayerState *ps = gs->getPlayer(player, false);
- ERROR_RET_VAL_IF(!ps, "No such player!", EPlayerStatus::WRONG);
- return ps->status;
- }
- std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
- {
- return "GOSSIP TEST";
- }
- PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
- {
- return gs->getPlayerRelations(color1, color2);
- }
- bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
- {
- return !obj || hasAccess(obj->tempOwner);
- }
- int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
- {
- int ret = 0;
- const PlayerState *p = gs->getPlayer(player);
- ERROR_RET_VAL_IF(!p, "No such player!", -1);
- if(includeGarrisoned)
- return p->heroes.size();
- else
- for(ui32 i = 0; i < p->heroes.size(); i++)
- if(!p->heroes[i]->inTownGarrison)
- ret++;
- return ret;
- }
- bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
- {
- if(canGetFullInfo(obj))
- return true;
- const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
- const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
- return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
- }
- PlayerColor CGameInfoCallback::getCurrentPlayer() const
- {
- return gs->currentPlayer;
- }
- CGameInfoCallback::CGameInfoCallback()
- {
- }
- CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
- {
- gs = GS;
- player = Player;
- }
- const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getPlayerTeam(*player)->fogOfWarMap;
- }
- int CPlayerSpecificInfoCallback::howManyTowns() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return CGameInfoCallback::howManyTowns(*player);
- }
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
- BOOST_FOREACH(const auto & i, gs->players)
- {
- BOOST_FOREACH(const auto & town, i.second.towns)
- {
- if (i.first==player || (isVisible(town, player) && !onlyOur))
- {
- ret.push_back(town);
- }
- }
- } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
- return ret;
- }
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGHeroInstance *> ret;
- BOOST_FOREACH(auto hero, gs->map->heroes)
- {
- if( !player || (hero->tempOwner == *player) ||
- (isVisible(hero->getPosition(false), player) && !onlyOur) )
- {
- ret.push_back(hero);
- }
- }
- return ret;
- }
- boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
- {
- return player;
- }
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
- {
- if (hero->inTownGarrison && !includeGarrisoned)
- return -1;
- size_t index = 0;
- auto & heroes = gs->players[*player].heroes;
- for (auto curHero = heroes.begin(); curHero!=heroes.end(); curHero++)
- {
- if (includeGarrisoned || !(*curHero)->inTownGarrison)
- index++;
- if (*curHero == hero)
- return index;
- }
- return -1;
- }
- int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
- {
- if (!player || CGObelisk::obeliskCount == 0)
- {
- outKnownRatio = 0.0;
- }
- else
- {
- outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
- }
- return gs->map->grailPos;
- }
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
- {
- std::vector < const CGObjectInstance * > ret;
- BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
- {
- if(obj && obj->tempOwner == player)
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector < const CGDwelling * > ret;
- BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(*player)->dwellings)
- {
- ret.push_back(dw);
- }
- return ret;
- }
- std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
- {
- std::vector <QuestInfo> ret;
- BOOST_FOREACH (auto quest, gs->getPlayer(*player)->quests)
- {
- ret.push_back (quest);
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return getHeroCount(*player,includeGarrisoned);
- }
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayer(*player);
- ERROR_RET_VAL_IF(!p, "No player info", NULL);
- if (!includeGarrisoned)
- {
- for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
- if(p->heroes[i]->inTownGarrison)
- serialId++;
- }
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
- return p->heroes[serialId];
- }
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayer(*player);
- ERROR_RET_VAL_IF(!p, "No player info", NULL);
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
- return p->towns[serialId];
- }
- int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
- return getResource(*player, type);
- }
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
- return gs->players[*player].resources;
- }
- CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
- {
- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
- }
- CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
- {
- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
- }
- TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
- }
- TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
- }
- PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
- {
- return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
- }
- CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
- {
- return gs->map->artInstances[aid.num];
- }
- CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
- {
- return gs->map->objects[oid.num];
- }
- const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, NULL);
- const TeamState *ret = &gs->teams[teamID];
- ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", NULL);
- return ret;
- }
- const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
- {
- const PlayerState * ps = getPlayer(color);
- if (ps)
- return getTeam(ps->team);
- return NULL;
- }
- const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
- {
- BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
- if(h->subID == subid)
- return h;
- return NULL;
- }
- PlayerColor CGameInfoCallback::getLocalPlayer() const
- {
- return getCurrentPlayer();
- }
- bool CGameInfoCallback::isInTheMap(const int3 &pos) const
- {
- return gs->map->isInTheMap(pos);
- }
- const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
- {
- return gs->map->artInstances[aid.num];
- }
- const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
- {
- return gs->map->objects[oid.num];
- }
- void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
- {
- commitPackage(iw);
- }
- void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
- {
- InfoWindow iw;
- iw.player = player;
- iw.text << msg;
- showInfoDialog(&iw);
- }
- void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
- {
- SetObjectProperty sob;
- sob.id = objid;
- sob.what = prop;
- sob.val = static_cast<ui32>(val);
- commitPackage(&sob);
- }
- const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
- {
- NewObject no;
- no.ID = ID; //creature
- no.subID= subID;
- no.pos = pos;
- commitPackage(&no);
- return getObj(no.id); //id field will be filled during applying on gs
- }
- const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
- {
- const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
- setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
- setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
- return dynamic_cast<const CGCreature*>(m);
- }
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