CPreGame.cpp 98 KB

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  1. #include "../stdafx.h"
  2. #include "CPreGame.h"
  3. #include <ctime>
  4. #include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
  5. #include <boost/algorithm/string.hpp>
  6. #include <zlib.h>
  7. #include "../timeHandler.h"
  8. #include <sstream>
  9. #include "SDL_Extensions.h"
  10. #include "CGameInfo.h"
  11. #include "CCursorHandler.h"
  12. #include "CAnimation.h"
  13. #include "CDefHandler.h"
  14. #include "../lib/CDefObjInfoHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CLodHandler.h"
  17. #include "../lib/CTownHandler.h"
  18. #include "../lib/CHeroHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CCampaignHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "../lib/JsonNode.h"
  23. #include "CMusicHandler.h"
  24. #include "CVideoHandler.h"
  25. #include <cmath>
  26. #include "Graphics.h"
  27. //#include <boost/thread.hpp>
  28. #include <boost/bind.hpp>
  29. #include <boost/function.hpp>
  30. #include <boost/ref.hpp>
  31. #include <boost/foreach.hpp>
  32. #include <boost/assign/std/vector.hpp>
  33. #include <boost/assign/list_of.hpp>
  34. #include <cstdlib>
  35. #include "../lib/Connection.h"
  36. #include "../lib/VCMIDirs.h"
  37. #include "../lib/map.h"
  38. #include "AdventureMapButton.h"
  39. #include "GUIClasses.h"
  40. #include "CPlayerInterface.h"
  41. #include "../CCallback.h"
  42. #include <boost/lexical_cast.hpp>
  43. #include <cstdlib>
  44. #include "CMessage.h"
  45. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  46. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  47. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  48. #include "CBitmapHandler.h"
  49. #include "Client.h"
  50. #include "../lib/NetPacks.h"
  51. #include "../lib/RegisterTypes.cpp"
  52. #include <boost/thread/recursive_mutex.hpp>
  53. #include "../CThreadHelper.h"
  54. #include "CConfigHandler.h"
  55. #include "../lib/CFileUtility.h"
  56. /*
  57. * CPreGame.cpp, part of VCMI engine
  58. *
  59. * Authors: listed in file AUTHORS in main folder
  60. *
  61. * License: GNU General Public License v2.0 or later
  62. * Full text of license available in license.txt file, in main folder
  63. *
  64. */
  65. namespace fs = boost::filesystem;
  66. using boost::bind;
  67. using boost::ref;
  68. #if _MSC_VER >= 1600
  69. //#define bind boost::bind
  70. //#define ref boost::ref
  71. #endif
  72. void startGame(StartInfo * options, CConnection *serv = NULL);
  73. extern SystemOptions GDefaultOptions;
  74. CGPreGame * CGP;
  75. ISelectionScreenInfo *SEL;
  76. static int playerColor; //if more than one player - applies to the first
  77. static std::string selectedName; //set when game is started/loaded
  78. struct EvilHlpStruct
  79. {
  80. CConnection *serv;
  81. StartInfo *sInfo;
  82. void reset(bool strong = true)
  83. {
  84. if(strong)
  85. {
  86. delNull(serv);
  87. delNull(sInfo);
  88. }
  89. else
  90. {
  91. serv = NULL;
  92. sInfo = NULL;
  93. }
  94. }
  95. } startingInfo;
  96. static void do_quit()
  97. {
  98. SDL_Event event;
  99. event.quit.type = SDL_QUIT;
  100. SDL_PushEvent(&event);
  101. }
  102. static CMapInfo *mapInfoFromGame()
  103. {
  104. CMapInfo *ret = new CMapInfo();
  105. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  106. ret->setHeader(headerCopy);
  107. return ret;
  108. }
  109. static void setPlayersFromGame()
  110. {
  111. playerColor = LOCPLINT->playerID;
  112. }
  113. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  114. {
  115. std::swap(a.human, b.human);
  116. std::swap(a.name, b.name);
  117. if(a.human == 1)
  118. playerColor = a.color;
  119. else if(b.human == 1)
  120. playerColor = b.color;
  121. }
  122. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  123. {
  124. if(vstd::contains(playerNames, player))
  125. pset.name = playerNames.find(player)->second;
  126. else
  127. pset.name = CGI->generaltexth->allTexts[468];//Computer
  128. pset.human = player;
  129. if(player == playerNames.begin()->first)
  130. playerColor = pset.color;
  131. }
  132. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  133. {
  134. sInfo.playerInfos.clear();
  135. if(!filename.size())
  136. return;
  137. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  138. sInfo.mapname = filename;
  139. playerColor = -1;
  140. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  141. for (int i = 0; i < PLAYER_LIMIT; i++)
  142. {
  143. const PlayerInfo &pinfo = mapHeader->players[i];
  144. //neither computer nor human can play - no player
  145. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  146. continue;
  147. PlayerSettings &pset = sInfo.playerInfos[i];
  148. pset.color = i;
  149. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  150. setPlayer(pset, namesIt++->first, playerNames);
  151. else
  152. setPlayer(pset, 0, playerNames);
  153. pset.castle = pinfo.defaultCastle();
  154. pset.hero = pinfo.defaultHero();
  155. if(pinfo.mainHeroName.length())
  156. {
  157. pset.heroName = pinfo.mainHeroName;
  158. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  159. pset.heroPortrait = pinfo.p9;
  160. }
  161. pset.handicap = 0;
  162. }
  163. }
  164. template <typename T> class CApplyOnPG;
  165. class CBaseForPGApply
  166. {
  167. public:
  168. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  169. virtual ~CBaseForPGApply(){};
  170. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  171. {
  172. return new CApplyOnPG<U>;
  173. }
  174. };
  175. template <typename T> class CApplyOnPG : public CBaseForPGApply
  176. {
  177. public:
  178. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  179. {
  180. T *ptr = static_cast<T*>(pack);
  181. ptr->apply(selScr);
  182. }
  183. };
  184. static CApplier<CBaseForPGApply> *applier = NULL;
  185. static CPicture* createPicture(const JsonNode& config)
  186. {
  187. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  188. }
  189. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  190. config(configNode)
  191. {
  192. OBJ_CONSTRUCTION_CAPTURING_ALL;
  193. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  194. menuNameToEntry.push_back(node["name"].String());
  195. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  196. images.push_back(createPicture(node));
  197. //Hardcoded entry
  198. menuNameToEntry.push_back("credits");
  199. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  200. tabs->type |= REDRAW_PARENT;
  201. }
  202. CIntObject * CMenuScreen::createTab(size_t index)
  203. {
  204. if (config["items"].Vector().size() == index)
  205. return new CreditsScreen();
  206. return new CMenuEntry(this, config["items"].Vector()[index]);
  207. }
  208. void CMenuScreen::show(SDL_Surface * to)
  209. {
  210. if (!config["video"].isNull())
  211. CCS->videoh->update(config["video"]["x"].Float(), config["video"]["y"].Float(), to, true, false);
  212. CIntObject::show(to);
  213. }
  214. void CMenuScreen::activate()
  215. {
  216. CCS->musich->playMusic(musicBase::mainMenu, -1);
  217. if (!config["video"].isNull())
  218. CCS->videoh->open(config["video"]["name"].String());
  219. CIntObject::activate();
  220. }
  221. void CMenuScreen::deactivate()
  222. {
  223. if (!config["video"].isNull())
  224. CCS->videoh->close();
  225. CIntObject::deactivate();
  226. }
  227. void CMenuScreen::switchToTab(size_t index)
  228. {
  229. tabs->setActive(index);
  230. }
  231. //funciton for std::string -> boost::function conversion for main menu
  232. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  233. {
  234. static const std::vector<std::string> commandType = boost::assign::list_of
  235. ("to")("campaigns")("start")("load")("exit")("highscores");
  236. static const std::vector<std::string> gameType = boost::assign::list_of
  237. ("single")("multi")("campaign")("tutorial");
  238. std::list<std::string> commands;
  239. boost::split(commands, string, boost::is_any_of("\t "));
  240. if (!commands.empty())
  241. {
  242. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  243. commands.pop_front();
  244. if (index > 3 || !commands.empty())
  245. {
  246. switch (index)
  247. {
  248. break; case 0://to - switch to another tab, if such tab exists
  249. {
  250. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  251. if ( index2 != menuType.size())
  252. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  253. }
  254. break; case 1://open campaign selection window
  255. {
  256. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  257. }
  258. break; case 2://start
  259. {
  260. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  261. {
  262. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  263. case 1: return &pushIntT<CMultiMode>;
  264. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  265. case 3: return boost::function<void()>();//TODO: start tutorial
  266. }
  267. }
  268. break; case 3://load
  269. {
  270. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  271. {
  272. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  273. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  274. case 2: return boost::function<void()>();//TODO: load campaign
  275. case 3: return boost::function<void()>();//TODO: load tutorial
  276. }
  277. }
  278. break; case 4://exit
  279. {
  280. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
  281. }
  282. break; case 5://highscores
  283. {
  284. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  285. }
  286. }
  287. }
  288. }
  289. tlog0<<"Failed to parse command: "<<string<<"\n";
  290. return boost::function<void()>();
  291. }
  292. AdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  293. {
  294. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  295. std::pair<std::string, std::string> help;
  296. if (!button["help"].isNull() && button["help"].Float() > 0)
  297. help = CGI->generaltexth->zelp[button["help"].Float()];
  298. return new AdventureMapButton(help, command, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  299. }
  300. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  301. {
  302. OBJ_CONSTRUCTION_CAPTURING_ALL;
  303. type |= REDRAW_PARENT;
  304. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  305. images.push_back(createPicture(node));
  306. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  307. {
  308. buttons.push_back(createButton(parent, node));
  309. buttons.back()->hoverable = true;
  310. buttons.back()->type |= REDRAW_PARENT;
  311. }
  312. }
  313. CreditsScreen::CreditsScreen()
  314. {
  315. used |= LCLICK | RCLICK;
  316. type |= REDRAW_PARENT;
  317. OBJ_CONSTRUCTION_CAPTURING_ALL;
  318. pos.w = 800;
  319. pos.h = 600;
  320. std::string text = bitmaph->getTextFile("CREDITS");
  321. size_t firstQuote = text.find('\"')+1;
  322. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  323. credits = new CTextBox(text, Rect(450, 600, 350, 32000), 0, FONT_CREDITS, CENTER, zwykly);
  324. credits->pos.h = credits->maxH;
  325. }
  326. void CreditsScreen::show(SDL_Surface *to)
  327. {
  328. static int count = 0;
  329. count++;
  330. if (count == 2)
  331. {
  332. credits->pos.y--;
  333. count = 0;
  334. }
  335. SDL_SetClipRect(screen, &credits->pos);
  336. redraw();
  337. SDL_SetClipRect(screen, NULL);
  338. //end of credits, close this screen
  339. if (credits->pos.y + credits->pos.h < 0)
  340. clickRight(false, false);
  341. }
  342. void CreditsScreen::clickLeft(tribool down, bool previousState)
  343. {
  344. clickRight(down, previousState);
  345. }
  346. void CreditsScreen::clickRight(tribool down, bool previousState)
  347. {
  348. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  349. assert(menu);
  350. menu->setActive(0);
  351. }
  352. CGPreGame::CGPreGame():
  353. pregameConfig(new JsonNode(DATA_DIR "/config/mainmenu.json"))
  354. {
  355. OBJ_CONSTRUCTION_CAPTURING_ALL;
  356. GH.defActionsDef = 63;
  357. CGP = this;
  358. menu = new CMenuScreen((*pregameConfig)["window"]);
  359. }
  360. CGPreGame::~CGPreGame()
  361. {
  362. }
  363. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  364. {
  365. GH.pushInt(new CSelectionScreen(screenType, multi));
  366. }
  367. void CGPreGame::loadGraphics()
  368. {
  369. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  370. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  371. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  372. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  373. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  374. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  375. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  376. }
  377. void CGPreGame::disposeGraphics()
  378. {
  379. delete victory;
  380. delete loss;
  381. SDL_FreeSurface(rHero);
  382. SDL_FreeSurface(nHero);
  383. SDL_FreeSurface(rTown);
  384. SDL_FreeSurface(nTown);
  385. }
  386. void CGPreGame::update()
  387. {
  388. if (GH.listInt.empty())
  389. {
  390. GH.pushInt(menu);
  391. menu->switchToTab(0);
  392. }
  393. if(SEL)
  394. SEL->update();
  395. // Handles mouse and key input
  396. GH.updateTime();
  397. GH.handleEvents();
  398. if (GH.curInt == NULL) // no redraw, when a new game was created
  399. return;
  400. GH.topInt()->show(screen);
  401. if (conf.cc.showFPS)
  402. GH.drawFPSCounter();
  403. // draw the mouse cursor and update the screen
  404. CCS->curh->draw1();
  405. CSDL_Ext::update(screen);
  406. CCS->curh->draw2();
  407. }
  408. void CGPreGame::openCampaignScreen(std::string name)
  409. {
  410. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  411. {
  412. if (node["name"].String() == name)
  413. {
  414. GH.pushInt(new CCampaignScreen(node));
  415. return;
  416. }
  417. }
  418. tlog1<<"Unknown campaign set: "<<name<<"\n";
  419. }
  420. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  421. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  422. serv(NULL), ongoingClosing(false), myNameID(255)
  423. {
  424. screenType = Type;
  425. multiPlayer = MultiPlayer;
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  428. CServerHandler *sh = NULL;
  429. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  430. {
  431. sh = new CServerHandler;
  432. sh->startServer();
  433. }
  434. IShowActivable::type = BLOCK_ADV_HOTKEYS;
  435. pos.w = 762;
  436. pos.h = 584;
  437. if(Type == CMenuScreen::saveGame)
  438. {
  439. center(pos);
  440. }
  441. else if(Type == CMenuScreen::campaignList)
  442. {
  443. bg = new CPicture(BitmapHandler::loadBitmap("CamCust.bmp"), 0, 0, true);
  444. pos.x = 3;
  445. pos.y = 6;
  446. }
  447. else
  448. {
  449. pos.x = 3;
  450. pos.y = 6;
  451. bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), -3, -6, true);
  452. }
  453. CGP->loadGraphics();
  454. sInfo.difficulty = 1;
  455. current = NULL;
  456. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  457. sInfo.turnTime = 0;
  458. curTab = NULL;
  459. card = new InfoCard(network); //right info card
  460. if (screenType == CMenuScreen::campaignList)
  461. {
  462. opt = NULL;
  463. }
  464. else
  465. {
  466. opt = new OptionsTab(); //scenario options tab
  467. opt->recActions = DISPOSE;
  468. }
  469. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  470. sel->recActions = DISPOSE;
  471. switch(screenType)
  472. {
  473. case CMenuScreen::newGame:
  474. {
  475. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  476. card->difficulty->select(1, 0);
  477. AdventureMapButton *select = new AdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 75, "GSPBUTT.DEF", SDLK_s);
  478. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  479. AdventureMapButton *opts = new AdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 503, "GSPBUTT.DEF", SDLK_a);
  480. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  481. AdventureMapButton *random = new AdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 99, "GSPBUTT.DEF", SDLK_r);
  482. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  483. start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRBEG.DEF", SDLK_b);
  484. if(network)
  485. {
  486. AdventureMapButton *hideChat = new AdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 75, "GSPBUT2.DEF", SDLK_h);
  487. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  488. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  489. {
  490. SDL_Color orange = {232, 184, 32, 0};
  491. select->text->color = opts->text->color = random->text->color = orange;
  492. select->block(true);
  493. opts->block(true);
  494. random->block(true);
  495. start->block(true);
  496. }
  497. }
  498. }
  499. break;
  500. case CMenuScreen::loadGame:
  501. sel->recActions = 255;
  502. start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRLOD.DEF", SDLK_l);
  503. break;
  504. case CMenuScreen::saveGame:
  505. sel->recActions = 255;
  506. start = new AdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRSAV.DEF");
  507. break;
  508. case CMenuScreen::campaignList:
  509. sel->recActions = 255;
  510. start = new AdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 529, "SCNRLOD.DEF", SDLK_b);
  511. break;
  512. }
  513. start->assignedKeys.insert(SDLK_RETURN);
  514. std::string backName;
  515. if(Type == CMenuScreen::campaignList)
  516. {
  517. backName = "SCNRBACK.DEF";
  518. }
  519. else
  520. {
  521. backName = "SCNRBACK.DEF";
  522. }
  523. back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 529, backName, SDLK_ESCAPE);
  524. if(network)
  525. {
  526. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  527. {
  528. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  529. serv = sh->connectToServer();
  530. *serv << (ui8) 4;
  531. myNameID = 1;
  532. }
  533. else
  534. {
  535. serv = CServerHandler::justConnectToServer();
  536. }
  537. *serv << playerNames.begin()->second;
  538. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  539. {
  540. const CMapInfo *map;
  541. *serv >> myNameID >> map;
  542. serv->connectionID = myNameID;
  543. changeSelection(map);
  544. }
  545. else //host
  546. {
  547. if(current)
  548. {
  549. SelectMap sm(*current);
  550. *serv << &sm;
  551. UpdateStartOptions uso(sInfo);
  552. *serv << &uso;
  553. }
  554. }
  555. applier = new CApplier<CBaseForPGApply>;
  556. registerTypes4(*applier);
  557. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  558. }
  559. delete sh;
  560. }
  561. CSelectionScreen::~CSelectionScreen()
  562. {
  563. ongoingClosing = true;
  564. if(serv)
  565. {
  566. assert(serverHandlingThread);
  567. QuitMenuWithoutStarting qmws;
  568. *serv << &qmws;
  569. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  570. // processPacks();
  571. serverHandlingThread->join();
  572. delete serverHandlingThread;
  573. }
  574. playerColor = -1;
  575. playerNames.clear();
  576. assert(!serv);
  577. delNull(applier);
  578. delete mx;
  579. }
  580. void CSelectionScreen::toggleTab(CIntObject *tab)
  581. {
  582. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  583. {
  584. PregameGuiAction pga;
  585. if(tab == curTab)
  586. pga.action = PregameGuiAction::NO_TAB;
  587. else if(tab == opt)
  588. pga.action = PregameGuiAction::OPEN_OPTIONS;
  589. else if(tab == sel)
  590. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  591. *serv << &pga;
  592. }
  593. if(curTab && curTab->active)
  594. {
  595. curTab->deactivate();
  596. curTab->recActions = DISPOSE;
  597. }
  598. if(curTab != tab)
  599. {
  600. tab->recActions = 255;
  601. tab->activate();
  602. curTab = tab;
  603. }
  604. else
  605. {
  606. curTab = NULL;
  607. };
  608. GH.totalRedraw();
  609. }
  610. void CSelectionScreen::changeSelection( const CMapInfo *to )
  611. {
  612. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  613. {
  614. delNull(current);
  615. }
  616. current = to;
  617. if(to && (screenType == CMenuScreen::loadGame ||
  618. screenType == CMenuScreen::saveGame))
  619. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  620. if(screenType != CMenuScreen::campaignList)
  621. {
  622. updateStartInfo(to ? to->filename : "", sInfo, to ? to->mapHeader : NULL);
  623. }
  624. card->changeSelection(to);
  625. if(screenType != CMenuScreen::campaignList)
  626. {
  627. opt->recreate();
  628. }
  629. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  630. {
  631. SelectMap sm(*to);
  632. *serv << &sm;
  633. UpdateStartOptions uso(sInfo);
  634. *serv << &uso;
  635. }
  636. }
  637. void CSelectionScreen::startCampaign()
  638. {
  639. if (SEL->current)
  640. {
  641. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->filename, SEL->current->lodCmpgn);
  642. CCampaignState * campState = new CCampaignState();
  643. campState->camp = ourCampaign;
  644. GH.pushInt( new CBonusSelection(campState) );
  645. }
  646. }
  647. void CSelectionScreen::startGame()
  648. {
  649. if(screenType == CMenuScreen::newGame)
  650. {
  651. //there must be at least one human player before game can be started
  652. std::map<int, PlayerSettings>::const_iterator i;
  653. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  654. if(i->second.human)
  655. break;
  656. if(i == SEL->sInfo.playerInfos.end())
  657. {
  658. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  659. return;
  660. }
  661. }
  662. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  663. {
  664. start->block(true);
  665. StartWithCurrentSettings swcs;
  666. *serv << &swcs;
  667. ongoingClosing = true;
  668. return;
  669. }
  670. if(screenType != CMenuScreen::saveGame)
  671. {
  672. if(!current)
  673. return;
  674. selectedName = sInfo.mapname;
  675. StartInfo *si = new StartInfo(sInfo);
  676. GH.popIntTotally(this); //delete me
  677. GH.popInt(GH.topInt()); //only deactivate main menu screen
  678. //SEL->current = NULL;
  679. //curOpts = NULL;
  680. ::startGame(si);
  681. }
  682. else
  683. {
  684. if(!(sel && sel->txt && sel->txt->text.size()))
  685. return;
  686. selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
  687. CFunctionList<void()> overWrite;
  688. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
  689. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  690. if(fs::exists(selectedName))
  691. {
  692. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  693. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  694. LOCPLINT->showYesNoDialog(hlp, std::vector<SComponent*>(), overWrite, 0, false);
  695. }
  696. else
  697. overWrite();
  698. // LOCPLINT->cb->save(sel->txt->text);
  699. // GH.popIntTotally(this);
  700. }
  701. }
  702. void CSelectionScreen::difficultyChange( int to )
  703. {
  704. assert(screenType == CMenuScreen::newGame);
  705. sInfo.difficulty = to;
  706. propagateOptions();
  707. redraw();
  708. }
  709. void CSelectionScreen::handleConnection()
  710. {
  711. setThreadName(-1, "CSelectionScreen::handleConnection");
  712. try
  713. {
  714. assert(serv);
  715. while(serv)
  716. {
  717. CPackForSelectionScreen *pack = NULL;
  718. *serv >> pack;
  719. assert(pack);
  720. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  721. {
  722. endingPack->apply(this);
  723. }
  724. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  725. {
  726. endingPack->apply(this);
  727. }
  728. else
  729. {
  730. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  731. upcomingPacks.push_back(pack);
  732. }
  733. }
  734. } HANDLE_EXCEPTION
  735. catch(int i)
  736. {
  737. if(i != 666)
  738. throw;
  739. }
  740. }
  741. void CSelectionScreen::setSInfo(const StartInfo &si)
  742. {
  743. std::map<int, PlayerSettings>::const_iterator i;
  744. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  745. {
  746. if(i->second.human == myNameID)
  747. {
  748. playerColor = i->first;
  749. break;
  750. }
  751. }
  752. if(i == si.playerInfos.end()) //not found
  753. playerColor = -1;
  754. sInfo = si;
  755. if(current)
  756. opt->recreate(); //will force to recreate using current sInfo
  757. card->difficulty->select(si.difficulty, 0);
  758. GH.totalRedraw();
  759. }
  760. void CSelectionScreen::processPacks()
  761. {
  762. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  763. while(upcomingPacks.size())
  764. {
  765. CPackForSelectionScreen *pack = upcomingPacks.front();
  766. upcomingPacks.pop_front();
  767. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  768. apply->applyOnPG(this, pack);
  769. delete pack;
  770. }
  771. }
  772. void CSelectionScreen::update()
  773. {
  774. if(serverHandlingThread)
  775. processPacks();
  776. }
  777. void CSelectionScreen::propagateOptions()
  778. {
  779. if(isHost() && serv)
  780. {
  781. UpdateStartOptions ups(sInfo);
  782. *serv << &ups;
  783. }
  784. }
  785. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  786. {
  787. if(!isGuest() || !serv)
  788. return;
  789. RequestOptionsChange roc(what, dir, myNameID);
  790. *serv << &roc;
  791. }
  792. void CSelectionScreen::postChatMessage(const std::string &txt)
  793. {
  794. assert(serv);
  795. ChatMessage cm;
  796. cm.message = txt;
  797. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  798. *serv << &cm;
  799. }
  800. void CSelectionScreen::propagateNames()
  801. {
  802. PlayersNames pn;
  803. pn.playerNames = playerNames;
  804. *serv << &pn;
  805. }
  806. // A new size filter (Small, Medium, ...) has been selected. Populate
  807. // selMaps with the relevant data.
  808. void SelectionTab::filter( int size, bool selectFirst )
  809. {
  810. curItems.clear();
  811. if(tabType == CMenuScreen::campaignList)
  812. {
  813. for (size_t i=0; i<allItems.size(); i++)
  814. curItems.push_back(&allItems[i]);
  815. }
  816. else
  817. {
  818. for (size_t i=0; i<allItems.size(); i++)
  819. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  820. curItems.push_back(&allItems[i]);
  821. }
  822. if(curItems.size())
  823. {
  824. slider->block(false);
  825. slider->setAmount(curItems.size());
  826. sort();
  827. if(selectFirst)
  828. {
  829. slider->moveTo(0);
  830. onSelect(curItems[0]);
  831. }
  832. selectAbs(0);
  833. }
  834. else
  835. {
  836. slider->block(true);
  837. onSelect(NULL);
  838. }
  839. }
  840. void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
  841. {
  842. CFileUtility::getFilesWithExt(out, dirname, ext);
  843. allItems.resize(out.size());
  844. }
  845. void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
  846. {
  847. int read=0;
  848. unsigned char mapBuffer[1500];
  849. while(start < allItems.size())
  850. {
  851. gzFile tempf = gzopen(files[start].name.c_str(),"rb");
  852. read = gzread(tempf, mapBuffer, 1500);
  853. gzclose(tempf);
  854. if(read < 50 || !mapBuffer[4])
  855. {
  856. tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
  857. }
  858. else //valid map
  859. {
  860. allItems[start].mapInit(files[start].name, mapBuffer);
  861. //allItems[start].date = "DATEDATE";// files[start].date;
  862. }
  863. start += threads;
  864. }
  865. }
  866. void SelectionTab::parseGames(std::vector<FileInfo> &files, bool multi)
  867. {
  868. for(int i=0; i<files.size(); i++)
  869. {
  870. CLoadFile lf(files[i].name);
  871. if(!lf.sfile)
  872. continue;
  873. ui8 sign[8];
  874. lf >> sign;
  875. if(std::memcmp(sign,"VCMISVG",7))
  876. {
  877. tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
  878. continue;
  879. }
  880. allItems[i].mapHeader = new CMapHeader();
  881. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  882. allItems[i].filename = files[i].name;
  883. allItems[i].countPlayers();
  884. allItems[i].date = std::asctime(std::localtime(&files[i].date));
  885. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  886. {
  887. delete allItems[i].mapHeader;
  888. allItems[i].mapHeader = NULL;
  889. }
  890. }
  891. }
  892. void SelectionTab::parseCampaigns( std::vector<FileInfo> & files )
  893. {
  894. for(int i=0; i<files.size(); i++)
  895. {
  896. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  897. allItems[i].filename = files[i].name;
  898. allItems[i].lodCmpgn = files[i].inLod;
  899. allItems[i].campaignInit();
  900. }
  901. }
  902. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  903. :bg(NULL), onSelect(OnSelect)
  904. {
  905. OBJ_CONSTRUCTION;
  906. selectionPos = 0;
  907. used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK;
  908. slider = NULL;
  909. txt = NULL;
  910. tabType = Type;
  911. if (Type != CMenuScreen::campaignList)
  912. {
  913. bg = new CPicture(BitmapHandler::loadBitmap("SCSELBCK.bmp"), 0, 0, true);
  914. pos.w = bg->pos.w;
  915. pos.h = bg->pos.h;
  916. }
  917. else
  918. {
  919. SDL_Surface * tmp1 = BitmapHandler::loadBitmap("CAMCUST.bmp");
  920. SDL_Surface * tmp = CSDL_Ext::newSurface(400, tmp1->h);
  921. blitAt(tmp1, 0, 0, tmp);
  922. SDL_FreeSurface(tmp1);
  923. bg = new CPicture(tmp, 0, 0, true);
  924. pos.w = bg->pos.w;
  925. pos.h = bg->pos.h;
  926. bg->pos.x = bg->pos.y = 0;
  927. }
  928. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  929. {
  930. positions = 18;
  931. }
  932. else
  933. {
  934. std::vector<FileInfo> toParse;
  935. std::vector<CCampaignHeader> cpm;
  936. switch(tabType)
  937. {
  938. case CMenuScreen::newGame:
  939. getFiles(toParse, DATA_DIR "/Maps", "h3m"); //get all maps
  940. /* Load maps from user directory too, unless it is also the
  941. * same as the data directory (as is the case on
  942. * windows). */
  943. if (GVCMIDirs.UserPath != DATA_DIR)
  944. getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
  945. parseMaps(toParse);
  946. positions = 18;
  947. break;
  948. case CMenuScreen::loadGame:
  949. case CMenuScreen::saveGame:
  950. getFiles(toParse, GVCMIDirs.UserPath + "/Games", "vlgm1"); //get all saves
  951. parseGames(toParse, MultiPlayer);
  952. if(tabType == CMenuScreen::loadGame)
  953. {
  954. positions = 18;
  955. }
  956. else
  957. {
  958. positions = 16;
  959. }
  960. if(tabType == CMenuScreen::saveGame)
  961. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  962. break;
  963. case CMenuScreen::campaignList:
  964. getFiles(toParse, DATA_DIR "/Maps", "h3c"); //get all campaigns
  965. for (int g=0; g<toParse.size(); ++g)
  966. {
  967. toParse[g].inLod = false;
  968. }
  969. //add lod cmpgns
  970. cpm = CCampaignHandler::getCampaignHeaders(CCampaignHandler::Custom);
  971. for (int g = 0; g < cpm.size(); g++)
  972. {
  973. FileInfo fi;
  974. fi.inLod = cpm[g].loadFromLod;
  975. fi.name = cpm[g].filename;
  976. toParse.push_back(fi);
  977. if (cpm[g].loadFromLod)
  978. {
  979. allItems.push_back(CMapInfo(false));
  980. }
  981. }
  982. parseCampaigns(toParse);
  983. positions = 18;
  984. break;
  985. default:
  986. assert(0);
  987. break;
  988. }
  989. }
  990. if (tabType != CMenuScreen::campaignList)
  991. {
  992. //size filter buttons
  993. {
  994. int sizes[] = {36, 72, 108, 144, 0};
  995. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  996. for(int i = 0; i < 5; i++)
  997. new AdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  998. }
  999. //sort buttons buttons
  1000. {
  1001. int xpos[] = {23, 55, 88, 121, 306, 339};
  1002. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1003. for(int i = 0; i < 6; i++)
  1004. new AdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1005. }
  1006. }
  1007. else
  1008. {
  1009. //sort by buttons
  1010. new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1011. new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1012. }
  1013. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1014. slider->changeUsedEvents(WHEEL, true);
  1015. slider->slider->keepFrame = true;
  1016. format = CDefHandler::giveDef("SCSELC.DEF");
  1017. sortingBy = _format;
  1018. ascending = true;
  1019. filter(0);
  1020. //select(0);
  1021. switch(tabType)
  1022. {
  1023. case CMenuScreen::newGame:
  1024. selectFName(DATA_DIR "/Maps/Arrogance.h3m");
  1025. break;
  1026. case CMenuScreen::loadGame:
  1027. case CMenuScreen::campaignList:
  1028. select(0);
  1029. break;
  1030. case CMenuScreen::saveGame:;
  1031. if(selectedName.size())
  1032. {
  1033. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1034. txt->setText("NEWGAME");
  1035. else
  1036. selectFName(selectedName);
  1037. }
  1038. }
  1039. }
  1040. SelectionTab::~SelectionTab()
  1041. {
  1042. delete format;
  1043. }
  1044. void SelectionTab::sortBy( int criteria )
  1045. {
  1046. if(criteria == sortingBy)
  1047. {
  1048. ascending = !ascending;
  1049. }
  1050. else
  1051. {
  1052. sortingBy = (ESortBy)criteria;
  1053. ascending = true;
  1054. }
  1055. sort();
  1056. selectAbs(0);
  1057. }
  1058. void SelectionTab::sort()
  1059. {
  1060. if(sortingBy != _name)
  1061. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1062. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1063. if(!ascending)
  1064. std::reverse(curItems.begin(), curItems.end());
  1065. redraw();
  1066. }
  1067. void SelectionTab::select( int position )
  1068. {
  1069. if(!curItems.size()) return;
  1070. // New selection. py is the index in curItems.
  1071. int py = position + slider->value;
  1072. amax(py, 0);
  1073. amin(py, curItems.size()-1);
  1074. selectionPos = py;
  1075. if(position < 0)
  1076. slider->moveTo(slider->value + position);
  1077. else if(position >= positions)
  1078. slider->moveTo(slider->value + position - positions + 1);
  1079. if(txt)
  1080. txt->setText(fs::basename(curItems[py]->filename));
  1081. onSelect(curItems[py]);
  1082. }
  1083. void SelectionTab::selectAbs( int position )
  1084. {
  1085. select(position - slider->value);
  1086. }
  1087. int SelectionTab::getPosition( int x, int y )
  1088. {
  1089. return -1;
  1090. }
  1091. void SelectionTab::sliderMove( int slidPos )
  1092. {
  1093. if(!slider) return; //ignore spurious call when slider is being created
  1094. redraw();
  1095. }
  1096. // Display the tab with the scenario names
  1097. //
  1098. // elemIdx is the index of the maps or saved game to display on line 0
  1099. // slider->capacity contains the number of available screen lines
  1100. // slider->positionsAmnt is the number of elements after filtering
  1101. void SelectionTab::printMaps(SDL_Surface *to)
  1102. {
  1103. int elemIdx = slider->value;
  1104. // Display all elements if there's enough space
  1105. //if(slider->amount < slider->capacity)
  1106. // elemIdx = 0;
  1107. SDL_Color itemColor;
  1108. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1109. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1110. {
  1111. CMapInfo *currentItem = curItems[elemIdx];
  1112. if (elemIdx == selectionPos)
  1113. itemColor=tytulowy;
  1114. else
  1115. itemColor=zwykly;
  1116. if(tabType != CMenuScreen::campaignList)
  1117. {
  1118. //amount of players
  1119. std::ostringstream ostr(std::ostringstream::out);
  1120. ostr << currentItem->playerAmnt << "/" << currentItem->humenPlayers;
  1121. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1122. //map size
  1123. std::string temp2 = "C";
  1124. switch (currentItem->mapHeader->width)
  1125. {
  1126. case 36:
  1127. temp2="S";
  1128. break;
  1129. case 72:
  1130. temp2="M";
  1131. break;
  1132. case 108:
  1133. temp2="L";
  1134. break;
  1135. case 144:
  1136. temp2="XL";
  1137. break;
  1138. }
  1139. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1140. int temp=-1;
  1141. switch (currentItem->mapHeader->version)
  1142. {
  1143. case CMapHeader::RoE:
  1144. temp=0;
  1145. break;
  1146. case CMapHeader::AB:
  1147. temp=1;
  1148. break;
  1149. case CMapHeader::SoD:
  1150. temp=2;
  1151. break;
  1152. case CMapHeader::WoG:
  1153. temp=3;
  1154. break;
  1155. default:
  1156. // Unknown version. Be safe and ignore that map
  1157. tlog2 << "Warning: " << currentItem->filename << " has wrong version!\n";
  1158. continue;
  1159. }
  1160. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1161. //victory conditions
  1162. if (currentItem->mapHeader->victoryCondition.condition == winStandard)
  1163. temp = 11;
  1164. else
  1165. temp = currentItem->mapHeader->victoryCondition.condition;
  1166. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1167. //loss conditions
  1168. if (currentItem->mapHeader->lossCondition.typeOfLossCon == lossStandard)
  1169. temp=3;
  1170. else
  1171. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1172. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1173. }
  1174. else //if campaign
  1175. {
  1176. //number of maps in campaign
  1177. std::ostringstream ostr(std::ostringstream::out);
  1178. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1179. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1180. }
  1181. std::string name;
  1182. if(tabType == CMenuScreen::newGame)
  1183. {
  1184. if (!currentItem->mapHeader->name.length())
  1185. currentItem->mapHeader->name = "Unnamed";
  1186. name = currentItem->mapHeader->name;
  1187. }
  1188. else if(tabType == CMenuScreen::campaignList)
  1189. {
  1190. name = currentItem->campaignHeader->name;
  1191. }
  1192. else
  1193. {
  1194. name = fs::basename(currentItem->filename);
  1195. }
  1196. //print name
  1197. CSDL_Ext::printAtMiddle(name, POS(213, 128), FONT_SMALL, itemColor, to);
  1198. }
  1199. #undef POS
  1200. }
  1201. void SelectionTab::showAll( SDL_Surface * to )
  1202. {
  1203. CIntObject::showAll(to);
  1204. printMaps(to);
  1205. std::string title;
  1206. switch(tabType) {
  1207. case CMenuScreen::newGame:
  1208. title = CGI->generaltexth->arraytxt[229];
  1209. break;
  1210. case CMenuScreen::loadGame:
  1211. title = CGI->generaltexth->arraytxt[230];
  1212. break;
  1213. case CMenuScreen::saveGame:
  1214. title = CGI->generaltexth->arraytxt[231];
  1215. break;
  1216. case CMenuScreen::campaignList:
  1217. title = "Select a Campaign"; //TODO: find where is the title
  1218. break;
  1219. }
  1220. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, tytulowy, to); //Select a Scenario to Play
  1221. if(tabType != CMenuScreen::campaignList)
  1222. {
  1223. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, tytulowy, to); //Map sizes
  1224. }
  1225. }
  1226. void SelectionTab::clickLeft( tribool down, bool previousState )
  1227. {
  1228. if(down)
  1229. {
  1230. int line = getLine();
  1231. if(line != -1)
  1232. select(line);
  1233. }
  1234. }
  1235. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1236. {
  1237. if(key.state != SDL_PRESSED) return;
  1238. int moveBy = 0;
  1239. switch(key.keysym.sym)
  1240. {
  1241. case SDLK_UP:
  1242. moveBy = -1;
  1243. break;
  1244. case SDLK_DOWN:
  1245. moveBy = +1;
  1246. break;
  1247. case SDLK_PAGEUP:
  1248. moveBy = -positions+1;
  1249. break;
  1250. case SDLK_PAGEDOWN:
  1251. moveBy = +positions-1;
  1252. break;
  1253. case SDLK_HOME:
  1254. select(-slider->value);
  1255. return;
  1256. case SDLK_END:
  1257. select(curItems.size() - slider->value);
  1258. return;
  1259. default:
  1260. return;
  1261. }
  1262. select(selectionPos - slider->value + moveBy);
  1263. }
  1264. void SelectionTab::onDoubleClick()
  1265. {
  1266. if(getLine() != -1) //double clicked scenarios list
  1267. {
  1268. //act as if start button was pressed
  1269. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1270. }
  1271. }
  1272. int SelectionTab::getLine()
  1273. {
  1274. int line = -1;
  1275. Point clickPos(GH.current->button.x, GH.current->button.y);
  1276. clickPos = clickPos - pos.topLeft();
  1277. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1278. {
  1279. line = (clickPos.y-115) / 25; //which line
  1280. }
  1281. return line;
  1282. }
  1283. void SelectionTab::selectFName( const std::string &fname )
  1284. {
  1285. for(int i = curItems.size() - 1; i >= 0; i--)
  1286. {
  1287. if(curItems[i]->filename == fname)
  1288. {
  1289. slider->moveTo(i);
  1290. selectAbs(i);
  1291. return;
  1292. }
  1293. }
  1294. selectAbs(0);
  1295. }
  1296. CChatBox::CChatBox(const Rect &rect)
  1297. {
  1298. OBJ_CONSTRUCTION;
  1299. pos += rect;
  1300. used = KEYBOARD;
  1301. captureAllKeys = true;
  1302. const int height = graphics->fonts[FONT_SMALL]->height;
  1303. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1304. inputBox->used &= ~KEYBOARD;
  1305. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1306. SDL_Color green = {0,252,0};
  1307. chatHistory->color = green;
  1308. }
  1309. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1310. {
  1311. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1312. {
  1313. SEL->postChatMessage(inputBox->text);
  1314. inputBox->setText("");
  1315. }
  1316. else
  1317. inputBox->keyPressed(key);
  1318. }
  1319. void CChatBox::addNewMessage(const std::string &text)
  1320. {
  1321. chatHistory->setTxt(chatHistory->text + text + "\n");
  1322. if(chatHistory->slider)
  1323. chatHistory->slider->moveToMax();
  1324. }
  1325. InfoCard::InfoCard( bool Network )
  1326. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1327. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1328. {
  1329. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1330. pos.x += 393;
  1331. used = RCLICK;
  1332. mapDescription = NULL;
  1333. Rect descriptionRect(26, 149, 320, 115);
  1334. mapDescription = new CTextBox("", descriptionRect, 1);
  1335. if(SEL->screenType == CMenuScreen::campaignList)
  1336. {
  1337. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1338. moveChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1339. }
  1340. else
  1341. {
  1342. bg = new CPicture(BitmapHandler::loadBitmap("GSELPOP1.bmp"), 0, 0, true);
  1343. moveChild(bg, this, parent);
  1344. parent->children.insert(parent->children.begin()+1, bg);
  1345. parent->children.pop_back();
  1346. pos.w = bg->pos.w;
  1347. pos.h = bg->pos.h;
  1348. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1349. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1350. difficulty = new CHighlightableButtonsGroup(0);
  1351. {
  1352. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1353. for(int i = 0; i < 5; i++)
  1354. {
  1355. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1356. }
  1357. }
  1358. if(SEL->screenType != CMenuScreen::newGame)
  1359. difficulty->block(true);
  1360. //description needs bg
  1361. moveChild(new CPicture(*bg, descriptionRect), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1362. if(network)
  1363. {
  1364. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1365. chat = new CChatBox(descriptionRect);
  1366. moveChild(new CPicture(*bg, chat->chatHistory->pos - pos), this, chat->chatHistory, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1367. chatOn = true;
  1368. mapDescription->disable();
  1369. }
  1370. }
  1371. }
  1372. InfoCard::~InfoCard()
  1373. {
  1374. delete sizes;
  1375. delete sFlags;
  1376. }
  1377. void InfoCard::showAll( SDL_Surface * to )
  1378. {
  1379. CIntObject::showAll(to);
  1380. //blit texts
  1381. if(SEL->screenType != CMenuScreen::campaignList)
  1382. {
  1383. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, zwykly, to); //Allies
  1384. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, zwykly, to); //Enemies
  1385. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, tytulowy, to);//"Map Diff:"
  1386. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, tytulowy, to); //player difficulty
  1387. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, tytulowy, to); //"Rating:"
  1388. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, tytulowy, to); //Scenario Name:
  1389. if(!chatOn)
  1390. {
  1391. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, tytulowy, to); //Scenario Description:
  1392. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, tytulowy, to); //Victory Condition:
  1393. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, tytulowy, to); //Loss Condition:
  1394. }
  1395. else //players list
  1396. {
  1397. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1398. int playerSoFar = 0;
  1399. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1400. {
  1401. if(i->second.human)
  1402. {
  1403. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, zwykly, to);
  1404. playerNames.erase(i->second.human);
  1405. }
  1406. }
  1407. playerSoFar = 0;
  1408. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1409. {
  1410. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, zwykly, to);
  1411. }
  1412. }
  1413. }
  1414. if(SEL->current)
  1415. {
  1416. if(SEL->screenType != CMenuScreen::campaignList)
  1417. {
  1418. int temp = -1;
  1419. if(!chatOn)
  1420. {
  1421. //victory conditions
  1422. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1423. if (temp>20) temp=0;
  1424. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1425. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1426. printAtLoc(sss, 60, 307, FONT_SMALL, zwykly, to);
  1427. temp = SEL->current->mapHeader->victoryCondition.condition;
  1428. if (temp>12) temp=11;
  1429. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1430. //loss conditoins
  1431. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1432. if (temp>20) temp=0;
  1433. sss = CGI->generaltexth->lossCondtions[temp];
  1434. printAtLoc(sss, 60, 366, FONT_SMALL, zwykly, to);
  1435. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1436. if (temp>12) temp=3;
  1437. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1438. }
  1439. //difficulty
  1440. assert(SEL->current->mapHeader->difficulty <= 4);
  1441. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1442. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, zwykly, to);
  1443. //selecting size icon
  1444. switch (SEL->current->mapHeader->width)
  1445. {
  1446. case 36:
  1447. temp=0;
  1448. break;
  1449. case 72:
  1450. temp=1;
  1451. break;
  1452. case 108:
  1453. temp=2;
  1454. break;
  1455. case 144:
  1456. temp=3;
  1457. break;
  1458. default:
  1459. temp=4;
  1460. break;
  1461. }
  1462. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1463. if(SEL->screenType == CMenuScreen::loadGame)
  1464. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, zwykly, to);
  1465. //print flags
  1466. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1467. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1468. int myT;
  1469. if(playerColor >= 0)
  1470. myT = SEL->current->mapHeader->players[playerColor].team;
  1471. else
  1472. myT = -1;
  1473. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1474. {
  1475. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1476. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1477. *myx += sFlags->ourImages[i->first].bitmap->w;
  1478. }
  1479. std::string tob;
  1480. switch (SEL->sInfo.difficulty)
  1481. {
  1482. case 0:
  1483. tob="80%";
  1484. break;
  1485. case 1:
  1486. tob="100%";
  1487. break;
  1488. case 2:
  1489. tob="130%";
  1490. break;
  1491. case 3:
  1492. tob="160%";
  1493. break;
  1494. case 4:
  1495. tob="200%";
  1496. break;
  1497. }
  1498. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, zwykly, to);
  1499. }
  1500. //blit description
  1501. std::string name;
  1502. if (SEL->screenType == CMenuScreen::campaignList)
  1503. {
  1504. name = SEL->current->campaignHeader->name;
  1505. }
  1506. else
  1507. {
  1508. name = SEL->current->mapHeader->name;
  1509. }
  1510. //name
  1511. if (name.length())
  1512. printAtLoc(name, 26, 39, FONT_BIG, tytulowy, to);
  1513. else
  1514. printAtLoc("Unnamed", 26, 39, FONT_BIG, tytulowy, to);
  1515. }
  1516. }
  1517. void InfoCard::changeSelection( const CMapInfo *to )
  1518. {
  1519. if(to && mapDescription)
  1520. {
  1521. if (SEL->screenType == CMenuScreen::campaignList)
  1522. mapDescription->setTxt(to->campaignHeader->description);
  1523. else
  1524. mapDescription->setTxt(to->mapHeader->description);
  1525. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1526. difficulty->block(true);
  1527. difficulty->select(SEL->sInfo.difficulty, 0);
  1528. }
  1529. }
  1530. GH.totalRedraw();
  1531. }
  1532. void InfoCard::clickRight( tribool down, bool previousState )
  1533. {
  1534. static const Rect flagArea(19, 397, 335, 23);
  1535. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1536. showTeamsPopup();
  1537. }
  1538. void InfoCard::showTeamsPopup()
  1539. {
  1540. SDL_Surface *bmp = CMessage::drawBox1(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1541. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, tytulowy, bmp); //{Team Alignments}
  1542. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1543. {
  1544. std::vector<ui8> flags;
  1545. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1546. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1547. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, zwykly, bmp);
  1548. for(int j = 0; j < PLAYER_LIMIT; j++)
  1549. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1550. && SEL->current->mapHeader->players[j].team == i)
  1551. flags.push_back(j);
  1552. int curx = 128 - 9*flags.size();
  1553. for(int j = 0; j < flags.size(); j++)
  1554. {
  1555. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1556. curx += 18;
  1557. }
  1558. }
  1559. GH.pushInt(new CInfoPopup(bmp, true));
  1560. }
  1561. void InfoCard::toggleChat()
  1562. {
  1563. setChat(!chatOn);
  1564. }
  1565. void InfoCard::setChat(bool activateChat)
  1566. {
  1567. if(chatOn == activateChat)
  1568. return;
  1569. assert(active);
  1570. if(activateChat)
  1571. {
  1572. mapDescription->disable();
  1573. chat->enable();
  1574. playerListBg->enable();
  1575. }
  1576. else
  1577. {
  1578. mapDescription->enable();
  1579. chat->disable();
  1580. playerListBg->disable();
  1581. }
  1582. chatOn = activateChat;
  1583. GH.totalRedraw();
  1584. }
  1585. OptionsTab::OptionsTab():
  1586. turnDuration(NULL)
  1587. {
  1588. OBJ_CONSTRUCTION;
  1589. bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTBK.bmp"), 0, 0, true);
  1590. pos = bg->pos;
  1591. if(SEL->screenType == CMenuScreen::newGame)
  1592. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1593. }
  1594. OptionsTab::~OptionsTab()
  1595. {
  1596. }
  1597. void OptionsTab::showAll( SDL_Surface * to )
  1598. {
  1599. CIntObject::showAll(to);
  1600. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, tytulowy, to);
  1601. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, zwykly, to); //Select starting options, handicap, and name for each player in the game.
  1602. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, tytulowy, to); //Player Name Handicap Type
  1603. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, tytulowy, to); //Starting Town
  1604. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, tytulowy, to); //Starting Hero
  1605. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, tytulowy, to); //Starting Bonus
  1606. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, tytulowy, to); // Player Turn Duration
  1607. if (turnDuration)
  1608. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, zwykly, to);//Turn duration value
  1609. }
  1610. void OptionsTab::nextCastle( int player, int dir )
  1611. {
  1612. if(SEL->isGuest())
  1613. {
  1614. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1615. return;
  1616. }
  1617. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1618. si32 &cur = s.castle;
  1619. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1620. if (cur == -2) //no castle - no change
  1621. return;
  1622. if (cur == -1) //random => first/last available
  1623. {
  1624. int pom = (dir>0) ? (0) : (F_NUMBER-1); // last or first
  1625. for (;pom >= 0 && pom < F_NUMBER; pom+=dir)
  1626. {
  1627. if((1 << pom) & allowed)
  1628. {
  1629. cur=pom;
  1630. break;
  1631. }
  1632. }
  1633. }
  1634. else // next/previous available
  1635. {
  1636. for (;;)
  1637. {
  1638. cur+=dir;
  1639. if ((1 << cur) & allowed)
  1640. break;
  1641. if (cur >= F_NUMBER || cur<0)
  1642. {
  1643. double p1 = log((double)allowed) / log(2.0f)+0.000001f;
  1644. double check = p1 - ((int)p1);
  1645. if (check < 0.001)
  1646. cur = (int)p1;
  1647. else
  1648. cur = -1;
  1649. break;
  1650. }
  1651. }
  1652. }
  1653. if(s.hero >= 0)
  1654. s.hero = -1;
  1655. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1656. s.bonus = PlayerSettings::brandom;
  1657. entries[player]->selectButtons();
  1658. SEL->propagateOptions();
  1659. redraw();
  1660. }
  1661. void OptionsTab::nextHero( int player, int dir )
  1662. {
  1663. if(SEL->isGuest())
  1664. {
  1665. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1666. return;
  1667. }
  1668. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1669. int old = s.hero;
  1670. if (s.castle < 0 || !s.human || s.hero == -2)
  1671. return;
  1672. if (s.hero == -1) //random => first/last available
  1673. {
  1674. int max = (s.castle*HEROES_PER_TYPE*2+15),
  1675. min = (s.castle*HEROES_PER_TYPE*2);
  1676. s.hero = nextAllowedHero(min,max,0,dir);
  1677. }
  1678. else
  1679. {
  1680. if(dir > 0)
  1681. s.hero = nextAllowedHero(s.hero,(s.castle*HEROES_PER_TYPE*2+16),1,dir);
  1682. else
  1683. s.hero = nextAllowedHero(s.castle*HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1684. }
  1685. if(old != s.hero)
  1686. {
  1687. usedHeroes.erase(old);
  1688. usedHeroes.insert(s.hero);
  1689. redraw();
  1690. }
  1691. SEL->propagateOptions();
  1692. }
  1693. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1694. {
  1695. if(dir>0)
  1696. {
  1697. for(int i=min+incl; i<=max-incl; i++)
  1698. if(canUseThisHero(i))
  1699. return i;
  1700. }
  1701. else
  1702. {
  1703. for(int i=max-incl; i>=min+incl; i--)
  1704. if(canUseThisHero(i))
  1705. return i;
  1706. }
  1707. return -1;
  1708. }
  1709. bool OptionsTab::canUseThisHero( int ID )
  1710. {
  1711. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1712. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1713. // return false;
  1714. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1715. }
  1716. void OptionsTab::nextBonus( int player, int dir )
  1717. {
  1718. if(SEL->isGuest())
  1719. {
  1720. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1721. return;
  1722. }
  1723. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1724. si8 &ret = s.bonus += dir;
  1725. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1726. {
  1727. if (dir<0)
  1728. ret=PlayerSettings::brandom;
  1729. else ret=PlayerSettings::bgold;
  1730. }
  1731. if(ret > PlayerSettings::bresource)
  1732. ret = PlayerSettings::brandom;
  1733. if(ret < PlayerSettings::brandom)
  1734. ret = PlayerSettings::bresource;
  1735. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1736. {
  1737. if (dir<0)
  1738. ret=PlayerSettings::bgold;
  1739. else ret=PlayerSettings::brandom;
  1740. }
  1741. SEL->propagateOptions();
  1742. redraw();
  1743. }
  1744. void OptionsTab::recreate()
  1745. {
  1746. bool wasActive = active;
  1747. if(active)
  1748. deactivate();
  1749. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1750. {
  1751. children -= it->second;
  1752. delete it->second;
  1753. }
  1754. entries.clear();
  1755. usedHeroes.clear();
  1756. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1757. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1758. it != SEL->sInfo.playerInfos.end(); ++it)
  1759. {
  1760. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1761. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1762. for(size_t hi=0; hi<heroes.size(); hi++)
  1763. usedHeroes.insert(heroes[hi].heroID);
  1764. }
  1765. if(wasActive)
  1766. activate();
  1767. }
  1768. void OptionsTab::setTurnLength( int npos )
  1769. {
  1770. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1771. amin(npos, ARRAY_COUNT(times) - 1);
  1772. SEL->sInfo.turnTime = times[npos];
  1773. redraw();
  1774. }
  1775. void OptionsTab::flagPressed( int color )
  1776. {
  1777. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1778. PlayerSettings *old = NULL;
  1779. if(SEL->playerNames.size() == 1) //single player -> just swap
  1780. {
  1781. if(color == playerColor) //that color is already selected, no action needed
  1782. return;
  1783. old = &SEL->sInfo.playerInfos[playerColor];
  1784. swapPlayers(*old, clicked);
  1785. }
  1786. else
  1787. {
  1788. //identify clicked player
  1789. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1790. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1791. {
  1792. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1793. SEL->setPlayer(restPos, playerToRestore.id);
  1794. playerToRestore.reset();
  1795. }
  1796. int newPlayer; //which player will take clicked position
  1797. //who will be put here?
  1798. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1799. {
  1800. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1801. if(!newPlayer) //no "free" player -> get just first one
  1802. newPlayer = SEL->playerNames.begin()->first;
  1803. }
  1804. else //human clicked -> take next
  1805. {
  1806. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1807. i++; //player AFTER clicked one
  1808. if(i != SEL->playerNames.end())
  1809. newPlayer = i->first;
  1810. else
  1811. newPlayer = 0; //AI if we scrolled through all players
  1812. }
  1813. SEL->setPlayer(clicked, newPlayer); //put player
  1814. //if that player was somewhere else, we need to replace him with computer
  1815. if(newPlayer) //not AI
  1816. {
  1817. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1818. {
  1819. int curNameID = i->second.human;
  1820. if(i->first != color && curNameID == newPlayer)
  1821. {
  1822. assert(i->second.human);
  1823. playerToRestore.color = i->first;
  1824. playerToRestore.id = newPlayer;
  1825. SEL->setPlayer(i->second, 0); //set computer
  1826. old = &i->second;
  1827. break;
  1828. }
  1829. }
  1830. }
  1831. }
  1832. entries[clicked.color]->selectButtons();
  1833. if(old)
  1834. {
  1835. entries[old->color]->selectButtons();
  1836. old->hero = entries[old->color]->pi.defaultHero();
  1837. }
  1838. SEL->propagateOptions();
  1839. GH.totalRedraw();
  1840. }
  1841. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1842. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1843. {
  1844. OBJ_CONSTRUCTION;
  1845. defActions |= SHARE_POS;
  1846. int serial = 0;
  1847. for(int g=0; g < s.color; ++g)
  1848. {
  1849. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1850. if( itred.canComputerPlay || itred.canHumanPlay)
  1851. serial++;
  1852. }
  1853. pos = parent->pos + Point(54, 122 + serial*50);
  1854. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1855. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1856. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1857. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1858. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1859. if(SEL->screenType == CMenuScreen::newGame)
  1860. {
  1861. btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1862. btns[1] = new AdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1863. btns[2] = new AdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1864. btns[3] = new AdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1865. btns[4] = new AdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1866. btns[5] = new AdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1867. }
  1868. else
  1869. for(int i = 0; i < 6; i++)
  1870. btns[i] = NULL;
  1871. selectButtons();
  1872. assert(SEL->current && SEL->current->mapHeader);
  1873. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1874. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1875. if(p.canHumanPlay && p.canComputerPlay)
  1876. whoCanPlay = HUMAN_OR_CPU;
  1877. else if(p.canComputerPlay)
  1878. whoCanPlay = CPU;
  1879. else
  1880. whoCanPlay = HUMAN;
  1881. if(SEL->screenType != CMenuScreen::scenarioInfo
  1882. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1883. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1884. {
  1885. flag = new AdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1886. flag->hoverable = true;
  1887. }
  1888. else
  1889. flag = NULL;
  1890. defActions &= ~SHARE_POS;
  1891. town = new SelectedBox(TOWN, s.color);
  1892. town->pos += pos + Point(119, 2);
  1893. hero = new SelectedBox(HERO, s.color);
  1894. hero->pos += pos + Point(195, 2);
  1895. bonus = new SelectedBox(BONUS, s.color);
  1896. bonus->pos += pos + Point(271, 2);
  1897. }
  1898. void OptionsTab::PlayerOptionsEntry::showAll( SDL_Surface * to )
  1899. {
  1900. CIntObject::showAll(to);
  1901. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, zwykly, to);
  1902. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, zwykly, to);
  1903. }
  1904. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1905. {
  1906. if(!btns[0])
  1907. return;
  1908. if( (pi.defaultCastle() != -1) //fixed tow
  1909. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1910. {
  1911. btns[0]->disable();
  1912. btns[1]->disable();
  1913. }
  1914. else
  1915. {
  1916. btns[0]->enable(active);
  1917. btns[1]->enable(active);
  1918. }
  1919. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1920. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1921. {
  1922. btns[2]->disable();
  1923. btns[3]->disable();
  1924. }
  1925. else
  1926. {
  1927. btns[2]->enable(active);
  1928. btns[3]->enable(active);
  1929. }
  1930. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1931. {
  1932. btns[4]->disable();
  1933. btns[5]->disable();
  1934. }
  1935. else
  1936. {
  1937. btns[4]->enable(active);
  1938. btns[5]->enable(active);
  1939. }
  1940. }
  1941. void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
  1942. {
  1943. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1944. SDL_Surface *toBlit = getImg();
  1945. const std::string *toPrint = getText();
  1946. blitAt(toBlit, pos, to);
  1947. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, zwykly, to);
  1948. }
  1949. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1950. :which(Which), player(Player)
  1951. {
  1952. SDL_Surface *img = getImg();
  1953. pos.w = img->w;
  1954. pos.h = img->h;
  1955. used = RCLICK;
  1956. }
  1957. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  1958. {
  1959. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1960. switch(which)
  1961. {
  1962. case TOWN:
  1963. if (s.castle < F_NUMBER && s.castle >= 0)
  1964. return graphics->getPic(s.castle, true, false);
  1965. else if (s.castle == -1)
  1966. return CGP->rTown;
  1967. else if (s.castle == -2)
  1968. return CGP->nTown;
  1969. case HERO:
  1970. if (s.hero == -1)
  1971. {
  1972. return CGP->rHero;
  1973. }
  1974. else if (s.hero == -2)
  1975. {
  1976. if(s.heroPortrait >= 0)
  1977. return graphics->portraitSmall[s.heroPortrait];
  1978. else
  1979. return CGP->nHero;
  1980. }
  1981. else
  1982. {
  1983. return graphics->portraitSmall[s.hero];
  1984. }
  1985. break;
  1986. case BONUS:
  1987. {
  1988. int pom;
  1989. switch (s.bonus)
  1990. {
  1991. case -1:
  1992. pom=10;
  1993. break;
  1994. case 0:
  1995. pom=9;
  1996. break;
  1997. case 1:
  1998. pom=8;
  1999. break;
  2000. case 2:
  2001. pom=CGI->townh->towns[s.castle].bonus;
  2002. break;
  2003. default:
  2004. assert(0);
  2005. }
  2006. return CGP->bonuses->ourImages[pom].bitmap;
  2007. }
  2008. default:
  2009. return NULL;
  2010. }
  2011. }
  2012. const std::string * OptionsTab::SelectedBox::getText() const
  2013. {
  2014. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2015. switch(which)
  2016. {
  2017. case TOWN:
  2018. if (s.castle < F_NUMBER && s.castle >= 0)
  2019. return &CGI->townh->towns[s.castle].Name();
  2020. else if (s.castle == -1)
  2021. return &CGI->generaltexth->allTexts[522];
  2022. else if (s.castle == -2)
  2023. return &CGI->generaltexth->allTexts[523];
  2024. case HERO:
  2025. if (s.hero == -1)
  2026. return &CGI->generaltexth->allTexts[522];
  2027. else if (s.hero == -2)
  2028. {
  2029. if(s.heroPortrait >= 0)
  2030. {
  2031. if(s.heroName.length())
  2032. return &s.heroName;
  2033. else
  2034. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2035. }
  2036. else
  2037. return &CGI->generaltexth->allTexts[523];
  2038. }
  2039. else
  2040. {
  2041. //if(s.heroName.length())
  2042. // return &s.heroName;
  2043. //else
  2044. return &CGI->heroh->heroes[s.hero]->name;
  2045. }
  2046. case BONUS:
  2047. switch (s.bonus)
  2048. {
  2049. case -1:
  2050. return &CGI->generaltexth->allTexts[522];
  2051. default:
  2052. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2053. }
  2054. default:
  2055. return NULL;
  2056. }
  2057. }
  2058. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2059. {
  2060. if(indeterminate(down) || !down) return;
  2061. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2062. SDL_Surface *bmp = NULL;
  2063. const std::string *title = NULL, *subTitle = NULL;
  2064. subTitle = getText();
  2065. int val=-1;
  2066. switch(which)
  2067. {
  2068. case TOWN:
  2069. val = s.castle;
  2070. break;
  2071. case HERO:
  2072. val = s.hero;
  2073. if(val == -2) //none => we may have some preset info
  2074. {
  2075. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2076. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2077. val = p9;
  2078. }
  2079. break;
  2080. case BONUS:
  2081. val = s.bonus;
  2082. break;
  2083. }
  2084. if(val == -1 || which == BONUS) //random or bonus box
  2085. {
  2086. bmp = CMessage::drawBox1(256, 190);
  2087. std::string *description = NULL;
  2088. switch(which)
  2089. {
  2090. case TOWN:
  2091. title = &CGI->generaltexth->allTexts[103];
  2092. description = &CGI->generaltexth->allTexts[104];
  2093. break;
  2094. case HERO:
  2095. title = &CGI->generaltexth->allTexts[101];
  2096. description = &CGI->generaltexth->allTexts[102];
  2097. break;
  2098. case BONUS:
  2099. {
  2100. switch(val)
  2101. {
  2102. case PlayerSettings::brandom:
  2103. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2104. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2105. break;
  2106. case PlayerSettings::bartifact:
  2107. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2108. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2109. break;
  2110. case PlayerSettings::bgold:
  2111. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2112. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2113. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2114. break;
  2115. case PlayerSettings::bresource:
  2116. {
  2117. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2118. switch(CGI->townh->towns[s.castle].primaryRes)
  2119. {
  2120. case 1:
  2121. subTitle = &CGI->generaltexth->allTexts[694];
  2122. description = &CGI->generaltexth->allTexts[690];
  2123. break;
  2124. case 3:
  2125. subTitle = &CGI->generaltexth->allTexts[695];
  2126. description = &CGI->generaltexth->allTexts[691];
  2127. break;
  2128. case 4:
  2129. subTitle = &CGI->generaltexth->allTexts[692];
  2130. description = &CGI->generaltexth->allTexts[688];
  2131. break;
  2132. case 5:
  2133. subTitle = &CGI->generaltexth->allTexts[693];
  2134. description = &CGI->generaltexth->allTexts[689];
  2135. break;
  2136. case 127:
  2137. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2138. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2139. break;
  2140. }
  2141. }
  2142. break;
  2143. }
  2144. }
  2145. break;
  2146. }
  2147. if(description)
  2148. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, zwykly, bmp);
  2149. }
  2150. else if(val == -2)
  2151. {
  2152. return;
  2153. }
  2154. else if(which == TOWN)
  2155. {
  2156. bmp = CMessage::drawBox1(256, 319);
  2157. title = &CGI->generaltexth->allTexts[80];
  2158. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, tytulowy, bmp);
  2159. const CTown &t = CGI->townh->towns[val];
  2160. //print creatures
  2161. int x = 60, y = 159;
  2162. for(int i = 0; i < 7; i++)
  2163. {
  2164. int c = t.basicCreatures[i];
  2165. blitAt(graphics->smallImgs[c], x, y, bmp);
  2166. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, zwykly, bmp);
  2167. if(i == 2)
  2168. {
  2169. x = 40;
  2170. y += 76;
  2171. }
  2172. else
  2173. {
  2174. x += 52;
  2175. }
  2176. }
  2177. }
  2178. else if(val >= 0)
  2179. {
  2180. const CHero *h = CGI->heroh->heroes[val];
  2181. bmp = CMessage::drawBox1(320, 255);
  2182. title = &CGI->generaltexth->allTexts[77];
  2183. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, tytulowy, bmp);
  2184. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, zwykly, bmp);
  2185. blitAt(getImg(), 136, 56, bmp);
  2186. //print specialty
  2187. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, tytulowy, bmp);
  2188. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2189. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, zwykly, bmp);
  2190. GH.pushInt(new CInfoPopup(bmp, true));
  2191. return;
  2192. }
  2193. if(title)
  2194. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, tytulowy, bmp);
  2195. if(subTitle)
  2196. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, zwykly, bmp);
  2197. blitAt(getImg(), 104, 60, bmp);
  2198. GH.pushInt(new CInfoPopup(bmp, true));
  2199. }
  2200. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2201. {
  2202. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2203. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2204. it != startInfo->playerInfos.end(); ++it)
  2205. {
  2206. if(it->second.human)
  2207. {
  2208. playerColor = it->first;
  2209. }
  2210. }
  2211. pos.w = 762;
  2212. pos.h = 584;
  2213. center(pos);
  2214. assert(LOCPLINT);
  2215. sInfo = *LOCPLINT->cb->getStartInfo();
  2216. assert(!SEL->current);
  2217. current = mapInfoFromGame();
  2218. setPlayersFromGame();
  2219. screenType = CMenuScreen::scenarioInfo;
  2220. card = new InfoCard();
  2221. opt = new OptionsTab();
  2222. opt->recreate();
  2223. card->difficulty->select(startInfo->difficulty, 0);
  2224. back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2225. }
  2226. CScenarioInfo::~CScenarioInfo()
  2227. {
  2228. delete current;
  2229. }
  2230. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2231. {
  2232. const CMapHeader * a = aaa->mapHeader,
  2233. * b = bbb->mapHeader;
  2234. if(a && b) //if we are sorting scenarios
  2235. {
  2236. switch (sortBy)
  2237. {
  2238. case _format: //by map format (RoE, WoG, etc)
  2239. return (a->version<b->version);
  2240. break;
  2241. case _loscon: //by loss conditions
  2242. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2243. break;
  2244. case _playerAm: //by player amount
  2245. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2246. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2247. for (int i=0;i<8;i++)
  2248. {
  2249. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2250. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2251. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2252. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2253. }
  2254. if (playerAmntB!=playerAmntA)
  2255. return (playerAmntA<playerAmntB);
  2256. else
  2257. return (humenPlayersA<humenPlayersB);
  2258. break;
  2259. case _size: //by size of map
  2260. return (a->width<b->width);
  2261. break;
  2262. case _viccon: //by victory conditions
  2263. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2264. break;
  2265. case _name: //by name
  2266. return (a->name<b->name);
  2267. break;
  2268. default:
  2269. return (a->name<b->name);
  2270. break;
  2271. }
  2272. }
  2273. else //if we are sorting campaigns
  2274. {
  2275. switch(sortBy)
  2276. {
  2277. case _numOfMaps: //by number of maps in campaign
  2278. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2279. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2280. break;
  2281. case _name: //by name
  2282. return aaa->campaignHeader->name < bbb->campaignHeader->name;
  2283. break;
  2284. default:
  2285. return aaa->campaignHeader->name < bbb->campaignHeader->name;
  2286. break;
  2287. }
  2288. }
  2289. }
  2290. CMultiMode::CMultiMode()
  2291. {
  2292. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2293. bg = new CPicture("MUPOPUP.bmp");
  2294. bg->convertToScreenBPP(); //so we could draw without problems
  2295. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2296. pos = bg->center(); //center, window has size of bg graphic
  2297. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2298. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2299. txt->setText(GDefaultOptions.playerName); //Player
  2300. btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2301. btns[1] = new AdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2302. btns[2] = new AdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2303. btns[6] = new AdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2304. }
  2305. void CMultiMode::openHotseat()
  2306. {
  2307. GH.pushInt(new CHotSeatPlayers(txt->text));
  2308. }
  2309. void CMultiMode::hostTCP()
  2310. {
  2311. GDefaultOptions.setPlayerName(txt->text);
  2312. GH.popIntTotally(this);
  2313. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2314. }
  2315. void CMultiMode::joinTCP()
  2316. {
  2317. GDefaultOptions.setPlayerName(txt->text);
  2318. GH.popIntTotally(this);
  2319. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2320. }
  2321. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2322. {
  2323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2324. bg = new CPicture("MUHOTSEA.bmp");
  2325. pos = bg->center(); //center, window has size of bg graphic
  2326. std::string text = CGI->generaltexth->allTexts[446];
  2327. boost::replace_all(text, "\t","\n");
  2328. Rect boxRect(25, 20, 315, 50);
  2329. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, zwykly);//HOTSEAT Please enter names
  2330. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2331. {
  2332. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2333. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2334. }
  2335. ok = new AdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2336. cancel = new AdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2337. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2338. txt[0]->setText(firstPlayer, true);
  2339. txt[0]->giveFocus();
  2340. }
  2341. void CHotSeatPlayers::onChange(std::string newText)
  2342. {
  2343. size_t namesCount = 0;
  2344. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2345. if(!txt[i]->text.empty())
  2346. namesCount++;
  2347. ok->block(namesCount < 2);
  2348. }
  2349. void CHotSeatPlayers::enterSelectionScreen()
  2350. {
  2351. std::map<ui32, std::string> names;
  2352. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2353. if(txt[i]->text.length())
  2354. names[j++] = txt[i]->text;
  2355. GDefaultOptions.setPlayerName(names.begin()->second); //remember selected name
  2356. GH.popInts(2); //pop MP mode window and this
  2357. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2358. }
  2359. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2360. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2361. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2362. {
  2363. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2364. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2365. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2366. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2367. loadPositionsOfGraphics();
  2368. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2369. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2370. blitAt(panel, 456, 6, background);
  2371. startB = new AdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2372. backB = new AdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2373. startB->setState(CButtonBase::BLOCKED);
  2374. //campaign name
  2375. if (ourCampaign->camp->header.name.length())
  2376. printAtLoc(ourCampaign->camp->header.name, 481, 28, FONT_BIG, tytulowy, background);
  2377. else
  2378. printAtLoc("Unnamed", 481, 28, FONT_BIG, tytulowy, background);
  2379. //map size icon
  2380. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2381. //campaign description
  2382. printAtLoc(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, tytulowy, background);
  2383. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2384. cmpgDesc->showAll(background);
  2385. //map description
  2386. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2387. //bonus choosing
  2388. printAtLoc(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, zwykly, background); //Choose a bonus:
  2389. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2390. //set left part of window
  2391. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2392. {
  2393. if(ourCampaign->camp->conquerable(g))
  2394. {
  2395. regions.push_back(new CRegion(this, true, true, g));
  2396. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2397. if (highlightedRegion == NULL)
  2398. {
  2399. highlightedRegion = regions.back();
  2400. selectMap(g);
  2401. }
  2402. }
  2403. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2404. {
  2405. regions.push_back(new CRegion(this, false, false, g));
  2406. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2407. }
  2408. }
  2409. //init campaign state if necessary
  2410. if (ourCampaign->campaignName.size() == 0)
  2411. {
  2412. ourCampaign->initNewCampaign(sInfo);
  2413. }
  2414. //allies / enemies
  2415. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, zwykly, background); //Allies
  2416. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, zwykly, background); //Enemies
  2417. SDL_FreeSurface(panel);
  2418. //difficulty
  2419. std::vector<std::string> difficulty;
  2420. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2421. printAtLoc(difficulty.back(), 689, 432, FONT_MEDIUM, zwykly, background); //Difficulty
  2422. //difficulty pics
  2423. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2424. {
  2425. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2426. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2427. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2428. surfToDuplicate->flags);
  2429. delete cde;
  2430. }
  2431. //difficulty selection buttons
  2432. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2433. {
  2434. diffLb = new AdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2435. diffRb = new AdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2436. }
  2437. //load miniflags
  2438. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2439. }
  2440. CBonusSelection::~CBonusSelection()
  2441. {
  2442. SDL_FreeSurface(background);
  2443. delete sizes;
  2444. delete ourHeader;
  2445. delete sFlags;
  2446. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2447. {
  2448. SDL_FreeSurface(diffPics[b]);
  2449. }
  2450. }
  2451. void CBonusSelection::goBack()
  2452. {
  2453. GH.popIntTotally(this);
  2454. }
  2455. void CBonusSelection::showAll( SDL_Surface * to )
  2456. {
  2457. blitAt(background, pos.x, pos.y, to);
  2458. CIntObject::showAll(to);
  2459. show(to);
  2460. }
  2461. void CBonusSelection::loadPositionsOfGraphics()
  2462. {
  2463. const JsonNode config(DATA_DIR "/config/campaign_regions.json");
  2464. int idx = 0;
  2465. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2466. {
  2467. SCampPositions sc;
  2468. sc.campPrefix = campaign["prefix"].String();
  2469. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2470. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2471. {
  2472. SCampPositions::SRegionDesc rd;
  2473. rd.infix = desc["infix"].String();
  2474. rd.xpos = desc["x"].Float();
  2475. rd.ypos = desc["y"].Float();
  2476. sc.regions.push_back(rd);
  2477. }
  2478. campDescriptions.push_back(sc);
  2479. idx++;
  2480. }
  2481. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2482. }
  2483. void CBonusSelection::selectMap( int whichOne )
  2484. {
  2485. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2486. sInfo.mapname = ourCampaign->camp->header.filename;
  2487. sInfo.mode = StartInfo::CAMPAIGN;
  2488. //get header
  2489. int i = 0;
  2490. delete ourHeader;
  2491. ourHeader = new CMapHeader();
  2492. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.c_str(), i);
  2493. std::map<ui32, std::string> names;
  2494. names[1] = GDefaultOptions.playerName;
  2495. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2496. sInfo.turnTime = 0;
  2497. sInfo.whichMapInCampaign = whichOne;
  2498. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2499. ourCampaign->currentMap = whichOne;
  2500. mapDesc->setTxt(ourHeader->description);
  2501. updateBonusSelection();
  2502. }
  2503. void CBonusSelection::show( SDL_Surface * to )
  2504. {
  2505. //blitAt(background, pos.x, pos.y, to);
  2506. //map name
  2507. std::string mapName = ourHeader->name;
  2508. if (mapName.length())
  2509. printAtLoc(mapName, 481, 219, FONT_BIG, tytulowy, to);
  2510. else
  2511. printAtLoc("Unnamed", 481, 219, FONT_BIG, tytulowy, to);
  2512. //map description
  2513. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, tytulowy, to);
  2514. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2515. //map size icon
  2516. int temp;
  2517. switch (ourHeader->width)
  2518. {
  2519. case 36:
  2520. temp=0;
  2521. break;
  2522. case 72:
  2523. temp=1;
  2524. break;
  2525. case 108:
  2526. temp=2;
  2527. break;
  2528. case 144:
  2529. temp=3;
  2530. break;
  2531. default:
  2532. temp=4;
  2533. break;
  2534. }
  2535. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2536. //flags
  2537. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2538. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2539. int myT;
  2540. myT = ourHeader->players[playerColor].team;
  2541. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2542. {
  2543. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2544. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 405, to);
  2545. *myx += sFlags->ourImages[i->first].bitmap->w;
  2546. }
  2547. //difficulty
  2548. blitAt(diffPics[sInfo.difficulty], 709, 455, to);
  2549. CIntObject::show(to);
  2550. }
  2551. void CBonusSelection::updateBonusSelection()
  2552. {
  2553. //graphics:
  2554. //spell - SPELLBON.DEF
  2555. //monster - TWCRPORT.DEF
  2556. //building - BO*.BMP graphics
  2557. //artifact - ARTIFBON.DEF
  2558. //spell scroll - SPELLBON.DEF
  2559. //prim skill - PSKILBON.DEF
  2560. //sec skill - SSKILBON.DEF
  2561. //resource - BORES.DEF
  2562. //player - CREST58.DEF
  2563. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2564. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2565. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2566. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2567. {
  2568. if (bonuses->buttons[i]->active)
  2569. bonuses->buttons[i]->deactivate();
  2570. bonuses->delChild(bonuses->buttons[i]);
  2571. }
  2572. bonuses->buttons.clear();
  2573. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2574. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2575. for(int i = 0; i < bonDescs.size(); i++)
  2576. {
  2577. std::string picName=bonusPics[bonDescs[i].type];
  2578. size_t picNumber=bonDescs[i].info2;
  2579. std::string desc;
  2580. switch(bonDescs[i].type)
  2581. {
  2582. case 0: //spell
  2583. desc = CGI->generaltexth->allTexts[715];
  2584. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2585. break;
  2586. case 1: //monster
  2587. picNumber = bonDescs[i].info2 + 2;
  2588. desc = CGI->generaltexth->allTexts[717];
  2589. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2590. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2591. break;
  2592. case 2: //building
  2593. {
  2594. int faction = -1;
  2595. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2596. it != sInfo.playerInfos.end(); ++it)
  2597. {
  2598. if (it->second.human)
  2599. {
  2600. faction = it->second.castle;
  2601. break;
  2602. }
  2603. }
  2604. assert(faction != -1);
  2605. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2606. picName = graphics->ERMUtoPicture[faction][buildID];
  2607. picNumber = -1;
  2608. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2609. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2610. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2611. }
  2612. break;
  2613. case 3: //artifact
  2614. desc = CGI->generaltexth->allTexts[715];
  2615. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2616. break;
  2617. case 4: //spell scroll
  2618. desc = CGI->generaltexth->allTexts[716];
  2619. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2620. break;
  2621. case 5: //primary skill
  2622. {
  2623. int leadingSkill = -1;
  2624. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2625. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2626. for (int g=0; g<PRIMARY_SKILLS; ++g)
  2627. {
  2628. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2629. {
  2630. leadingSkill = g;
  2631. }
  2632. if (ptr[g] != 0)
  2633. {
  2634. toPrint.push_back(std::make_pair(g, ptr[g]));
  2635. }
  2636. }
  2637. picNumber = leadingSkill;
  2638. desc = CGI->generaltexth->allTexts[715];
  2639. std::string substitute; //text to be printed instead of %s
  2640. for (int v=0; v<toPrint.size(); ++v)
  2641. {
  2642. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2643. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2644. if(v != toPrint.size() - 1)
  2645. {
  2646. substitute += ", ";
  2647. }
  2648. }
  2649. boost::algorithm::replace_first(desc, "%s", substitute);
  2650. break;
  2651. }
  2652. case 6: //secondary skill
  2653. desc = CGI->generaltexth->allTexts[718];
  2654. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2655. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2656. break;
  2657. case 7: //resource
  2658. {
  2659. int serialResID = 0;
  2660. switch(bonDescs[i].info1)
  2661. {
  2662. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2663. serialResID = bonDescs[i].info1;
  2664. break;
  2665. case 0xFD: //wood + ore
  2666. serialResID = 7;
  2667. break;
  2668. case 0xFE: //rare resources
  2669. serialResID = 8;
  2670. break;
  2671. }
  2672. picNumber = serialResID;
  2673. desc = CGI->generaltexth->allTexts[717];
  2674. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2675. std::string replacement;
  2676. if (serialResID <= 6)
  2677. {
  2678. replacement = CGI->generaltexth->restypes[serialResID];
  2679. }
  2680. else
  2681. {
  2682. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2683. }
  2684. boost::algorithm::replace_first(desc, "%s", replacement);
  2685. }
  2686. break;
  2687. case 8: //player aka hero crossover
  2688. picNumber = bonDescs[i].info1;
  2689. desc = CGI->generaltexth->allTexts[718];
  2690. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2691. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2692. break;
  2693. case 9: //hero
  2694. desc = CGI->generaltexth->allTexts[718];
  2695. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2696. if (bonDescs[i].info2 == 0xFFFF)
  2697. {
  2698. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2699. picNumber = 0;
  2700. }
  2701. else
  2702. {
  2703. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2704. }
  2705. break;
  2706. }
  2707. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2708. if (picNumber != -1)
  2709. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2710. CAnimation * anim = new CAnimation();
  2711. anim->setCustom(picName, 0);
  2712. bonusButton->setImage(anim);
  2713. bonusButton->borderColor = Colors::Yellow; // yellow border
  2714. bonuses->addButton(bonusButton);
  2715. }
  2716. if (active)
  2717. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2718. bonuses->buttons[i]->activate();
  2719. }
  2720. void CBonusSelection::startMap()
  2721. {
  2722. StartInfo *si = new StartInfo(sInfo);
  2723. if (ourCampaign->mapsConquered.size())
  2724. {
  2725. GH.popInts(1);
  2726. }
  2727. else
  2728. {
  2729. // Deletes either the Custom campaign selection screen + Bonus selection screen or
  2730. // one of the main campaign selection screens + Bonus selection screen and
  2731. // deactivates the main menu
  2732. GH.popInts(2);
  2733. GH.popInt(GH.topInt());
  2734. }
  2735. ::startGame(si);
  2736. }
  2737. void CBonusSelection::selectBonus( int id )
  2738. {
  2739. // Total redraw is needed because the border around the bonus images
  2740. // have to be undrawn/drawn.
  2741. if (id != sInfo.choosenCampaignBonus)
  2742. {
  2743. sInfo.choosenCampaignBonus = id;
  2744. GH.totalRedraw();
  2745. if (startB->getState() == CButtonBase::BLOCKED)
  2746. startB->setState(CButtonBase::NORMAL);
  2747. }
  2748. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2749. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2750. if (bonDescs[id].type == 8) //hero crossover
  2751. {
  2752. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2753. }
  2754. }
  2755. void CBonusSelection::changeDiff( bool increase )
  2756. {
  2757. if (increase)
  2758. {
  2759. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2760. }
  2761. else
  2762. {
  2763. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2764. }
  2765. }
  2766. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2767. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2768. {
  2769. OBJ_CONSTRUCTION;
  2770. used = LCLICK | RCLICK;
  2771. static const std::string colors[2][8] = {
  2772. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2773. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2774. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2775. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2776. pos.x = desc.xpos;
  2777. pos.y = desc.ypos;
  2778. //loading of graphics
  2779. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2780. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2781. static const std::string infix [] = {"En", "Se", "Co"};
  2782. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2783. {
  2784. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2785. }
  2786. pos.w = graphics[0]->w;
  2787. pos.h = graphics[0]->h;
  2788. }
  2789. CBonusSelection::CRegion::~CRegion()
  2790. {
  2791. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2792. {
  2793. SDL_FreeSurface(graphics[g]);
  2794. }
  2795. }
  2796. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2797. {
  2798. //select if selectable & clicked inside our graphic
  2799. if ( indeterminate(down) )
  2800. {
  2801. return;
  2802. }
  2803. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2804. {
  2805. owner->selectMap(myNumber);
  2806. owner->highlightedRegion = this;
  2807. parent->showAll(screen);
  2808. }
  2809. }
  2810. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2811. {
  2812. //show r-click text
  2813. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2814. rclickText.size() )
  2815. {
  2816. CRClickPopup::createAndPush(rclickText);
  2817. }
  2818. }
  2819. void CBonusSelection::CRegion::show( SDL_Surface * to )
  2820. {
  2821. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2822. if (!accessible)
  2823. {
  2824. //show as striped
  2825. blitAt(graphics[2], pos.x, pos.y, to);
  2826. }
  2827. else if (this == owner->highlightedRegion)
  2828. {
  2829. //show as selected
  2830. blitAt(graphics[1], pos.x, pos.y, to);
  2831. }
  2832. else
  2833. {
  2834. //show as not selected selected
  2835. blitAt(graphics[0], pos.x, pos.y, to);
  2836. }
  2837. }
  2838. CSavingScreen::CSavingScreen(bool hotseat)
  2839. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2840. {
  2841. ourGame = mapInfoFromGame();
  2842. sInfo = *LOCPLINT->cb->getStartInfo();
  2843. setPlayersFromGame();
  2844. }
  2845. CSavingScreen::~CSavingScreen()
  2846. {
  2847. }
  2848. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2849. {
  2850. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2851. assert(!SEL);
  2852. SEL = this;
  2853. current = NULL;
  2854. if(Names && Names->size()) //if have custom set of player names - use it
  2855. playerNames = *Names;
  2856. else
  2857. playerNames[1] = GDefaultOptions.playerName; //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2858. }
  2859. ISelectionScreenInfo::~ISelectionScreenInfo()
  2860. {
  2861. assert(SEL == this);
  2862. SEL = NULL;
  2863. }
  2864. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2865. {
  2866. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2867. }
  2868. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2869. {
  2870. ::setPlayer(pset, player, playerNames);
  2871. }
  2872. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2873. {
  2874. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2875. if(!sInfo.getPlayersSettings(i->first)) //
  2876. return i->first;
  2877. return 0;
  2878. }
  2879. bool ISelectionScreenInfo::isGuest() const
  2880. {
  2881. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2882. }
  2883. bool ISelectionScreenInfo::isHost() const
  2884. {
  2885. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2886. }
  2887. void ChatMessage::apply(CSelectionScreen *selScreen)
  2888. {
  2889. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2890. GH.totalRedraw();
  2891. }
  2892. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2893. {
  2894. if(!selScreen->ongoingClosing)
  2895. {
  2896. *selScreen->serv << this; //resend to confirm
  2897. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2898. }
  2899. delNull(selScreen->serv);
  2900. }
  2901. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2902. {
  2903. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2904. SEL->playerNames[connectionID] = playerName;
  2905. //put new player in first slot with AI
  2906. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2907. {
  2908. if(!i->second.human)
  2909. {
  2910. selScreen->setPlayer(i->second, connectionID);
  2911. selScreen->opt->entries[i->second.color]->selectButtons();
  2912. break;
  2913. }
  2914. }
  2915. selScreen->propagateNames();
  2916. selScreen->propagateOptions();
  2917. GH.totalRedraw();
  2918. }
  2919. void SelectMap::apply(CSelectionScreen *selScreen)
  2920. {
  2921. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2922. {
  2923. free = false;
  2924. selScreen->changeSelection(mapInfo);
  2925. }
  2926. }
  2927. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2928. {
  2929. if(!selScreen->isGuest())
  2930. return;
  2931. selScreen->setSInfo(*options);
  2932. }
  2933. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2934. {
  2935. if(!selScreen->isGuest())
  2936. return;
  2937. switch(action)
  2938. {
  2939. case NO_TAB:
  2940. selScreen->toggleTab(selScreen->curTab);
  2941. break;
  2942. case OPEN_OPTIONS:
  2943. selScreen->toggleTab(selScreen->opt);
  2944. break;
  2945. case OPEN_SCENARIO_LIST:
  2946. selScreen->toggleTab(selScreen->sel);
  2947. break;
  2948. }
  2949. }
  2950. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  2951. {
  2952. if(!selScreen->isHost())
  2953. return;
  2954. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  2955. switch(what)
  2956. {
  2957. case TOWN:
  2958. selScreen->opt->nextCastle(color, direction);
  2959. break;
  2960. case HERO:
  2961. selScreen->opt->nextHero(color, direction);
  2962. break;
  2963. case BONUS:
  2964. selScreen->opt->nextBonus(color, direction);
  2965. break;
  2966. }
  2967. }
  2968. void PlayerLeft::apply(CSelectionScreen *selScreen)
  2969. {
  2970. if(selScreen->isGuest())
  2971. return;
  2972. SEL->playerNames.erase(playerID);
  2973. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  2974. {
  2975. selScreen->setPlayer(*s, 0);
  2976. selScreen->opt->entries[s->color]->selectButtons();
  2977. }
  2978. selScreen->propagateNames();
  2979. selScreen->propagateOptions();
  2980. GH.totalRedraw();
  2981. }
  2982. void PlayersNames::apply(CSelectionScreen *selScreen)
  2983. {
  2984. if(selScreen->isGuest())
  2985. selScreen->playerNames = playerNames;
  2986. }
  2987. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  2988. {
  2989. startingInfo.reset();
  2990. startingInfo.serv = selScreen->serv;
  2991. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  2992. if(!selScreen->ongoingClosing)
  2993. {
  2994. *selScreen->serv << this; //resend to confirm
  2995. }
  2996. selScreen->serv = NULL; //hide it so it won't be deleted
  2997. delNull(selScreen->serverHandlingThread); //detach us
  2998. selectedName = selScreen->sInfo.mapname;
  2999. GH.curInt = NULL;
  3000. GH.popIntTotally(selScreen);
  3001. GH.popInt(GH.topInt()); //only deactivate main menu screen
  3002. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3003. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3004. }
  3005. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3006. {
  3007. pos.x += config["x"].Float();
  3008. pos.y += config["y"].Float();
  3009. pos.w = 200;
  3010. pos.h = 116;
  3011. campFile = config["file"].String();
  3012. video = config["video"].String();
  3013. //On linux we can only play *.mjpg videos from LOKI release
  3014. #ifdef _WIN32
  3015. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3016. video += ".BIK";
  3017. #else
  3018. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3019. video += ".mjpg";
  3020. #endif
  3021. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3022. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3023. CCampaignHeader header = CCampaignHandler::getHeader(campFile, true);
  3024. hoverText = header.name;
  3025. if (status != CCampaignScreen::DISABLED)
  3026. {
  3027. used |= LCLICK | HOVER;
  3028. image = new CPicture(config["image"].String());
  3029. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
  3030. moveChild(hoverLabel, this, parent);
  3031. }
  3032. if (status == CCampaignScreen::COMPLETED)
  3033. checkMark = new CPicture("CAMPCHK");
  3034. }
  3035. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3036. {
  3037. if (down)
  3038. {
  3039. // Close running video and open the selected campaign
  3040. CCS->videoh->close();
  3041. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile, true);
  3042. CCampaignState * campState = new CCampaignState();
  3043. campState->camp = ourCampaign;
  3044. GH.pushInt( new CBonusSelection(campState) );
  3045. }
  3046. }
  3047. void CCampaignScreen::CCampaignButton::hover(bool on)
  3048. {
  3049. if (on)
  3050. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3051. else
  3052. hoverLabel->setTxt(" ");
  3053. }
  3054. void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
  3055. {
  3056. if (status == CCampaignScreen::DISABLED)
  3057. return;
  3058. CIntObject::show(to);
  3059. // Play the campaign button video when the mouse cursor is placed over the button
  3060. if (hovered)
  3061. {
  3062. if (CCS->videoh->fname != video)
  3063. CCS->videoh->open(video);
  3064. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3065. }
  3066. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3067. {
  3068. CCS->videoh->close();
  3069. redraw();
  3070. }
  3071. }
  3072. AdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3073. {
  3074. std::pair<std::string, std::string> help;
  3075. if (!button["help"].isNull() && button["help"].Float() > 0)
  3076. help = CGI->generaltexth->zelp[button["help"].Float()];
  3077. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3078. return new AdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3079. }
  3080. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3081. {
  3082. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3083. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3084. images.push_back(createPicture(node));
  3085. if (!config["exitbutton"].isNull())
  3086. {
  3087. back = createExitButton(config["exitbutton"]);
  3088. back->hoverable = true;
  3089. }
  3090. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3091. campButtons.push_back(new CCampaignButton(node));
  3092. }