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| /* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapFormatH3M.h"#include <boost/crc.hpp>#include "../CStopWatch.h"#include "../Filesystem/CResourceLoader.h"#include "../Filesystem/CInputStream.h"#include "CMap.h"#include "../CSpellHandler.h"#include "../CCreatureHandler.h"#include "../CHeroHandler.h"#include "../CObjectHandler.h"#include "../CDefObjInfoHandler.h"#include "../VCMI_Lib.h"const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), reader(stream),inputStream(stream){}CMapLoaderH3M::~CMapLoaderH3M(){}std::unique_ptr<CMap> CMapLoaderH3M::loadMap(){	// Init map object by parsing the input buffer	map = new CMap();	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));	init();	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;}std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader(){	// Read header	mapHeader = make_unique<CMapHeader>();	readHeader();	return std::move(mapHeader);}void CMapLoaderH3M::init(){	//FIXME: get rid of double input process	si64 temp_size = inputStream->getSize();	inputStream->seek(0);	ui8 * temp_buffer = new ui8[temp_size];	inputStream->read(temp_buffer,temp_size);	// Compute checksum	boost::crc_32_type  result;	result.process_bytes(temp_buffer, temp_size);	map->checksum = result.checksum();	delete temp_buffer;	inputStream->seek(0);	CStopWatch sw;	struct MapLoadingTime	{		std::string name;		si64 time;		MapLoadingTime(std::string name, si64 time) : name(name),			time(time)		{		}	};	std::vector<MapLoadingTime> times;	readHeader();	times.push_back(MapLoadingTime("header", sw.getDiff()));	readDisposedHeroes();	times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));	readAllowedArtifacts();	times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));	readAllowedSpellsAbilities();	times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));	readRumors();	times.push_back(MapLoadingTime("rumors", sw.getDiff()));	readPredefinedHeroes();	times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));	readTerrain();	times.push_back(MapLoadingTime("terrain", sw.getDiff()));	readDefInfo();	times.push_back(MapLoadingTime("def info", sw.getDiff()));	readObjects();	times.push_back(MapLoadingTime("objects", sw.getDiff()));	readEvents();	times.push_back(MapLoadingTime("events", sw.getDiff()));	// Calculate blocked / visitable positions	for(int f = 0; f < map->objects.size(); ++f)	{		if(!map->objects[f]->defInfo) continue;		map->addBlockVisTiles(map->objects[f]);	}	times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));	// Print profiling times	if(IS_PROFILING_ENABLED)	{		BOOST_FOREACH(MapLoadingTime & mlt, times)		{			tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;		}	}}void CMapLoaderH3M::readHeader(){	// Check map for validity	if(inputStream->getSize() < 50)	{		throw std::runtime_error("Corrupted map file.");	}	// Map version	mapHeader->version = (EMapFormat::EMapFormat)(reader.readUInt32());	if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD			&& mapHeader->version != EMapFormat::WOG)	{		throw std::runtime_error("Invalid map format!");	}	// Read map name, description, dimensions,...	mapHeader->areAnyPlayers = reader.readBool();	mapHeader->height = mapHeader->width = reader.readUInt32();	mapHeader->twoLevel = reader.readBool();	mapHeader->name = reader.readString();	mapHeader->description = reader.readString();	mapHeader->difficulty = reader.readInt8();	if(mapHeader->version != EMapFormat::ROE)	{		mapHeader->levelLimit = reader.readUInt8();	}	else	{		mapHeader->levelLimit = 0;	}	readPlayerInfo();	readVictoryLossConditions();	readTeamInfo();	readAllowedHeroes();}void CMapLoaderH3M::readPlayerInfo(){	for(int i = 0; i < mapHeader->players.size(); ++i)	{		mapHeader->players[i].canHumanPlay = reader.readBool();		mapHeader->players[i].canComputerPlay = reader.readBool();		// If nobody can play with this player		if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))		{			switch(mapHeader->version)			{			case EMapFormat::SOD:			case EMapFormat::WOG:				reader.skip(13);				break;			case EMapFormat::AB:				reader.skip(12);				break;			case EMapFormat::ROE:				reader.skip(6);				break;			}			continue;		}		mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader.readUInt8());		if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)		{			mapHeader->players[i].p7 = reader.readUInt8();		}		else		{			mapHeader->players[i].p7 = -1;		}		// Factions this player can choose		ui16 allowedFactions = reader.readUInt8();		// How many factions will be read from map		ui16 totalFactions = GameConstants::F_NUMBER;		if(mapHeader->version != EMapFormat::ROE)			allowedFactions += reader.readUInt8() * 256;		else			totalFactions--; //exclude conflux for ROE		for(int fact = 0; fact < totalFactions; ++fact)		{			if(!(allowedFactions & (1 << fact)))			{				mapHeader->players[i].allowedFactions.erase(fact);			}		}		mapHeader->players[i].isFactionRandom = reader.readBool();		mapHeader->players[i].hasMainTown = reader.readBool();		if(mapHeader->players[i].hasMainTown)		{			if(mapHeader->version != EMapFormat::ROE)			{				mapHeader->players[i].generateHeroAtMainTown = reader.readBool();				mapHeader->players[i].generateHero = reader.readBool();			}			else			{				mapHeader->players[i].generateHeroAtMainTown = true;				mapHeader->players[i].generateHero = false;			}			mapHeader->players[i].posOfMainTown = readInt3();		}		mapHeader->players[i].hasHero = reader.readBool();		mapHeader->players[i].customHeroID = reader.readUInt8();		if(mapHeader->players[i].customHeroID != 0xff)		{			mapHeader->players[i].mainHeroPortrait = reader.readUInt8();			if (mapHeader->players[i].mainHeroPortrait == 0xff)				mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1			mapHeader->players[i].mainHeroName = reader.readString();		}		else			mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1		if(mapHeader->version != EMapFormat::ROE)		{			mapHeader->players[i].powerPlaceholders = reader.readUInt8(); //unknown byte			int heroCount = reader.readUInt8();			reader.skip(3);			for(int pp = 0; pp < heroCount; ++pp)			{				SHeroName vv;				vv.heroId = reader.readUInt8();				vv.heroName = reader.readString();				mapHeader->players[i].heroesNames.push_back(vv);			}		}	}}void CMapLoaderH3M::readVictoryLossConditions(){	mapHeader->victoryCondition.obj = nullptr;	mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)reader.readUInt8();	// Specific victory conditions	if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)	{		mapHeader->victoryCondition.allowNormalVictory = reader.readBool();		mapHeader->victoryCondition.appliesToAI = reader.readBool();		// Read victory conditions//		int nr = 0;		switch(mapHeader->victoryCondition.condition)		{		case EVictoryConditionType::ARTIFACT:			{				mapHeader->victoryCondition.objectId = reader.readUInt8();				if (mapHeader->version != EMapFormat::ROE)					reader.skip(1);				break;			}		case EVictoryConditionType::GATHERTROOP:			{				mapHeader->victoryCondition.objectId = reader.readUInt8();				if (mapHeader->version != EMapFormat::ROE)					reader.skip(1);				mapHeader->victoryCondition.count = reader.readUInt32();				break;			}		case EVictoryConditionType::GATHERRESOURCE:			{				mapHeader->victoryCondition.objectId = reader.readUInt8();				mapHeader->victoryCondition.count = reader.readUInt32();				break;			}		case EVictoryConditionType::BUILDCITY:			{				mapHeader->victoryCondition.pos = readInt3();				mapHeader->victoryCondition.count = reader.readUInt8();				mapHeader->victoryCondition.objectId = reader.readUInt8();				break;			}		case EVictoryConditionType::BUILDGRAIL:			{				int3 p = readInt3();				if(p.z > 2)				{					p = int3(-1,-1,-1);				}				mapHeader->victoryCondition.pos = p;				break;			}		case EVictoryConditionType::BEATHERO:		case EVictoryConditionType::CAPTURECITY:		case EVictoryConditionType::BEATMONSTER:			{				mapHeader->victoryCondition.pos = readInt3();				break;			}		case EVictoryConditionType::TAKEDWELLINGS:		case EVictoryConditionType::TAKEMINES:			{				break;			}		case EVictoryConditionType::TRANSPORTITEM:			{				mapHeader->victoryCondition.objectId = reader.readUInt8();				mapHeader->victoryCondition.pos = readInt3();				break;			}		default:			assert(0);		}	}	// Read loss conditions	mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType) reader.readUInt8();	switch(mapHeader->lossCondition.typeOfLossCon)	{	case ELossConditionType::LOSSCASTLE:	case ELossConditionType::LOSSHERO:		{			mapHeader->lossCondition.pos = readInt3();			break;		}	case ELossConditionType::TIMEEXPIRES:		{			mapHeader->lossCondition.timeLimit = reader.readUInt16();			break;		}	}}void CMapLoaderH3M::readTeamInfo(){	mapHeader->howManyTeams = reader.readUInt8();	if(mapHeader->howManyTeams > 0)	{		// Teams		for(int i = 0; i < GameConstants::PLAYER_LIMIT; ++i)		{			mapHeader->players[i].team = reader.readUInt8();		}	}	else	{		// No alliances		for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)		{			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)			{				mapHeader->players[i].team = mapHeader->howManyTeams++;			}		}	}}void CMapLoaderH3M::readAllowedHeroes(){	mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);	const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;	readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);	// Probably reserved for further heroes	if(mapHeader->version > EMapFormat::ROE)	{		int placeholdersQty = reader.readUInt32();		for(int p = 0; p < placeholdersQty; ++p)		{			mapHeader->placeholdedHeroes.push_back(reader.readUInt8());		}	}}void CMapLoaderH3M::readDisposedHeroes(){	// Reading disposed heroes (20 bytes)	if(map->version >= EMapFormat::SOD)	{		ui8 disp = reader.readUInt8();		map->disposedHeroes.resize(disp);		for(int g = 0; g < disp; ++g)		{			map->disposedHeroes[g].heroId = reader.readUInt8();			map->disposedHeroes[g].portrait = reader.readUInt8();			map->disposedHeroes[g].name = reader.readString();			map->disposedHeroes[g].players = reader.readUInt8();		}	}	//omitting NULLS	reader.skip(31);}void CMapLoaderH3M::readAllowedArtifacts(){	map->allowedArtifact.resize (VLC->arth->artifacts.size(),true); //handle new artifacts, make them allowed by default	// Reading allowed artifacts:  17 or 18 bytes	if(map->version != EMapFormat::ROE)	{		const int bytes = map->version == EMapFormat::AB ? 17 : 18;		readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);	}	// ban combo artifacts	if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)	{		BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)		{			// combo			if (artifact->constituents)			{				map->allowedArtifact[artifact->id] = false;			}		}		if (map->version == EMapFormat::ROE)		{			// Armageddon's Blade			map->allowedArtifact[128] = false;		}	}	// Messy, but needed	if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT			|| map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)	{		map->allowedArtifact[map->victoryCondition.objectId] = false;	}}void CMapLoaderH3M::readAllowedSpellsAbilities(){	// Read allowed spells	map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY, true);	// Read allowed abilities	map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);	if(map->version >= EMapFormat::SOD)	{		// Reading allowed spells (9 bytes)		const int spell_bytes = 9;		readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);		// Allowed hero's abilities (4 bytes)		const int abil_bytes = 4;		readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);	}}void CMapLoaderH3M::readRumors(){	int rumNr = reader.readUInt32();	for(int it = 0; it < rumNr; it++)	{		Rumor ourRumor;		ourRumor.name = reader.readString();		ourRumor.text = reader.readString();		map->rumors.push_back(ourRumor);	}}void CMapLoaderH3M::readPredefinedHeroes(){	switch(map->version)	{	case EMapFormat::WOG:	case EMapFormat::SOD:		{			// Disposed heroes			for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)			{				int custom =  reader.readUInt8();				if(!custom) continue;				CGHeroInstance * hero = new CGHeroInstance();				hero->ID = Obj::HERO;				hero->subID = z;				bool hasExp = reader.readBool();				if(hasExp)				{					hero->exp = reader.readUInt32();				}				else				{					hero->exp = 0;				}				bool hasSecSkills = reader.readBool();				if(hasSecSkills)				{					int howMany = reader.readUInt32();					hero->secSkills.resize(howMany);					for(int yy = 0; yy < howMany; ++yy)					{						hero->secSkills[yy].first = static_cast<SecondarySkill::SecondarySkill>(reader.readUInt8());						hero->secSkills[yy].second = reader.readUInt8();					}				}				loadArtifactsOfHero(hero);				bool hasCustomBio = reader.readBool();				if(hasCustomBio)				{					hero->biography = reader.readString();				}				// 0xFF is default, 00 male, 01 female				hero->sex = reader.readUInt8();				bool hasCustomSpells = reader.readBool();				if(hasCustomSpells)				{					readSpells(hero->spells);				}				bool hasCustomPrimSkills = reader.readBool();				if(hasCustomPrimSkills)				{					for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)					{						hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());					}				}				map->predefinedHeroes.push_back(hero);			}			break;		}	case EMapFormat::ROE:		break;	}}void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero){	bool artSet = reader.readBool();	// True if artifact set is not default (hero has some artifacts)	if(artSet)	{		for(int pom = 0; pom < 16; pom++)		{			loadArtifactToSlot(hero, pom);		}		// misc5 art //17		if(map->version >= EMapFormat::SOD)		{			if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))			{				// catapult by default				hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));			}		}		loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);		// 19 //???what is that? gap in file or what? - it's probably fifth slot..		if(map->version > EMapFormat::ROE)		{			loadArtifactToSlot(hero, ArtifactPosition::MISC5);		}		else		{			reader.skip(1);		}		// bag artifacts //20		// number of artifacts in hero's bag		int amount = reader.readUInt16();		for(int ss = 0; ss < amount; ++ss)		{			loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());		}	}}bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot){	const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;	int aid;	if(map->version == EMapFormat::ROE)	{		aid = reader.readUInt8();	}	else	{		aid = reader.readUInt16();	}	bool isArt  =  aid != artmask;	if(isArt)	{		if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)		{			tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;			return false;		}		if(aid == 0 && slot == ArtifactPosition::MISC5)		{			//TODO: check how H3 handles it -> art 0 in slot 18 in AB map			tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "				  << static_cast<int>(map->version) << ")" << std::endl;			slot = ArtifactPosition::SPELLBOOK;		}		hero->putArtifact(static_cast<ArtifactPosition::ArtifactPosition>(slot), createArtifact(aid));	}	return isArt;}CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/){	CArtifactInstance * a = nullptr;	if(aid >= 0)	{		if(spellID < 0)		{			a = CArtifactInstance::createNewArtifactInstance(aid);		}		else		{			a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);		}	}	else	{		a = new CArtifactInstance();	}	map->addNewArtifactInstance(a);	//TODO make it nicer	if(a->artType && a->artType->constituents)	{		CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);		BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)		{			map->addNewArtifactInstance(ci.art);		}	}	return a;}void CMapLoaderH3M::readTerrain(){	map->initTerrain();	// Read terrain	for(int a = 0; a < 2; ++a)	{		if(a == 1 && !map->twoLevel)		{			break;		}		for(int c = 0; c < map->width; c++)		{			for(int z = 0; z < map->height; z++)			{				map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(reader.readUInt8());				map->terrain[z][c][a].terView = reader.readUInt8();				map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());				map->terrain[z][c][a].riverDir = reader.readUInt8();				map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());				map->terrain[z][c][a].roadDir = reader.readUInt8();				map->terrain[z][c][a].extTileFlags = reader.readUInt8();				map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked				map->terrain[z][c][a].visitable = 0;			}		}	}}void CMapLoaderH3M::readDefInfo(){	int defAmount = reader.readUInt32();	map->customDefs.reserve(defAmount + 8);	// Read custom defs	for(int idd = 0; idd < defAmount; ++idd)	{		CGDefInfo * defInfo = new CGDefInfo();		defInfo->name = reader.readString();		std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);		ui8 bytes[12];		for(int v = 0; v < 12; ++v)		{			bytes[v] = reader.readUInt8();		}		defInfo->terrainAllowed = reader.readUInt16();		defInfo->terrainMenu = reader.readUInt16();		defInfo->id = static_cast<Obj::Obj>(reader.readUInt32());		defInfo->subid = reader.readUInt32();		defInfo->type = reader.readUInt8();		defInfo->printPriority = reader.readUInt8();		for(int zi = 0; zi < 6; ++zi)		{			defInfo->blockMap[zi] = reverse(bytes[zi]);		}		for(int zi = 0; zi < 6; ++zi)		{			defInfo->visitMap[zi] = reverse(bytes[6 + zi]);		}		reader.skip(16);		if(defInfo->id != Obj::HERO && defInfo->id != Obj::RANDOM_HERO)		{			CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];			if(!h)			{				//remove fake entry				VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);				if(VLC->dobjinfo->gobjs[defInfo->id].size())				{					VLC->dobjinfo->gobjs.erase(defInfo->id);				}				tlog2 << "\t\tWarning: no defobjinfo entry for object ID="					  << defInfo->id << " subID=" << defInfo->subid << std::endl;			}			else			{				defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;			}		}		else		{			defInfo->visitDir = 0xff;		}		if(defInfo->id == Obj::EVENT)		{			std::memset(defInfo->blockMap, 255, 6);		}		//calculating coverageMap		defInfo->fetchInfoFromMSK();		map->customDefs.push_back(defInfo);	}	//add holes - they always can appear	for(int i = 0; i < 8 ; ++i)	{		map->customDefs.push_back(VLC->dobjinfo->gobjs[Obj::HOLE][i]);	}}void CMapLoaderH3M::readObjects(){	int howManyObjs = reader.readUInt32();	for(int ww = 0; ww < howManyObjs; ++ww)	{		CGObjectInstance * nobj = 0;		int3 objPos = readInt3();		int defnum = reader.readUInt32();		int idToBeGiven = map->objects.size();		CGDefInfo * defInfo = map->customDefs.at(defnum);		reader.skip(5);		switch(defInfo->id)		{		case Obj::EVENT:			{				CGEvent * evnt = new CGEvent();				nobj = evnt;				readMessageAndGuards(evnt->message, evnt);				evnt->gainedExp = reader.readUInt32();				evnt->manaDiff = reader.readUInt32();				evnt->moraleDiff = reader.readInt8();				evnt->luckDiff = reader.readInt8();				readResourses(evnt->resources);				evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);				for(int x = 0; x < 4; ++x)				{					evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());				}				int gabn = reader.readUInt8(); // Number of gained abilities				for(int oo = 0; oo < gabn; ++oo)				{					evnt->abilities.push_back(static_cast<SecondarySkill::SecondarySkill>(reader.readUInt8()));					evnt->abilityLevels.push_back(reader.readUInt8());				}				int gart = reader.readUInt8(); // Number of gained artifacts				for(int oo = 0; oo < gart; ++oo)				{					if(map->version == EMapFormat::ROE)					{						evnt->artifacts.push_back(reader.readUInt8());					}					else					{						evnt->artifacts.push_back(reader.readUInt16());					}				}				int gspel = reader.readUInt8(); // Number of gained spells				for(int oo = 0; oo < gspel; ++oo)				{					evnt->spells.push_back(reader.readUInt8());				}				int gcre = reader.readUInt8(); //number of gained creatures				readCreatureSet(&evnt->creatures, gcre);				reader.skip(8);				evnt->availableFor = reader.readUInt8();				evnt->computerActivate = reader.readUInt8();				evnt->removeAfterVisit = reader.readUInt8();				evnt->humanActivate = true;				reader.skip(4);				break;			}		case Obj::HERO:		case Obj::RANDOM_HERO:		case Obj::PRISON:			{				nobj = readHero(idToBeGiven);				break;			}		case Obj::ARENA:		case Obj::MERCENARY_CAMP:		case Obj::MARLETTO_TOWER:		case Obj::STAR_AXIS:		case Obj::GARDEN_OF_REVELATION:		case Obj::LEARNING_STONE:		case Obj::TREE_OF_KNOWLEDGE:		case Obj::LIBRARY_OF_ENLIGHTENMENT:		case Obj::SCHOOL_OF_MAGIC:		case Obj::SCHOOL_OF_WAR:			{				nobj = new CGVisitableOPH();				break;			}		case Obj::MYSTICAL_GARDEN:		case Obj::WINDMILL:		case Obj::WATER_WHEEL:			{				nobj = new CGVisitableOPW();				break;			}		case Obj::MONOLITH1:		case Obj::MONOLITH2:		case Obj::MONOLITH3:		case Obj::SUBTERRANEAN_GATE:		case Obj::WHIRLPOOL:			{				nobj = new CGTeleport();				break;			}		case Obj::CAMPFIRE:		case Obj::FLOTSAM:		case Obj::SEA_CHEST:		case Obj::SHIPWRECK_SURVIVOR:			{				nobj = new CGPickable();				break;			}		case Obj::TREASURE_CHEST:				if(defInfo->subid == 0)				{					nobj = new CGPickable();				}				else				{					//WoG pickable object					//TODO: possible special handling					nobj = new CGObjectInstance();				}				break;		case Obj::MONSTER:  //Monster		case Obj::RANDOM_MONSTER:		case Obj::RANDOM_MONSTER_L1:		case Obj::RANDOM_MONSTER_L2:		case Obj::RANDOM_MONSTER_L3:		case Obj::RANDOM_MONSTER_L4:		case Obj::RANDOM_MONSTER_L5:		case Obj::RANDOM_MONSTER_L6:		case Obj::RANDOM_MONSTER_L7:			{				CGCreature * cre = new CGCreature();				nobj = cre;				if(map->version > EMapFormat::ROE)				{					cre->identifier = reader.readUInt32();					map->questIdentifierToId[cre->identifier] = idToBeGiven;				}				CStackInstance * hlp = new CStackInstance();				hlp->count = reader.readUInt16();				//type will be set during initialization				cre->putStack(0, hlp);				cre->character = reader.readUInt8();				bool hasMessage = reader.readBool();				if(hasMessage)				{					cre->message = reader.readString();					readResourses(cre->resources);					int artID;					if (map->version == EMapFormat::ROE)					{						artID = reader.readUInt8();					}					else					{						artID = reader.readUInt16();					}					if(map->version == EMapFormat::ROE)					{						if(artID != 0xff)						{							cre->gainedArtifact = static_cast<ArtifactID::ArtifactID>(artID);						}						else						{							cre->gainedArtifact = ArtifactID::NONE;						}					}					else					{						if(artID != 0xffff)						{							cre->gainedArtifact = static_cast<ArtifactID::ArtifactID>(artID);						}						else						{							cre->gainedArtifact = ArtifactID::NONE;						}					}				}				cre->neverFlees = reader.readUInt8();				cre->notGrowingTeam =reader.readUInt8();				reader.skip(2);				break;			}		case Obj::OCEAN_BOTTLE:		case Obj::SIGN:			{				CGSignBottle * sb = new CGSignBottle();				nobj = sb;				sb->message = reader.readString();				reader.skip(4);				break;			}		case Obj::SEER_HUT:			{				nobj = readSeerHut();				map->addQuest(nobj);				break;			}		case Obj::WITCH_HUT:			{				CGWitchHut * wh = new CGWitchHut();				nobj = wh;				// in RoE we cannot specify it - all are allowed (I hope)				if(map->version > EMapFormat::ROE)				{					for(int i = 0 ; i < 4; ++i)					{						ui8 c = reader.readUInt8();						for(int yy = 0; yy < 8; ++yy)						{							if(i * 8 + yy < GameConstants::SKILL_QUANTITY)							{								if(c == (c | static_cast<ui8>(std::pow(2., yy))))								{									wh->allowedAbilities.push_back(i * 8 + yy);								}							}						}					}				}				else				{					// RoE map					for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)					{						wh->allowedAbilities.push_back(gg);					}				}				break;			}		case Obj::SCHOLAR:			{				CGScholar * sch = new CGScholar();				nobj = sch;				sch->bonusType = static_cast<CGScholar::EBonusType>(reader.readUInt8());				sch->bonusID = reader.readUInt8();				reader.skip(6);				break;			}		case Obj::GARRISON:		case Obj::GARRISON2:			{				CGGarrison * gar = new CGGarrison();				nobj = gar;				nobj->setOwner(reader.readUInt8());				reader.skip(3);				readCreatureSet(gar, 7);				if(map->version > EMapFormat::ROE)				{					gar->removableUnits = reader.readBool();				}				else				{					gar->removableUnits = true;				}				reader.skip(8);				break;			}		case Obj::ARTIFACT:		case Obj::RANDOM_ART:		case Obj::RANDOM_TREASURE_ART:		case Obj::RANDOM_MINOR_ART:		case Obj::RANDOM_MAJOR_ART:		case Obj::RANDOM_RELIC_ART:		case Obj::SPELL_SCROLL:			{				int artID = -1;				int spellID = -1;				CGArtifact * art = new CGArtifact();				nobj = art;				readMessageAndGuards(art->message, art);				if(defInfo->id == Obj::SPELL_SCROLL)				{					spellID = reader.readUInt32();					artID = 1;				}				else if(defInfo->id == Obj::ARTIFACT)				{					//specific artifact					artID = defInfo->subid;				}				art->storedArtifact = createArtifact(artID, spellID);				break;			}		case Obj::RANDOM_RESOURCE:		case Obj::RESOURCE:			{				CGResource * res = new CGResource();				nobj = res;				readMessageAndGuards(res->message, res);				res->amount = reader.readUInt32();				if(defInfo->subid == Res::GOLD)				{					// Gold is multiplied by 100.					res->amount *= 100;				}				reader.skip(4);				break;			}		case Obj::RANDOM_TOWN:		case Obj::TOWN:			{				nobj = readTown(defInfo->subid);				break;			}		case Obj::MINE:		case Obj::ABANDONED_MINE:			{				nobj = new CGMine();				nobj->setOwner(reader.readUInt8());				reader.skip(3);				break;			}		case Obj::CREATURE_GENERATOR1:		case Obj::CREATURE_GENERATOR2:		case Obj::CREATURE_GENERATOR3:		case Obj::CREATURE_GENERATOR4:			{				nobj = new CGDwelling();				nobj->setOwner(reader.readUInt8());				reader.skip(3);				break;			}		case Obj::REFUGEE_CAMP:		case Obj::WAR_MACHINE_FACTORY:			{				nobj = new CGDwelling();				break;			}		case Obj::SHRINE_OF_MAGIC_INCANTATION:		case Obj::SHRINE_OF_MAGIC_GESTURE:		case Obj::SHRINE_OF_MAGIC_THOUGHT:			{				CGShrine * shr = new CGShrine();				nobj = shr;				shr->spell = reader.readUInt8();				reader.skip(3);				break;			}		case Obj::PANDORAS_BOX:			{				CGPandoraBox * box = new CGPandoraBox();				nobj = box;				readMessageAndGuards(box->message, box);				box->gainedExp = reader.readUInt32();				box->manaDiff = reader.readUInt32();				box->moraleDiff = reader.readInt8();				box->luckDiff = reader.readInt8();				readResourses(box->resources);				box->primskills.resize(GameConstants::PRIMARY_SKILLS);				for(int x = 0; x < 4; ++x)				{					box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());				}				int gabn = reader.readUInt8();//number of gained abilities				for(int oo = 0; oo < gabn; ++oo)				{					box->abilities.push_back(static_cast<SecondarySkill::SecondarySkill>(reader.readUInt8()));					box->abilityLevels.push_back(reader.readUInt8());				}				int gart = reader.readUInt8(); //number of gained artifacts				for(int oo = 0; oo < gart; ++oo)				{					if(map->version > EMapFormat::ROE)					{						box->artifacts.push_back(reader.readUInt16());					}					else					{						box->artifacts.push_back(reader.readUInt8());					}				}				int gspel = reader.readUInt8(); //number of gained spells				for(int oo = 0; oo < gspel; ++oo)				{					box->spells.push_back(reader.readUInt8());				}				int gcre = reader.readUInt8(); //number of gained creatures				readCreatureSet(&box->creatures, gcre);				reader.skip(8);				break;			}		case Obj::GRAIL:			{				map->grailPos = objPos;				map->grailRadious = reader.readUInt32();				continue;			}		case Obj::RANDOM_DWELLING: //same as castle + level range		case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level		case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction			{				nobj = new CGDwelling();				CSpecObjInfo * spec = nullptr;				switch(defInfo->id)				{					break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();					break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();					break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();				}				spec->player = reader.readUInt32();				//216 and 217				if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))				{					castleSpec->identifier =  reader.readUInt32();					if(!castleSpec->identifier)					{						castleSpec->asCastle = false;						castleSpec->castles[0] = reader.readUInt8();						castleSpec->castles[1] = reader.readUInt8();					}					else					{						castleSpec->asCastle = true;					}				}				//216 and 218				if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))				{					lvlSpec->minLevel = std::max(reader.readUInt8(), ui8(1));					lvlSpec->maxLevel = std::min(reader.readUInt8(), ui8(7));				}				nobj->setOwner(spec->player);				static_cast<CGDwelling *>(nobj)->info = spec;				break;			}		case Obj::QUEST_GUARD:			{				CGQuestGuard * guard = new CGQuestGuard();				map->addQuest(guard);				readQuest(guard);				nobj = guard;				break;			}		case Obj::FAERIE_RING:		case Obj::SWAN_POND:		case Obj::IDOL_OF_FORTUNE:		case Obj::FOUNTAIN_OF_FORTUNE:		case Obj::RALLY_FLAG:		case Obj::OASIS:		case Obj::TEMPLE:		case Obj::WATERING_HOLE:		case Obj::FOUNTAIN_OF_YOUTH:		case Obj::BUOY:		case Obj::MERMAID:		case Obj::STABLES:			{				nobj = new CGBonusingObject();				break;			}		case Obj::MAGIC_WELL:			{				nobj = new CGMagicWell();				break;			}		case Obj::COVER_OF_DARKNESS:		case Obj::REDWOOD_OBSERVATORY:		case Obj::PILLAR_OF_FIRE:			{				nobj = new CGObservatory();				break;			}		case Obj::CORPSE:		case Obj::LEAN_TO:		case Obj::WAGON:		case Obj::WARRIORS_TOMB:			{				nobj = new CGOnceVisitable();				break;			}		case Obj::BOAT:			{				nobj = new CGBoat();				break;			}		case Obj::SIRENS:			{				nobj = new CGSirens();				break;			}		case Obj::SHIPYARD:			{				nobj = new CGShipyard();				nobj->setOwner(reader.readUInt32());				break;			}		case Obj::HERO_PLACEHOLDER: //hero placeholder			{				CGHeroPlaceholder * hp = new CGHeroPlaceholder();				nobj = hp;				hp->setOwner(reader.readUInt8());				int htid = reader.readUInt8();; //hero type id				nobj->subID = htid;				if(htid == 0xff)				{					hp->power = reader.readUInt8();				}				else				{					hp->power = 0;				}				break;			}		case Obj::KEYMASTER:			{				nobj = new CGKeymasterTent();				break;			}		case Obj::BORDERGUARD:			{				nobj = new CGBorderGuard();				map->addQuest(nobj);				break;			}		case Obj::BORDER_GATE:			{				nobj = new CGBorderGate();				map->addQuest (nobj);				break;			}		case Obj::EYE_OF_MAGI:		case Obj::HUT_OF_MAGI:			{				nobj = new CGMagi();				break;			}		case Obj::CREATURE_BANK:		case Obj::DERELICT_SHIP:		case Obj::DRAGON_UTOPIA:		case Obj::CRYPT:		case Obj::SHIPWRECK:			{				nobj = new CBank();				break;			}		case Obj::PYRAMID: //Pyramid of WoG object			{				if(defInfo->subid == 0)				{					nobj = new CGPyramid();				}				else				{					//WoG object					//TODO: possible special handling					nobj = new CGObjectInstance();				}				break;			}		case Obj::CARTOGRAPHER:			{				nobj = new CCartographer();				break;			}		case Obj::MAGIC_SPRING:			{				nobj = new CGMagicSpring();				break;			}		case Obj::DEN_OF_THIEVES:			{				nobj = new CGDenOfthieves();				break;			}		case Obj::OBELISK:			{				nobj = new CGObelisk();				break;			}		case Obj::LIGHTHOUSE: //Lighthouse			{				nobj = new CGLighthouse();				nobj->tempOwner = reader.readUInt32();				break;			}		case Obj::ALTAR_OF_SACRIFICE:		case Obj::TRADING_POST:		case Obj::FREELANCERS_GUILD:		case Obj::TRADING_POST_SNOW:			{				nobj = new CGMarket();				break;			}		case Obj::UNIVERSITY:			{				nobj = new CGUniversity();				break;			}		case Obj::BLACK_MARKET:			{				nobj = new CGBlackMarket();				break;			}		default: //any other object			{				nobj = new CGObjectInstance();				break;			}		}		nobj->pos = objPos;		nobj->ID = defInfo->id;		nobj->id = idToBeGiven;		if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)		{			nobj->subID = defInfo->subid;		}		nobj->defInfo = defInfo;		assert(idToBeGiven == map->objects.size());		map->objects.push_back(nobj);		if(nobj->ID == Obj::TOWN)		{			map->towns.push_back(static_cast<CGTownInstance *>(nobj));		}		if(nobj->ID == Obj::HERO)		{			map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));		}	}	std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)	{		return a->subID < b->subID;	});}void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number){	const bool version = (map->version > EMapFormat::ROE);	const int maxID = version ? 0xffff : 0xff;	for(int ir = 0; ir < number; ++ir)	{		CreatureID::CreatureID creID;		int count;		if (version)		{			creID = static_cast<CreatureID::CreatureID>(reader.readUInt16());		}		else		{			creID = static_cast<CreatureID::CreatureID>(reader.readUInt8());		}		count = reader.readUInt16();		// Empty slot		if(creID == maxID) continue;		CStackInstance * hlp = new CStackInstance();		hlp->count = count;		if(creID > maxID - 0xf)		{			//this will happen when random object has random army			creID = static_cast<CreatureID::CreatureID>(maxID + 1 - creID + VLC->creh->creatures.size());			hlp->idRand = creID;		}		else		{			hlp->setType(creID);		}		out->putStack(ir, hlp);	}	out->validTypes(true);}CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven){	CGHeroInstance * nhi = new CGHeroInstance();	int identifier = 0;	if(map->version > EMapFormat::ROE)	{		identifier = reader.readUInt32();		map->questIdentifierToId[identifier] = idToBeGiven;	}	ui8 owner = reader.readUInt8();	nhi->subID = reader.readUInt8();	for(int j = 0; j < map->predefinedHeroes.size(); ++j)	{		if(map->predefinedHeroes[j]->subID == nhi->subID)		{			tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;			delete nhi;			nhi = map->predefinedHeroes[j];			break;		}	}	nhi->setOwner(owner);	nhi->portrait = nhi->subID;	for(int j = 0; j < map->disposedHeroes.size(); ++j)	{		if(map->disposedHeroes[j].heroId == nhi->subID)		{			nhi->name = map->disposedHeroes[j].name;			nhi->portrait = map->disposedHeroes[j].portrait;			break;		}	}	bool hasName = reader.readBool();	if(hasName)	{		nhi->name = reader.readString();	}	if(map->version > EMapFormat::AB)	{		bool hasExp = reader.readBool();		if(hasExp)		{			nhi->exp = reader.readUInt32();		}		else		{			nhi->exp = 0xffffffff;		}	}	else	{		nhi->exp = reader.readUInt32();		//0 means "not set" in <=AB maps		if(!nhi->exp)		{			nhi->exp = 0xffffffff;		}	}	bool hasPortrait = reader.readBool();	if(hasPortrait)	{		nhi->portrait = reader.readUInt8();	}	bool hasSecSkills = reader.readBool();	if(hasSecSkills)	{		int howMany = reader.readUInt32();		nhi->secSkills.resize(howMany);		for(int yy = 0; yy < howMany; ++yy)		{			nhi->secSkills[yy].first = static_cast<SecondarySkill::SecondarySkill>(reader.readUInt8());			nhi->secSkills[yy].second = reader.readUInt8();		}	}	bool hasGarison = reader.readBool();	if(hasGarison)	{		readCreatureSet(nhi, 7);	}	nhi->formation = reader.readUInt8();	loadArtifactsOfHero(nhi);	nhi->patrol.patrolRadious = reader.readUInt8();	if(nhi->patrol.patrolRadious == 0xff)	{		nhi->patrol.patrolling = false;	}	else	{		nhi->patrol.patrolling = true;	}	if(map->version > EMapFormat::ROE)	{		bool hasCustomBiography = reader.readBool();		if(hasCustomBiography)		{			nhi->biography = reader.readString();		}		nhi->sex = reader.readUInt8();		// Remove trash		if (nhi->sex != 0xFF)		{			nhi->sex &= 1;		}	}	else	{		nhi->sex = 0xFF;	}	// Spells	if(map->version > EMapFormat::AB)	{		bool hasCustomSpells = reader.readBool();		if(hasCustomSpells)		{			nhi->spells.insert(0xffffffff); //placeholder "preset spells"			readSpells(nhi->spells);		}	}	else if(map->version == EMapFormat::AB)	{		//we can read one spell		ui8 buff = reader.readUInt8();		if(buff != 254)		{			nhi->spells.insert(0xffffffff); //placeholder "preset spells"			if(buff < 254) //255 means no spells			{				nhi->spells.insert(buff);			}		}	}	if(map->version > EMapFormat::AB)	{		bool hasCustomPrimSkills = reader.readBool();		if(hasCustomPrimSkills)		{			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)			{				nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());			}		}	}	reader.skip(16);	return nhi;}CGSeerHut * CMapLoaderH3M::readSeerHut(){	CGSeerHut * hut = new CGSeerHut();	if(map->version > EMapFormat::ROE)	{		readQuest(hut);	}	else	{		//RoE		int artID = reader.readUInt8();		if (artID != 255)		{			//not none quest			hut->quest->m5arts.push_back (artID);			hut->quest->missionType = CQuest::MISSION_ART;		}		else		{			hut->quest->missionType = CQuest::MISSION_NONE;		}		hut->quest->lastDay = -1; //no timeout		hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;	}	if (hut->quest->missionType)	{		auto rewardType = static_cast<CGSeerHut::ERewardType>(reader.readUInt8());		hut->rewardType = rewardType;		switch(rewardType)		{		case CGSeerHut::EXPERIENCE:			{				hut->rVal = reader.readUInt32();				break;			}		case CGSeerHut::MANA_POINTS:			{				hut->rVal = reader.readUInt32();				break;			}		case CGSeerHut::MORALE_BONUS:			{				hut->rVal = reader.readUInt8();				break;			}		case CGSeerHut::LUCK_BONUS:			{				hut->rVal = reader.readUInt8();				break;			}		case CGSeerHut::RESOURCES:			{				hut->rID = reader.readUInt8();				// Only the first 3 bytes are used. Skip the 4th.				hut->rVal = reader.readUInt32() & 0x00ffffff;				break;			}		case CGSeerHut::PRIMARY_SKILL:			{				hut->rID = reader.readUInt8();				hut->rVal = reader.readUInt8();				break;			}		case CGSeerHut::SECONDARY_SKILL:			{				hut->rID = reader.readUInt8();				hut->rVal = reader.readUInt8();				break;			}		case CGSeerHut::ARTIFACT:			{				if (map->version == EMapFormat::ROE)				{					hut->rID = reader.readUInt8();				}				else				{					hut->rID = reader.readUInt16();				}				break;			}		case CGSeerHut::SPELL:			{				hut->rID = reader.readUInt8();				break;			}		case CGSeerHut::CREATURE:			{				if(map->version > EMapFormat::ROE)				{					hut->rID = reader.readUInt16();					hut->rVal = reader.readUInt16();				}				else				{					hut->rID = reader.readUInt8();					hut->rVal = reader.readUInt16();				}				break;			}		}		reader.skip(2);	}	else	{		// missionType==255		reader.skip(3);	}	return hut;}void CMapLoaderH3M::readQuest(IQuestObject * guard){	guard->quest->missionType = static_cast<CQuest::Emission>(reader.readUInt8());	switch(guard->quest->missionType)	{	case 0:		return;	case 2:		{			guard->quest->m2stats.resize(4);			for(int x = 0; x < 4; ++x)			{				guard->quest->m2stats[x] = reader.readUInt8();			}		}		break;	case 1:	case 3:	case 4:		{			guard->quest->m13489val = reader.readUInt32();			break;		}	case 5:		{			int artNumber = reader.readUInt8();			for(int yy = 0; yy < artNumber; ++yy)			{				int artid = reader.readUInt16();				guard->quest->m5arts.push_back(artid);				map->allowedArtifact[artid] = false; //these are unavailable for random generation			}			break;		}	case 6:		{			int typeNumber = reader.readUInt8();			guard->quest->m6creatures.resize(typeNumber);			for(int hh = 0; hh < typeNumber; ++hh)			{				guard->quest->m6creatures[hh].type = VLC->creh->creatures[reader.readUInt16()];				guard->quest->m6creatures[hh].count = reader.readUInt16();			}			break;		}	case 7:		{			guard->quest->m7resources.resize(7);			for(int x = 0; x < 7; ++x)			{				guard->quest->m7resources[x] = reader.readUInt32();			}			break;		}	case 8:	case 9:		{			guard->quest->m13489val = reader.readUInt8();			break;		}	}	int limit = reader.readUInt32();	if(limit == (static_cast<int>(0xffffffff)))	{		guard->quest->lastDay = -1;	}	else	{		guard->quest->lastDay = limit;	}	guard->quest->firstVisitText = reader.readString();	guard->quest->nextVisitText = reader.readString();	guard->quest->completedText = reader.readString();	guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;	guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;	guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;}CGTownInstance * CMapLoaderH3M::readTown(int castleID){	CGTownInstance * nt = new CGTownInstance();	if(map->version > EMapFormat::ROE)	{		nt->identifier = reader.readUInt32();	}	nt->tempOwner = reader.readUInt8();	bool hasName = reader.readBool();	if(hasName)	{		nt->name = reader.readString();	}	bool hasGarrison = reader.readBool();	if(hasGarrison)	{		readCreatureSet(nt, 7);	}	nt->formation = reader.readUInt8();	bool hasCustomBuildings = reader.readBool();	if(hasCustomBuildings)	{		readBitmask(nt->builtBuildings,6,48,false);		readBitmask(nt->forbiddenBuildings,6,48,false);		nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);		nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);	}	// Standard buildings	else	{		bool hasFort = reader.readBool();		if(hasFort)		{			nt->builtBuildings.insert(EBuilding::FORT);		}		//means that set of standard building should be included		nt->builtBuildings.insert(-50);	}	if(map->version > EMapFormat::ROE)	{		for(int i = 0; i < 9; ++i)		{			ui8 c = reader.readUInt8();			for(int yy = 0; yy < 8; ++yy)			{				if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)				{					if(c == (c | static_cast<ui8>(std::pow(2., yy))))					{						nt->obligatorySpells.push_back(i * 8 + yy);					}				}			}		}	}	for(int i = 0; i < 9; ++i)	{		ui8 c = reader.readUInt8();		for(int yy = 0; yy < 8; ++yy)		{			if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)			{				if(c != (c | static_cast<ui8>(std::pow(2., yy))))				{					nt->possibleSpells.push_back(i * 8 + yy);				}			}		}	}	// Read castle events	int numberOfEvent = reader.readUInt32();	for(int gh = 0; gh < numberOfEvent; ++gh)	{		CCastleEvent * nce = new CCastleEvent();		nce->town = nt;		nce->name = reader.readString();		nce->message = reader.readString();		readResourses(nce->resources);		nce->players = reader.readUInt8();		if(map->version > EMapFormat::AB)		{			nce->humanAffected = reader.readUInt8();		}		else		{			nce->humanAffected = true;		}		nce->computerAffected = reader.readUInt8();		nce->firstOccurence = reader.readUInt16();		nce->nextOccurence =  reader.readUInt8();		reader.skip(17);		// New buildings		readBitmask(nce->buildings,6,48,false);		nce->buildings = convertBuildings(nce->buildings, castleID, false);		nce->creatures.resize(7);		for(int vv = 0; vv < 7; ++vv)		{			nce->creatures[vv] = reader.readUInt16();		}		reader.skip(4);		nt->events.push_back(nce);	}	if(map->version > EMapFormat::AB)	{		nt->alignment = reader.readUInt8();	}	reader.skip(3);	return nt;}std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/){	std::map<int, int> mapa;	std::set<si32> ret;	// Note: this file is parsed many times.	const JsonNode config(ResourceID("config/buildings5.json"));	BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())	{		int town = entry["town"].Float();		if (town == castleID || town == -1)		{			mapa[entry["h3"].Float()] = entry["vcmi"].Float();		}	}	for(auto i = h3m.begin(); i != h3m.end(); ++i)	{		if(mapa[*i] >= 0)		{			ret.insert(mapa[*i]);		}		// horde buildings		else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))		{			int level = (mapa[*i]);			//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns			ret.insert(level - 30);		}		else		{			tlog3 << "Conversion warning: unknown building " << *i << " in castle "				  << castleID << std::endl;		}	}	if(addAuxiliary)	{		//village hall is always present		ret.insert(EBuilding::VILLAGE_HALL);	}	if(ret.find(EBuilding::CITY_HALL) != ret.end())	{		ret.insert(EBuilding::EXTRA_CITY_HALL);	}	if(ret.find(EBuilding::TOWN_HALL) != ret.end())	{		ret.insert(EBuilding::EXTRA_TOWN_HALL);	}	if(ret.find(EBuilding::CAPITOL) != ret.end())	{		ret.insert(EBuilding::EXTRA_CAPITOL);	}	return ret;}void CMapLoaderH3M::readEvents(){	int numberOfEvents = reader.readUInt32();	for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)	{		CMapEvent * ne = new CMapEvent();		ne->name = reader.readString();		ne->message = reader.readString();		readResourses(ne->resources);		ne->players = reader.readUInt8();		if(map->version > EMapFormat::AB)		{			ne->humanAffected = reader.readUInt8();		}		else		{			ne->humanAffected = true;		}		ne->computerAffected = reader.readUInt8();		ne->firstOccurence = reader.readUInt16();		ne->nextOccurence = reader.readUInt8();		reader.skip(17);		map->events.push_back(ne);	}}void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards){	bool hasMessage = reader.readBool();	if(hasMessage)	{		message = reader.readString();		bool hasGuards = reader.readBool();		if(hasGuards)		{			readCreatureSet(guards, 7);		}		reader.skip(4);	}}void CMapLoaderH3M::readSpells(std::set<TSpell>& dest){	readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);}void CMapLoaderH3M::readResourses(TResources& resources){	resources.resize(GameConstants::RESOURCE_QUANTITY); //needed?	for(int x = 0; x < 7; ++x)	{		resources[x] = reader.readUInt32();	}}template <class Indenifier>void CMapLoaderH3M::readBitmask(std::set<Indenifier>& dest, const int byteCount, const int limit, bool negate){	std::vector<bool> temp;	temp.resize(limit,true);	readBitmask(temp, byteCount, limit, negate);	for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)	{		if(temp[i])		{			dest.insert(static_cast<Indenifier>(i));		}//		else//		{//			dest.erase(static_cast<Indenifier>(i));//		}	}}void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate){	for(int byte = 0; byte < byteCount; ++byte)	{		const ui8 mask = reader.readUInt8();		for(int bit = 0; bit < 8; ++bit)		{			if(byte * 8 + bit < limit)			{				const bool flag = mask & (1 << bit);				if((negate && flag) || (!negate && !flag))					dest[byte * 8 + bit] = false;			}		}	}}ui8 CMapLoaderH3M::reverse(ui8 arg){	ui8 ret = 0;	for(int i = 0; i < 8; ++i)	{		if((arg & (1 << i)) >> i)		{			ret |= (128 >> i);		}	}	return ret;}
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