CDefFile.cpp 9.1 KB

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  1. /*
  2. * CDefFile.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefFile.h"
  12. #include "IImageLoader.h"
  13. #include "../../lib/filesystem/Filesystem.h"
  14. #include "../../lib/Point.h"
  15. #include <SDL_pixels.h>
  16. // Extremely simple file cache. TODO: smarter, more general solution
  17. class CFileCache
  18. {
  19. static const int cacheSize = 50; //Max number of cached files
  20. struct FileData
  21. {
  22. ResourceID name;
  23. size_t size;
  24. std::unique_ptr<ui8[]> data;
  25. std::unique_ptr<ui8[]> getCopy()
  26. {
  27. auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
  28. std::copy(data.get(), data.get() + size, ret.get());
  29. return ret;
  30. }
  31. FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
  32. name{std::move(name_)},
  33. size{size_},
  34. data{std::move(data_)}
  35. {}
  36. };
  37. std::deque<FileData> cache;
  38. public:
  39. std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
  40. {
  41. for(auto & file : cache)
  42. {
  43. if (file.name == rid)
  44. return file.getCopy();
  45. }
  46. // Still here? Cache miss
  47. if (cache.size() > cacheSize)
  48. cache.pop_front();
  49. auto data = CResourceHandler::get()->load(rid)->readAll();
  50. cache.emplace_back(std::move(rid), data.second, std::move(data.first));
  51. return cache.back().getCopy();
  52. }
  53. };
  54. enum class DefType : uint32_t
  55. {
  56. SPELL = 0x40,
  57. SPRITE = 0x41,
  58. CREATURE = 0x42,
  59. MAP = 0x43,
  60. MAP_HERO = 0x44,
  61. TERRAIN = 0x45,
  62. CURSOR = 0x46,
  63. INTERFACE = 0x47,
  64. SPRITE_FRAME = 0x48,
  65. BATTLE_HERO = 0x49
  66. };
  67. static CFileCache animationCache;
  68. /*************************************************************************
  69. * DefFile, class used for def loading *
  70. *************************************************************************/
  71. bool operator== (const SDL_Color & lhs, const SDL_Color & rhs)
  72. {
  73. return (lhs.a == rhs.a) && (lhs.b == rhs.b) &&(lhs.g == rhs.g) &&(lhs.r == rhs.r);
  74. }
  75. CDefFile::CDefFile(std::string Name):
  76. data(nullptr),
  77. palette(nullptr)
  78. {
  79. //First 8 colors in def palette used for transparency
  80. static SDL_Color H3Palette[8] =
  81. {
  82. { 0, 0, 0, 0},// transparency ( used in most images )
  83. { 0, 0, 0, 64},// shadow border ( used in battle, adventure map def's )
  84. { 0, 0, 0, 64},// shadow border ( used in fog-of-war def's )
  85. { 0, 0, 0, 128},// shadow body ( used in fog-of-war def's )
  86. { 0, 0, 0, 128},// shadow body ( used in battle, adventure map def's )
  87. { 0, 0, 0, 0},// selection ( used in battle def's )
  88. { 0, 0, 0, 128},// shadow body below selection ( used in battle def's )
  89. { 0, 0, 0, 64} // shadow border below selection ( used in battle def's )
  90. };
  91. data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
  92. palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
  93. int it = 0;
  94. ui32 type = read_le_u32(data.get() + it);
  95. it+=4;
  96. //int width = read_le_u32(data + it); it+=4;//not used
  97. //int height = read_le_u32(data + it); it+=4;
  98. it+=8;
  99. ui32 totalBlocks = read_le_u32(data.get() + it);
  100. it+=4;
  101. for (ui32 i= 0; i<256; i++)
  102. {
  103. palette[i].r = data[it++];
  104. palette[i].g = data[it++];
  105. palette[i].b = data[it++];
  106. palette[i].a = SDL_ALPHA_OPAQUE;
  107. }
  108. switch(static_cast<DefType>(type))
  109. {
  110. case DefType::SPELL:
  111. palette[0] = H3Palette[0];
  112. break;
  113. case DefType::SPRITE:
  114. case DefType::SPRITE_FRAME:
  115. for(ui32 i= 0; i<8; i++)
  116. palette[i] = H3Palette[i];
  117. break;
  118. case DefType::CREATURE:
  119. palette[0] = H3Palette[0];
  120. palette[1] = H3Palette[1];
  121. palette[4] = H3Palette[4];
  122. palette[5] = H3Palette[5];
  123. palette[6] = H3Palette[6];
  124. palette[7] = H3Palette[7];
  125. break;
  126. case DefType::MAP:
  127. case DefType::MAP_HERO:
  128. palette[0] = H3Palette[0];
  129. palette[1] = H3Palette[1];
  130. palette[4] = H3Palette[4];
  131. //5 = owner flag, handled separately
  132. break;
  133. case DefType::TERRAIN:
  134. palette[0] = H3Palette[0];
  135. palette[1] = H3Palette[1];
  136. palette[2] = H3Palette[2];
  137. palette[3] = H3Palette[3];
  138. palette[4] = H3Palette[4];
  139. break;
  140. case DefType::CURSOR:
  141. palette[0] = H3Palette[0];
  142. break;
  143. case DefType::INTERFACE:
  144. palette[0] = H3Palette[0];
  145. palette[1] = H3Palette[1];
  146. palette[4] = H3Palette[4];
  147. //player colors handled separately
  148. //TODO: disallow colorizing other def types
  149. break;
  150. case DefType::BATTLE_HERO:
  151. palette[0] = H3Palette[0];
  152. palette[1] = H3Palette[1];
  153. palette[4] = H3Palette[4];
  154. break;
  155. default:
  156. logAnim->error("Unknown def type %d in %s", type, Name);
  157. break;
  158. }
  159. for (ui32 i=0; i<totalBlocks; i++)
  160. {
  161. size_t blockID = read_le_u32(data.get() + it);
  162. it+=4;
  163. size_t totalEntries = read_le_u32(data.get() + it);
  164. it+=12;
  165. //8 unknown bytes - skipping
  166. //13 bytes for name of every frame in this block - not used, skipping
  167. it+= 13 * (int)totalEntries;
  168. for (ui32 j=0; j<totalEntries; j++)
  169. {
  170. size_t currOffset = read_le_u32(data.get() + it);
  171. offset[blockID].push_back(currOffset);
  172. it += 4;
  173. }
  174. }
  175. }
  176. void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
  177. {
  178. std::map<size_t, std::vector <size_t> >::const_iterator it;
  179. it = offset.find(group);
  180. assert (it != offset.end());
  181. const ui8 * FDef = data.get()+it->second[frame];
  182. const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
  183. SSpriteDef sprite;
  184. sprite.format = read_le_u32(&sd.format);
  185. sprite.fullWidth = read_le_u32(&sd.fullWidth);
  186. sprite.fullHeight = read_le_u32(&sd.fullHeight);
  187. sprite.width = read_le_u32(&sd.width);
  188. sprite.height = read_le_u32(&sd.height);
  189. sprite.leftMargin = read_le_u32(&sd.leftMargin);
  190. sprite.topMargin = read_le_u32(&sd.topMargin);
  191. ui32 currentOffset = sizeof(SSpriteDef);
  192. //special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
  193. if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
  194. {
  195. sprite.leftMargin = 0;
  196. sprite.topMargin = 0;
  197. sprite.width = sprite.fullWidth;
  198. sprite.height = sprite.fullHeight;
  199. currentOffset -= 16;
  200. }
  201. const ui32 BaseOffset = currentOffset;
  202. loader.init(Point(sprite.width, sprite.height),
  203. Point(sprite.leftMargin, sprite.topMargin),
  204. Point(sprite.fullWidth, sprite.fullHeight), palette.get());
  205. switch(sprite.format)
  206. {
  207. case 0:
  208. {
  209. //pixel data is not compressed, copy data to surface
  210. for(ui32 i=0; i<sprite.height; i++)
  211. {
  212. loader.load(sprite.width, FDef + currentOffset);
  213. currentOffset += sprite.width;
  214. loader.endLine();
  215. }
  216. break;
  217. }
  218. case 1:
  219. {
  220. //for each line we have offset of pixel data
  221. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
  222. currentOffset += sizeof(ui32) * sprite.height;
  223. for(ui32 i=0; i<sprite.height; i++)
  224. {
  225. //get position of the line
  226. currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
  227. ui32 TotalRowLength = 0;
  228. while(TotalRowLength<sprite.width)
  229. {
  230. ui8 segmentType = FDef[currentOffset++];
  231. ui32 length = FDef[currentOffset++] + 1;
  232. if(segmentType==0xFF)//Raw data
  233. {
  234. loader.load(length, FDef + currentOffset);
  235. currentOffset+=length;
  236. }
  237. else// RLE
  238. {
  239. loader.load(length, segmentType);
  240. }
  241. TotalRowLength += length;
  242. }
  243. loader.endLine();
  244. }
  245. break;
  246. }
  247. case 2:
  248. {
  249. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
  250. for(ui32 i=0; i<sprite.height; i++)
  251. {
  252. ui32 TotalRowLength=0;
  253. while(TotalRowLength<sprite.width)
  254. {
  255. ui8 segment=FDef[currentOffset++];
  256. ui8 code = segment / 32;
  257. ui8 length = (segment & 31) + 1;
  258. if(code==7)//Raw data
  259. {
  260. loader.load(length, FDef + currentOffset);
  261. currentOffset += length;
  262. }
  263. else//RLE
  264. {
  265. loader.load(length, code);
  266. }
  267. TotalRowLength+=length;
  268. }
  269. loader.endLine();
  270. }
  271. break;
  272. }
  273. case 3:
  274. {
  275. for(ui32 i=0; i<sprite.height; i++)
  276. {
  277. currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
  278. ui32 TotalRowLength=0;
  279. while(TotalRowLength<sprite.width)
  280. {
  281. ui8 segment = FDef[currentOffset++];
  282. ui8 code = segment / 32;
  283. ui8 length = (segment & 31) + 1;
  284. if(code==7)//Raw data
  285. {
  286. loader.load(length, FDef + currentOffset);
  287. currentOffset += length;
  288. }
  289. else//RLE
  290. {
  291. loader.load(length, code);
  292. }
  293. TotalRowLength += length;
  294. }
  295. loader.endLine();
  296. }
  297. break;
  298. }
  299. default:
  300. logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
  301. break;
  302. }
  303. }
  304. CDefFile::~CDefFile() = default;
  305. const std::map<size_t, size_t > CDefFile::getEntries() const
  306. {
  307. std::map<size_t, size_t > ret;
  308. for (auto & elem : offset)
  309. ret[elem.first] = elem.second.size();
  310. return ret;
  311. }